Inexcusable bias from arena net , this behavior has to stop — Guild Wars 2 Forums

Inexcusable bias from arena net , this behavior has to stop

Chiuvitas.8946Chiuvitas.8946 Member ✭✭

this is regarding https://en-forum.guildwars2.com/discussion/83741/chaotic-interruption-temporarily-disabled-in-pvp

Chaotic interruption wasn't a viable build, i, as a mesmer main, hate playing it because it revolves around enemy stability and dodges (which can be unpredictable and both of those are beyond your control as a player so it's not viable cus its up to your enemy) and even if you actually interrupt people you don't have any damage cus mirage has been over-nerfed and it does no damage without illusions +dueling traitlines and having chaotic interruption means you won't have good damage, it's as simple as that. It doesn't matter if the build was popular or annoying because it wasn't good or viable. There aren't high rated mirages with it because its kitten. I haven't played for a month and i could still 1v3 a random chaotic interruption mirage just yesterday in my 2nd game

the problem here isn't that CI is disabled, i don't care about CI. The problem is that the current balance squad has a massive grudge against mesmer which is easily obvious if you look at all the patch notes for the last year. Mesmer has been over-nerfed to a point where it's the worst class in the game. Mes stopped winning monthly ATs for 10 months now? it's consistently the least represented class on high elo (along with elementalist, sometimes mesmers were more and sometimes less) . The class got hit with a ton of unjustified nerfs that still make no sense. Axe was completely broken and rendered unusable because the mirage ambush of it is borderline bugged (and it won't ever get fixed). The problem here is that THEY HATE MESMER AND THEY AREN'T AFRAID TO SHOW IT and that's just wrong as a game developer. Mesmer isn't the most played class by any means, chaotic interruption isn't the most used build in the game, it doesn't have lack of counterplay - it's extremely easy to counterplay it. The trait has been in the game for years.
Every single high elo game has 4-8 thief/revenant players (combined from both teams) and it has been this way for over a year but you didn't disable steal or phase traversal for the last year and now that there are occasionally games with 2-3 mirages playing and unviable build you decided to intervene? it's pathetic. Holo, revenant are way more played than mirage and have been way more played than mirage for a long kitten time but that somehow doesn't seem to matter ?

when is this ridiculous mesmer bullying going to end? In one patch you nerf the damage by 67% in the other patch you nerf it by 50% in the other patch you completely remove stuff without giving any compensation and this keeps going on over and over , it's blatantly obvious that your current devs hate mesmer but this is a kitten mentality. And again, chaotic interruption build wasn't even viable and i'd know cus ive played both mesmer with and without it. It lacks damage and it doesn't put enough pressure, it's only "okay" while outnumbering and it's still worse than a thief or a revenant in that situation

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Comments

  • NICENIKESHOE.7128NICENIKESHOE.7128 Member ✭✭✭
    edited August 3, 2019

    Agree that mesmer is underrepresented in high elo/AT, though I wouldn't say dev has pure hate on mesmer. Its simply due to volume of people complaining that caused the dev to disable traits with no contingencies, which is a rather shortsighted way to balance classes.

    Fundamentally the FOTM builds on lower tiers will always get the most hate. Unless there's an actual balance team that can nerf/buff builds within 2-3 weeks, there's no way to prevent people jumping onto the next bandwagon and cause grief on opinionated folks.

    [RED] Crimson Sunspears...your small family guild since 2015.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @NICENIKESHOE.7128 said:
    Agree that mesmer is underrepresented in high elo/AT, though I wouldn't say dev has pure hate on mesmer. Its simply due to volume of people complaining that caused the dev to disable traits with no contingencies, which is a rather shortsighted way to balance classes.

    Fundamentally the FOTM builds will always get the most hate. Unless there's an actual balance team that can nerf/buff builds within 2-3 weeks, there's no way to prevent people jumping onto the next bandwagon and cause grief on opinionated folks.

    Ofc there is a way to prevent people jumping from class to class...simply don't create huge powercreep classes , players themselves should acknowledge a problematic build when it shows up and no fully embrace it . When you see a build popping out of everywhere at every level of competition...you know something is off

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    I mean the spec should of been dealt with a over a month ago but it wasn't?

