Havoc Specialist is one of the worst designed traits — Guild Wars 2 Forums

Havoc Specialist is one of the worst designed traits

Crystal Black.8190Crystal Black.8190 Member ✭✭✭

A trait that makes you want to not be supported is bad design. It is the only trait i know which results in a bad outcome for you if other players support you. If anyone refills your endurance you need to deplete it again. Guildwars is about playing together and this trait just feels completely against that.

Comments

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited July 24, 2019

    I disagree, especially when it's in a dd spec tree.

  • @Sobx.1758 said:
    I disagree, especially when it's in a dd spec tree.

    What has that to do with it? DD should be punished for being supported?

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @Sobx.1758 said:
    I disagree, especially when it's in a dd spec tree.

    What does this mean?

    Soon™ ( ͡° ͜ʖ ͡°)

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    It means that you can burn your dodges for more bonus dmg with additional effects and it's not really a problem like you try to make it seem to be.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Whole DD lines sub par except it gives u cool dodges.

  • @Sobx.1758 said:
    It means that you can burn your dodges for more bonus dmg with additional effects and it's not really a problem like you try to make it seem to be.

    I think you don't get the topic. Needing to dodge to keep the damage is not the problem. The problem is that other players can interfere and refill it, even if you don't want to. A game mechanic that is supposed to be beneficial and helpful suddenly becomes an annoyance, if you pick the trait.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited July 24, 2019

    @Crystal Black.8190 said:

    @Sobx.1758 said:
    It means that you can burn your dodges for more bonus dmg with additional effects and it's not really a problem like you try to make it seem to be.

    I think you don't get the topic. Needing to dodge to keep the damage is not the problem. The problem is that other players can interfere and refill it, even if you don't want to. A game mechanic that is supposed to be beneficial and helpful suddenly becomes an annoyance, if you pick the trait.

    So pick your traits accordingly to the situation you'll be using them in. Then play to utilize them correctly. Nothing about this trait is problematic imo. Refilling it also won't be a problem, because you can easly lose it on demand. And if you can't... well, back to the start: pick accordingly.

  • Yasai.3549Yasai.3549 Member ✭✭✭
    edited July 24, 2019

    @Sobx.1758 said:
    It means that you can burn your dodges for more bonus dmg with additional effects and it's not really a problem like you try to make it seem to be.

    In theory, more endurance = more Bounding/Lotus = more damage.

    In practice, more endurance = I seriously have to dodge RIGHT NOW and break my AA chain to keep damage?

    Yea Havoc is pretty bad.

    Change it to deal 3% more Condi and Damage per stack, gain a stack for 7 seconds after a dodge.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Yasai.3549 said:

    @Sobx.1758 said:
    It means that you can burn your dodges for more bonus dmg with additional effects and it's not really a problem like you try to make it seem to be.

    In theory, more endurance = more Bounding/Lotus = more damage.

    In practice, more endurance = I seriously have to dodge RIGHT NOW and break my AA chain to keep damage?

    Yea Havoc is pretty bad.

    Change it to deal 3% more Condi and Damage per stack, gain a stack for 7 seconds after a dodge.

    Ah, the "whatever, just buff my kitten" approach, my favorite. :D

  • @Yasai.3549 said:

    @Sobx.1758 said:
    It means that you can burn your dodges for more bonus dmg with additional effects and it's not really a problem like you try to make it seem to be.

    In theory, more endurance = more Bounding/Lotus = more damage.

    In practice, more endurance = I seriously have to dodge RIGHT NOW and break my AA chain to keep damage?

    Yea Havoc is pretty bad.

    Change it to deal 3% more Condi and Damage per stack, gain a stack for 7 seconds after a dodge.

    That would probably be too similar to the grandmaster traits. I would just reverse it. Gain bonus damage and condition damage the more endurance you have. Or remove it and add a condition enhancing option. All of the traits on master focus on power damage, there is no option for condition builds.

  • And that is why I stick with Staff Mastery. I'd rather have a lower bonus that is consistent and constructive than a bonus that is inconsistent and conflicts with common sense play.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

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