IF devs nerf Scourge they need to compensate... — Guild Wars 2 Forums

IF devs nerf Scourge they need to compensate...

Zoltreez.6435Zoltreez.6435 Member ✭✭✭
edited October 6, 2017 in PVP

in Defense and Mobility.....

the moment you nerf dmg to be somewhat equal to others is the moment scourge gets useless because scourge don't realy have anything else compared to other classes.....

the moment other classes can casualy walk through shades is the moment we can put necros into the Bin... EXCEPT if its compensated with actual self sustain and mobility so they don't end up as a free kill....

as much as i allways defend necros i AGREE that its a bit silly whats going on with scourge right now and it needs some reworks fixes balancing......
but if its only pure nerfs and nothing else then its better devs not even touch them to not kill necros off again....

Comments

  • Nah man just accept that after next balance patch. Necros and Warriors are going to be trash tiered classes in sPvP. We all know it's going to be this way. Remember the PvP Dev. team in this game has no control over class balancing.

    I am the one and only true Majestic Being.
    I stand now on the precipice of change.
    My perceptions on quality is refined.
    I am now the outsider looking in.
    Next level simi profession troll at your service.
    Bring the lols like no other.

  • Zoltreez.6435Zoltreez.6435 Member ✭✭✭
    edited October 6, 2017

    @Reaper Alim.4176 said:
    Necros and Warriors are going to be trash tiered classes in sPvP.

    as a mostly Solo Necro player without pocket support to defend/help me i was there faaaaaar to long and i don't want to go back into the bin it stinks......

  • People want it nerfed, i dont think lowering its damage or cutting its condi application will fix the issue. Its massive boon corrupt and long aoe fields are the issue covering pvp points for long times with increased condi pressure. Maybe a simple pvp and wvw change to boon converting skill cd increases and cutting the sand shade durations by half to lower the pressure time before ppl can enter the point. The game mode more to blame for the op nature of the spec. Im a mesmer and i hate all aoe but i still wouldnt want the elite spec gutted lol.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited October 6, 2017

    As much as I like condition-spam, if they nerf Scourge to buff the power-reaper, I would not complain. For Pvp, power-reaper is more fun, and promote "skill" gameplay, scourge is just spam aoe.

    A good trade-off would be to buff Scourge for Pve, and Power-Reaper for Pvp.

    but without split from pvp-pve i doubt it happen. Pvers complain about Scourge its not so good on pve.
    the lack of this split is the root of much problems.

    "It's a testament to the folly of the humans and their gods. They say Arah was sacred, but all I see is one big dragon nest."(Rytlock Brimstone)

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    @ugrakarma.9416 said:
    As much as I like condition-spam, if they nerf Scourge to buff the power-reaper, I would not complain. For Pvp, power-reaper is more fun, and promote "skill" gameplay, scourge is just spam aoe.

    A good trade-off would be to buff Scourge for Pve, and Power-Reaper for Pvp.

    but without split from pvp-pve i doubt it happen. Pvers complain about Scourge its not so good on pve.
    the lack of this split is the root of much problems.

    Do you really think they are ever going to buff power reaper? We've been screaming for power reaper buffs for years and all they ever do is add more ferocity to reaper's onslaught.

    Sanity is for the weak minded
    YouTube

  • Milan.9035Milan.9035 Member ✭✭✭

    I think they should nerf it with no compensation. Its a pve spec. Does not belong in pvp. Not every spec is made for every game mode.

    Does that kitten you off?? Becuase as a renegade it sure pisses me off.

    I hope they give you more defense same for Renegade.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited October 6, 2017

    Seriously, i don't know why the whole focus is on Necromancer>Scourge. If you remember, Necromancer was the red headed stepchild of Anet for 5 years. In fact, it's the longest nerf focus class than all classes combined. Reasons why Anet refused to make this class viable is because they were afraid of its conditions. The Hypocricity in all of it is howThief>Anet Favoritism class conditions were increasing almost in every "balance" patch.