    My issue with Anet is that....the season ends in 2 days so what was the point in doing it toward the last 2-3 days of the season after 2+ months of Condi Mirage Abuse? They have a history of ALWAYS doing something on the last week of rank NO idea why but it's almost a sure thing. Either a Balance/ Remove titles and then wait the week before rank ends to tell everyone they are going to give titles, and now disable an entire trait-line on the last few days?

    Gotta do better then this if ya'll want to keep the player base happy.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    I wonder, why's this the first ever balanced related thing they've decided needs immediate action rather than waiting 3-4 months per usual? Did someone figure out how to solo a raid boss with it?

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @Clownmug.8357 said:
    I wonder, why's this the first ever balanced related thing they've decided needs immediate action rather than waiting 3-4 months per usual? Did someone figure out how to solo a raid boss with it?

    It's not. They disabled a Scourge trait when it was broken with one of the new runes.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭

    imagine the size of the textwall if CI was viable in his opinion

  • @Clownmug.8357 said:
    I wonder, why's this the first ever balanced related thing they've decided needs immediate action rather than waiting 3-4 months per usual? Did someone figure out how to solo a raid boss with it?

    Aside from the fact its pvp only.

    In my eyes its an attempt from anet to show they care about the pvp scene. After all They stated its an issue they dont want to leave hanging and provided a stop gap solution to try and mitigate the cancer that is ci mirage.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭

    we just need a little more bias, removing infinite horizon effect on clones, then yeah, the bias has to stop.

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited August 3, 2019

    @Chiuvitas.8946 said:
    Thanks for showing the average mentality around here, take only the half of the facts that benefit u and not all of them

    The irony of this statement is mind-blowing.

    CI mirage was clearly over-performing, pretty much the entire non-mesmer-main population (and quite a few of the mesmer-mains too) agreed on that, but you've somehow convinced yourself that it wasn't even viable. Despite it being present in basically every match for the past season.

    This is what class-bias looks like. Is this an Incissor alt?

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭

    I picked mesmer back in the days as I liked the theme and playstyle. Upgraded from core mesmer to chrono (stayed power dps with doing my own things and not following a build guide). Played some other classes aside as well. And I can simply not deny mesmer/chrono/mirage was incredibly OP (and I am not in high rankings/don't do AT's/don't do raids and my dps output is low). Chronomancer is brought down to acceptable level now after last balance patch (gave feedback on it in other threads). I am even fine with the need to have a clone to use any shatters. However, core mesmer should be adapted to that same system of needing clones to use them and have the same lower damage output as chrono atm. And the same thing applies to mirages. Mirages are still incredibly op. If I see a mesmer in pvp its always a mirage.

  • Tayga.3192Tayga.3192 Member ✭✭✭

    @NotoriousNaru.1705 said:
    Lmfao I lost braincells reading this post. People actually exist who think disabling this trait was a bad move or not a good idea by anet? XD

    Isn't it easily fixed by removing immob? Disabling is overkill.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    Just wondering, wasn't Jessica Parker fired for arguing with a player? What is going to happen with someone who called part of the playerbase "degenerate"?

    The degenerate

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited August 3, 2019

    @Chiuvitas.8946 said:

    @Ragnar.4257 said:

    @Chiuvitas.8946 said:
    Thanks for showing the average mentality around here, take only the half of the facts that benefit u and not all of them

    The irony of this statement is mind-blowing.

    CI mirage was clearly over-performing, pretty much the entire non-mesmer-main population (and quite a few of the mesmer-mains too) agreed on that, but you've somehow convinced yourself that it wasn't even viable. Despite it being present in basically every match for the past season.

    This is what class-bias looks like. Is this an Incissor alt?

    what mesmer mains agreed on that ? i saw 2 mesmer mains playing CI yday i killed them w/o taking damage and they went back to their old builds after i mocked them for playing this meme

    how is CI mirage over-performing? there were legit 4 people playing it on high elo in europe and none of them are even in top 20 . I don't call that over-performing when theres 5 revenants in top 10

    Absolute nonsense. Just read around the forums a bit and you'll see mesmers who dislike CI.

