Are ANET devs going to Fix chrono ? — Guild Wars 2 Forums

Are ANET devs going to Fix chrono ?

Hiraga Taichiru.1580Hiraga Taichiru.1580 Member ✭✭
edited September 3, 2019 in Mesmer

in 5 days from now, it will be a full month since the last update which nerfed chrono. Are ANET devs going to fix/rework the chrono E-spec? or not ??
they at least should inform their players of their plans.... if they won't fix/rework the class, then it should be easy to leave the game, however don't waste our time whilst you don't plan on doing anything for this class.
Really, I should be expecting one of Anet devs to write something here.
Thanks

Current Anet Devs likes the Thief class and dislike the Mesmer class, Haven't you noticed? (RIP Chrono) (Bring Back Chrono) (Make Chrono playable)

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Comments

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @Hiraga Taichiru.1580 said:
    in 5 days from now, it will be a full month since the last update which nerfed chrono. Are ANET devs going to fix/rework the chrono E-spec? or not ??
    they at least should inform their players of their plans.... if they won't fix/rework the class, then it should be easy to leave the game, however don't waste our time whilst you don't plan on doing anything for this class.
    Really, I should be expecting one of Anet devs to write something here.
    Thanks

    is it possible to tag anet/specific devs? on something like this we should have clear answear from Anet, are they, or are they not going to change/rework chronomancer.

  • Yoci.2481Yoci.2481 Member ✭✭

    Wait you want to nerf core mesmer? ö . Ö

  • Zin Dau.1749Zin Dau.1749 Member ✭✭✭

    Mesmer/Chrono were at one time one of the devs favorite classes. Alas, it has now become an aborted fetus--the current devs want to suck it dry and toss it out like they wish it were never born.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    I'm sure they must be aware of some problems and considering how to change.

    Problem is we know nothing is going to happen outside of the quarterly patches, so gl hf for the next month or two. :/

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • praqtos.9035praqtos.9035 Member ✭✭✭✭

    @Curunen.8729 said:
    I'm sure they must be aware of some problems and considering how to change.

    Problem is we know nothing is going to happen outside of the quarterly patches, so gl hf for the next month or two. :/

    No communication with the community, even a tiny bit, there is Ben something answer something related to matchmaking, pretending its not rigged and stuff, but nothing more.

  • Delofasht.4231Delofasht.4231 Member ✭✭✭
    edited August 11, 2019

    @Aaralyna.3104 said:
    Unpopular opinion but Chronomancer is not broken (it needs some tweaks to some weapons regarding reliably create clones and to put the cs seperate again from skill 4). The core mesmer and mirage need to get the same treatment as chronomancer however, aka the shatters to be the chrono shatters and the need to have a clone up to use shatters.

    It had finally a downtone to powercreep (which was needed, and is needed for all classes). The game fights should not be a 1 trick pony but a "beat by using mechanics".

    They need to actually fix issues with Mesmer reliance on clones before they even consider reworking anything that is merely a symptom of a resource that can be destroyed by the enemy. Since that is the issue with why Mesmer as a whole have to have Illusionary Persona to work (the argument for IP core in the first place), any other change you could desire is merely a result of not fixing the bigger issue.

    Edit: Also, Chrono is not broken... just doesn't work like it used to at all, and feels bad to players who learned to play it one way and cannot anymore. Feels bad to have shatters that are only usable when having clones up, but the production should be higher for Chrono than it is to have that resetting shatters and production actually feel impactful.

  • Skotlex.7580Skotlex.7580 Member ✭✭✭

    The issue isn't clone health as much as the WvW zerg setting, where clones don't last a cinch. For small scale they are fine as far as I can tell.

    Possible solutions? Perhaps some core Mesmer trait that gives blur to clones when created for ~5 seconds, that would allow some time window to use shatters (though that would give away which ones are clones or not, that would be the tradeoff). Another possible solution is to give clones 99% damage reduction from aoes, meaning they need to be cleaved at melee range, or give them the same treatment as in PvE, where they receive decreased damage from all sources unless directly targeted.

  • Delofasht.4231Delofasht.4231 Member ✭✭✭
    edited August 11, 2019

    @Skotlex.7580 said:
    The issue isn't clone health as much as the WvW zerg setting, where clones don't last a cinch. For small scale they are fine as far as I can tell.