    Any new chances to make Necromancer viable were quickly nerfed >silently nerfed while their Favorite class thief viabilities were increasingly buffed without no reasons whatsoever.

    Necromancer was the most abused class i and the most unfairly treated class in the game for 5 years.

    "The Broken Necromancer" 5 years post
    https://forum-en.guildwars2.com/forum/professions/necromancer/The-Broken-Necromancer

    "I am so glad I found these forums because I’ve been so frustrated with my necro and I see on these forums nearly everyone else is encountering the same problems I have. And I am truly grateful for all the constructive posts people have been making and it gives me hope that ArenaNet will do something about the sorry state of affairs that is the necro class".
    "I’ve been feeling so under powered on land as a necro and underwater combat is just a horrible, horrible encounter with frustration. It is clear from all the posts in this forum that the necro is either flat out broken or just a poorly designed class. Either way, ArenaNet, as much as I love you guys I have to hang up my level 50 necro until you guys make a serious effort to fix it; it’s just not fun. I’ll give my warrior a try because it has been a lot of fun (but I’m only level 7 or so on my warrior so maybe not enough hands on play with that class to know)".

    Fast forward to Pof > Necromancer finally have a chance of viability and having an identity>condition master: Not Thief, Not Mesmer, Not Warrior, Not Elementalist, Not Guardian, Not Ranger, Not Engineer... None of those classes conditions should surpass Necromancer conditions Period!

    Lastly, should Scourge be nerfed? To some degree but to compensate the nerf: all other classes conditions including Anet Favorite class> thief must be nerfed lower than Scourge conditions.

    -Necromancer came a very long way, give it a chance to be free-

  • It will be nerfed, it wont be compensated, and you will keep crying... you can always play mesmer Guard or thief tho... sure you wont have problems with these classes.
    Seriously it was a really BAD DESIGNED class...

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    @Burnfall.9573 said:
    Seriously, i don't know why the whole focus is on Necromancer>Scourge. If you remember, Necromancer was the red headed stepchild of Anet for 5 years. In fact, it's the longest nerf focus class than all classes combined. Reasons why Anet refused to make this class viable is because they were afraid of its conditions. The Hypocricity in all of it is howThief>Anet Favoritism class conditions were increasing almost in every "balance" patch.

    Any new chances to make Necromancer viable were quickly nerfed >silently nerfed while their Favorite class thief viabilities were increasingly buffed without no reasons whatsoever.

    Necromancer was the most abused class i and the most unfairly treated class in the game for 5 years.

    "The Broken Necromancer" 5 years post
    https://forum-en.guildwars2.com/forum/professions/necromancer/The-Broken-Necromancer

    "I am so glad I found these forums because I’ve been so frustrated with my necro and I see on these forums nearly everyone else is encountering the same problems I have. And I am truly grateful for all the constructive posts people have been making and it gives me hope that ArenaNet will do something about the sorry state of affairs that is the necro class".
    "I’ve been feeling so under powered on land as a necro and underwater combat is just a horrible, horrible encounter with frustration. It is clear from all the posts in this forum that the necro is either flat out broken or just a poorly designed class. Either way, ArenaNet, as much as I love you guys I have to hang up my level 50 necro until you guys make a serious effort to fix it; it’s just not fun. I’ll give my warrior a try because it has been a lot of fun (but I’m only level 7 or so on my warrior so maybe not enough hands on play with that class to know)".

    Fast forward to Pof > Necromancer finally have a chance of viability and having an identity>condition master: Not Thief, Not Mesmer, Not Warrior, Not Elementalist, Not Guardian, Not Ranger, Not Engineer... None of those classes conditions should surpass Necromancer conditions Period!

    Lastly, should Scourge be nerfed? To some degree but to compensate the nerf: all other classes conditions including Anet Favorite class> thief must be nerfed lower than Scourge conditions.

    -Necromancer came a very long way, give it a chance to be free-

    yeah im big fan of "plague master" concept too.

