I was trying to formulate what exactly bugs me about GW2 (of which I have been a long running fan, since beta), and I concluded that I hate the concept that in many game espects (raid, fractals, dungeons, even some open world PVE content, and sometimes wvw), you need to be stacked on top of each other, for reason. The reasons are obvious, you get the boons, you get the heals, and it has been the overall tactic to tackle any obstacle in PVE settings since headstart. But here is my (own and objective) problem with that:
I play videogames to leave behind the real world for a short time, and to immerse myself in a fantasy world, where I can do cool things. I am not necessarily a roleplayer, but I do like immersing myself into the character that I am playing. Which is hard to do in GW2, because you always have to be stacked on top of each other in most instanced content.. which is like... not immersive? I feel weird, when I want to play a Renegade with a shortbow or an Elementalist with a staff and I am standing in mellee range on top of others, the boss hitting my face from less than a meter away. And i know this is more of a complex issue:
Ranged specs should not be more powerful than melee specs. You might be saying "Allright, you are allowed to not stack in not high-end pve content", to which I would say "Fine, but if I want to feel like a legendary archer and conquer some difficult foes, I wish to have the ability to do so, or at least feel like it.
So, my problem is not inherently with the fact that only melee specs are viable in higher end PVE content, but that this aspect of the game, along with many other similar game mechanis virtually make it impossible for you to play as a ranged character. Raids? Forget it, you need to stand close to get the buffs. And I really dislike it.
I guess one way of "solving" this would be to extend the radius of healing and buffing skills, so that ranged players would also get it.
Anyway, I really am not sure if I was the only one with ideas, let me know if anyone else feels "wrong" for always (always, always, always...) stacking on top of other players whenever s/he wants to do something other than kill open world pve mobs.