    Possible solutions? Perhaps some core Mesmer trait that gives blur to clones when created for ~5 seconds, that would allow some time window to use shatters (though that would give away which ones are clones or not, that would be the tradeoff). Another possible solution is to give clones 99% damage reduction from aoes, meaning they need to be cleaved at melee range, or give them the same treatment as in PvE, where they receive decreased damage from all sources unless directly targeted.

    Let me try putting this another way, do you really want to be balanced around a resource that can be destroyed?

    Clones simply should not be applying damage in any way, but also not be destroyable. They should be a visible sign to enemies that the Mesmer is lined up for maximum damage, and when they disappear or start running that they should be queuing up their defensive skill or a dodge or the like.

    Making them immune to non targeted damage will simply be another tell for players to see a real Mesmer, drop an AoE whoever takes damage is the real Mesmer. This whole concept of acting like a clone is stupid (as in something that is tried repeated and always fails in games, mimicry in PvP games never works out well... every game with these kinds of things show that, the only way they work is when the real one is actually invisible for a long enough duration to have the enemy decide they need to kill the clone/visual representation of the player). Any way we look at this though, so long as clones are destroyable and can apply damage through conditions or by the shatter effect and running in, they will invariably create distress for both the Mesmer player and the opposition to them.

    My lesser suggestions are designed to ease into the change a bit at a time, while building toward it. It has an end goal and steps that take the development toward that goal without requiring dramatic change all at one time (as done with Chrono). It retains gameplays but just subtly shifts it bit by bit until the weakness and overwhelming strength associated with it is normalized. Also, it is a change that is not functioning directly on merely numbers and doesn't require nearly as much coding as writing a completely new set of skills.

  • Tayga.3192Tayga.3192 Member ✭✭✭

    @Skotlex.7580 said:
    The issue isn't clone health as much as the WvW zerg setting, where clones don't last a cinch. For small scale they are fine as far as I can tell.

    Possible solutions?

    Make clones always have 15% or 20% HP of the player (affected by vitality) instead of global 2400 HP.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭

    I haven't been in wvw but in pvp I didn't feel my clones insta died and that I could not execute shatters at all. How do rangers have pets handled as those are killable but not instant... Idem dito for necromancer minions. Apply that to mesmer/chrono/mirage and that part should be equal then. I personally like it that clones do damage/condi and are not just decoration following you. But well as a player in a zerg, you get insta downed by a carpet of aoe of opponents as well no matter if you have clones up or not. You can avoid this by not being inside the zerg tho (then clones also can be casted).

  • Skotlex.7580Skotlex.7580 Member ✭✭✭

    @Aaralyna.3104 said:
    I haven't been in wvw but in pvp I didn't feel my clones insta died and that I could not execute shatters at all. How do rangers have pets handled as those are killable but not instant... Idem dito for necromancer minions. Apply that to mesmer/chrono/mirage and that part should be equal then. I personally like it that clones do damage/condi and are not just decoration following you. But well as a player in a zerg, you get insta downed by a carpet of aoe of opponents as well no matter if you have clones up or not. You can avoid this by not being inside the zerg tho (then clones also can be casted).

    FYI, before soulbeast, rangers were undesired for zerg settings as the pet was a hindrance. Soulbeasts bypass that issue by remaining merged.

  • Pyroatheist.9031Pyroatheist.9031 Member ✭✭✭✭

    @Skotlex.7580 said:

    @Aaralyna.3104 said:
    I haven't been in wvw but in pvp I didn't feel my clones insta died and that I could not execute shatters at all. How do rangers have pets handled as those are killable but not instant... Idem dito for necromancer minions. Apply that to mesmer/chrono/mirage and that part should be equal then. I personally like it that clones do damage/condi and are not just decoration following you. But well as a player in a zerg, you get insta downed by a carpet of aoe of opponents as well no matter if you have clones up or not. You can avoid this by not being inside the zerg tho (then clones also can be casted).

    FYI, before soulbeast, rangers were undesired for zerg settings as the pet was a hindrance. Soulbeasts bypass that issue by remaining merged.

    Fwiw soulbeasts suck in zergs too. They're only useful for driver sniping.

