I think that Herald's shield is a weapon that could be given Trident Treatment, this way its effects would change based on currently invoked legend.
Why so? Well, Facet of Nature works exacrly like this, why not dive deeper into this mechanic?
Ofc, I would like all of Rev's weapons to change based on legend. We'd have additional small mechanic to think about and use it to our advantage.
But for me the Shield is most likely.
Only skill I'd change completely is 4:
Envoy of Exuberance.
I think it could function better if it (as some already suggested) spit a cone-shaped dragonflame (or smth), so it doesn't bug.
Or it can also work like Guardian Staff 3, crystalizing 240 radius area for 3 s.
Crystal Hibernation Begin hibernation and cause area around you (240 radius) to pulse heal and a Condition depending on your current legend.
Suggestion for legend-based effects:
Crystal Hibernation: Begin hibernation and heal yourself. Inflict foes around you with Condition based on your current legend
- Glint - Apply X of Burn
- Jalis- Apply Weakness
- Shiro - Apply Slow or Vulnerability
- Mallyx - Apply Chill (since you can combo it with Trait)
- Ventari - Apply Immobilize (You are most likely a healer + rooted and blocking, so that's a little CC bonus)
Envoy of Exuberance: - Channel dragonflame in a cone in front of you. Apply boons depending on current legend.
- Glint -Heal and apply Protection (1.5 - 2s/ pulse)
- Jalis - Heal and apply Retaliation (1.5 - 2s/ pulse)
- Shiro - Heal and apply Fury or Might (1.5 - 2s/ pulse) OR Quickness (1s/ pulse)
- Mallyx - Heal and apply Resistance (1.5 - 2s/ pulse)
So, if you want to use shield as a healing / utility tool you are always getting it, but now you can play around with the legends to get the bonus you want. This way Shield stays pretty much the same in the way you play with it but your 4 and 5 are now offensive and defensive.
I thought of applying boons while you channel Crystal Hibernation but this way, you wouldn't get anything of them. Pulsing conditions gives your foes a reason to stay away when you begin healing - instead of charging you with 100% unblockable. They will eventually, but eh - what do we have to lose with a shield?
What are your thoughts? I know you guys will have some suggestions but I want to keep things similar, so ANet doesn't have to change and redesign skills completely, so they are unrecognizable.
How can we design / update around CURRENT shield mechanics but make it more fun and usable?
Renegade Rework - A fan-made project including artwork and Wiki