    I still see CI mirages basically every single game. Does this not count as high ELO? https://i.imgur.com/eUgyZcY.jpg

    And which is all besides the point, because there's more to this game than just the top 20. If something is creating misery amongst the majority, i.e. S3/G1/G2/G3/P1 population, it still needs to be addressed.

    See: Trapper DH
    See: Rifle Deadeye

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited August 3, 2019

    @Chiuvitas.8946
    4 years ago 5 stacks of might and a random boon was added to 'reflect the introduction of specialization mechanics'
    So, it was indeed immobilizing since 6 years ago, but received some might 4 years ago.
    Therefore, I wouldn't say the trait was exactly the same until 4 years ago . . . long enough though :o

    Therefore, if the devs are working on moving 'specialization mechanics' more in line with core trait lines, it would make the most sense to look at the change on June 23, 2015. However, lets be real, people aren't complaining about the might. They are complaining about getting immobilized and complaints from a mob will always trump any kind of logic.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    I honestly think they nerfed CI to make people think they care, just so the yelling crowd shuts up.

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited August 3, 2019

    @Sigmoid.7082 said:
    "The trait has been the same for years" Yes but the game hasn't.
    So many things have been introduced/buffed/shuffled /reworked since the last time this trait was changed. Just because the trait hasn't changed in a vacuum doesn't mean the game hasn't changed around it to make it a problem.

    The same thing happened to epidemic.

    I'm not even saying this isn't the case for sure, as I don't even play CI.
    But if this is the case, then what HAS been changed to make it a problem within the last several months?
    I'm not posting on here because I think mesmer shouldn't be changed.
    I'm posting on here because I find it insulting that players can complain about a trait that's several years old to have it removed in the middle of a season.

  • Ragnar.4257Ragnar.4257 Member ✭✭✭

    @Xstein.2187 said:

    @Ragnar.4257 said:

    @Xstein.2187 said:
    @Chiuvitas.8946
    4 years ago 5 stacks of might and a random boon was added to 'reflect the introduction of specialization mechanics'
    So, it was indeed immobilizing since 6 years ago, but received some might 4 years ago.
    Therefore, I wouldn't say the trait was exactly the same until 4 years ago . . . long enough though :o

    Therefore, if the devs are working on moving 'specialization mechanics' more in line with core trait lines, it would make the most sense to look at the change on June 23, 2015. However, lets be real, people aren't complaining about the might. They are complaining about getting immobilized and complaints from a mob will always trump any kind of logic.

    Except the trait doesn't exist in a vacuum.

    Mesmer didn't used to get Chaos Storm on heal, now they do.
    Mesmer didn't used to get IP as baseline, now they do.
    MoD didn't used to reduce CD of Diversion, now it does.
    MoD used to have a 30 second recharge, now it has a 12 second recharge.
    Mantras didn't used to regenerate charges without re-casting, now they do.
    MoD used to have a 3.25s cast-time. Now it has a 2.25s cast-time.
    With core, you couldn't cover mantra-casting with mirage-cloak, now you can.

    This is why it has "become" an issue, when it wasn't in the past. Open your eyes.

    Your quibbling
    1. What?
    2. IP went baseline at the exact same time that CI became an immobilization trait. Therefore, I don't know why you brought this up.
    3. The patch that added a reduction of CD to diversion after recharging the mantra also reduced the ammo count down to 2. Therefore, all together, that patch was a nerf to MoD.
    4. Once again, MoD used to have a higher ammo count. Additionally, they used to go on cool down and recharge as soon as you prepared it, not when you used the last charge. Mantras were in this form for about 3 years before the cool down system was changed. That is why the cool down on MoD was reduced, to compensate for a change in how the mechanics worked.
    5. The cast time was reduced from 3.25 sec to 2.25 seconds on Apr 30, 2013. That was still over 6 years ago and before CI could Immobilize!
    6. Yes, you are correct. Without mirage cloak, people used to mainly charge their mantras in between fights instead of during a fight. Oh wait, they still do!

