So, as many engineers know, Engineer's turrets have been a laughing joke since 2017.
As it stands, most turrets can get one shotted by a single veteran mob in PvE, it's not even Worth mentioning how players themselves can tear several turrets down in one big swoop. Their HP technically have always been rather low. Their damage is well balanced, but their low Health makes it Impossible for them to deal their actual damage. They benefit from only 1 trait, Experimental Turrets, and those buff the player, not the turret themselves, which is a very odd choice. Furthermore, ever since their Overcharge was nerfed (No, really Anet, it's not a Tweak, but a nerf) to activate only Once at summon, which them tactically stiff and removes their utility further.
So what can be done ? Well, some of the changes could be reverted, to a degree, but that's rarely an option explored. Arguably, Simply making it so the the turret automatically Overcharge every 10 seconds would be a Noticeable improvement.
The Inventions traitline is rife with traits that could be enhanced to fit in turrets instead of/along with the player. Let's list a couple :
Shield skills gain recharge reduction and grant protection to nearby allies. Protection on you gains increased damage reduction.
-Apply it to turrets : Suddenly their low low HP makes Protection a bit more interesting. If you cant Apply a player buff to an inanimate object (just in case) Simply Apply a trait buff that reduce damage done to turrets by 20% (To keep it balanced from Boonstrip/Corruption)
Autodefense Bomb Dispenser
Drop a smoke bomb when you are disabled.
-Drop a smoke bomb when your turrets are destroyed. (Every little bit counts)
Create a proximity mine and med kit at your location when you critically hit with an attack.
-Automatically Repair your turrets by 2% when you take damage. Increase turret HP by 10%
Those are examples of traits with fitting thematics that could be applied to turrets to allow a bit more use out of them, without breaking the game. Though that's not all.
Tool Kit :
The first skill of this bundle will chain melee attack, and repair your turrets. However : If you're close to your turrets while trying to repair them, either the damage will Simply be too stronger for that measly 5% per hit that you can repair. This in turn makes it the least used Kit of the Engineer, due to other kits performing better at damage and stun. It's only saving grace being a block.
-Make Thwack (Last hit of skill 1) heal for 10% at the very least plus :
Power Wrench (Tools traits)
Reduces recharge of your tool-kit skills. Reduce the recharge of your elite skill when you dodge.
-Increases Healing done to turrets by 3% per hit.
And now it starts paying off a little bit to care for your turrets.
I dont know, that was just some brainstorming on my part, and I have no guarantee of how it would end up, but atleast I'm making Something with existing materials. Which certainly means the devs can too.
Thoughts from fellow engineers ?