    Ohey, I've got a signature

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭

    @Aaralyna.3104 said:
    I haven't been in wvw but in pvp I didn't feel my clones insta died and that I could not execute shatters at all. How do rangers have pets handled as those are killable but not instant... Idem dito for necromancer minions. Apply that to mesmer/chrono/mirage and that part should be equal then. I personally like it that clones do damage/condi and are not just decoration following you. But well as a player in a zerg, you get insta downed by a carpet of aoe of opponents as well no matter if you have clones up or not. You can avoid this by not being inside the zerg tho (then clones also can be casted).

    depends who are you fighting, Warrior in pvp hits for 4k with sword 1, thats gonna wipe clones, same with f1, gs3. and aoe rampage jump, plenty of ways to wipe all the clones as a colateral damage, it even helps generate resources for enemies ( boons on hit, lifesteal, adrenaline, might on crit and the like ).
    As for ranger pets, are they really killable? whenever i try to kill one in 1v1 while ranger hides behind the wall he just summons different one before i can finish it off.

  • Kiza.5630Kiza.5630 Member ✭✭✭

    @Aaralyna.3104 said:
    Unpopular opinion but Chronomancer is not broken

    Some things are since the patch. csplit not activating reliably / behaving oddly. Illusion counter bugged sometimes with 1 clone left when there is non. One signet not working at all.

    While I can live with the changes these actual bugs should be fixed in the near future.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭
    edited August 12, 2019

    Some things are since the patch. csplit not activating reliably / behaving oddly. Illusion counter bugged sometimes with 1 clone left when there is non. One signet not working at all.

    While I can live with the changes these actual bugs should be fixed in the near future.

    Bugs I agree should be fixed (at any class) but that doesn't mean a balance patch broke the class with its new playstyle.

    depends who are you fighting, Warrior in pvp hits for 4k with sword 1, thats gonna wipe clones, same with f1, gs3. and aoe rampage jump, plenty of ways to wipe all the clones as a colateral damage, it even helps generate resources for enemies ( boons on hit, lifesteal, adrenaline, might on crit and the like ).
    As for ranger pets, are they really killable? whenever i try to kill one in 1v1 while ranger hides behind the wall he just summons different one before i can finish it off.

    Every time I have been in WvW I only saw a mass amount of players rushing in, fps dropping, and I see 1 big carpet of red on the ground which you can't escape (unless you hide away from the zerg and take things 1 on 1). As for ranger pets, they are killable (they shouldn't be different than in pvp).

    Fwiw soulbeasts suck in zergs too. They're only useful for driver sniping.

    With the right balancing no class should suck nor overperform in anything. Anything overperforming should be nerfed down in damage. I like elite specs for the new playstyle. It does not mean it should thereby overperform any core class or other class. Not every class should necesarrily be a zerg class either, theres also roamers and so on.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @Hiraga Taichiru.1580 said:
    in 5 days from now, it will be a full month since the last update which nerfed chrono. Are ANET devs going to fix/rework the chrono E-spec? or not ??
    they at least should inform their players of their plans.... if they won't fix/rework the class, then it should be easy to leave the game, however don't waste our time whilst you don't plan on doing anything for this class.
    Really, I should be expecting one of Anet devs to write something here.
    Thanks

    is it possible to tag anet/specific devs? on something like this we should have clear answear from Anet, are they, or are they not going to change/rework chronomancer.

    You guys are new here ... you know how I can tell?

    Eventually Chrono will get fixed ... but not how or when you think it should.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • lare.5129lare.5129 Member ✭✭✭

    that changes you want??
    I am happy last patch, - I am out now of Chrno Jail from last few years, and make ready on hot swap 2 supp in my list: alacrev and hfb. Also do some test whit boon thief and supp scourge.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    Then plz flood my thread by posting to have mesmer removed next season. I want too prove a point.
    https://en-forum.guildwars2.com/discussion/83829/plz-remove-for-1-full-season-the-mesmer-class-see-what-happens#latest

    Winter Nerf is coming!

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Vieux P.1238 said:
    Then plz flood my thread by posting to have mesmer removed next season. I want too prove a point.
    https://en-forum.guildwars2.com/discussion/83829/plz-remove-for-1-full-season-the-mesmer-class-see-what-happens#latest

    Like I said in your thread, mesmer will be removed permanently once they tradeoff mirage.