    You don't even appear to understand some of the changes over the years and why they took place.
    Why are you citing reduced mantra channel cast time as a reason when it was changed before CI?
    This just shows me you likely just googled mantra of distraction and tried to find any changes possible to try to rationalize CI somehow magically becoming super OP and more powerful within the last 6 months when no such think has ever occurred.

    1. It's perfectly clear, August 8th, 2017, Descent Into Madness trait buffed to grant Chaos Storm upon using heal, when previously it was only upon falling-damage. This is a strong source of interrupts, and is therefore relevant to discussion about CI. How can't you follow that?
    2. Fine, didn't make that connection
    3. Debatable. Diversion is much harder to deal with than a single daze. 1 stack of stab will stop one, not the other.
    4. Fair, although you skipped how that is off-set by charge-regeneration
    5. I like how you totally skipped my #5, the point about charge-regeneration
      5b. No it wasn't, that only came in 2017, not 2013. https://wiki.guildwars2.com/wiki/Mantra_of_Distraction/history
    6. I guess I imagined fighting all those mirages re-casting mid-fight then ^^
  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @Chiuvitas.8946 said:

    if you admit you aren't high elo and don't do good in pve > why would you go around giving your opinion?

    That's like saying i was once in the cockpit of a plane and i can't drive a plane but heres my opinion on how u should drive a plane even tho i've never done it myself.
    Get legendary with mirage in its current state and then come here and say it's op because of this and that reason and i'll believe your opinion and it'll have more influence and impact on me.

    You have multiple, top 10 players in this thread (one of them has won every single monthly on NA) telling you that you're wrong btw.

  • Xstein.2187Xstein.2187 Member ✭✭✭

    @Ragnar.4257
    Then why not state #5 as simply a .5 sec reduced cast time instead of combining numbers with changes that occurred before CI could immobilize?

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited August 3, 2019

    @shadowpass.4236 said:


    This is copy and pasta'd from one of my previous posts


    I'm a multiclasser in high plat on NA (r2 and r4). In other words, I play ALL classes at this rating. I can say from personal experience, playing as/with/against mesmers for years, that the amount of effort it takes to be effective on this class is disproportionately low in comparison to the effort it takes to play every other class in the game at the same level.

    I posted this screenshot on one of my threads where I went 26-0 in unranked during my second time playing berserker power mirage. I also play the CI build and the traditional Dueling/Illusions/Mirage condi build in ranked and they also work extremely well.

    There are so many mesmer mains downplaying the strengths of this class. I see them whining on the mesmer forums saying stuff like: we've been nerfed the hardest, can't deal damage, don't have mobility, are worst class in the game etc. etc.

    It's ridiculous. I played these so-called "nerfed and unviable" builds a few days ago on stream and farmed players in ranked going 16-1, 9-1, etc. etc. back to back while winning/kiting outnumbered easily because of how much damage/cc/survivability/mobility/utility mesmers have access to. The only matchups a mesmer could ever lose are against s/d thieves that never miss their steals, other mesmers, and/or holosmiths IF the mesmer plays terribly and stays in melee range on the node. Funnily enough, even if they "lose" the fight, the mesmer can just blink away, escape with stealth, cc any counterpressure or attempt to chase, and block/blind/invuln/distort until their cooldowns come back.

    The class is literally ez-mode and probably the most overpowered and reliable carry in ranked if you want to completely roll over 99% of the players you come across.

    If the links don't work, here they are in order:

    1. https://imgur.com/a/HXmRGKS
    2. https://imgur.com/a/d9vHNHS
    3. https://i.imgur.com/Oo5b1hQ.png?1
    4. https://en-forum.guildwars2.com/discussion/82223/wow-this-new-patch-is-it-me-or-all-mesmer-builds-are-right-out-owned-underwhelming
    5. https://clips.twitch.tv/TsundereAbstruseDumplings4Head

    Here is your post with replies.
    https://en-forum.guildwars2.com/discussion/79593/nerf-mantra-mesmers-and-revenants/p1

    I would rather people just read the whole thing with replies instead of just screenshots.
    Cheers,

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @Xstein.2187 said:

    Here is your post with replies.
    https://en-forum.guildwars2.com/discussion/79593/nerf-mantra-mesmers-and-revenants/p1

    I would rather people just read the whole thing with replies instead of just screenshots.
    Cheers,

    The majority of that thread consists of people telling me mesmer is bad whilst I'm over here farming players on it.

