DarkHamster.7908 Posted August 5, 2019 Share Posted August 5, 2019 I see the problem of Holo being a high-risk-high-reward class is that the risk and reward are only managed by the holo itself, which doesn't allow much counterplay. (a good holo would rarely overheat, for example)So I propose:- Holo mode: gain extra 1% of heat per second, per stack of burning on youThis allows a much more dynamic play against holo (as many classes can now force holo to disengage faster, and even punish them for entering holo at high heat if countered properly)i believe this would not make holo too weak to be playable, but would stop a close-eye-spam-buttons situation to a certain extent.It also fits the theme of holo :)) Link to comment Share on other sites More sharing options...
Alatar.7364 Posted August 5, 2019 Share Posted August 5, 2019 @"DarkHamster.7908" said:I see the problem of Holo being a high-risk-high-reward class is that the risk and reward are only managed by the holo itself, which doesn't allow much counterplay. (a good holo would rarely overheat, for example)So I propose:- Holo mode: gain extra 1% of heat per second, per stack of burning on youThis allows a much more dynamic play against holo (as many classes can now force holo to disengage faster, and even punish them for entering holo at high heat if countered properly)i believe this would not make holo too weak to be playable, but would stop a close-eye-spam-buttons situation to a certain extent.It also fits the theme of holo :))So a Fire Weaver that's already slowly making its way in to meta would also become an ultimate "denial" build against one of the most important builds in the meta? (even though an OP one)Not only fire weaver but also Scourge, even Guards passive burn application, all those would be able to cut holos Photon Forge time to as low as 2 seconds or something before insta-overheating, that would contrary to what you say, absolutely delete Holo. Link to comment Share on other sites More sharing options...
Nilkemia.8507 Posted August 5, 2019 Share Posted August 5, 2019 What, the risk of overheating, losing nearly half of one's HP due to burning up, AND having toolbelt skills disabled isn't enough? A holoforge is basically screwed if they overheat, and now you want to make it worse when no other profession has to deal with such a mechanic from overusing their profession skills? No. Link to comment Share on other sites More sharing options...
Pengu.7481 Posted August 5, 2019 Share Posted August 5, 2019 imagine this was real and u saw 10+ stacks of burning on u xD if u dont die to the burn ull die to the overheat for sure :D Link to comment Share on other sites More sharing options...
Stallic.2397 Posted August 5, 2019 Share Posted August 5, 2019 Even though it's clever and applies in theory, this is a game where you can burn someone and chill them at the same time.So yeah, logic is kinda out the window. Pass Link to comment Share on other sites More sharing options...
Crozame.4098 Posted August 6, 2019 Share Posted August 6, 2019 @Nilkemia.8507 said:What, the risk of overheating, losing nearly half of one's HP due to burning up, AND having toolbelt skills disabled isn't enough? A holoforge is basically screwed if they overheat, and now you want to make it worse when no other profession has to deal with such a mechanic from overusing their profession skills? No. Played holo only two times, never overheated (you have nearly perma vigor). And does a lot of dmg. Pls, dont try to defend how broken holo is. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted August 6, 2019 Share Posted August 6, 2019 It's a severely broken class Link to comment Share on other sites More sharing options...
ILoveMonotony.1479 Posted August 6, 2019 Share Posted August 6, 2019 If there's no quick fix, disabling the specialisation until the next balance patch in 3 to 4 months is always an option.:# Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted August 6, 2019 Share Posted August 6, 2019 @Elmo Benchwarmer.3025 said:If there's no quick fix, disabling the specialisation until the next balance patch in 3 to 4 months is always an option.:# Oh, you mean what they did to scrapper? Link to comment Share on other sites More sharing options...
ILoveMonotony.1479 Posted August 6, 2019 Share Posted August 6, 2019 You're being woefully optimistic! Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted August 6, 2019 Share Posted August 6, 2019 Yikes. If you think this fits the theme of holo...You're proposing multiple builds being able to shut holo down, including the burn guard whose skill floor is super high, burn engi and burn weaver. That should be enough for you to realize that this is just a silly suggestion. Link to comment Share on other sites More sharing options...
Doto.6357 Posted August 6, 2019 Share Posted August 6, 2019 I maybe toning down their healing from losing heat or reducing the stability uptime during forge might work better than making burn condis cause overheat lol Link to comment Share on other sites More sharing options...
Julius Seizure.4985 Posted August 6, 2019 Share Posted August 6, 2019 Well timed immobilize with follow up CC is already an option to force overheat on probably 80%+ of the builds people run (Thermal Release Valve / Vent Exhaust). This is also pretty much an instant kill too, given how punishing overheat is now.I guess the problem here is you have to actively counter-play against a class weakness, rather than just spam burn stacks the same way and receive a massive free bonus... Link to comment Share on other sites More sharing options...
dodgerrule.8739 Posted August 6, 2019 Share Posted August 6, 2019 Scrapper was actually buffed when they did the last balance that involved them. Link to comment Share on other sites More sharing options...
Chiral.8915 Posted August 6, 2019 Share Posted August 6, 2019 Tune down healing turret. Boom Fixed. Link to comment Share on other sites More sharing options...
Iozeph.5617 Posted August 6, 2019 Share Posted August 6, 2019 @DarkHamster.7908 said:I see the problem of Holo being a high-risk-high-reward class is that the risk and reward are only managed by the holo itself, which doesn't allow much counterplay. (a good holo would rarely overheat, for example)So I propose:- Holo mode: gain extra 1% of heat per second, per stack of burning on youThis allows a much more dynamic play against holo (as many classes can now force holo to disengage faster, and even punish them for entering holo at high heat if countered properly)Oh, you mean firebrand/scourge duos who mop up against most other professions already? Well, at least this one wasn't just another call for holos to be deleted. That's something I guess. Link to comment Share on other sites More sharing options...
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