    The degenerate

  • Heartpains.7312Heartpains.7312 Member ✭✭✭

    @praqtos.9035 said:

    @Lincolnbeard.1735 said:

    @Vieux P.1238 said:
    Then plz flood my thread by posting to have mesmer removed next season. I want too prove a point.
    https://en-forum.guildwars2.com/discussion/83829/plz-remove-for-1-full-season-the-mesmer-class-see-what-happens#latest

    Like I said in your thread, mesmer will be removed permanently once they tradeoff mirage.

    Why they officially cant state that they are going to delete mesmer from the game? This would save a lot of time and dont delude people with "hope in the better future" eksdee

    This tradeoff idea, I have no idea where they got that idea from, but all I can say is, if they didn't nerf EVERYTHING in mesmer, maybe then core would still be good, but they nerfed everything that whatever they nerf now kills builds lol

    The problem we are dealing with people who want mirage to excel in longer fights and nerfed everything that made that possible, and they also see Elusive Mind as defense focused trait.

    Good luck to us, we will need it.

  • praqtos.9035praqtos.9035 Member ✭✭✭✭

    @Heartpains.7312 said:

    @praqtos.9035 said:

    @Lincolnbeard.1735 said:

    @Vieux P.1238 said:
    Then plz flood my thread by posting to have mesmer removed next season. I want too prove a point.
    https://en-forum.guildwars2.com/discussion/83829/plz-remove-for-1-full-season-the-mesmer-class-see-what-happens#latest

    Like I said in your thread, mesmer will be removed permanently once they tradeoff mirage.

    Why they officially cant state that they are going to delete mesmer from the game? This would save a lot of time and dont delude people with "hope in the better future" eksdee

    This tradeoff idea, I have no idea where they got that idea from

    Mate, even ... emmm... its clear and obvious. They did it to kill chrono oneshot build regardless of being meme tier and one trick pony and has no chances for disengage unlike deadeye, that doesnt need to unload the only disengage option for a burst.
    I did try to duel friends with "new" chrono, you know what is my feedback ?
    They could just delete all shatters, I wouldnt even notice a difference, its like I dont have them, clones dies before I can shatter, if I shatter they die before they can actually shatter and the most important, it doesnt affect pve, perfect solution KAPPAAAAAAAAA

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭
    edited August 13, 2019

    I never had an issue with the game, I've sent a ticket once because I made a mistake on the gem store and it was solved really smooth and fast.

    On the other hand these forums' mods are out of touch. Got banned one week (last week) for what I assume was saying "degenerate" in some comments. But wasn't "degenerate" what dev told that was the reason for banning CI from game?
    Today a thread a guy made about gw1 and was deleted as well.
    Happy trigger mods...

    Regarding chrono don't expect anything, these devs never aknowledge a mistake, at most (far fetch but still for the sake of example) they'll make IR a minor or something.

    The degenerate

  • @Lincolnbeard.1735 said:
    I never had an issue with the game, I've sent a ticket once because I made a mistake on the gem store and it was solved really smooth and fast.

    On the other hand these forums' mods are out of touch. Got banned one week (last week) for what I assume was saying "degenerate" in some comments. But wasn't "degenerate" what dev told that was the reason for banning CI from game?
    Today a thread a guy made about gw1 and was deleted as well.
    Happy trigger mods...

    Regarding chrono don't expect anything, these devs never aknowledge a mistake, at most (far fetch but still for the sake of example) they'll make IR a minor or something.

    Oh no,im not expecting anything atm from them... i am pretty sure they've seen this post, but no answer till now.

    Current Anet Devs likes the Thief class and dislike the Mesmer class, Haven't you noticed? (RIP Chrono) (Bring Back Chrono) (Make Chrono playable)

  • flog.3485flog.3485 Member ✭✭✭

    @Tayga.3192 said:

    @Skotlex.7580 said:
    The issue isn't clone health as much as the WvW zerg setting, where clones don't last a cinch. For small scale they are fine as far as I can tell.

    Possible solutions?

    Make clones always have 15% or 20% HP of the player (affected by vitality) instead of global 2400 HP.

    That is a bad idea. It would also affect mirage clones.
    Instead of having superspeed for the trait Time catches up, why not make the clones gain barrier and have it gain 15% HP of the player (it would scale dynamically based on the HP pool during a fight) on top of the global 2400 HP when they are shattered ?

