I know this is very weird and maybe unlikely, but I am curious to find out what you think - What if Raids became Dungeons?
This way, Raids could be played as a 5-man content with its own currency. In my opinion Raids already function lime Dungeons but are just more challenging and strict in terms if playerbase. What if the dungeon formule was applied to Raids? Do you think it could help or not?
I got myself a full set of Legendary Armor back when there were 4 Wings. Currently, I can't see myself doing Raids again due to the time limitations and the overall experience that players give.
To put it simple - Dunegons and Raids
There could be 2 variations of said Raids. The Dungeon-like imstances and the Raid ones.
The rewards in Dungeon mode would be limited, so in order to get to the full pool of rewards, you'd still have to go to the actual Raid-mode.
Another option, would be to make Dungeon rewards a half of Raid rewards or even a third. This way, people could get their loot more accessible but it would take 2-3 times longer, no matter what. There still would be a daily / weekly limit.
What about the KP's? Dungeon-like raids would be the way to start your journey with actual raiding (if you wanted to). You could obtain the KP's from Dungeons and go into Raid-mode in order to get the full rewards.
In my opinion, Raids are less accessible than they used to be and even though they are more about challange, they still hold a good chunk of story. I don't want to trivialize the GW2's content as I already think that it's all to easy. But everyone who raided knows that it isn't always easy to find 9 other people that are skilled enough to get through a wing relatively smooth.
What do you think?
Doubling / tripling the time to achieve rewards but cutting requirements by half?
Applying Dungeon-formule to Raids?
Renegade Rework - A fan-made project including artwork and Wiki