Upcoming Balance Notes - Page 5 — Guild Wars 2 Forums

Upcoming Balance Notes

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  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    @ZhouX.8742 said:

    @Vissarion.6509 said:
    Yeah let's nerf Eles even more, great changes!!!

    Useless in PvP ✓
    Useless in WvW ✓
    Useless in PvE ✓

    I don't like where this is going really...

    Weaver useless in pve? what it has one ofthe highest benchmarks in pve lmao and will still be taken in raids

    PvP it's actually good but people sleep on it

    wvw is dead and a farm mode for keep rotation, nobody takes this seriously, for that matter nobody even takes pvp seriously

    the one game mode that is relevant in this game weaver has one of the highest benchmarks

    plus you got buffs lol i can't

    i mean youre complaining about diversity, every class has this problem not just ele.... this is kind of a common theme now with every class.

    Wrong Weaver only gets those high bench marks BECAUSE of other classes. If you don't arthritis your hands you are guaranteed to lose ten percent of the damage right off the bat. And if you actually read the ele mains commenting,with the constant shifting of fire traits, losing said power on the fire trait they are phasing out we losing ANOTHER ten percent.

    Weaver in PvP gets eaten by popular meta builds. Sure they get less counters NOW cause Holo are gone. But they still cry to thief, rev, Spellbreaker, scourge. Wow, man oh man.

    So no, these are not buffs we haven't gotten buffed since LAST YEAR, so I kindly suggest to actually read up on Ele before spewing that blalantly wrong nonsense. This is why ele always gets nerfed because people like this say the most bleach-worthy comments to get our damage nerfed in the first place.

  • If anything, Soul Eater should only heal while in shroud if you are to change it. We don't need one of our rare good trait nerfed. Give our lackluster traits and utilities some love. Give a touch up on minions make the active skills really special and ground targeted, call them commands or something and give us traits related to it. Make bone minion buff nearby allies on detonation or inflict multiple condi making it a condi minion.

    Our signets have long cooldown and weak active(or passive, looking at you undeath) effect compared to any other classes's signets. While we have a grandmaster traits that make them somewhat on par, we need to trait them and sacrifice a grandmaster. What?
    Staff is pretty much only useful for tagging stuff in pve. While in wvw and pvp in has a fear and condi transfer. Really need something there.

    Also, can you revive condi reaper? It's been dead since forever with Deathly chill being really bad and scourge just having access to so much more condi. Make Dealthy Chill increase condition damage to target while chilled in addition to current effect or whenever you chill apply frostbite for the same duration, a new stacking condi. Or you know just remove it and give us something new instead.

    Shouts also need love! Well, the core shroud change are more than welcome, I might run core necro in the open world for fun or some weird wvw build? But well, Reaper really don't need a hit on their sustain, and it's not like it's a mandatory trait, just a good one.

  • Czokalapik.6091Czokalapik.6091 Member ✭✭
    edited July 12, 2019

    What the flux (:D), I had F5 bound to my mouse so I can use Chrono cont split and other class mechanics more efficiently, all changes seem interesting, but that one thing triggers me.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @HeadCrowned.6834 said:
    Can we stop nerfing Druid by any kitten means? Ty.

    I still hope that they have something in mind for druid and aren't just finished yet.
    Maybe pets get a rework too?
    A man can dream.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Titan.8215 said:
    God, this is by far one of the worst patches.

    • Weaver nerfed again, and they still giving it 0 utility skills so they can't cc properly without losing dps, they can't sustain themself with aegis like DH (which is also nerfed), or any kind of healing, and now its the same kitten but with less dmg.
    • Chrono rework again on main skills and gameplay, im so tired of this, stop reworking this class, and make others equally powerful.
    • DH nerfed, a good balanced class in dmg and utilities, no sense for me.

    And I can continue but I feel it pointless. When are you going to give some advantages to classes that are not the best atm instead of nerfing it to hell?
    When are you going to put Spotter, EA, and other kind of buffs to 10 man, so we can get more diversity and more equally buffs for all?

    Srsly, no words.

