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[Elite Suggestion] HiveMind


Regon Phoenix.8215

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Adept Minor TraitYou now can use Shield in your off-hand and allow you to use Pheromone abilities.Reduce your maximum life force by 33%, reduce direct damage you do by 10% and reduce duration of conditions you apply by 20%.While in combat, then you summon 1 Jagged Horror every 10 sec for 18 sec (trigger when you enter combat).

Adept Major Trait LineMajor Trait 1Increase all your stats by 7 for every active minion you have.Major Trait 2Redirect 5% of damage you or nearby allies (excluding minions and pets) take to your minions. If you do not have any active minion, then redirect this damage to yourself.Major Trait 3Your Pheromone abilities now apply 3 sec of protection and 2 sec of quickness on any affected ally (except yourself). Utility 3 and Utility 4 cause you to apply these boon on yourself.

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Master Minor TraitSummon 1 Jagged Horror for 5 sec whenever you evade an attack. Gain 3 sec of vigor after you dodge in combat.

Master Major Trait LineMajor Trait 4Your Jagged Horrors now spawn with 6 sec of quickness, fury, protection and resistance. Gain 4 stacks of might for 8 sec when one of your minions dies or expires.Major Trait 5Increase your life force generation by 5% for very ally (excluding minions and pets) nearby (Radius: 600). Gain aegis for 3 sec when one of your minions dies (Cooldown: 10 sec).Major Trait 6Regenerate 80 (scale with healing power) health per sec while you have no active minion present.

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Grandmaster Minor TraitImmobilize nearby enemies for 4 sec when you get downed (Radius: 450). Redirect 75% of damage you take to your minions while you are downed.

Grandmaster Major Trait LineMajor Trait 7Summon 3 Jagged Horrors for 10 sec when you enter shroud and your Jagged Horrors become immune to all damage while you are in shroud, but increase your shroud cooldown by 10 sec.Major Trait 8All damage you take becomes delayed by 1 sec. If total delayed damage reaches or exceeds 33% of your maximum health, then transfer 100% of it to one of your minions (cooldown: 30 sec).Major Trait 9Increase power, healing power and condition damage by 200 of all nearby allies (excluding yourself) while you have no active minion present, but you can no longer passively summon Jagged Horrors.



Shield 4Form a shield gaining stability and absorb 25% of damage you take over next 3 sec. After this ability expires, then release explosion of dark energy dealing all absorbed damage to nearby enemies. If absorbed damage exceeds 50% of your maximum health, then inflict fear on all enemies damaged by this ability. This damage is distributed evenly among all enemies and can't be critical.

  • Casting time: instant
  • Cooldown: 25 sec
  • Stability: 3 sec
  • Enemies hit: up to 3
  • Radius: 300
  • Fear: 2 sec

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Shield 5Minion. Summon a stationary blob of flesh. It will pulse weakness and cripple on nearby enemies every 4 sec. After 12 sec this blob will evolve and start applying might on you and nearby allies with every pulse. After evolving, this blob will also taunt nearby non-player enemies every 10 sec.

  • Casting time: 1.5 sec
  • Range: 900
  • Cooldown: 40 sec
  • Pulse radius: 300
  • Health: 40'000 (at your max level)
  • Weakness: 1 sec
  • Cripple: 2 sec
  • Might: 2 stacks for 12 sec
  • Taunt: 2 sec


Healing PheromoneHeal yourself and heal all nearby allies. Healing done on your minions is doubled.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Radius: 450
  • Self-healing: 2000 (scales with healing power)
  • Ally healing: 2000 (scale with healing power)

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Utility Pheromone 1Cause a nearby ally (except yourself) to taunt all nearby enemies and give that ally regeneration.

  • Casting time: 1/2 sec
  • Cooldown: 40 sec
  • Range: 600
  • Taunt radius: 300
  • Taunt: 1 sec
  • Regeneration: 5 sec

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Utility Pheromone 2Apply special fragrance on all nearby allies (except yourself). When affected ally applies a boon on themselves, then they also gain might.

  • Casting time: 1 sec
  • Cooldown: 40 sec
  • Radius: 600
  • Duration: 4 sec
  • Interval: 1/2 sec
  • Might: 1 stack for 10 sec

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Utility Pheromone 3Cause a caustic explosion to blast your target with acid after a delay dealing damage to all nearby enemies around your target and apply vulnerability. Damage done by this ability ignores toughness.

  • Casting time: 1 sec
  • Delay: 1 sec
  • Cooldown: 20 sec
  • Range: 600
  • Radius: 450
  • Damage: 1000 (scale with power)
  • Vulnerability: 5 stacks for 10 sec
  • Blast combo finisher

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Utility Pheromone 4Release toxic fragrance poisoning and confusing all nearby enemies.

  • Casting time: 1/2 sec
  • Cooldown: 25 sec
  • Radius: 600
  • Poison: 3 stacks for 8 sec
  • Confusion: 2 stacks for 4 sec

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Elite PheromoneCause nearby allies (except yourself) to become enraged for 8 sec. Enraged allies take 5% less damage and deal 5% more damage. This effect is doubled on your minions.

  • Casting time: 3/4 sec
  • Cooldown: 180
  • Radius: 600


Flesh of the Master (death magic trait) - now increase toughness by 15 per minion.Necromantic Corruption (death magic trait) - cooldown per every minion now becomes 20 sec.Death Nova (death magic trait) - now no longer summons Jagged Horror upon killing an enemy, but now increases duration of any Jagged Horror you summon by 5 sec.

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