I will be joining into a discussion as an unsatisfied engi player. I have mained engi ever since the launch. I always considered engi as a somewhat similiar class to WoW vanilla druid - jack of all traits and master of none.
I think we should break down core mechanics of the class first.
- Tool Belt
- Weapon Kits
- No Weapon Swap
- Cooldown based resource
I think at this point engineer should probably be completly overhauled, both the core and elite spec.
Overhauling the whole class is certainly a huge task but I will try to pitch in some ideas.
I think it is quite odd that the tool belt skills are tied your skills, after all they are skills on your belt which should not require a connection to their equivalent skills.
So my suggestion would be to allow us to chose which skills to put on our tool belt freely. I believe this would greatly increase build diversity and allow for more interesting tool belt skills to be added not themed around any skills.
I am somewhat mixed on this mechanic.
On one hand it allows engineers to have up to 5 additional weapons to offset the lack of weapon swap and is the core of the piano gameplay problem/boon
On the other hand we have a tiny, almost nonexistent pool of weapons becouse of it and no weapon swap
It also doesnt help that the kits have no visual progression
I honestly dont know what to so with kits, an option could be to remove them from the skill set and place them in a weapon category and give engineers a no cd weapon swap
Function gyro in the current form is not a good mechanic in my opinion. I was thinking how to make scrapper interesting and I think I might have found a solution.
The answer is Scrapper only resource - Scrap. This resource would be gained by damaging enemies, reflecting projectiles, blocking etc. Pieces of Scrap could "drop" on the ground and by walking over them or a Scrappers friend - A function gyro - would try to pick them up
Function gyro would also replace F5 slots however the effect of F5 button could be modified. Either several variations of the skill, similiar to the non restrictive tool belt idea suggestion above - these skills could be the current skill gyro´s all baked into that 1 button,. The drawback would be that you could chose only 1 gyro, the solution to that could be in a traitline or a skill that would allow you to swap the currently chosen gyro in combat.
Now what would be the Scrap used for?
Since core engi is cooldown based, I was thinking that all tool belt skills could have a scrap cost, allowing them to ignore cooldowns for a price. Lets say 1 scrap = 1 sec of cooldown
I dont like the theme of Holosmith and Holo Forge but I really enjoy the heat mechanic I think the spec is in the right direction .
Holo Forge is sadly just a glorified Weapon Kit
Currently heat is quite limited, doesnt interact with a lot of skills and there are no abilities that even use heat to lower it. I would love to see more heat interaction with all the abilities and changes to Holo Forge, preferably a mode that would modify the current weapon/kit you are holding instead the current generic skill set.
On additional note, since engineers lack a weapon choice, I would love to see all the elite spec weapons - hammer and sword integrated into core set. Obviously with Elite spec these weapons could have additional functionality.
Thank you for taking a time reading this,