    Could you elaborate where weaver was nerfed? Or were DH was nerfed?
    Core guard meta build hasn't changed much. Dmg modifiers are just less focused arround one spec line.
    DH itself didn't received a single nerf.
    Weaver actually got buffed and the ferocity modifier got just shifted to another trait in the line that was best Pic for PvE eitherway and for PvP Air was not even used remotely.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭
    edited July 12, 2019

    @InsaneQR.7412 said:

    @Titan.8215 said:
    God, this is by far one of the worst patches.

    • Weaver nerfed again, and they still giving it 0 utility skills so they can't cc properly without losing dps, they can't sustain themself with aegis like DH (which is also nerfed), or any kind of healing, and now its the same kitten but with less dmg.
    • Chrono rework again on main skills and gameplay, im so tired of this, stop reworking this class, and make others equally powerful.
    • DH nerfed, a good balanced class in dmg and utilities, no sense for me.

    And I can continue but I feel it pointless. When are you going to give some advantages to classes that are not the best atm instead of nerfing it to hell?
    When are you going to put Spotter, EA, and other kind of buffs to 10 man, so we can get more diversity and more equally buffs for all?

    Srsly, no words.

    Could you elaborate where weaver was nerfed? Or were DH was nerfed?
    Core guard meta build hasn't changed much. Dmg modifiers are just less focused arround one spec line.
    DH itself didn't received a single nerf.
    Weaver actually got buffed and the ferocity modifier got just shifted to another trait in the line that was best Pic for PvE eitherway and for PvP Air was not even used remotely.

    Any ele speccing in fire will lose the 10% damage modifier while in fire attunement. With some of the damage buffs in other areas I do not see power sword having a significant damage loss if at all. However, this plus the ferocity changes is a disaster for any staff ele dps builds, making the slowest weapon in the game even worse than it is right now. It is already overnerfed.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    While I'm fine with most professions change, I think that this thief's shadow art rework is the worst thing that could happen to thief. It's litteraly promoting the toxic gameplay that generate complaints about thiefs over and over. It's beyond dumb to push stealth attack power even further when their level of power is already an issue in itself. This change is bound to create issues.

    That said, good job finally adressing the unblockable soul beast issue. Hope you remember that ranger wasn't the only one that have unblockable buffs that span over a period of time and that it would be fair to look at these skills on these other professions.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Ganathar.4956 said:

    @InsaneQR.7412 said:

    @Titan.8215 said:
    God, this is by far one of the worst patches.

    • Weaver nerfed again, and they still giving it 0 utility skills so they can't cc properly without losing dps, they can't sustain themself with aegis like DH (which is also nerfed), or any kind of healing, and now its the same kitten but with less dmg.
    • Chrono rework again on main skills and gameplay, im so tired of this, stop reworking this class, and make others equally powerful.
    • DH nerfed, a good balanced class in dmg and utilities, no sense for me.

    And I can continue but I feel it pointless. When are you going to give some advantages to classes that are not the best atm instead of nerfing it to hell?
    When are you going to put Spotter, EA, and other kind of buffs to 10 man, so we can get more diversity and more equally buffs for all?

    Srsly, no words.

    Could you elaborate where weaver was nerfed? Or were DH was nerfed?
    Core guard meta build hasn't changed much. Dmg modifiers are just less focused arround one spec line.
    DH itself didn't received a single nerf.
    Weaver actually got buffed and the ferocity modifier got just shifted to another trait in the line that was best Pic for PvE eitherway and for PvP Air was not even used remotely.

    Any ele speccing in fire will lose the 10% damage modifier while in fire attunement. With some of the damage buffs in other areas I do not see power sword having a significant damage loss if at all. However, this plus the ferocity changes is a disaster for any staff ele dps builds, making the slowest weapon in the game even worse than it is right now. It is already overnerfed.

    Yeah but now when in air you get a huge chunk of ferocity and you have dmg modifiers with the water traitlines (which is odd IMO).

