A Few Solutions for Small/Dead Guilds and Empty Guild Halls. — Guild Wars 2 Forums

A Few Solutions for Small/Dead Guilds and Empty Guild Halls.

Craftable Missions for the Guild Hall.
Randomly placed Gathering Nodes.
Visitors.
The Return of Influence.

There are plenty of guilds out there that are practically dead. They have abysmal attendance, nothing to entice recruits and eventually become a second bank for the leader. Guild halls are somewhat dead content if your guild isn't super popular and active. And these guild essentially are set to the side as projects stuck in self-perpetuating stagnation. In order for a guild to grow, it needs players. In order to get players to join and remain, it needs to provide something they want. And that is usually stuff and buffs.

So I did a little brainstorming and came up with the above list as way to fix the issues I have presented. Going down the list


Craftable Missions

Basically a Node you can place somewhere in your guild hall that will create a weekly event that (a) guild member(s) can complete for small amounts of favor.
The way it works is:
1. Basic Mission Nodes are bought from a vendor. They act like decorations except their placement has a few restrictions on them, like proximity to waypoints, to prevent cheating and griefing.
2. The node is placed somewhere in the Guild Hall and "arms" itself after a time, depending on the mission.
3. Once armed, Guild Hall missions display on the map. Guild members may complete these events at any time, and once completed will reappear again after reset.
4. Completed Guild Hall Missions will reward up to 20 favor. The guild will also be restricted to having 5 missions in the guild hall at any time to ensure that these guild missions do not make regular missions obsolete.
5. A guild scribe can also craft more challenging missions that award up to 40 favor upon completion.

Defeat the Invader
This Guild Hall Mission has you defeat a Champion. It's Node comes in the form of Bait that attracts a champion target every week you can kill for 20 favor. A scribe can upgrade it to a Legendary Creature for 30 favor or a Legendary Bounty for 40 favor. You can have 5 total.

Track
This Guild Hall Mission has you do laps around the Guild Hall. It's Node is bought from the vendor and sets a predetermined path Guild Members must take, working exactly like mount races. There are large orbs you must pass through in order. It has no timer, but requires 20 laps to be completed which can be done multiple times by the same person for 1 favor per lap. Easy track is small and gives you up to 20 favor. Moderate (1 per lap, 10 favor upon 20th lap) and Long track (2 per lap) tokens can be crafted by scribes. You can only have 1 available.

Custom Track/Jumping Puzzle
This Guild Hall Mission is an extension of Tracks and allows the guild to customize the route taken for a particular track. This Mission's Node must be crafted by a scribe and is a held item that resembles The Anomaly. This gives you a list of skills that allows you to place Orbs which lay out the path one must take until the player reaches the final one, like how Skyscale Rifts work but on foot. Once the Custom Track is complete, amount of favor and awards received will be determined by the length of the track and it's complexity. Complexity is determined by pathing. The start of the track becomes a flag that can be interacted with. When a player decides to do the custom track, they will have the No Mounts and No Glider debuffs placed on them and another stack that goes down every time you collect an orb. These debuffs will be removed if the player dies or Waypoints. These can only be done once per member per week, but allows for an unlimited number of completions with each completion providing more favor per lap than normal.

Scavenger Hunt
This Guild Hall Mission makes members search for a number of items randomly placed around the guild hall. The Node will be a Statue that automatically places items around the guild Hall every week. Members can interact with these items to add to the count and the guild will be awarded 20 favor. Scribes can craft more challenging ones, requiring the items to be carried to the statue for 30 favor or drastically increasing the number and hiding spots for 40 favor.

ETC.


Randomly Placed Gathering Nodes

Basically, turn Guild Halls into a sort of regular map that has gathering nodes placed randomly around it for players to use. This can be an upgrade from the mine.


Visitors

Allow guilds to open the hall to non-members with permission options related to the use of facilities. For example, allowing non-members to participate in Guild Hall Missions and gather from nodes. Or not at all. Visitors play into the next idea.


Influence Redux or "Proof of Influence"

Before, Influence could be bought with gold for upgrades. Now it is obsolete and isn't obtainable. But with visitors, it could be used as a way to get more out of one's guild. Like with Guild Hall Missions, the amount of influence gotten could be very small. But with enough visitations and activity, it could be an extra way guilds can acquire favor. This could also work as a Soft Alliance mechanic where guild members from two or more guilds enter their guild halls as visitors and do a mission or gather from nodes until they earn influence.


I would like your ideas and feedback if you guys would be so kind. :)

A good player can succeed with whatever is meta. A great player can succeed with whatever they want.
[Vial of Salt]
Thief's Forum Guild [Teef] is a guild with expansive knowledge of the Thief profession, willing to teach anyone willing to learn. Details in link.

Comments

  • Vavume.8065Vavume.8065 Member ✭✭✭✭

    News just in : guild hall development was abandoned in 1990.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    I'd personally love smaller maps with the option to put in buildings where you please so you can make a little town or fort of some kind.

  • Cronospere.8143Cronospere.8143 Member ✭✭✭

    @Vavume.8065 said:
    News just in : guild hall development was abandoned in 1990.

    Yep sadly it is. Hope they one day will add something to guildhalls..

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    @Cronospere.8143 said:

    @Vavume.8065 said:
    News just in : guild hall development was abandoned in 1990.

    Yep sadly it is. Hope they one day will add something to guildhalls..

    What about the ideas I pitched?

