There is no tutorial for new players on how to play Conquest. You think newbies would look up guides and resources for rotations (if they even help)? Think again. New players are put off by this game mode due to feeling lost, bored, and completely overwhelmed by enemies.
And not to mention the battle-able NPCs in HotM. With two elite specs for each class and none of the NPCs featuring said elite specs you can only imagine how impossible it seems for newbies to fare against elite spec players due to lack of training.
Idea: create an instance in HotM (similar to the Raid Golem instance) where you can customize NPCs, their skills, their amulets, and save the result in the future. This allows for practice against these type of builds. If it's too technical then make premade builds for each elite spec that have AI which corresponds to each build appropriately.
When elite specs arrived in GW2 it was interesting, but having to memorize how to play against all these builds became a hassle. This was further compounded when PoF dropped. Problem is PoF is notorious for its problematic elite specs such as Scourge's point pressure and high boon corruption, Mirage's evasive nature, Firebrand's ultimate support kit, Holosmith's strong and unnecessarily FAST holo-attacks, Deadeye's toxic playstyle, Soulbeast's unblockable and high damage mods.
HoT classes were very annoying to adjust to as well, but I think PoF overall made Conquest stink. I wish we could go back to just core and HoT builds, since almost everyone runs PoF builds now.
This game has too many instant skills for new players, and is far too reactive. So... a strange idea but bear with me. Under 1400 rating in Ranked, and under a certain MMR in Unranked, every player receives a "slow" effect that slows down attack animations and cast times by 25%. This helps newer/struggling players identify attacks.
Thoughts? Ideas to improve Conquest? Please feel free to contribute. Thank you for reading.
Tl;dr Conquest needs intervention, add tutorials, customizable sparring NPCs, 25% skill animation/cast increase for lower MMR ratings