  • Tayga.3192Tayga.3192 Member ✭✭✭
    edited August 14, 2019

    @flog.3485 said:

    Make clones always have 15% or 20% HP of the player (affected by vitality) instead of global 2400 HP.

    That is a bad idea. It would also affect mirage clones.

    I know that. Clones die too quick in any mesmer build. If IH/Ambushes are fixed, tougher clones would be okay in mirage as well.

    Instead of having superspeed for the trait Time catches up, why not make the clones gain barrier and have it gain 15% HP of the player (it would scale dynamically based on the HP pool during a fight) on top of the global 2400 HP when they are shattered ?

    Superspeed trait was used a lot, because it used to solve a giant problem mesmer had before phantasm rework. I am not sure but I guess it can be changed, however not in this way. By the way, it would be better to scale the barrier with healing power.

  • flog.3485flog.3485 Member ✭✭✭

    @Tayga.3192 said:

    @flog.3485 said:

    Make clones always have 15% or 20% HP of the player (affected by vitality) instead of global 2400 HP.

    That is a bad idea. It would also affect mirage clones.

    I know that. Clones die too quick in any mesmer build. If IH/Ambushes are fixed, tougher clones would be okay in mirage as well.

    Instead of having superspeed for the trait Time catches up, why not make the clones gain barrier and have it gain 15% HP of the player (it would scale dynamically based on the HP pool during a fight) on top of the global 2400 HP when they are shattered ?

    Superspeed trait was used a lot, because it used to solve a giant problem mesmer had before phantasm rework. I am not sure but I guess it can be changed, however not in this way. By the way, it would be better to scale the barrier with healing power.

    Well of course healing power would need to be taken into account. Why don’t you like barrier though ? And correct me
    if I am wrong but doesn’t Barrier already scale with healing power ?

  • @Hiraga Taichiru.1580 said:

    @YtseJam.9784 said:
    Yeah, "lets uninstall our games and play something else", lets throw away all the time and money spent in this game for the past 7 years, cause someone made a very bad decision and doesn't have the face to acknowledge this mess. Pfft to think I actually consider last year applying for a dev position there...

    well if you play the game for 7 years , then you have the absolute right to say these things... and i knew that they were rude since i became a regular player in this game... Why ?..The moment i changed from F2P player to regular player 1-2 years ago, when i paid 100$ to get the full game this happened to me

    then i tried to get help from the forums and i got this

    now at that time, i couldn't speak to anyone to help me with this matter. But Ooh they have this "submit Ticket" system, which is pretty useless in my opinion in which i had to wait 2-3 weeks for my ticket to be read in which it got marked as resolved, but it did not actually get resolved and i had to wait for extra days to get it done... i have sworn from that day that i will not pay anything for this game.....
    and i was originally Condi FB, but they nerfed it which had me to go to soulbeast and that also got nerfed and then when i found that chrono is most Intriguing to play with they nerfed it too much; i had to quit the game.

    PS. im a person who does not share passwords and im very confident that i was not hacked... If my account had been accessed by another person.. then the only thing comes to mind that Anet security got breached.

    I get it I'm also at my limit at the moment I also started as f2p after people I know suggest it me multiply times but actually they stopped nearly playing it because they got frustrated by HoT and the raids . I also started as ele then after I played everything through nought HoT and started playing fractals as Staff Tempest actually back then I wasn't really good with it but I kept it even after PoF start for a while but then switched to Staff Weaver because Arena.NET nerfed Tempest too hard.

    Since the I play mainly staff Weaver but end last year they nerfed it hard with the chrono . I have everything for other Ele builds but I really can play them at least not on the level I can play staff Ele/Weaver. Basically a simlear game I had in LoL before I quit it every char I choose got nerfed . It is not a problem of flexibility I play Heal FB , Heal Tempest and support Rev too. It is just the nerf got so strong that the core mechanic which makes the built interesting doesn't work properly any more.

    (support) Chrono was dead for high end PvE endgame since February , in pvp chrono was never great at least not like the mirage, in wvw chrono was necessary for stealth. As PvE DPS chrono is seen rarely so I also don't understand why they kept punishing it like betting a dead horse. Yes its still true people playing it but just because they learned it until they know it very well. For wvw I already said at in a other thread what frustrate me and for fractals basically too less people to play atm and Sirens Reef because the ships is too small for the mechanic.

