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Can you do something about dragon banner?


Timelord.8190

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@LetoII.3782 said:

@"Timelord.8190" said:Why does Dragon Blast have knockback and no range limit?

Pretty sure it's 3k range

I have been able to fire it from the top of SMC to siege on the outer walls. It's "out of range" but it looks like the "projectile" follows in a straight line after and can still hit. That or the range indicator on the skill doesn't match the correct range.

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Just make its hits to allies and to enemies a fixed 25, and hits to allies use up hits to enemies.That way if they hide behind a zerg, the attacks will be wasted by giving boons to allies instead hitting enemies. If they want to hit enemies, they'll have to move to the front of the zerg and fire away the attacks without allies being in the way.Then also make it so when they brakbar breask, they can be CCed and pulled.

That way they'll have to leave themselves open to attacks if they want to hit enemies.

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There is a range limit; if someone is too far it dives straight into the ground. Besides the dragon banner is absolute trash in damage compared to centaur banner.

The only real use a dragon banner has is destroying siege from a far, stunning those in zergs who don't have stab, and dragon's breathing groups who tend to stand in 1 spot (like in the capture rings of objectives).

It should be a non-factor in group or zerg battles. If someone is finding it's the difference maker in the battle whether you're on the winning or losing end, it's those on the losing end that are the problem, not the banner. A centaur banner on the other hand will turn the tide of the battle fairly easy in the hands of the right class/person.

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@DeadlySynz.3471 said:There is a range limit; if someone is too far it dives straight into the ground. Besides the dragon banner is absolute trash in damage compared to centaur banner.

The only real use a dragon banner has is destroying siege from a far, stunning those in zergs who don't have stab, and dragon's breathing groups who tend to stand in 1 spot (like in the capture rings of objectives).

It should be a non-factor in group or zerg battles. If someone is finding it's the difference maker in the battle whether you're on the winning or losing end, it's those on the losing end that are the problem, not the banner. A centaur banner on the other hand will turn the tide of the battle fairly easy in the hands of the right class/person.

Is there a good guide for using the banners for a glass rev?

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@Handin.4032 said:

@"Timelord.8190" said:Why does Dragon Blast have knockback and no range limit?

Pretty sure it's 3k range

I have been able to fire it from the top of SMC to siege on the outer walls. It's "out of range" but it looks like the "projectile" follows in a straight line after and can still hit. That or the range indicator on the skill doesn't match the correct range.

If that is true. I need to do it!!!! Special Weapons And Tactics.

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@Justine.6351 said:

@DeadlySynz.3471 said:There is a range limit; if someone is too far it dives straight into the ground. Besides the dragon banner is absolute trash in damage compared to centaur banner.

The only real use a dragon banner has is destroying siege from a far, stunning those in zergs who don't have stab, and dragon's breathing groups who tend to stand in 1 spot (like in the capture rings of objectives).

It should be a non-factor in group or zerg battles. If someone is finding it's the difference maker in the battle whether you're on the winning or losing end, it's those on the losing end that are the problem, not the banner. A centaur banner on the other hand will turn the tide of the battle fairly easy in the hands of the right class/person.

Is there a good guide for using the banners for a glass rev?

get one and familiarize it. best to practice. its just 5 skills. =)

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@Justine.6351 said:

@DeadlySynz.3471 said:There is a range limit; if someone is too far it dives straight into the ground. Besides the dragon banner is absolute trash in damage compared to centaur banner.

The only real use a dragon banner has is destroying siege from a far, stunning those in zergs who don't have stab, and dragon's breathing groups who tend to stand in 1 spot (like in the capture rings of objectives).

It should be a non-factor in group or zerg battles. If someone is finding it's the difference maker in the battle whether you're on the winning or losing end, it's those on the losing end that are the problem, not the banner. A centaur banner on the other hand will turn the tide of the battle fairly easy in the hands of the right class/person.

Is there a good guide for using the banners for a glass rev?

If you accidentally pick one up, press your weapon swap key until your proper hammer abilities become available again.

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