The Next Elementalist Elite spec — Guild Wars 2 Forums

The Next Elementalist Elite spec

lightinthedark.2596lightinthedark.2596 Member ✭✭
edited August 5, 2019 in Elementalist

I would like it to be a spec where you stay in ONE Elemental attunement and instead have 2 weapon sets. One of the things I really dislike about Weaver is the Mozart like grasp you need to get the decent dps by having to swap to all the different attunements. Imo, it asks too much of your patience for competitive dps. For the next spec I would like to be able to stay in ONE attunement. Thematically there is nothing like a pure ice mage or Lightning caster and it would be unique for the ele to switch weapons rather than constantly swapping between all 4 elements.

Comments

  • lLobo.7960lLobo.7960 Member ✭✭✭

    @lightinthedark.2596 said:
    I would like it to be a spec where you stay in ONE Elemental attunement and instead have 2 weapon sets. One of the things I really dislike about Weaver is the Mozart like grasp you need to get the decent dps by having to swap to all the different attunements. Imo, it asks too much of your patience for competitive dps. For the next spec I would like to be able to stay in ONE attunement. Thematically there is nothing like a pure ice mage or Lightning caster and it would be unique for the ele to switch weapons rather than constantly swapping between all 4 elements.

    You can use fire tempest if you want just one attunement dps.
    http://gw2skills.net/editor/?PGgAs2lNwSYXMEGJOqWttfA-zxIY/ohPMSKguEwZWo+sC-e
    Camp fire, overload and blast to keep perma might and fury. Super simple and quite efficient. Only thing remotely complex is to time your aura and aura blast to make the best of overload aura and weapon aura for max burns and might.
    Very "fire mage" if you want...
    Was meta for a while in raids before PoF.

    Go with trailblazer gear if you feel squishy in open world.

  • Okay my guess:
    mechanic : F5 with Arcane Element
    new weapon : shield or rifle or gun

  • Aylpse.6280Aylpse.6280 Member ✭✭

    A bow. Yes, a Bow. Why a Bow? Have you ever played Dragon's Dogma? Have you ever seen a MYSTIC ARCHER? Imagine conjure ice bow but on kitten crack. Throw in some irony like Longbow - Physical. Make the utilities do cool flips and evasive stunts, make the F1-5 have some kind of volley mechanic on attunement swap. Or ammo for "charged shots" that either change the weapon 1-5 or add additional effects. Make the ammo refresh on attunement swap.

  • lLobo.7960lLobo.7960 Member ✭✭✭

    @Aylpse.6280 said:
    A bow. Yes, a Bow. Why a Bow? Have you ever played Dragon's Dogma? Have you ever seen a MYSTIC ARCHER? Imagine conjure ice bow but on kitten crack. Throw in some irony like Longbow - Physical. Make the utilities do cool flips and evasive stunts, make the F1-5 have some kind of volley mechanic on attunement swap. Or ammo for "charged shots" that either change the weapon 1-5 or add additional effects. Make the ammo refresh on attunement swap.

    https://en-forum.guildwars2.com/discussion/76602/new-elite-spec-disciple-weapon-swap-and-longbow

  • Aylpse.6280Aylpse.6280 Member ✭✭

    @lLobo.7960 said:

    @Aylpse.6280 said:
    A bow. Yes, a Bow. Why a Bow? Have you ever played Dragon's Dogma? Have you ever seen a MYSTIC ARCHER? Imagine conjure ice bow but on kitten crack. Throw in some irony like Longbow - Physical. Make the utilities do cool flips and evasive stunts, make the F1-5 have some kind of volley mechanic on attunement swap. Or ammo for "charged shots" that either change the weapon 1-5 or add additional effects. Make the ammo refresh on attunement swap.

    https://en-forum.guildwars2.com/discussion/76602/new-elite-spec-disciple-weapon-swap-and-longbow

    Oh, beat me to it. Nice!

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    How about no more elite specs ever until the current ones for all classes translate into something more than "DPS increase" or "literally every other meta PvP build except the particle effects are [this color]" instead? How about we stop designing and theorizing entirely based on flavor rather than function?

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited August 7, 2019

    @lightinthedark.2596 said:
    I would like it to be a spec where you stay in ONE Elemental attunement and instead have 2 weapon sets. One of the things I really dislike about Weaver is the Mozart like grasp you need to get the decent dps by having to swap to all the different attunements. Imo, it asks too much of your patience for competitive dps. For the next spec I would like to be able to stay in ONE attunement. Thematically there is nothing like a pure ice mage or Lightning caster and it would be unique for the ele to switch weapons rather than constantly swapping between all 4 elements.

    I actually like this idea.
    Back in gw1 you more or less had to choose a single Element to invest in as a dominant.. though there were some builds that specialized in 2.
    I quite liked that about Gw1 since elements actually had strengths and weakness it made swapping between them depending on the region and enemies something that would make you more or less effective in them.
    Pyromancers excelled in the Shiverpeaks against all the ice enemies for example..

    Gw2 kinda gutted the element system and turned Elementalist into a complicated flippyfloppy mage.. investing in any specific element doesn't really feel like that element becomes so dominant over the other 3 like it does in Gw1 and I miss that.
    I like the idea of an Elite Spec that really makes you feel like a specialized Pyromancer, Aquamancer, Geomancer or Aeromancer.
    I don't know how they would do this exactly but if I had to guess..

    I'd probably do it so that the F1-4 element skills become F1-3..
    F1 would be defined by your first traitline, F2 by your second and F3 by your 3rd.
    This would give you some currently non-existent customization over the order of your elements.
    Also for the F skill defining the Elite Spec traitline I would have it so that it acts like a large attack skill called say.. element fusion or fusion blast or something that's damage and effects are defined by what your other 2 F skills are.. so it could be a giant fireball that leaves a healing water Aoe when it explodes if you're using fire and water or a arcane blast that causes a blinding sandstorm if your using Arcane and Earth etc.

