Rending Shade goes off whether or not it is traited — Guild Wars 2 Forums

Rending Shade goes off whether or not it is traited

Exitus.3297Exitus.3297 Member ✭✭✭

Just as a heads up.

Comments

  • SehferViega.8725SehferViega.8725 Member ✭✭✭

    At the moment Rending Shade is always "active" also if you don't have Shadow Arts selected..
    I run Deadly Arts, Trickery and Daredevil but when I hit with Backstab I inflict fear.

  • Yasai.3549Yasai.3549 Member ✭✭✭

    Sounds like a great baseline tbh.

    Now I can jumpscare people in game as well as real life with a burst.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Nomad.4301Nomad.4301 Member ✭✭

    Funny enough Basilisk Venom also seems bugged, either that or it's an undocumented buff? Right now it's giving 2 stacks to everyone with each use so it's doing twice as much break bar damage and giving 2 unblock-able hits, pretty sure it used to have two stack back before they made it unblock-able then removed the second stack. Not that I'm complaining it at least feels somewhat more "elite" now.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    Wait. This is still not fixed yet? LoL useless balance team

  • roamzero.9486roamzero.9486 Member ✭✭✭

    They also made is useless with ranged weapons, the fear only procs on enemies near you. So much for using pistols/SB/rifle with the trait, it turns it into a defacto nerf for anyone that uses stealth attacks on those weapons (and it's rare enough to hit an enemy without boons too, dunno why they stuck with the "benefit when enemy has 0 boons" angle). I don't know what Anet was thinking with this change.

  • saerni.2584saerni.2584 Member ✭✭✭✭

    Given a few reports of seemingly broken abilities I’d be inclined to think this is a bug. I can’t test it while I don’t have access to the game, but I encourage everyone to make bug reports.

    Clearly, Rending Shade fearing around the thief when you hit a target at range makes no sense. It looks like the coder based it on around the thief assuming the thief needed an AoE fear defensively while in melee range.

    But, the whole point of Rending Shade is to fear your target and nearby enemies, and that won’t happen for a ranged set unless you aren’t using it like a ranged set.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @saerni.2584 said:
    Given a few reports of seemingly broken abilities I’d be inclined to think this is a bug. I can’t test it while I don’t have access to the game, but I encourage everyone to make bug reports.

    Clearly, Rending Shade fearing around the thief when you hit a target at range makes no sense. It looks like the coder based it on around the thief assuming the thief needed an AoE fear defensively while in melee range.

    But, the whole point of Rending Shade is to fear your target and nearby enemies, and that won’t happen for a ranged set unless you aren’t using it like a ranged set.

    Yeah, rending shade casting fear on the thief and not the target is just dumb, frankly.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

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