    The patch is not even out yet and many of the changes were actual buffs. This needs to be tested first before screaming nerfs. Additionally it seems that condition dmg on fire got improved.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    @InsaneQR.7412 said:

    @Ganathar.4956 said:

    @InsaneQR.7412 said:

    @Titan.8215 said:
    God, this is by far one of the worst patches.

    • Weaver nerfed again, and they still giving it 0 utility skills so they can't cc properly without losing dps, they can't sustain themself with aegis like DH (which is also nerfed), or any kind of healing, and now its the same kitten but with less dmg.
    • Chrono rework again on main skills and gameplay, im so tired of this, stop reworking this class, and make others equally powerful.
    • DH nerfed, a good balanced class in dmg and utilities, no sense for me.

    And I can continue but I feel it pointless. When are you going to give some advantages to classes that are not the best atm instead of nerfing it to hell?
    When are you going to put Spotter, EA, and other kind of buffs to 10 man, so we can get more diversity and more equally buffs for all?

    Srsly, no words.

    Could you elaborate where weaver was nerfed? Or were DH was nerfed?
    Core guard meta build hasn't changed much. Dmg modifiers are just less focused arround one spec line.
    DH itself didn't received a single nerf.
    Weaver actually got buffed and the ferocity modifier got just shifted to another trait in the line that was best Pic for PvE eitherway and for PvP Air was not even used remotely.

    Any ele speccing in fire will lose the 10% damage modifier while in fire attunement. With some of the damage buffs in other areas I do not see power sword having a significant damage loss if at all. However, this plus the ferocity changes is a disaster for any staff ele dps builds, making the slowest weapon in the game even worse than it is right now. It is already overnerfed.

    Yeah but now when in air you get a huge chunk of ferocity and you have dmg modifiers with the water traitlines (which is odd IMO).

    The patch is not even out yet and many of the changes were actual buffs. This needs to be tested first before screaming nerfs. Additionally it seems that condition dmg on fire got improved.

    Yes, there are lots of improvements, but that removal of the 10% modifier in fire seems like a huge oversight. Basically a huge nerf on staff for no reason and it leaves the master fire trait column with 2 different condi options and no power ones. There is no way any of the changes will make up for it on staff. With sword it is very likely that the buffs will make up for it and the damage will be somewhat similar. Condi is getting big buffs for sure.

    We will have to wait for benchmarks to see how exactly everything lines up, but there is no doubt that staff is going into the trash. Wouldn't have been as bad if staff weaver wasn't the only damage option for WvW zergs, where there is already a very small amount of meta builds. I guess it's yet another class out of the WvW zerg.

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭✭
    edited July 12, 2019

    @Yasai.3549 said:
    Nerfing Impossible Odds sure.

    But is it still gonna cost the same Upkeep?

    Yeah that one didn't make sense.

    They knew rev damage needed nerfs but since no one on the balance team actually knows how to play rev they put all 5 shiro skills on a wheel and spun it while a blind monkey tossed a dart. It landed on IO and thus IO gets the nerfbat.

    Actually on second thought this seems to be the decision making process for every class.

  • kitten are you doing anet? why nerfing the druid so much (even ranger in general) first spirits then u give us an useless new elite then the nerf at the pet and now we can't even move with a bit of safety? i don't even care for pvp or wvw cause druid was never an option there..thief and ele are always perma blockin-evading but yes give portal to thief for sure is balanced..but but druid going out perfectly visible just evading OH STOP IT IS TO MUCH..you killed pve for druid..now is worth bringin it only in raid and i will not say why because i don't want you to get it, really stop this whole thing of wanting make base specialization woth nobody gonna play them because u nerf the other, i cannot anymore pve with druid..i just jump to slb i have no clue for going base ranger it has nothing and nerfing the other specs is just stupid as hell things were good before all this "base psec need to be played" i don't really care for pvp and wvw i just go in it for something different try to learn a valid build and having a bit of fun but theres a lot of thing that cant make me get pvp/wvw serious like most of build that don't even fight, to much "oh look i do tons of damage but you can't even attack me because i am evading"..or "i tank all of your kitten but now why not i 1shot you" and so on..ok sure sure a more experienced player probably can kitten this but..is not fun XD but yeah nerf a ranger skill cause it give to damage cause is to hard to simply stun or trow away the slb when it has it active?, i don't see why thief get to have a portal..just cause player asked it? is stupid if u want a portal at least play a supportive class it really don't make sense on a thief is lame..you're going the wrong way