    "It's a testament to the folly of the humans and their gods. They say Arah was sacred, but all I see is one big dragon nest."(Rytlock Brimstone)

  • Kuya.6495Kuya.6495 Member ✭✭✭

    Could just nerf the shade radius without having to nerf damage. I think the hardest part about dealing with scourge is finding a spot to stand on without being destroyed.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    @Kuya.6495 said:
    Could just nerf the shade radius without having to nerf damage. I think the hardest part about dealing with scourge is finding a spot to stand on without being destroyed.

    Shades have a base radius of 180 which is smaller than some melee weapon's range in this game. The reason shades are "covering" points is becuase every decent scourge takes Savant for the single large shade, since 3 shade scourge is largely unmanageable and has serious issues repelling attackers.

    Sanity is for the weak minded
    YouTube

  • Lan.1968Lan.1968 Member ✭✭

    @Reaper Alim.4176 said:
    Nah man just accept that after next balance patch. Necros and Warriors are going to be trash tiered classes in sPvP. We all know it's going to be this way. Remember the PvP Dev. team in this game has no control over class balancing.

    If and when Scourge and Spellbreakers get nerfed, a new class will be on top as the "meta" class for pvp and chances are nothing much will change. bad players refusing to adapt to the meta will cry and complain on the forums and players that are willing to climb will switch classes for the sake of achieving victory. you people are literally fighting a fight you simply cannot win considering how the fault doesn't lie with the game itself, but with your attitudes.

  • Aenaos.8160Aenaos.8160 Member ✭✭✭

    Scourge is a monument to awful (PvP)class balancing.
    At close quarters it's as strong as a Raid boss,and at range it's as weak as a lvl 10 mob in Queensdale.

    And there are a lot more balance related issues that simply get overshadowed at the moment,because of how
    completely bonkers Scourge,and to a less extent Spellbreaker,are.

    After those two get nerfed,get ready for everyone crying about Firebrands bursting them down faster than they can press
    the cleanse skill,and invincible bunker Weavers.

  • Caedmon.6798Caedmon.6798 Member ✭✭✭

    Scourge isnt the issue imo,its condis in general that need to be taken a good look at.Same as in pve where they state power is weak,power isn't weak..Condi is just over the top.

  • Milan.9035Milan.9035 Member ✭✭✭

    @Caedmon.6798 said:
    Scourge isnt the issue imo,its condis in general that need to be taken a good look at.Same as in pve where they state power is weak,power isn't weak..Condi is just over the top.

    I dont find condi strong at all in spvp. Scourge build is too broken. It has nothing to do with condi. Say if scourge condi did low damage and power scourge could crit people for 1million damage does that mean they need to nerf power across-the-board or just nerf that over tuned power build.

  • Ragion.2831Ragion.2831 Member ✭✭✭

    Yes they will nerf scourge condi output. No they will not compensate scourge for it. The sooner you accept this the less grief you will experience when the balance patch drops.
    Anet prioritizes thematics over everything else, its the reason why scourge uses this bad barrier system instead of proper negates. Mobility is not a theme of the class which is why they have refused to give the class a decent escape skill even when thieves were eating necros alive back in vanilla.

    Its always interesting seeing newer people come into forums to repeat the same topics the older guys did. People have practically written books on necro's several issues on the forums which all went ignored. They all gave up and left. You dont see veterans like Bhawb or Nemesis anymore because they all realized Anet doesnt listen. Even Brazil has become abrasive now especially when talking about pvp because of Anets stunts.

    Save yourself the mental anxeity and invest your time in a different game.

  • bluff.8962bluff.8962 Member ✭✭

    Just need to need the burns for scourge and maybe even overall for all classes so we include guardians. The torment I have no issue with, I can handle that. Burns I have no time to react while playing my bruiser builds, which is how I have the most fun in spvp

  • chibbi.3706chibbi.3706 Member ✭✭
    edited October 6, 2017

    Scourge sustain when going blood magic instead of curses is amaaaazing though. Also got some pretty decent support for their team.