    The biggest problem with this concept though would be Arcane.. as Arcane doesn't function like an element thus has no weapon skills.. so those taking Fire and Air would have two usable elements and those taking fire and Arcane would not.
    For this Elite spec concept to work i'd introduce Arcane as a new usable Element only on this Elite Spec and give the Elementalist a whole new set of Arcane themed weapon skills for it's 5 core weapons plus whatever new weapon it gets as well.
    With only 2 usable elements rather than 4, having the ability to weapon swap will balance that out and allow Elementalist to retain it's unique ability to swap into 4 different weapon skill sets, only now you'll be changing weapons as well as elements and you'll only have access to weapon skills that are defined by what elements you've traited into.
    So if you choose Water and Earth you won't be able to use any Fire, Air or Arcane weapon skills.

    I think something like this would be an interesting spec idea for Elementalist so if Anet decided to do something like this I'd be very interested in trying it out.

  • ROMANG.1903ROMANG.1903 Member ✭✭✭

    I'd like to get a greatsword. I feel like a bow gameplay could be redundant with the staff? I wouldn't want to get a weapon that is just "staff but better". Greatsword with cool flips in close-to-mid-range combat would be amazing!

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @ROMANG.1903 said:
    I'd like to get a greatsword...Greatsword with cool flips in close-to-mid-range combat would be amazing!

    So sword then.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    edited August 8, 2019

    I feel like the 2 previous ESpecs have been themed playstyle-wise around specific perceived characteristics of the professions elements, Tempest for Air and Weaver for Water. It's a bit of a stretch but I like the idea.

    So, in that light, for the next ESpec I would like an Earth-based one that emphasizes gameplay that somehow feels "solid" in a way but then kinda then kinda goes the polar opposite direction in terms of what it actually does.

    Like how Weaver is supposed to be flowing and fluid like Water but then is just kinda clunky and awkward.

    Edit: /sarcasm on that last bit if you didn't catch it.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @derd.6413 said:
    then play a different class

    no

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @lightinthedark.2596 said:
    I would like it to be a spec where you stay in ONE Elemental attunement and instead have 2 weapon sets. One of the things I really dislike about Weaver is the Mozart like grasp you need to get the decent dps by having to swap to all the different attunements. Imo, it asks too much of your patience for competitive dps. For the next spec I would like to be able to stay in ONE attunement. Thematically there is nothing like a pure ice mage or Lightning caster and it would be unique for the ele to switch weapons rather than constantly swapping between all 4 elements.

    There is to much packed into attunment swaping for a "pure" [element] mage to be a realist elementalist e-spec in gw2. You'd have to rework totally the core traitline for that... So your only real option is:

    @derd.6413 said:
    then play a different class

  • pistol/pistol weapons would be pretty fun. Also conjure healing skill, or arcane attunement for f5

  • I just want a longbow/shortbow that works the same way as Renegade's shortbow.

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭

    Pls don't touch to elements/F1-4.

  • I want an elite spec where I can have weaver with tempest overloads.

  • Curennos.9307Curennos.9307 Member ✭✭✭

    I just want an elite spec that isn't focused in on one weapon and only really works with that weapon, but ranges from godawful to okay-but-horrendously-clunky with all other weapons.

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    Rifle mage because it would be an original concept that could borrow from the more often used bow mage (not to mention we already have it as a summon) but still be a distinct thing.

    Anet made mesmers a thing, gave ele daggers and sword to great success. Sword is a straight up melee option more then any other set due to the elementalist's unique mechanic.

    Let's see what they can do with a dedicated long range weapon like the rifle on a magus class. I'm still confident in Anet's ability to innovate and generally surprise me with a concept I'd otherwise think strange or untenable.

    Maybe for the elite something like a long-range shot that's a delayed absolutely massive AoE fire explosion. Magic bullets, friends. Magic bullets.

  • I would say Longbow or Rifle, what I want given that both of the current elite specs are shoehorned into melee is a long range (1500) heavily offensive class that sacrifices most of it's healing and support to be the nuke that mages are stereotyped as. Fire would focus on AoE and some burn dots, Air on power single target, Earth on single target split between power and bleed dots, and Water on ice based slows and snares. Give options to gear for power or for dots as this is a common problem with elementalists as a whole.

  • fuzzyp.6295fuzzyp.6295 Member ✭✭✭

    I would imagine the next spec for Elementalist would be ranged DPS since Warhorn/Tempest and Sword/Weaver are both close ranged. We already have a conjured Frost Bow so I can't imagine them giving us Long or Short bow to avoid confusion. So it will probably be rifle. It could be pretty cool, different bullets for different attunmenets. I just hope they fix that stupid glitch with Asuras and Rifles, that grin just irks me.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @fuzzyp.6295 said:
    I would imagine the next spec for Elementalist would be ranged DPS since Warhorn/Tempest and Sword/Weaver are both close ranged. We already have a conjured Frost Bow so I can't imagine them giving us Long or Short bow to avoid confusion. So it will probably be rifle. It could be pretty cool, different bullets for different attunmenets. I just hope they fix that stupid glitch with Asuras and Rifles, that grin just irks me.

    Pretty much what I was thinking - the last thing elementalist needs is 3/3 melee-focused elite specialisations. Same for engineer, incidentally.

    There's also a ton of elemental or otherwise magical rifle skins in the game (usually based off asura environmental weapons) which don't really work for a warrior, engineer, or deadeye. Be good to see a character that those skins would fit well for.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    Longbow. Or staff offhand.

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