  • @Lord of the Fire.6870 said:

    @Hiraga Taichiru.1580 said:

    @YtseJam.9784 said:
    Yeah, "lets uninstall our games and play something else", lets throw away all the time and money spent in this game for the past 7 years, cause someone made a very bad decision and doesn't have the face to acknowledge this mess. Pfft to think I actually consider last year applying for a dev position there...

    well if you play the game for 7 years , then you have the absolute right to say these things... and i knew that they were rude since i became a regular player in this game... Why ?..The moment i changed from F2P player to regular player 1-2 years ago, when i paid 100$ to get the full game this happened to me

    then i tried to get help from the forums and i got this

    now at that time, i couldn't speak to anyone to help me with this matter. But Ooh they have this "submit Ticket" system, which is pretty useless in my opinion in which i had to wait 2-3 weeks for my ticket to be read in which it got marked as resolved, but it did not actually get resolved and i had to wait for extra days to get it done... i have sworn from that day that i will not pay anything for this game.....
    and i was originally Condi FB, but they nerfed it which had me to go to soulbeast and that also got nerfed and then when i found that chrono is most Intriguing to play with they nerfed it too much; i had to quit the game.

    PS. im a person who does not share passwords and im very confident that i was not hacked... If my account had been accessed by another person.. then the only thing comes to mind that Anet security got breached.

    I get it I'm also at my limit at the moment I also started as f2p after people I know suggest it me multiply times but actually they stopped nearly playing it because they got frustrated by HoT and the raids . I also started as ele then after I played everything through nought HoT and started playing fractals as Staff Tempest actually back then I wasn't really good with it but I kept it even after PoF start for a while but then switched to Staff Weaver because Arena.NET nerfed Tempest too hard.

    Since the I play mainly staff Weaver but end last year they nerfed it hard with the chrono . I have everything for other Ele builds but I really can play them at least not on the level I can play staff Ele/Weaver. Basically a simlear game I had in LoL before I quit it every char I choose got nerfed . It is not a problem of flexibility I play Heal FB , Heal Tempest and support Rev too. It is just the nerf got so strong that the core mechanic which makes the built interesting doesn't work properly any more.

    (support) Chrono was dead for high end PvE endgame since February , in pvp chrono was never great at least not like the mirage, in wvw chrono was necessary for stealth. As PvE DPS chrono is seen rarely so I also don't understand why they kept punishing it like betting a dead horse. Yes its still true people playing it but just because they learned it until they know it very well. For wvw I already said at in a other thread what frustrate me and for fractals basically too less people to play atm and Sirens Reef because the ships is too small for the mechanic.

    Support chrono is nowhere near dead in raids. Fractal chrono is dead for like a year because of soi change but raid chrono is still strong and meta at all encounters exept some thief bosses and chrono bosses for very skilled groups.

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    @Tayga.3192 said:

    @flog.3485 said:

    Make clones always have 15% or 20% HP of the player (affected by vitality) instead of global 2400 HP.

    That is a bad idea. It would also affect mirage clones.

    I know that. Clones die too quick in any mesmer build. If IH/Ambushes are fixed, tougher clones would be okay in mirage as well.

    Instead of having superspeed for the trait Time catches up, why not make the clones gain barrier and have it gain 15% HP of the player (it would scale dynamically based on the HP pool during a fight) on top of the global 2400 HP when they are shattered ?

    Superspeed trait was used a lot, because it used to solve a giant problem mesmer had before phantasm rework. I am not sure but I guess it can be changed, however not in this way. By the way, it would be better to scale the barrier with healing power.

    That is the main problem with this 1 illusion requirement. The clones die too quickly. Now if you tell me that you need at least 1 to shatter, but they don't die as soon as your target dies, they die when you get out of combat or something like that, then that sounds more reasonable for a requirement like this.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    Chrono got fixed. Can we fix Mirage the same way now please?

  • BadMed.3846BadMed.3846 Member ✭✭✭
    edited August 16, 2019

    @Delofasht.4231 said:

    @BadMed.3846 said:
    Chrono got fixed. Can we fix Mirage the same way now please?