    Also there are 2 "buffs" that would rly make our life better imo.
    1 starting the game with 20% LF. Seriously it's kitten to start with none, you always get a bunch of people jumping at you first teamfight and you have to survive with 0 kitten life force. And then you're OK LFwise for the rest of the game.
    2 plague signer passive disable while out of combat. I can't kitten stand being hit by a random 20s cripple while i'm rotating somewhere. Like necro isn't already immobile enough ?

  • Caedmon.6798Caedmon.6798 Member ✭✭✭

    @Milan.9035 said:

    @Caedmon.6798 said:
    Scourge isnt the issue imo,its condis in general that need to be taken a good look at.Same as in pve where they state power is weak,power isn't weak..Condi is just over the top.

    I dont find condi strong at all in spvp. Scourge build is too broken. It has nothing to do with condi. Say if scourge condi did low damage and power scourge could crit people for 1million damage does that mean they need to nerf power across-the-board or just nerf that over tuned power build.

    I dont do "ifs".I know for a fact condi is broken for far too long across all classes.Speaking for myself,20k average dps power vs 33k condi on warr.Thats a big diff and it counts for about all classes where condi > power by a mile.Condi ticks too hard for how easy it is to apply and how easy it is to reapply.

  • Caedmon.6798Caedmon.6798 Member ✭✭✭
    edited October 7, 2017

    @Caedmon.6798 said:

    @Milan.9035 said:

    @Caedmon.6798 said:
    Scourge isnt the issue imo,its condis in general that need to be taken a good look at.Same as in pve where they state power is weak,power isn't weak..Condi is just over the top.

    I dont find condi strong at all in spvp. Scourge build is too broken. It has nothing to do with condi. Say if scourge condi did low damage and power scourge could crit people for 1million damage does that mean they need to nerf power across-the-board or just nerf that over tuned power build.

    I dont do "ifs".I know for a fact condi is broken for far too long across all classes.Speaking for myself,20k average dps power vs 33k condi on warr.Thats a big diff and it counts for about all classes where condi > power by a mile.Condi ticks too hard for how easy it is to apply and how easy it is to reapply.

    Changing condi ticks to have some interval like how certain boons work without touching damage could so something good.

    Oh kitten me,why cant i remove my own post anet.

  • Unholy Pillager.3791Unholy Pillager.3791 Member ✭✭✭
    edited October 7, 2017

    @Caedmon.6798 said:

    @Milan.9035 said:

    @Caedmon.6798 said:
    Scourge isnt the issue imo,its condis in general that need to be taken a good look at.Same as in pve where they state power is weak,power isn't weak..Condi is just over the top.

    I dont find condi strong at all in spvp. Scourge build is too broken. It has nothing to do with condi. Say if scourge condi did low damage and power scourge could crit people for 1million damage does that mean they need to nerf power across-the-board or just nerf that over tuned power build.

    I dont do "ifs".I know for a fact condi is broken for far too long across all classes.Speaking for myself,20k average dps power vs 33k condi on warr.Thats a big diff and it counts for about all classes where condi > power by a mile.Condi ticks too hard for how easy it is to apply and how easy it is to reapply.

    The only condi build I have undue trouble with (as in, more trouble dealing with than a comparable power build), on any of the three professions I typically play in sPvP, is Scourge. I really don't think that conditions in general are too powerful, as most if not all professions have tools capable of dealing with a typical condi build, you just need to slot them and use them.

    @Reaper Alim.4176 said:
    Nah man just accept that after next balance patch. Necros and Warriors are going to be trash tiered classes in sPvP. We all know it's going to be this way. Remember the PvP Dev. team in this game has no control over class balancing.

    Doubtful. I don't play Necro, but my brother (who mains it) has at least four builds that he considers viable in (platinum level) sPvP (plus another build that he considers viable but does not use because he dislikes the playstyle). Two of them are Scourge, but the other two are Reaper.

    Edit: Not so sure about Warrior, though, since neither the core profession nor Berserker are particularly good in sPvP. I would like for Spellbreaker to stay competitive, but currently it's a bit too strong.

