Death Magic is currently designed around buffing minions, increasing survivability and proving buffs to shroud. Typically, trait lines are designed around three concepts each and this has led to a decrease in effectiveness of the Death Magic trait line. This rework will refocus Death Magic around increasing survivability and providing buffs to shroud by relocating some Minion traits not in line with the prior themes and updating some ineffective skills.
Edit: I talk about Condition and Power mitigation together, but I do mean them as separate themes.
Soul Comprehension benefited not utilizing shroud and needed to be replaced. Incorporeal shroud allows Necromancers to more effectively escape and can be used to create a window of opportunity for damage.
Shrouded path allows Necromancers to limit the extent of control effects while not oversaturating the availability of stability on Necromancer.
Deadly Focus provides a unique buff to some of the harder hitting necromancer skills. Affected skills are Life Transfer, Tainted Shackles, Death’s Charge, Soul Spiral, Desert Shroud and Harbingers Shroud
The change to unholy sanctuary allows the skill to be utilised more reliably and promote a more active playstyle. In addition, the healing change allows Reapers to regain the sustain of Soul Eater while limiting the impact on raids.