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    @Clownmug.8357 said:
    I wonder, why's this the first ever balanced related thing they've decided needs immediate action rather than waiting 3-4 months per usual? Did someone figure out how to solo a raid boss with it?

    I was thinking the same thing.. why does this 1 particular trait warrant an immediate intervention. Was one of the Dev's getting owned during a match because of it that caused this sudden intervention? I don't remember a single thread anywhere where people are asking to have it altered or removed, or at least nothing en mass like we see about the constant crying about necros and holos.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @Clownmug.8357 said:
    I wonder, why's this the first ever balanced related thing they've decided needs immediate action rather than waiting 3-4 months per usual? Did someone figure out how to solo a raid boss with it?

    It's not. Asides from the other examples people gave, We Heal As One on ranger was nerfed the day after it got buffed. The CI build has been running rampant for a few weeks now. The time it took Anet to deal with it is way longer in comparison.

  • I'm just mad that they posted on the forum that the trait is disabled but in-game it doesn't say anything. Someone had to tell me that my build was broken now because I had no way to know for sure...

    You see the trait in-game, the description is still the same, you pick it thinking it'll work but it just does nothing. Good job >.>

  • Khalisto.5780Khalisto.5780 Member ✭✭✭

    @Steal Chest.8214 said:
    I'm just mad that they posted on the forum that the trait is disabled but in-game it doesn't say anything. Someone had to tell me that my build was broken now because I had no way to know for sure...

    You see the trait in-game, the description is still the same, you pick it thinking it'll work but it just does nothing. Good job >.>

    sure, same here. I was expecting the trait couldnt be selected. But no, nothing.

  • LolLookAtMyAP.8394LolLookAtMyAP.8394 Member ✭✭✭
    edited August 3, 2019

    Deleted ..

  • LolLookAtMyAP.8394LolLookAtMyAP.8394 Member ✭✭✭
    edited August 3, 2019

    @Xstein.2187 said:

    @Ragnar.4257 said:

    @Xstein.2187 said:
    @Chiuvitas.8946
    4 years ago 5 stacks of might and a random boon was added to 'reflect the introduction of specialization mechanics'
    So, it was indeed immobilizing since 6 years ago, but received some might 4 years ago.
    Therefore, I wouldn't say the trait was exactly the same until 4 years ago . . . long enough though :o

    Therefore, if the devs are working on moving 'specialization mechanics' more in line with core trait lines, it would make the most sense to look at the change on June 23, 2015. However, lets be real, people aren't complaining about the might. They are complaining about getting immobilized and complaints from a mob will always trump any kind of logic.

    Except the trait doesn't exist in a vacuum.

    Mesmer didn't used to get Chaos Storm on heal, now they do.
    Mesmer didn't used to get IP as baseline, now they do.
    MoD didn't used to reduce CD of Diversion, now it does.
    MoD used to have a 30 second recharge, now it has a 12 second recharge.
    Mantras didn't used to regenerate charges without re-casting, now they do.
    MoD used to have a 3.25s cast-time. Now it has a 2.25s cast-time.
    With core, you couldn't cover mantra-casting with mirage-cloak, now you can.

    This is why it has "become" an issue, when it wasn't in the past. Open your eyes.