  • Hot Boy.7138Hot Boy.7138 Member ✭✭✭

    Scourge is only Overpowered because the only game mode worth playing is conquest. It's too strong on points, along with trap builds. If they create some other game modes such as CTF, there will be no need to nerf scourge. Advocate for new game modes.

  • Caedmon.6798Caedmon.6798 Member ✭✭✭

    @Hot Boy.7138 said:
    Scourge is only Overpowered because the only game mode worth playing is conquest. It's too strong on points, along with trap builds. If they create some other game modes such as CTF, there will be no need to nerf scourge. Advocate for new game modes.

    You never seen it in wvw ? The entire blob meta is evolved around necs and keeping them alive basically.

  • @Hot Boy.7138 said:
    Scourge is only Overpowered because the only game mode worth playing is conquest. It's too strong on points, along with trap builds. If they create some other game modes such as CTF, there will be no need to nerf scourge. Advocate for new game modes.

    We have been, but look how well that worked out with regard to Stronghold...

    ...Can we have Alliance Battles back now? Pleeeeeeease?

  • Hot Boy.7138Hot Boy.7138 Member ✭✭✭

    @Caedmon.6798 said:

    @Hot Boy.7138 said:
    Scourge is only Overpowered because the only game mode worth playing is conquest. It's too strong on points, along with trap builds. If they create some other game modes such as CTF, there will be no need to nerf scourge. Advocate for new game modes.

    You never seen it in wvw ? The entire blob meta is evolved around necs and keeping them alive basically.

    I only solo roam, so I only encounter scourges solo or in small groups and i the fights are more fair in an open area where i'm not trying to hold a small point from them.

  • Hot Boy.7138Hot Boy.7138 Member ✭✭✭

    @Unholy Pillager.3791 said:

    @Hot Boy.7138 said:
    Scourge is only Overpowered because the only game mode worth playing is conquest. It's too strong on points, along with trap builds. If they create some other game modes such as CTF, there will be no need to nerf scourge. Advocate for new game modes.

    We have been, but look how well that worked out with regard to Stronghold...

    ...Can we have Alliance Battles back now? Pleeeeeeease?

    Stronghold don't count. No one asked for stronghold. Anet took it upon themselves to try to recreate the wheel. They should just copy what works, and tweak it to make it their own and make it suit this game.

  • Aomine.5012Aomine.5012 Member ✭✭✭

    I'm seeing like 4 Scourges in every single match in these 2 days.
    If Anet doesn't have a class roll system, I bet I'd see 6+ of them each match.

  • Drarnor Kunoram.5180Drarnor Kunoram.5180 Member ✭✭✭✭
    edited October 7, 2017

    @Unholy Pillager.3791 said:

    @Hot Boy.7138 said:
    Scourge is only Overpowered because the only game mode worth playing is conquest. It's too strong on points, along with trap builds. If they create some other game modes such as CTF, there will be no need to nerf scourge. Advocate for new game modes.

    We have been, but look how well that worked out with regard to Stronghold...

    ...Can we have Alliance Battles back now? Pleeeeeeease?

    How much did ANet incentivize Stronghold? They didn't.

    Imagine what would have happened had the first or second tournament after HoT release had been Stronghold rather than Conquest and they kept alternating​. Stronghold would have gotten a lot more attention from players and devs alike.

    Instead, they released it and, aside from releasing another mist champion, ignored it entirely.

    Plague Signet is the only skill in the game that is worse when traited.

  • Rodzynald.5897Rodzynald.5897 Member ✭✭✭
    edited October 7, 2017

    Scourge and Spellbreakers are roflstomps against people who are just... well... unskilled and don't pay attention. And we know that these people cry the loudest.
    I play radiant hammer and I don't see much issue with fighting scourges and I have no ranged weapons. Spellbreakers are a little tricky because they have a lot of utility to evade/block my burst (GS mobility, base evade, shield block) and even if I don't trigger a single full-counter, I'll just get outsustained by their passive healing or bested with basic attacks. But, this is how warrior works so I'll just have to come up with something more witty to beat them.

