As soon as the patch hitted today, i had to make a re-analysis of the build to see how it faired with the new changes.
## So, what happened with this build?
Before patch: About a year ago, or so, the build received a significant nerf, with the removal of the condi cleanse effect of removing a condition each time you used an elixir in the Alchemical Tincture trait, making it not worth to run for the build, as the damage it dealt couldn't justify the vulnerability the build was exposed to after said patch.
I dropped it and moved on playing Core Grenadier.
After today's patch: The build received significant damage buffs, with the new trait Object In Motion, giving a consistent 10% damage output increase (Sometimes 15%, yes, the bulls has access to superspeed, not much, but it's something) and a flat +200 power damage increase to the buffed Applied Force.
It seemed overall a good attempt since the build didn't care about the nerfs received (except the F5 loss ).
This build doesn't care about hammer related traits nor gyro related traits.
And the build doesn't care about that -300 vit nerf as this Scrapper version was already a glass build to begin with.
Used the standard traits:
Alchemy – 1 – 2 – 1
Tools – 2 – 2 – 2 (Firearms or Explosives yet to be tested)
Scrapper – 3 – 3 – 3
Rune was Leadership.
Amulet was Seeker's.
Sigil was Separation & Enhancement.
My first impressions (so far), is, that dam, that damage buff i can totally notice it, a Standard rifle 4 - 5 - 3 combo almost depletes your opponent's hp, and the aa (what you are gonna be using 90% of the time) was hitting consistently 2k numbers per aa against meta builds.
The build was tested in Plat 1 matches, 3 losses and 2 wins as first impressions, even with the lost matches i felt i did a good performance nonetheless, more practice is required after a big absence that's for sure.
1.The new damage output can certainly justify the condi vulnerability, also Elixir U's toolbelt has done a good job as a disengager so far, still, be smart and keep your distance.
Hip Shot's track nerf was irrelevant, it's still accurate enough and still tracks well, we exaggerated this nerf.
The Rampage mode, holy numbers, it's more powerful than i have ever seen it, and even greater comeback skill if it wasn't already.
That's my conclusions so far, i plan to make more dept analysis within this week with other variants, seeing which holds better.
And I'll dust off the metabattle's website of this build, feel free to put your cents if you have tested it as well.
Edit: Ah, just in case it wasn't obvious, Skill set is Elixir H, S, B, U & X, my bad :P
The build has been updated and up with footage, feel free to leave your rating and your variants of the build over there! :P