"Power is intended to be more spike damage-centric. Condi more ramping sustained damage. Currently there are some issues with how quickly condition damage can be spiked up, negating the benefits of power damage. If I presented you with a power skill that dealt 1,000 damage instantaneously and a condition one that dealt 1,000 damage over 4 seconds there wouldn’t be a question about what build to choose; you’d go with the instant option every time. Not counting other effects, condition skills must inflict more damage over their duration in order to make power vs. condi into a real choice."
Arena Net we get that. Thank you for the response.
-You still have it wrong and have no idea what people have been complaining about.
Problem 1: Condition Application -> When you have to blow all your cool downs to fight a condition build or literally build yourself around more than 2 cleanses or even 3 cleanses because 2 or 3 cleanses are just not enough. Thats a problem.
Problem 2: Tanky yet stronk damage -> Arena Net the spike with power you are talking about; to get that spike we players have to run zerk or marauders while you can achieve same spike or better with condi builds while running a lot more tanky and sustain.
Problem 3: Condition stack limit -> The condition not having stack limit makes sense in PvE but when you come into WvW and see 1 person having 20 stacks of burn, 30 bleeding, 30 torment and other cancer thats you straight up bs.
Also arena net your 1000 DPS comparison is kind of bs because if a power can spike 1000 per second and condi doing 1000 over the period of 4 second so thats like 250 spike per second but its not 1 condition that does that tho in WvW its more than 1 condition that can tik 250 per second so thats 4k dps over the span of 4 seconds. Makes sense doesnt it? Now how does 2 or 3 condi ticking for 1000 each second while power is just 1 autos or other skills doing 1k dps each second makes sense?