    Casual friendly and quality pvp - these two do not work well together.

  • @Rodzynald.5897 said:
    Scourge and Spellbreakers are roflstomps against people who are just... well... unskilled and don't pay attention. And we know that these people cry the loudest.
    I play radiant hammer and I don't see much issue with fighting scourges and I have no ranged weapons. Spellbreakers are a little tricky because they have a lot of utility to evade/block my burst (GS mobility, base evade, shield block) and even if I don't trigger a single full-counter, I'll just get outsustained by their passive healing or bested with basic attacks. But, this is how warrior works so I'll just have to come up with something more witty to beat them.

    They shouldn't be able to outsustain you with a Marauder's Amulet. Besides, on some professions it is literally impossible to avoid triggering FC (I mean, are you going to play Mesmer without any illusions? Necromancer with no marks or wells?), and you're always going to be relying on your teammates not to walk into it in any fight where you aren't on your own.

  • lol the devs will never nerf necro they just love condi builds and necro for them is like there golden child juat try to accept that pvp sucks and.wont.be good again and play or just quit pvp

  • Zoltreez.6435Zoltreez.6435 Member ✭✭✭
    edited October 7, 2017

    @fadico.9613 said:
    lol the devs will never nerf necro they just love necro for them is like there golden child

    Are we playing the same game in the past many years ?!

    i mean Seriously ?????!!!!!

    you either Taking some pills or just drunk or something... because not a single ape minded person would say such a thing in this game.......
    just... no.....
    realy....no.....

    kitten ?!

  • lol i think that you are the one who is drunk

  • i forgot you play necro so any one who will argue with you will be wasting time

  • Zoltreez.6435Zoltreez.6435 Member ✭✭✭

    @fadico.9613 said:
    lol i think that you are the one who is drunk

    after your 1st comment im not even sure you are Human anymore..........

  • lol i am not here to fight ao say watever you want

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    @fadico.9613 said:
    lol the devs will never nerf necro they just love condi builds and necro for them is like there golden child juat try to accept that pvp sucks and.wont.be good again and play or just quit pvp

    Is this a joke?

    Every single time necro ends up doing well it's gets gutted on the subsequent patch.

    If any class can be considered a "golden child" it's probably daredevil.

    Sanity is for the weak minded
    YouTube

  • Crinn.7864Crinn.7864 Member ✭✭✭✭
    edited October 7, 2017

    @Aomine.5012 said:
    I'm seeing like 4 Scourges in every single match in these 2 days.
    If Anet doesn't have a class roll system, I bet I'd see 6+ of them each match.

    hyperbole, the matchmaker does not put more than two of the same in a match, and it will block you from queuing with more than 2 of a kind.

    4 necros to a team does not happen.

    Sanity is for the weak minded
    YouTube

  • lol wat necros b fore pof were op becuase of the reaper form every time i enter a ranked pvp match i have to find atleast 3 ncros in a match and juat use reaper form to killl any thing necros dont require any skill to play it even now just put sand shades use staff and thats it wat a hard rotation

  • Zoltreez.6435Zoltreez.6435 Member ✭✭✭

    @fadico.9613 said:
    i forgot you play necro so any one who will argue with you will be wasting time

    and im sure you never played one in any even half serious content BEFORE Scourge right ?
    Playing Necro not makes my point invalid you know that ?

    Its a Fact there are Photo shopped necromancer Pictures out there that is all about showing how bad and useless necros are.... there is a reason for it you know....
    Its a fact that Anytime some half decent Build for Necro arrived that was good in something.. it got "fixed" into a useless state by changing the traits into useless kitten
    its a fact that there is PAGES after PAGES on the Old Forums of Well tough out Well Writed Necromancer Changes and Ideas Submited by Players that were Universaly well received AND DEVS NOT EVEN FREAKING LOOKED AT THEM or cared about them or anything....
    Its a FACT Necromancers since release are UNWANTED in prety much any half serious Content....
    ITS A FACT that while every class got Bloated with every single new mechanic and Ability and Boon and ETC ETC Necros were majority of the times Left out of it...

