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Stop blobbing


Junkpile.7439

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The devs designed support skills to be very short duration pbaoes, so you want the devs to punish players for utilizing the support system?

How about we revamp support skill delivery and make long duration boons so players can split up more?

Also, skills work both ways, so a larger group with unlimited target AoE would win... That suggestion is counterproductive to your goal.

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@Swagger.1459 said:The devs designed support skills to be very short duration pbaoes, so you want the devs to punish players for utilizing the support system?

How about we revamp support skill delivery and make long duration boons so players can split up more?

Also, skills work both ways, so a larger group with unlimited target AoE would win... That suggestion is counterproductive to your goal.

Idea is that 5 players use support skills together, not 50.

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@Swagger.1459 said:The devs designed support skills to be very short duration pbaoes, so you want the devs to punish players for utilizing the support system?

How about we revamp support skill delivery and make long duration boons so players can split up more?

Also, skills work both ways, so a larger group with unlimited target AoE would win... That suggestion is counterproductive to your goal.

well game is not designed to be carried on defensive, so players stack tons of defensive stuff since is a power creep game they will find ways to add aoe spam to win...

Dev's revamping stuff?? LOL more spam of condis and more boons???? cmon this guys cant do much more than that.. they even try to cover the lame wars now by adding barrier to all classes.. wich will force more blobbing...

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@Aeolus.3615 said:

@Swagger.1459 said:The devs designed support skills to be very short duration pbaoes, so you want the devs to punish players for utilizing the support system?

How about we revamp support skill delivery and make long duration boons so players can split up more?

Also, skills work both ways, so a larger group with unlimited target AoE would win... That suggestion is counterproductive to your goal.

well game is not designed to be carried on defensive, so players stack tons of defensive stuff since is a power creep game they will find ways to add aoe spam to win...

Dev's revamping stuff?? LOL more spam of condis and more boons???? cmon this guys cant do much more than that.. they even try to cover the lame wars now by adding barrier to all classes.. wich will force more blobbing...

Wait , did they add barrier to mirage mantle ?

Oh no u're just overextending ... ):

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@Junkpile.7439 said:One good idea would be that players would take more damage if they stay close other players. For example one meteor shower could wipe 50 player blob of they stack.

People keep blobbing no matter what,they introduced the squad system so comms can split up the people on several tags but i hardly see that happen because most comms scream for a zoneblob,because tactical play...wus dat ?.My only wish is that they finally take a good look at downed state and how much of an impact it has in small scale/roaming/solo play.

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@FaboBabo.3581 said:

@Aeolus.3615 said:

@Swagger.1459 said:The devs designed support skills to be very short duration pbaoes, so you want the devs to punish players for utilizing the support system?

How about we revamp support skill delivery and make long duration boons so players can split up more?

Also, skills work both ways, so a larger group with unlimited target AoE would win... That suggestion is counterproductive to your goal.

well game is not designed to be carried on defensive, so players stack tons of defensive stuff since is a power creep game they will find ways to add aoe spam to win...

Dev's revamping stuff?? LOL more spam of condis and more boons???? cmon this guys cant do much more than that.. they even try to cover the lame wars now by adding barrier to all classes.. wich will force more blobbing...

Wait , did they add barrier to mirage mantle ?

Oh no u're just overextending ... ):

they said they had intention to spread barrier to other classes

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Things that could make players stop blobbing:

  • Corpse collision. Don't allow players to occupy the same space at same time. Or create a negative effect to it (slow+cripple for example).
  • Remove or increase the target cap. Part of the advantage of stacking is that normal skills only hit 5 targets and been on the middle of a big group dilute the dmg.
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@FaboBabo.3581 said:Why would you delete something which ppl like, without beeing forced to do it on ur own.

Wvw is big , if u dont likle blobs or Zergs, go roaming.

Problem being that there's not much one can do while roaming, as there's no small scale present. Just blobedy blob blob.

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@Junkpile.7439 said:One good idea would be that players would take more damage if they stay close other players. For example one meteor shower could wipe 50 player blob of they stack.

I do not think "good" means what you seem to think it means. Had 63 of my guild on at the same time, and you think we should be punished for playing together in an organized squad?

Why are we playing a multiplayer game?

@Junkpile.7439 said:

@Swagger.1459 said:The devs designed support skills to be very short duration pbaoes, so you want the devs to punish players for utilizing the support system?

How about we revamp support skill delivery and make long duration boons so players can split up more?

Also, skills work both ways, so a larger group with unlimited target AoE would win... That suggestion is counterproductive to your goal.

Idea is that 5 players use support skills together, not 50.

Didn't they already impliment that? Oh, yeah, they did. They even named it. sPvP

@FaboBabo.3581 said:Why would you delete something which ppl like, without beeing forced to do it on ur own.

Wvw is big , if u dont likle blobs or Zergs, go roaming.

Problem being that there's not much one can do while roaming, as there's no small scale present. Just blobedy blob blob.

There is a A LOT I do. If your failing to do much, that faailure falls on you. I am on T1 and we have tons of small scale. I have two other accounts on others tiers of servers, they have lots of small scale.

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@Ikihiki.2316 said:

@FaboBabo.3581 said:Why would you delete something which ppl like, without beeing forced to do it on ur own.

Wvw is big , if u dont likle blobs or Zergs, go roaming.

Problem being that there's not much one can do while roaming, as there's no small scale present. Just blobedy blob blob.

make a 10 man havok squad they are super powerful. you can take towers camps and break up the pirate ships. if your zones zerg is dueling the other teams zerg a 10 man havok squad can instantly end it by coming in at the side and slicing the enemy zerg in two.