    Your quibbling
    1. What?
    2. IP went baseline at the exact same time that CI became an immobilization trait. Therefore, I don't know why you brought this up.
    3. The patch that added a reduction of CD to diversion after recharging the mantra also reduced the ammo count down to 2. Therefore, all together, that patch was a nerf to MoD.
    4. Once again, MoD used to have a higher ammo count. Additionally, they used to go on cool down and recharge as soon as you prepared it, not when you used the last charge. Mantras were in this form for about 3 years before the cool down system was changed. That is why the cool down on MoD was reduced, to compensate for a change in how the mechanics worked.
    5. The cast time was reduced from 3.25 sec to 2.25 seconds on Apr 30, 2013. That was still over 6 years ago and before CI could Immobilize!
    6. Yes, you are correct. Without mirage cloak, people used to mainly charge their mantras in between fights instead of during a fight. Oh wait, they still do!

    You don't even appear to understand some of the changes over the years and why they took place.
    Why are you citing reduced mantra channel cast time as a reason when it was changed before CI?
    This just shows me you likely just googled mantra of distraction and tried to find any changes possible to try to rationalize CI somehow magically becoming super OP and more powerful within the last 6 months when no such think has ever occurred.

    I'm sorry but all mesmer mantras had their cast times further reduced by 0.50 seconds (2.75 to 2.25) in the Path of Fire pre-patch (August 2017). Back in 2013 the cast time went from 3.25 to 2.75 which was still a little too high. Additionally, mantra charges had been observed in the buffs under a player's healthbar which could be counterplayed. Now, we don't know how many charges a player has.

    Mirage works so well with CI because of mirage cloak and its interaction with the reflect trait (which can activate while casting mantras), but more importantly, Infinite Horizon consistently builds condition covers over the immobilize. The end result is a disgusting burst that can generate 9 unique conditions in a moment's glance. Once those conditions have been set, all the Mirage needs to do is stack burns, bleeds, torment, and confusion all the while continuously covering them to prevent them from being cleansed.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @NotoriousNaru.1705 said:

    @Vicariuz.1605 said:

    @NotoriousNaru.1705 said:
    Lmfao I lost braincells reading this post. People actually exist who think disabling this trait was a bad move or not a good idea by anet? XD

    Also, just an fyi mesmer has been the most favored class by anet in pvp for years for us top players its not even a debate. Since the dawn of time no other class has seen the highs that mesmer has seen from mantra one shot pre hot, to bunker chrono, to condi chrono, to bunker chrono again with phantasm rework(which also had to get hotfixed) to broken condi mirage. Even with this trait gone mirage is still good and has viable builds. No other class in HISTORY has been this oppressive from pre hot all the way to this moment and if you think mesmer isn't favored you either lack information or are delusional.

    Disabling the trait was absolutely a bad idea. As an fyi there was how long of a time where Helseth, a top player, was the ONLY person playing mesmer at all? If you think that mesmer is the most oppressive class the game has ever seen please feel free to remember 5 necro teams in ranked after Dhuumfire buff, 5 cele ele comps, cele meta in general, among a plethora of other specific cases where mesmer was not even to be seen.

    I understand that spamming your entire skill bar is "fun" but CI was the perfect counter to BAD play, punishing those who played on auto pilot instead of ACTIVELY using their brain cells. If you want an example of this I will be more than willing to link SEVERAL Boyce vods, alone, where CI mesmers get facerolled by holo; when CI was able to be beaten by SEVERAL classes on SEVERAL builds. The only applicable build for mirage now is power, specifically one of your team members builds, which I dare say, is just as mindless due to it's 10+ seconds of invuln and evade frames and interrupt spam on sword ambush, while dumping its burst (which is essentially a 1shot burst mind you). Condi mirage will now be a glass cannon who's cannonball is rendered absolutely useless to 1 fb, and will STILL get facerolled by holo.

    It's VERY interesting to me that not only are the monthly tournaments gone until further notice (aka until CI is "fixed" since they "forgot" to in the last patch) but any build that's not essentially a mirror is being nerfed into being unplayable or literally disabled from play.

    No worries though, there are still builds that will farm meta comps. Due to Anet's lack of CAPACITY for balancing this game, there will literally always be builds that are "degenerate."

    Side note: extremely unprofessional of a dev describing CI as "degenerate" when it's been unchanged for MONTHS and only saw play from an extreme minority of players (because the narrative was that the former IH build was the only viable one when in actuality Dune Cloak (now gutted as well) was a much better option), when the devs were the ones to pigeonhole the class into these kinds of playstyles from nerf after nerf after nerf to every other option.