  • Adamixos.6785Adamixos.6785 Member ✭✭
    edited July 12, 2019

    On a second thought, I do wonder if the devs are actually playing Guardian at all. They haven't listened to any of the more than reasonable complaints surrounding Core and DH (unlike in the case of Warrior, as they proudly pointed out). The minor buffs granted to DH don't fix anything in PvP, and Core is left in the same weak spot in the game mode as before (though the indirect buffs by nerfing other classes might help a bit, we'll see). Meanwhile, with damage being redistributed between Zeal and Radiance, Firebrand is potentially getting more build diversity.

    Here's a few examples of what you could and should do:

    • Make Hammer viable by drastically overhauling the auto-attack chain. It is a big fearsome weapon, so make it deal big fearsome damage. Chain 3 should have a 1/2s cast time too, or 3/4 tops.
    • Make Hammer more viable by boosting the damage on Mighty Blow, and also reverting Glacial Heart.
    • Rework skills 3 and 5. They are entirely useless, but especially skill 3. Skill 4 is fine.

      • Skill 3 could send out a wave at 600 range that dazes and damages foes.
    • Increase the damage of LB skill 2.

    • Give Wings of Resolve an evade for the duration of the leap.
    • Make 25% speed increase part of a minor DH trait.
    • Replace Traps with Survival skills (in order to keep the ranger-like theme of Dragonhunter, as conceptually intended).

      • Purification - Heal yourself for 5k, release a flash of light that blinds foes and cleanses the caster of N conditions. Base recharge would be 20 seconds, 16 with Piercing Light.
      • Procession of Blades - Works similarly to the current trap version, but instead, the Guardian is surrounded by a ring of whirling blades that moves together with the caster and deals rapid damage up to 5 foes. Grants Fury as before
      • Dragon's Maw - Same functionality as before, except it doesn't require a trap trigger, and simply occurs at the caster's location instead.
    • Piercing Light grants Retaliation whenever a Survival skill is being used. Reduces recharge on Survival skills by 20%.

  • Agrios.9071Agrios.9071 Member
    edited July 12, 2019

    Elementalist gets yet again a massive nerf despite not beeing meta anywhere but in pve.

    For WvW this class already was very much subobtimal. Staff-Weaver only brings damage while Herald and Scourge already
    did nearly as much damage while offering alot of support and other utility.

  • The new shatter skills for chrono are so bad and forcing us to have at least 1 clone to use them makes them even worst

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Ragnarox.9601 said:
    whats next, warrior with stealth, guardians with pets?

    Somewhere a spirit guard is standing in a corner crying.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Ragnarox.9601 said:
    whats next, warrior with stealth, guardians with pets?

    Somewhere a spirit guard is standing in a corner crying.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • ->weaver benching, about 40h in golem to get 32.25k benchmark value on small hitbox (large hitbox exists only on a few bosses for those that'll say there is a LH rotation) FA at the end with full infu + almost 0 condition cleansing, and ultimate fragile gameplay.
    ->daredevil benching, about 2h to get 33.39k bv with about 6 infu + 3 dodges, more cc, more hp and utility, ( d/d deadeye is even more braindead like ... )

  • miriforst.1290miriforst.1290 Member ✭✭✭
    edited July 12, 2019

    Well i am not surprised by the lack of clues for scrapper.

    In short: We trade synergies with our most common role in wvw, powerful utility like detection pulse, removal of all the actually useful traits for:

    experimental but pointless traits, -3000 hp on a melee class and a worse (i can barely believe it) function gyro.

    So you did it i suppose, heal scrapper is more or less pointless and actively hurts you now. You know the role it was actually used in on a large scale. And you made it a melee dps? If only we had another spec for that...

    Were you one of those thieves trying to jump us heal scrappers as we were making our way back to the squad and who refused to realize you aren't just gonna stab us to death with that toothpick? Is that why you are so cross?