    • "Fixed!", BadMed

    Until such time as someone comes along and manages to break the game with some crazy new build that ends up beating you constantly... Then it will just be the same old crying about Mesmer again. Core issues of Mesmer will always end up making players like you call for nerfs endlessly, we want the profession actually fixed as much as the next player, probably more so... tired of getting nerfed for things that are not even the real issue at all.

    Players like me will keep calling for nerfs as long as unskilled players keep hiding behind a broken spec and pretend that it's been nerfed to the ground. Mirage is ridiculously broken even after the CI temp change. Redesign or nerf, I don't care. I just want Mirage to loose some of its capabilities. It does way too much in terms of ability to spike damage, spam conditions, endless CCs, endless escape mechanics to engage at will along with excellent mobility.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭
    edited August 17, 2019

    No one cares anymore... let it die.

    Winter Nerf is coming!

  • I can't even stand to login anymore. Anet sent me a survey and I told them as much, I have contributed $50-$100 per month on this game buying gems but they took my favorite class and trashed it. Now they don't even have the decency to respond to any of the posts asking for an explanation. I switched to playing other games. It kills me to see how pathetic the class that I have spent a lot of hours, and money on. I don't know who at Anet decided to implement this B.S. but they shouldn't have a job anymore. Obviously no one there plays mesmer. I have been playing since beta, I can't even bring myself to login for daily's anymore. I keep visiting the forums and reddit in the hopes of some good news, every patch seems like nothing more then another kick in the Kitten. I know Anet doesn't care about the little amount of money I contributed in the grand scheme of things, but I refuse to support this madness.

  • @Henrik.7560 said:
    they are killing their own game with terrible balance updates and useless features, eventually they'll see it themselves :)

    I wish I had your optimism. Anet is like my in-laws, can't ever admit they made a mistake, or may be wrong about anything.

  • Levetty.1279Levetty.1279 Member ✭✭✭

    @BadMed.3846 said:

    @Delofasht.4231 said:

    @BadMed.3846 said:
    Chrono got fixed. Can we fix Mirage the same way now please?

    • "Fixed!", BadMed

    Until such time as someone comes along and manages to break the game with some crazy new build that ends up beating you constantly... Then it will just be the same old crying about Mesmer again. Core issues of Mesmer will always end up making players like you call for nerfs endlessly, we want the profession actually fixed as much as the next player, probably more so... tired of getting nerfed for things that are not even the real issue at all.

    Players like me will keep calling for nerfs as long as unskilled players keep hiding behind a broken spec and pretend that it's been nerfed to the ground. Mirage is ridiculously broken even after the CI temp change. Redesign or nerf, I don't care. I just want Mirage to loose some of its capabilities. It does way too much in terms of ability to spike damage, spam conditions, endless CCs, endless escape mechanics to engage at will along with excellent mobility.

    I too get very angry about PvE games.

  • Axl.8924Axl.8924 Member ✭✭✭✭

    @Delofasht.4231 said:

    @BadMed.3846 said:

    @Delofasht.4231 said:

    @BadMed.3846 said:
    Chrono got fixed. Can we fix Mirage the same way now please?

    • "Fixed!", BadMed

    Until such time as someone comes along and manages to break the game with some crazy new build that ends up beating you constantly... Then it will just be the same old crying about Mesmer again. Core issues of Mesmer will always end up making players like you call for nerfs endlessly, we want the profession actually fixed as much as the next player, probably more so... tired of getting nerfed for things that are not even the real issue at all.

    Players like me will keep calling for nerfs as long as unskilled players keep hiding behind a broken spec and pretend that it's been nerfed to the ground. Mirage is ridiculously broken even after the CI temp change. Redesign or nerf, I don't care. I just want Mirage to loose some of its capabilities. It does way too much in terms of ability to spike damage, spam conditions, endless CCs, endless escape mechanics to engage at will along with excellent mobility.

    A purely subjective post that ignores that every profession currently has a build with way too much of everything you are singling out Mesmer for. Also, Mirage has limited CC capabilities, actually gaining nothing over Core Mesmer in terms of CC at all. You are always crying for nerfs on Mesmer... without at least providing clear numerical example of how they are overperforming. You seem to just have the same issues of many players, dealing with clones through use of environment and AoE.

    They are doing the same to Mesmer what they were doing to necro come join us sit by us.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

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