Getting tired of lag in WvW, unplayable — Guild Wars 2 Forums

Getting tired of lag in WvW, unplayable

Draco.9480Draco.9480 Member ✭✭✭

I click on some fast cast aoe few times and nothing happens for like 10 seconds then i get killed for not activating my heals/barriers in time cuz it has a delay.
long story short: UNPLAYABLE.
do something about it.

<13

Comments

  • Widmo.3186Widmo.3186 Member ✭✭✭

    @Draco.9480 said:
    I click on some fast cast aoe few times and nothing happens for like 10 seconds then i get killed for not activating my heals/barriers in time cuz it has a delay.
    long story short: UNPLAYABLE.
    do something about it.

    In order to get rid of lags in WvW you need to buy WvW Premium Packet. Check WvW section in your local Gem Store, should be somewhere near Warlcaw Skins.

    Dont mind me, I just randomly spam 35 skill-buttons

  • Caedmon.6798Caedmon.6798 Member ✭✭✭
    edited August 11, 2019

    It's fine here.

  • knite.1542knite.1542 Member ✭✭✭
    edited August 11, 2019

    @Widmo.3186 said:

    @Draco.9480 said:
    I click on some fast cast aoe few times and nothing happens for like 10 seconds then i get killed for not activating my heals/barriers in time cuz it has a delay.
    long story short: UNPLAYABLE.
    do something about it.

    In order to get rid of lags in WvW you need to buy WvW Premium Packet. Check WvW section in your local Gem Store, should be somewhere near Warlcaw Skins.

    If such a thing did exist, it would most certainly be in the black lion chest.

    In all seriousness though, I am sure alliances will fix a lot of the issues. There is also a possibility that it's just on your end.

    so you are still salty about that.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    i have a backup isp for things like these. sad to say its either your isp or server lag or someone causing you to lag.

    Not Even Coverage is the Only broken thing in WVW.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Apart from a wired connection to isp, if you have an alternate connection with the internet like on cellphone, try tethering to your phone and seeing if you get the same lag spikes there too, sometimes you might get lucky and they do not share the same routing. Apart from that the only other alternative is VPN which isn't always beneficial for some (location factor, what their current ping is, etc).

  • I do agree , server lag is worstened previously months ago .

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @SLOTH.5231 said:
    It’s not just on his end. I’ve been experiencing this lately as well in NA WvW. I’ve got Fios 1GB connection and a high end PC so it’s Anets end.

    Very frustrating when fighting and hitting a skill just to look down and see it never activated due to lag = dead.

    Now if ANet managed all of the nodes between every play and Amazon's servers then sure, it'd be on "Anets end" but they do not.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @SLOTH.5231 said:
    It’s not just on his end. I’ve been experiencing this lately as well in NA WvW. I’ve got Fios 1GB connection and a high end PC so it’s Anets end.

    Very frustrating when fighting and hitting a skill just to look down and see it never activated due to lag = dead.

    I'm on fiber as well and it sucks for me since the beginning, but at least there were times before the aws server change that I was able to get a full month of non lag states. Now I'm lucky if I even get a few days in a year. I've had to do all kinds of things to get better routes, but that doesn't help when the server itself is having problems.

  • SLOTH.5231SLOTH.5231 Member ✭✭

    @phokus.8934 said:

    Now if ANet managed all of the nodes between every play and Amazon's servers then sure, it'd be on "Anets end" but they do not.

    I was referring to whoever Anet pays for there server hosting. It’s up to them to get the word out to there third party if people are experiencing issues so generally it does fall back into Anets hands till it gets resolved.

  • @Caedmon.6798 said:
    It's fine here.

    Thank you for your incredibly helpful comment Mr. works-on-my-machine (TM).

    And yes, the lag has worsened much since a few days ago for me as well.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    I run a budget friendly rig myself and I havent seen any skill lag.

    Red = Dead...or someone runs away. Either way it's gone.
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  • @zerosouls.4750 said:
    I have been having the same issue the last few days.. rubber banding, skill lag, players/myself jumping from one position to another. Very frustrating and impossible to play like this.

    Following up to myself, and this guys comment...

    @Sovereign.1093 said:
    i have a backup isp for things like these. sad to say its either your isp or server lag or someone causing you to lag.

    I went ahead and did a dns flush and netsh int ip reset. Then I reset my modem and router as well. Afterwards this, it resolved all the lag I was experiencing and noticeably improved some of my HD streaming as well. Worth a shot to do this from time to time, I just didn't realize I hadn't done it in a while.

  • Its definitely server side.

    Usually when 2 blobs are fighting eachother, the pressure on the servers are maxed out. Now when a 3rd blob starts coming nearby then everyone starts lagging around and teleporting. The sad part is that the 3rd blob doesnt even have to press any skills to make everyone start teleporting around the map.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    It is kinda sad when you create the possibility to have 3 way fights, but the game itself cannot handle it.
    Last night in our keep a nice 3 way fight, what could make for an interesting fight. But I could not click skills at all, sometimes not even skill 1 fired.
    This is such an embarrassment.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    It's even worse on a toon that relies on using skills to survive, not automatic HP upticks and auto attacks, gets unplayable very fast.