    Otherwise if this is not just petty revenge this is not just simply tossing the baby out with the bathwater, its loading the baby very deliberately into a big canon and firing it out the window. And keeping the bathwater.

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭
    edited July 12, 2019

    The rampage nerf on toughness doesnt make sense in the slightests bit. Warris dont use it for the armor gain,they dont use it as a defensive tool. They use it as a hard cc lock whereafter ul get hit with 10k auto's. Ramp needs a nerf in damage,not on toughness. It wont change a kitten thing. When a warri pops rampage the other guy is most likely taking distance or just applying imob/condi's ( If he has any ). Where a power guy would simply stay out of range untill ramp is done. Completely meaningless change.

    Also 50% added damage on Headbutt if stabi gets removed ? Do you even play this game Anet ? Im already able to do 10 - 12k with headbutt with hardly any might and not yet even being in berserk mode. Thats gonna be minimum 15k now wherafter you still can land your 3x 20k gs burst.. Just lmao anet. LMAO.

    Balancing was always a joke in this game though,but kitten some changes made me think youre just completely disconnected with how things work in this game.

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    @vyncius.6105 said:
    as long as anet nerfs all power creep ill be fine. But i would love to see warrior nerfs, not buffs...

    Berserker was underperforming. It needed a slight buff. Nothing else was buffed. Rampage was nerfed. You should be happy.

  • Xervite.5493Xervite.5493 Member ✭✭✭

    Glad that SB got nerfed, sadly that weakness spam still in play oh well
    Ele nerf was also deserved tbh that damage is bs high, no class should 1-2 shot defensive builds let alone offensive ones
    Guard got some love which is great, LB DH needs more attention but I guess something better than nothing
    On rev why nerf impossible odds and sword skills at the same time?

    Overall its a decent patch

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @Caedmon.6798 said:
    The rampage nerf on toughness doesnt make sense in the slightests bit. Warris dont use it for the armor gain,they dont use it as a defensive tool. They use it as a hard cc lock whereafter ul get hit with 10k auto's. Ramp needs a nerf in damage,not on toughness. It wont change a kitten thing. When a warri pops rampage the other guy is most likely taking distance or just applying imob/condi's ( If he has any ). Where a power guy would simply stay out of range untill ramp is done. Completely meaningless change.

    Also 50% added damage on Headbutt if stabi gets removed ? Do you even play this game Anet ? Im already able to do 10 - 12k with headbutt with hardly any might and not yet even being in berserk mode. Thats gonna be minimum 15k now wherafter you still can land your 3x 20k gs burst.. Just lmao anet. LMAO.

    Balancing was always a joke in this game though,but kitten some changes made me think youre just completely disconnected with how things work in this game.

    I’m pretty certain it was a typo as Rampage hasn’t provided toughness in years. We will most likely see their massive health gain decrease when in Rampage form.

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭
    edited July 14, 2019

    @phokus.8934 said:

    @Caedmon.6798 said:
    The rampage nerf on toughness doesnt make sense in the slightests bit. Warris dont use it for the armor gain,they dont use it as a defensive tool. They use it as a hard cc lock whereafter ul get hit with 10k auto's. Ramp needs a nerf in damage,not on toughness. It wont change a kitten thing. When a warri pops rampage the other guy is most likely taking distance or just applying imob/condi's ( If he has any ). Where a power guy would simply stay out of range untill ramp is done. Completely meaningless change.

    Also 50% added damage on Headbutt if stabi gets removed ? Do you even play this game Anet ? Im already able to do 10 - 12k with headbutt with hardly any might and not yet even being in berserk mode. Thats gonna be minimum 15k now wherafter you still can land your 3x 20k gs burst.. Just lmao anet. LMAO.

    Balancing was always a joke in this game though,but kitten some changes made me think youre just completely disconnected with how things work in this game.

    I’m pretty certain it was a typo as Rampage hasn’t provided toughness in years. We will most likely see their massive health gain decrease when in Rampage form.

    Ramp actually does increase your armor by around 900.