    A good player can succeed with whatever is meta. A great player can succeed with whatever they want.
    [Vial of Salt]
    Thief's Forum Guild [Teef] is a guild with expansive knowledge of the Thief profession, willing to teach anyone willing to learn. Details in link.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    A lot of your ideas sound fun, but could become an issue depending on how you have decorated your guildhall!

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    @Westenev.5289 said:
    A lot of your ideas sound fun, but could become an issue depending on how you have decorated your guildhall!

    How so? I have a few ideas of what you mean but some clarification will be appreciated.

    A good player can succeed with whatever is meta. A great player can succeed with whatever they want.
    [Vial of Salt]
    Thief's Forum Guild [Teef] is a guild with expansive knowledge of the Thief profession, willing to teach anyone willing to learn. Details in link.

  • They'll update guildhalls as soon as they can sell some mount skins attached to it.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    They can sell guild hall...Weather packs for guild hall... Npcs for guild hall... Nodes for guild halls.

    Just that would bring diverdity, currently any guilds with same guild hall have nodes at the same place, arena, mine, assembly, mission portal at same location too.

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  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    @Zacchary.6183 said:

    @Westenev.5289 said:
    A lot of your ideas sound fun, but could become an issue depending on how you have decorated your guildhall!

    How so? I have a few ideas of what you mean but some clarification will be appreciated.

    My guildhall houses my pride and joy - an annually growing snowfort surrounding the guild crystal. If Anet chose to use this area as a pre defined route, or drops a node within the walls, it's very possible I would need to take it down... otherwise it wouldn't be fair on the other members of my guild.

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    @Westenev.5289 said:

    @Zacchary.6183 said:

    @Westenev.5289 said:
    A lot of your ideas sound fun, but could become an issue depending on how you have decorated your guildhall!

    How so? I have a few ideas of what you mean but some clarification will be appreciated.

    My guildhall houses my pride and joy - an annually growing snowfort surrounding the guild crystal. If Anet chose to use this area as a pre defined route, or drops a node within the walls, it's very possible I would need to take it down... otherwise it wouldn't be fair on the other members of my guild.

    I would figure the circuits would be more around the center. Possibly on the lower levels of the Hall.

    A good player can succeed with whatever is meta. A great player can succeed with whatever they want.
    [Vial of Salt]
    Thief's Forum Guild [Teef] is a guild with expansive knowledge of the Thief profession, willing to teach anyone willing to learn. Details in link.

  • Seera.5916Seera.5916 Member ✭✭✭

    These ideas won't save dying guilds or resurrect dead guilds.

    The guild leadership needs to do things to get their members to be active in the guild.

    A good guild leadership would be able to draw in and keep players who mesh with the guild philosophy.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    I really appreciate the effort put in to the post. Unfortunately, I believe that when Anet changed the guild structure and really hosed the small guilds that it had been their intention to have players migrate into larger guilds. I haven't seen anything since that time that would lead me to think that Anet has any concern at all for the small guilds.

    Which is unfortunate.

    I am a very casual player.
    Very.
    Casual.

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    @kharmin.7683 said:
    I really appreciate the effort put in to the post. Unfortunately, I believe that when Anet changed the guild structure and really hosed the small guilds that it had been their intention to have players migrate into larger guilds. I haven't seen anything since that time that would lead me to think that Anet has any concern at all for the small guilds.

    Which is unfortunate.

    Sometimes developers do things and those things turn out to have unintended consequences. For example, mentor tags were not supposed to be commander tag-lite but everyone treated them as such.

    A good player can succeed with whatever is meta. A great player can succeed with whatever they want.
    [Vial of Salt]
    Thief's Forum Guild [Teef] is a guild with expansive knowledge of the Thief profession, willing to teach anyone willing to learn. Details in link.

  • I really like a lot of your ideas and I think they would go over big. I just don't think we need to disparage small guilds to achieve it. In a small guild it's much easier to put a precursor in the bank and still find it there tomorrow. Both have their own sets of value to us as players.

  • Sojourner.4621Sojourner.4621 Member ✭✭✭✭
    edited August 16, 2019

    I wouldn't mind some QoL ways to build up the guild hall for sure. More content is generally speaking better than not more content. I can say with certainty, however, that one or two people is technically all that's needed to build a guild hall to max level, as myself and only one other person are in my current guild, and we have done so. Even in quite large guilds, in my experience, it's still just a very very very small number of members that actively contribute to building the hall (between 2 and 5 even in 200+ person guilds)

  • EmmetOtter.8542EmmetOtter.8542 Member ✭✭✭
    edited August 17, 2019

    You have some worthwhile ideas but none of that will help a guild unless the guild master and officers are investing the time and effort into the guild community.

    Active/involved gm=active guild
    uninvolved gm=dying guild

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    @EmmetOtter.8542 said:
    You have some worthwhile ideas but none of that will help a guild unless the guild master and officers are investing the time and effort into the guild community.

    Active/involved gm=active guild
    uninvolved gm=dying guild

    I figured that was a given. Still, guild halls are sorta dead content and are not really useful beyond Arenas and upgrading buffs. Thanks for pointing this out though. It makes sense.

    A good player can succeed with whatever is meta. A great player can succeed with whatever they want.
    [Vial of Salt]
    Thief's Forum Guild [Teef] is a guild with expansive knowledge of the Thief profession, willing to teach anyone willing to learn. Details in link.

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