Somebody in the other thread on things they feel Anet did wrong, mentioned the old Nightmare mode in GW1. GW1 wasnt a MMO, so most people would not be cool with a instanced GW2 world like that.
But one of the major complaints is the lack of hardcore open world content on a constant basis.
I understand that Open world content has to be casual and accessible under most circumstances for the masses of players to be able to play and e joy their stay.
Well I have a solution for this. My idea here wont take away the casual accessibility of the open world gameplay permanently as it would if the whole game was just made harecore. No.
Here's the solution. A roaming Mist of some weird magic origin boost the creatures of the zone turning them into creatures of extreme legendary danger. Making the zone a place that is extremely dangerous to travel alone. (This the lore to explain it for immersion purposes)
The Hostile NPCs all get a damage boost and health boost and special skills added that take more tactic than normal to fight. Events are much harder than normal. Certain areas of the map have large environmental hazards that effect fights. There are new NPC boss creatures of different kinds in the zone that aren't on the normal map, and these bosses have powerful player population scaling abilities that adapt to growing pool of players that join the fight.
This Nightmare mist is on a timer and goes from one zone to the next when it's time is up, returning the zone back into it's normal form and transforming the next zone.
With this model, the open world gets a constant stream of Hardcore open world group content, while also still keeping the game world overall still casual friendly to players not into that hardcore kind of gameplay. Everybody wins.
In an effort to make this appealing, with the harder mobs, comes better reward drops at increased rate, and this mode can have its own special currency drop from mobs and bosses in the Roaming Mist zones that can be turned in for rewards.
WHY DO WE NEED HARDER OPEN WORLD CONTENT? INSTANCES ARE FOR THAT:
Instanced Content comes with a certain min max mentality that isnt always as accepting to certain class/builds. There has always been a pressure of this across the MMO genre as a whole when it comes to hard instanced content. This is where the appeal of Hard Open World content comes in. Some people dont like being required to be in a group or Guild to do Hard PvE content, which tend to be the case for most PvE Raids generally speaking. Many players still want Harder Content, but without that burden of what comes with organized hard instance groups