    Second side note: You want to nerf mirage correctly? Start with IH, careful though, you might nerf power mirage too ;]

    You are so misinformed its unreal. This is the last time I'm posting here because clearly anyone defending CI lacks information and is probably low-mid gold. Firstly, when did I ever say IH wasn't a problem? And when did I say I couldn't deal with ci mirages? I have spent this entire season farming ci mirages ON NECRO and holo which has a much easier go of it. That doesn't mean the trait is okay because good players can deal with it. Being able to immobilize someone instantly off of daze mantra or a first tick chaos storm is NOT HEALTHY. An entire 3 seconds and it was such an epidemic for most people they had to disable it. The way the trait worked with that iteration of mirage IS degenerate. Mantras are instant and have no tell because the 'tradeoff XD' is that you have to charge it, well guess what you can charge mantra into your mirage cloak because balance. Now for IH it is so funny you mention that and try to act like I even care what happens in terms of balance when it comes to my team. Team USA will win no matter what we didnt farm every single team that plays by getting 'lucky' we all multiclass and will swap when needed. But the irony of your statement when it comes to IH is that I want IH to stay because of zeromis? You are so misinformed I legit cant believe some people like you exist. IH is a problem because of its interaction with staff and scepter(previously axe before nerfs) and how oppressive the condis were in terms of cover condis AND dmg. Do you even know how much damage IH does with power on sword/greatsword? It is a joke. Zeromis swapped to dune cloak for aoe boon steal in teamfights so your entire comments about that are invalid because if IH was deleted or disabled today we wouldnt care.

    Now for you mentioning other things being broken, unreal how even that went over your head. Other things were broken in gw2? XD really? didnt know xd. I thought that was obvious and anyone with a brain would be able to infer that. what I said was NOTHING was as oppressive as mesmer for THE ENTIRETY OF HOT AND POF. Scourge,spellbreaker,fb etc really all of them had some highs but none of those highs were as strong as mesmer and none were for that long. You mentioning dhuumfire scourge when it was broken for 2 weeks then anet nerfed it is comical, i am talking about almost the entirety of this games existence. Cele ele had a good run in core too, but when it got nerfed it never regained that kind of opness, but mesmer has been consistent.

    You really need to do more research or further understand how the mechanics of this game work before you start throwing out accusations, personal attacks, and extremely misinformed comments because even though I play at legend anytime I speak on balance I understand there is an entire scope of players that have to deal with certain things and top players 'dealing' with it doesnt equate to the average population(majority of players) can or want to. And that is how bad balance kills a competitive scene and people like you defending it are extremely dishonest with yourself or just outright selfish because you play it.

    Thinking the devs favour mesmer and discriminate against others is just stupid, the reason mesmer has been strong at times is because it is a difficult class to balance compared to, say, warrior, which is designed to be as simple and straightforward as possible. That's why it is generally a bad idea to add classes based on AI to PvP games.

    // Yanim

  • otto.5684otto.5684 Member ✭✭✭✭

    @Xstein.2187 said:
    Chaotic Interruption: immobilizing since June 25, 2013

    6 years later: CI removed middle of season because quick hot fix not possible.

    My question is, if a hot fix wasn't possible in 6 years, how long is a normal fix going to take?

    Chaotic Interruption is going to end up like Elusive Mind anyways and never be used again after the next balance patch. So, what is the difference between that and just removing it now?

    I agree with you. This issue was and still is the clone generation from scepter and staff and the ability generate ranged clones that deal damage. Anet kept nerfing axe unnecessarily. Nerfed scepter 3.

    The problem we will end up with is a build that most likely unplayable, kinda like all axe builds are. Yet someone is going to find out a new trollish build using ranged clones to deal damage. Then people going to come and complain about it.

  • Sampson.2403Sampson.2403 Member ✭✭✭

    Ok boys. What are we taking instead of CI now? What's the next best thing? Give it to meeeee

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