Cutting the chase, why is that Core have to be overshadowed by an extra skill/utility that just improves the already super new and reworked mechanics of encouraging "Active" gameplay and totally not spam of one very specific function that allows to be even more passive because there's not enough glamour on the screen already!
I am totally for having Mirage that can evade at anytime, but why does it deserve to be invulnerable on demand still exactly? Same for Chronomancer, why would you deserve to use anything that you just did twice when you already get to use a shield or go back in time? Where's the trade off in this? As Mirage I still get to evade anytime, spam clones with basically no effort AND be invulnerable still?! Why would I even bother to do anything else!
There is so much potential for more "skillful" plays but we have to keep things cheesy too I guess? It just goes beyond me, maybe I'm too stupid for not understanding that elites were supposed to be alternatives and not additions that made everything easier.
My take is, if Distortion was perhaps replaced to be more of a Core only thing rather than just being kept with all the already powerful alternatives the elites are, maybe people would complain less about the rework that basically made having 3 clones up super player friendly! Because I remember when I first started playing, I often heard it was actually a feat to have 3 clones up.
It would be really awesome to have someone to explain me why it was under Anets decision to take such a biased decision. Can't just be to appeal players to make more money, we all heard that one.