I'm a returning player. Stopped end of 2013 (started at release) and I played mainly PvE. Sometimes WvW and PvP where I enjoyed PvP because WvW was too much zerging every now and then.
Now that I'm back I'm focusing on PvE first but trying PvP every now and then. (Seems you can also earn gold with it now.) Small problem is that I get killed too fast (need to re-learn my class again and buy the expansions because elite specs seem mandatory now and learning all about them and how to conter).
The bigger thing is: I read everywhere that PvP is dying (less players) and so on ... so how is the current state? I liked maps like Spirit Watch and Temple of the Silent storm cause of their setup (buffs or orb) but it seems people vote against them often and in the open arenas not many players are online. (Leaving the unranked/rankd as only option ... where you need to learn about the new maps there ... might annoy others if you are noobish because you just returned and need to learn the map as well as your class again.)
Then we have people wanting new expansion for PvE (which probably come with new classes or elite specs) - wouldn't that makve PvP harder as well - especially for new or returning players? I mean just learning your class is not enough. You'd need to learn about all the other classes/elite specs as well to be able to counter them and stay alive.
Actually doesn't really seem tooo appealing to me to get back into PvP now. (At least until I haven't bought the expansions and have tried out all the elite specs - or at least a majority of them - in PvE. For the normal classes I have played 5 of them a lot and mainly core engineer back then in 2013 in PvP whch already was considered a bit harder to learn especially if you like CC and damage instead of the condigion builds which seemed mandatory..)
Then: Why is everone complaining about capture points game mode? Seems more interesting than a "stupid" deathmatch where people only would look at their stats and k/d. (Then again teamplay is possible for both. I like how special mechanigs like the orb and buffs on certain maps give a nice addition. At least back then it was like that ... don't know if those maps got changed.) I think: A death match with perma death (for the match time) could be fun though. Could encourage to stay alive more and play together instead of "farming" for your own k/d.