    I could list more but il hope you get the idea.....

  • Zoltreez.6435Zoltreez.6435 Member ✭✭✭
    edited October 7, 2017

    @fadico.9613 said:
    lol wat necros b fore pof were op becuase of the reaper form every time i enter a ranked pvp match i have to find atleast 3 ncros in a match and juat use reaper form to killl any thing necros dont require any skill to play.

    aaaand now you just lost ALL your credibility.......

    Get to High rank jesus Reaper form without help does not worth kitten there.... reaper is a noob stomper... Reaper alone in higer ratings is like a free kill without Help of an ele or something....

    the moment you use Reaper form people will dance you arround and kite you to death then when reaper forms fades you gonna get Burst bombed.....
    the only time you gonna land ANY serious dmg in Reaper form or hell even outside of it if you go to a Point where your entire team is ALLREADY fighting and the enemy team exhausted MOST of their mobility and Defensive CDs.....

    Againts good people ANY time you use any Hard hitting ability they will almost instantly get away from you with their waaaay superior mobility and will just Yo-yo in and out of your range to avoid all of your half year channeled abilities while killing you...

  • lol not wanted in raids only not pvp i am sure that you are the one who never played ranked pvp or you werent lucky to see them necros can just put high aoe pressure .also before pof you had to deal with 2 health bars to kill a necro now you have to deal with the idea that you cant protect your self from scourge cause you dont know wat to with all of this condis on you and cant even protect your self.from it even with resistence you can corrupt it lol kitten

  • a class like memser is just useless now against the new specs, memsers had a chance against the old specs but now playing it in pvp is just a waste of time

  • you see memser and rev are the classes that needs boosting not necro or any other class

  • lol reaper is used in group fights like mid and with the right build can be used in solo fights but ofcourse because ppl copy meta builds without even knowing wat they are doing few only knows how to make solo builds

  • @Aomine.5012 said:
    I'm seeing like 4 Scourges in every single match in these 2 days.
    If Anet doesn't have a class roll system, I bet I'd see 6+ of them each match.

    It's funny because I have started seeing this too. The matchmaking system almost always keeps the number of duplicate classes to 2...but what I've been seeing is people queue up as some random other class, and then just switch to necro once they get in a match. You start with 1 necro on a team, and end up with 3-4 before the match starts.

    The funny thing with SB and Scourge is that SB was supposed to be the counter to Scourge, with their resistance and condi hate...but it's the other way around. Scourge hard counters SB because they have such easy access to boon rip/corrupt, and large AOEs. You can't even get near a scourge without at least 5 condis, and like 8+ stacks of torment and burn.

  • @Crinn.7864 said:

    @Aomine.5012 said:
    I'm seeing like 4 Scourges in every single match in these 2 days.
    If Anet doesn't have a class roll system, I bet I'd see 6+ of them each match.

    hyperbole, the matchmaker does not put more than two of the same in a match, and it will block you from queuing with more than 2 of a kind.

    4 necros to a team does not happen.

    Lol it can and does happens. I've done it myself.

    All you need to do and not have a potato as a PC. Start match as any other class then necro. After match loading screen and waiting for the match to start. You see you have 2 necros on your team. If you want to be super cheesy, and have a good PC with amazing load times. Wait till there is less than 15 secs on the timer. So that the other team can't do the same. Log out to character screen. Then log in your necro. If your PC has fast load time. You will make it back into the match as the 3rd necro on your team.

    I have reproduced this 4 times so far. All it requires is that there are already 2 necros on your team. And if both of them are scourges as well. Just prepare for easy mode engaged.

    I am the one and only true Majestic Being.
    I stand now on the precipice of change.
    My perceptions on quality is refined.
    I am now the outsider looking in.
    Next level simi profession troll at your service.
    Bring the lols like no other.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.