    Edit: 1k

  • What the...

  • Ravezaar.4951Ravezaar.4951 Member ✭✭✭

    Show me a high sustain Reaper outside PvE Anet (i challenge you) I played this class since first Beta and Iam telling you it does not exist

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Agrios.9071 said:
    Elementalist gets yet again a massive nerf despite not beeing meta anywhere but in pve.

    For WvW this class already was very much subobtimal. Staff-Weaver only brings damage while Herald and Scourge already
    did nearly as much damage while offering alot of support and other utility.

    Lol. A well played weaver will outdps any class by several miles right now

  • senki.1046senki.1046 Member ✭✭

    wow, what can I do now as Ranger in WvW zerg fights without unblockables? I will kill my own team without unblockables. Make them even more useless now in zerg fights. And I'm not a roamer, I only play ranger and I only play in zerg fights, that's what keeps me in this game. And after this patch I will be total useless.... Can't do kitten anymore against all the reflect shields etc.

  • solemn.9608solemn.9608 Member ✭✭✭
    edited July 12, 2019

    @Nimon.7840 said:

    @Agrios.9071 said:
    Elementalist gets yet again a massive nerf despite not beeing meta anywhere but in pve.

    For WvW this class already was very much subobtimal. Staff-Weaver only brings damage while Herald and Scourge already
    did nearly as much damage while offering alot of support and other utility.

    Lol. A well played weaver will outdps any class by several miles right now

    Yes. Right now.
    Needing to choose between two ferocity traits + having self applied fury where we used to be able to have all 3 at once, and losing 10% fire damage, I fear will kill the usefulness of staff weaver. All it ever had was insane Zerg-breaking damage. Take that away and what do you have? A kitten scourge/rev that adds nothing of value to a group comp other than damage that other classes can provide.

    I’m still so irritated by this. Sure my fire sw/d weaver build is gonna be unstoppable after this but you still killed my favourite thing to do in this game - dropping dank meteor showers ;__;

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    So wierd changes to weaver. It’s gonna be OP in spvp as a side noder for sure.. It already was strong, I dont get it.

  • Agrios.9071Agrios.9071 Member
    edited July 12, 2019

    @Nimon.7840 said:

    Lol. A well played weaver will outdps any class by several miles right now

    (Talking about WvW only here)
    A well played Herald is rather close to a well played Weaver unless the enemys are standing in your meteor for its full duration.
    However Herald offers alot more to the team then Weaver. You also can not stack Weaver as easily in a team composition as
    you can stack Herald.
    Weaver gets significantly worse the less people are present in the fight, for guild fights it is not good since
    Meteor can be avoided easily.

    Many Commanders already dont want Weavers in their squad and only take the ones that get Top DPS consistently.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    @Nimon.7840 said:

    @Agrios.9071 said:
    Elementalist gets yet again a massive nerf despite not beeing meta anywhere but in pve.

    For WvW this class already was very much subobtimal. Staff-Weaver only brings damage while Herald and Scourge already
    did nearly as much damage while offering alot of support and other utility.

    Lol. A well played weaver will outdps any class by several miles right now

    Ele will probably be great with condi in PvE, but in WvW staff gets even further nerfed. Wouldn't be surprising if it disappeared from zergs at this point. Staff was already nerfed too much a few patches ago.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    @senki.1046 said:
    wow, what can I do now as Ranger in WvW zerg fights without unblockables? I will kill my own team without unblockables. Make them even more useless now in zerg fights. And I'm not a roamer, I only play ranger and I only play in zerg fights, that's what keeps me in this game. And after this patch I will be total useless.... Can't do kitten anymore against all the reflect shields etc.

