Nerfs that affect negatively the gameplay of a class/spec are never fine but..what about the the real issues behind the symptoms? . A different approach at this point may prove to be more beneficial to the overall quality of the game, that's my modest thought . I suspect that Anet is having similar thoughts seen as they nerfed the herald might generation ability with the last balance patch so...I pray they continue along that road instead than return to the old smash & burn type of balance , with that said I'm praying right now that ideally the next balance patch or possibly the following one , will finally address "other" toxic balance elements :
2) Core warrior/berseker/spellbreaker
No class should be able to go around with 20 might on average semi permanently and all done almost passively ; at the same time no class should have vast access to a boon originally supposed to be quite scarce : quickness .
Too much damage applied too quickly , this leave little room (if any at all ) for counterplay ...now if I remember correctly you devs nerfed this trait years ago : https://wiki.guildwars2.com/wiki/Burning_Fire stating that no class should have access to easy might generation and at that time ele had to fire all cantrips to reach 25 might on top of precice combo field executions.
If this is not an example of personal bias..I don't know what it is , now I hope the mods won't close this thread as I am not attacking the devs with my remarks...I am simply making an observation based on actual facts..I can only hope for the future because things like damage right now are quite outrageous and this comes from somebody who previously stated that dmg should always be > defense but there must be a limit...right now the damage is simply stupid and for the most part this is caused by excessive access to might and quickness
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"