PvE Power Mes - Unlisted Benchmarks — Guild Wars 2 Forums

PvE Power Mes - Unlisted Benchmarks

Noodle Ant.1605Noodle Ant.1605 Member ✭✭✭
edited July 22, 2019 in Mesmer

I've been closely following the different variations of power mes ever since the phantasm rework, initially playing an izerker army chrono build (now formally known as domi dps chrono). Whilst core mes and mirage variants have been left relatively the same since that update, chrono on the other hand has seen a range of different changes, some notable ones being the inclusion of illusions in Danger Time, the Csplit - SoE 'fix' and now, the chrono 'trade off' update. As the devs continue to change and mold the game in whatever way they see fit, I thought it would be appropriate to review and actually show some form of performance #s of power mes variants which are not benched, seeing that I can't find them anywhere.

Disclaimer: I am unable to do proper benchmarks myself, meaning that many of these numbers are made from a series of tests, calculations and projections (indicated by ~). My own benches were 25k for post-patch IA/IR illu dps chrono, 23k for core and 19-20k for mirage (although did it w/o food, meaning it could have reached 21k) - the actual benchmarks would be at least be higher these numbers.

Pre-patch:

  • DT domi dps chrono: 37.8k
  • DT illu dps chrono: 35k
  • IA domi dps chrono: ~32k
  • IA illu dps chrono: ~30-31k
  • Core mes: ~27k
  • Mirage: ~24k

Post-patch

  • DT domi dps chrono: ~37k
  • DT illu dps chrono: ~34-35k
  • IA domi dps chrono: ~29-30k
  • IA/IR illu dps chrono: ~28k
  • Core mes: ~26k
  • Mirage: ~25k

No-slow Chrono:
Unfortunately for players who enjoyed playing power chrono in high-end PvE outside of raids under situations with no slow, chrono has dipped under 30k after a rather bizarre 36% nerf to F1, and is slowly falling down into the dark depths of unviability. The only thing that no-slow power chrono still has over core and other professions is its chronoburst - outside of that, its weaker in practically every other way.

Because Rewinder now exists, no-slow chronos can take Illusionary Reversion for what I think is the same dps as IA. It's an interesting build, and is able to maintain higher self alacrity uptime (rendering IA obsolete if no one's giving it to you).

Core mes:
Anet seems to want to give this core spec some sort of unique niche. Honestly, I already thought it already had one before the rework. It mainly relies on this one trait, Mental Anguish, which can turn your Mind Wrack into a crazy (unreliable) dmg skill - from a 1 clone shatter, you could already deal up to 20k dmg (compare that to chrono's measly 6-7k). While chrono had super phantasms, core had super shatters!

Ironically, because it dealt so much dmg through shatters, the undocumented nerf to 2/3 clone F1 hit core mes harder than it did to chrono, thus the random projected ~1k drop.

Don't let the 26k fool you though - core mes has stronger AA chains than chrono, has stronger Blurred Frenzy's than chrono and still has access to its fairly lethal Mind Wrack, meaning its sustained dps would beat no-slow chrono's any day. Having more upfront dmg also means that its trash burst is simply better, and only sees real loss on golem-like bosses who seem to enjoy being wailed on by whatever no-slow chrono has left to muster.

Mirage:
IMO, nothing gets as complicated as this hot mess. After trying to squeeze out the highest numbers out of this spec by finding some sort of logical rotation and trait synergies, I learnt why GS power mirages were mainly reserved for tagging mobs in open world.

Keeping watch of the clone counter, the dodge bar, Mantra of Pain and Jaunt all at the same time whilst also trying to pull off a rotation with really random parts such as the 'mirage mirror pickup time!' was really fun. Do not recommend. :smile:

P. S. I would appreciate it if someone could actually do proper benchmarks and confirm or debunk (hopefully positively!) these numbers.

pChrono (main), cWeaver and pReaper. An asura who likes snowflakes.

Comments

  • NICENIKESHOE.7128NICENIKESHOE.7128 Member ✭✭✭

    Raid chrono can still play roughly 37k, curious now with GS or mirror images given that 1 clone can barely get anything done now.
    ...
    Well...its always like that anyway so not much change
    Funny enough to see GS in raid really, I wonder how many times I'll get kick for using this rotation :P

    [RED] Crimson Sunspears...your small family guild since 2015.

  • Noodle Ant.1605Noodle Ant.1605 Member ✭✭✭

    @NICENIKESHOE.7128 said:
    Raid chrono can still play roughly 37k, curious now with GS or mirror images given that 1 clone can barely get anything done now.
    ...
    Well...its always like that anyway so not much change
    Funny enough to see GS in raid really, I wonder how many times I'll get kick for using this rotation :P

    I’m more than aware about how raid power chrono is still very much viable, and already listed similarly high predicted numbers for DT domi/illu dps chrono. These builds are done on ideal conditions - 100% slow uptime, only reliably maintainable in raids.

    You really don’t need to look much farther - outside of raids, when your group size is cut from 10 down to 5, your slow uptime becomes horribly unreliable, especially as 2 out of 4 of your remaining group members are likely gonna be fb + ren instead of chrono. You’re then relying on a condi rev to appear, which is already quite rare, and even then, the condi rev isn’t too focused on applying slow for you anyway (phases are great).

    This means power chronos NOT IN RAIDS have basically the same power or run the same builds as the weaker variants, which is obviously quite lower.

    Although I mostly play with IA stats (wayyyyy more assassins gear), I do try to abuse the bustedness of Danger Time whenever possible (like on open world bosses), but there have many instances where I’ve run DT and not seen a single second of slow (apart from my own from F3), technically making me even weaker then the IA/IR variants.

    I suppose what’s really irking me right now is Anet’s decision to nerf underperforming builds, while leaving the clearly higher ones mostly untouched (like, either nerf the higher one or nerf ‘em all :cry:).

    pChrono (main), cWeaver and pReaper. An asura who likes snowflakes.

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