    At least barrage is a bit better now I guess? But really, with heralds and scourges running around it will barely matter. Don't worry, staff weavers are probably joining your non-zerg club soon B)

  • I perfectly understand that skills and lore are two distinct things but... how in the kitten does the lore support thieves getting portals? This is not just a technical change. It completely modifies what little lore there is on shadow magic, because it implies that shadowstep isn't a simple, selfish skill, but only a fraction of a greater range of movement spells tied to shadows. This is just typical, ANet completely changing the lore for the sake of convenience, though admittedly it isn't as big an asspull as why skyscales exist.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited July 12, 2019

    As of now after quickly reading the next 'balance' patch. i'm near 80% leaving this game. Thief the longest running Toxic profession since Guild Wars 2 beta. It is the sole Profession who is responsible for spreading Toxicity in the game to the professions including its players. Your solution? Reward Thief??

    Instead of punishing all Toxic profession across the board **Equally **without rewards; you instead reward the sole profession who is responsible for it?

    Shouldn't balance show favor to healthy competition?? So than...Why show favor to Toxicity and reward it**

    Anet once again; you Intentionally refused to deal with the root cause of Toxicity. A strong reminder; There Are No Partial Remedy To Toxicity, Either Deal With Its Roots Cause As A Whole Or Continue To Face Its Wrath and its severe consequences

    Rewarding The Root Cause Of Toxicity Is A Grave Mistake That Will Be Regretful. It will negatively cost the game including its players severely

    Once again; you are encouraging and promoting Toxicity by showing favor to it and rewarding its root cause

    Very Disappointed and Disgust

  • godofcows.2451godofcows.2451 Member ✭✭✭
    edited July 12, 2019

    "Sic 'Em!": Reduced the bonus damage applied to a merged soulbeast from 40% to 25% in PvP and WvW only. Damage bonus for pets remains unchanged. Fixed a >bug that caused this skill to not grant the listed movement-speed bonus.

    HA
    HA
    HA
    HA
    HA
    HA
    HA
    HA
    HA
    o(*≧▽≦)ツ/

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    Thank you for the early notes! This is much appreciated.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • akemi.1403akemi.1403 Member ✭✭
    edited July 12, 2019

    Preparations will function in a similar fashion to trap abilities, but they will not fire unless the thief chooses to trigger them. Each preparation will have a radius of 240 and will produce a variety of results, including the introduction of a portal-type utility that can ferry allies to a location.

    I really much like this, I like to feel more useful =)

    I'm just back in the game and as every time I come back I love the new surprises that I find and I just wanted to check the forum for like my first time and I see this, it's amazing that everyone is working hard to keep things lively and fun, thanks for your work <3

  • Zawn.9647Zawn.9647 Member ✭✭✭

    well its not an amazing or awesome balance patch but i liked it - it was better than I was expecting.
    loved the change to chrono to make it more unique - mirages should get some rework in that sense too
    liked the small thief tweaks
    liked the nerf on sic'em and unblockables
    liked the holo adjustments

    dont like ele buffs - it was needed but Fire Weaver and Bunker Weaver were already pretty annoying... lets see how this goes
    dont like the rampage nerf - it still super strong when you use it and engineers can still lower the CD through their dodge, the damage should've been reduced at least 10% imo

    would love to see some nerf to FB+Scourge synergy in pvp
    and im curious to see how scrapper will play with these changes

    its a decent step on the right direction i guess... but we need much more

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited July 12, 2019

    As a pvp core necro main:

    Glad to see deathshroud is finally getting some modernizing, even if mostly with just cooldowns. Now on to feedback:

    1. Dark Path - you're not addressing the elephant in the room. The skill's dysmal cast time and projectile velocity. In it's current interation the skill simply gets outranged by enemy by just running away, unless you were close to them from the start. No dashes, blinks, dodges, just pressing W when facing away from necro...
    And now it can be screwed over by terrain? No matter how strong a skill is, it's useless if you cannot land it in the first place...

    *2. Cooldown reductions on Life Transfer and Tainted Shackles** - a step in the right direction seeing how ofen elites can use their shroud skills. It's still far from making core shroud right, but it's finally a start.

  • Zethrul.5031Zethrul.5031 Member
    edited July 12, 2019

    Hyped for thief changes! I’ve always wanted more dynamic ways to assist others. Looks fun!

  • PeLi.5498PeLi.5498 Member ✭✭

    Anet, you don't play WvW and you don't care about it. We can see this with these "Balance" Notes. Good job

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