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@Ikihiki.2316 said:

@FaboBabo.3581 said:Why would you delete something which ppl like, without beeing forced to do it on ur own.

Wvw is big , if u dont likle blobs or Zergs, go roaming.

Problem being that there's not much one can do while roaming, as there's no small scale present. Just blobedy blob blob.

I usually play during EU/NA prime times(mostly on my main acct in T1 NA)and find plenty of small havok and solo roaming fights. Yeah, there are plenty of zergs and larger havok groups/guilds running around, but then you can take out/harass their backline, pull some "heroes" away from their zerg to their death or just pull some fights from roaming around the other server's spawn. It's fun, helps your server if you aren't garbo, and best of all can get you some funny delicious tear filled whispers. Or hang out near the dueling spots, talk to ppl on the other servers about getting some fights if you have to. Just some ideas you've maybe gotten by now. Sometimes you need to find the fights around the maps, it's to be expected sometimes.

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@Trajan.4953 said:It would be fantastic if somehow it would be viable for smaller organized groups to be able to take out massive blobs.

Just going to leave that right there.

it would result on a complete AOE broken system.... Anet is not good a iterating balance nor class design...

For that to happen naturally in the game, melee needs to get stronger defensively at close range while casters at range, that exactly what is not happening in this game..every one melts at melee range due the ammount of condis and damage floating due spammable aoe and cleaves while not even targeting players directly...Its a mess of a combat system....WIch means classes would have static roles besides give them mindless trait design for pve, less cleaves, less aoe's but stronger and need to damage more targets... well Anet needs to give tons of cleaves on autos, conditions, aoes, for alot of bad players be something decent, and that is what this game is about, no wonder had to bail out from ESL...

Its not a decent pvp game....

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There's a lot of traits that are intended for "nearby allies". I don't think your suggestion is sound, OP and would make WvW worse tbh. I think the best solution is a community effort when tagging up; welcome and encourage others to run their own small, organised groups. Wishful thinking, but it would work if everyone put in the effort.

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@Junkpile.7439 said:

@Swagger.1459 said:The devs designed support skills to be very short duration pbaoes, so you want the devs to punish players for utilizing the support system?

How about we revamp support skill delivery and make long duration boons so players can split up more?

Also, skills work both ways, so a larger group with unlimited target AoE would win... That suggestion is counterproductive to your goal.

Idea is that 5 players use support skills together, not 50.

That’s what structured pvp is for...

Your idea doesn’t make any logical sense, and you’re not thinking beyond the “unlimited AoE to break blobs” factor. You have to think about all pros and cons, and the cons far outweigh the pros. Also, the devs said there are some technical limitations with AoE skills, and they tread the implementation carefully.

But if we followed your plan anyway...

Ok so now Anet unleashes unlimited AoE skills to break blobs... super... so the smaller team of 20 players with AoE skills faces off against a 50 player zerg with their own AoE skills (plus more support)... small group gets decimated. Right?

Now that anet makes the super cool unlimited AoE rule, this turns the meta into even more AoE spam... so don’t bring a bunch of professions and builds, because teams will need even more AoE to be spammed...

So now that your AoE meta play is even more of a thing, and a lot of professions and weapons are not making the AoE spam cut, we need to make sure that every profession has access to long ranged AoE weapons, medium ranged AoE weapons and pbaoe AoE weapons... to make sure there is “balance”. The devs will need to do this to make sure there are not huge disparities between professions, and to make sure 80 person zergs aren’t completely filled with elementalists and necros.

...The solution to spreading out players more is by having more maps in play with open area objectives. It’s also by redesigning support skills and roles so small teams can function better and independent of the “stack and spam heals and boons” blob players are forced to turtle (by Anet design) around to survive.

The other thing too is that you need to accept that wvw is realm vs realm vs realm mass combat... and if you don’t like blob play, then play a different role in wvw and/or try spvp.

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@Junkpile.7439 said:One good idea would be that players would take more damage if they stay close other players. For example one meteor shower could wipe 50 player blob of they stack.

.....

Would be better just to split the reward between the number of people doing the objective. Can make it into tiers actually thats better.

Number of player Contributed to objective cap per team:1-55-1515+

So tier 1 gets a bonus 50%tier 2 gets a bonus 25%tier 3 gets normal reward.

Could involve pips into the equation rather easily as well. INfact pips are a very easy way to split the blobs up completely should they choose to utilize them in such a way. Would also show new players there is a mode here....not just clumping and mindlessly smashing 1. Would be good for everyone.

Making the caps worth pips is another method, then involving the tier system (based on how many help cap) into the mix would help. Argument there is attacking is better than defending if we do that. Well attacking is alrdy more rewarding than defending and most of the time they aren't attacking something that can be defended to begin with. Its a 2 way street. Making obscure t3 objective that hardly ever get hit...get hit OFTEN is a great way to boost defensive play. It would become a case where you defending in the downtime and attack to get more pips when you get the chance kinda thing. Would help balance the number problems. Since more people would attack the higher tiered things.....giving the leser player parties the defensive bonuses of objectives etc.PLus if your bl is dealt a decisive blow and the entire corner is wiped, gives you an opportunity to go on the offensive rather easily for even more rewards. The system gets a bit bogged down by the fact that there are 3 parties attacking objectives, so one group can be excluded when it comes to retaking something that got capped.

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