    Quit last night due to the lag, and the fights weren't even all that big. I blame the constant aoe spam from necros :-)

  • I bet Shattered Aegis has something to do with this, one way or another.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Baldrick.8967 said:
    It's even worse on a toon that relies on using skills to survive, not automatic HP upticks and auto attacks, gets unplayable very fast.

    Quit last night due to the lag, and the fights weren't even all that big. I blame the constant aoe spam from necros :-)

    Some autoattacks.

    Try playing the already kneecapped condi scrapper when your pistol shots literally warp straight through people.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Bersiwald.4783Bersiwald.4783 Member
    edited August 14, 2019

    WvW has incredible lags for last several days. I did not see lags like these before. And all people in WvW note that.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    @Dawdler.8521 said:

    @Baldrick.8967 said:
    It's even worse on a toon that relies on using skills to survive, not automatic HP upticks and auto attacks, gets unplayable very fast.

    Quit last night due to the lag, and the fights weren't even all that big. I blame the constant aoe spam from necros :-)

    Some autoattacks.

    Try playing the already kneecapped condi scrapper when your pistol shots literally warp straight through people.

    My favourite is the bow attack that finally fires off at the target you selected three targets ago which is now out of range and totally wastes the one skill that worked in the last 20 seconds...

  • The chinese servers suffer zero lag. Only NA. So ive been told anyways.

  • Threather.9354Threather.9354 Member ✭✭✭

    @C Cspace Cowboy.5903 said:
    The chinese servers suffer zero lag. Only NA. So ive been told anyways.

    EU lagged a lot too a few nights, not only skill lag but also rubberbanding with people teleporting around.

    Ri Ba - WvW Commander, scout, loudmouth, tryhard
    Making Desolation great again/Alt somewhere
    Diamond Legend

  • @C Cspace Cowboy.5903 said:
    The chinese servers suffer zero lag. Only NA. So ive been told anyways.

    Not only NA. I am from EU server.

  • EU lags too. Even with 2 blobs.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @C Cspace Cowboy.5903 said:
    The chinese servers suffer zero lag. Only NA. So ive been told anyways.

    Are Chinese servers also on amazon?

  • @VAHNeunzehnsechundsiebzig.3618 said:
    try channeling meteor shower 5x in a row and it just times out every single time doing nothing. Great fun.

    It is also always worse when a festival is going on.

    Lets just be honest: ANET is your networking code on your server side as single threaded as the game client? That would basically explain EVERYTHING.

    No, it's not single threaded, and no, it's not networking code.

    You can have 3 map queues on a map, and be just fine without lag, but once they start fighting, such as 3 ways in SMC, the server just cant keep up. Part of this is how the backend code handles everything, but also how much HW are you willing to pay to be dedicated to the game?

    The reason its only when the zergs are doing something, such as fighting each other is because it's all math that has to be crunched in real time, and lots of it. Say one person casts an aoe into the other zerg, it has to crunch, where is that aoe, how big is the radius, who is inside that radius, is there more people inside than the aoe cap of said skill? Who does it hit if it is? Does he have weakness on him? What is his power and condi amounts? Do they have any ruins, dmg or condi modifiers, food, buffs? Are the people being hit light/medium/heavy armor? What amount of armor do they have? how much does that reduce the aoe attack? Do they have protection, blocks etc etc? The list goes on and on, and the same applies to heals, how much base? How much healing power added? Are they poisoned? etc etc. And that is times every player and times every skill being cast on that map.

    All of that is math that the server has to crunch, and that is just for players, not NPCs or structures etc and it's all in a concentrated area that is happening all at once.

    Add into that but anet is probably going to have a cap on logical processors that can be assigned to a given map (instance), along with whatever diminishing returns you have from that as well, which would be coding optimization or limitations.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • number crunching is actually what computers were made for. And 150 people doing something results in what? 10000? 100000 equatations to be solved? Make it a million. Per second. Or 10 Million. And be generous and say it is floating point math. Because reasons. On CPUs that do 100GFLOPS without being pushed to hard? See the difference?

    But all the stuff has to come in from the network and go out into the network.

  • @SLOTH.5231 said:

    @phokus.8934 said:

    Now if ANet managed all of the nodes between every play and Amazon's servers then sure, it'd be on "Anets end" but they do not.

    I was referring to whoever Anet pays for there server hosting. It’s up to them to get the word out to there third party if people are experiencing issues so generally it does fall back into Anets hands till it gets resolved.

    It is Amazon cloud and Arena.NET can set how much CPU time they get at maximum . They can even make a schedule for the maximum. In the end its is obvious some one lowered the maximum to cut costs. (see also https://en-forum.guildwars2.com/discussion/22554/amazon-web-services-is-ruining-the-game-for-over-seas-players )

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited August 15, 2019

    I think the Servers just can't cope with all the calculations and amount of Players around the same area, but you still see 3 blobs or multiple guilds trying to engage at the same time anyway, especially on reset and on EB. I wouldn't blame mounts either, but they weren't really needed.

  • @VAHNeunzehnsechundsiebzig.3618 said:
    number crunching is actually what computers were made for. And 150 people doing something results in what? 10000? 100000 equatations to be solved? Make it a million. Per second. Or 10 Million. And be generous and say it is floating point math. Because reasons. On CPUs that do 100GFLOPS without being pushed to hard? See the difference?

    But all the stuff has to come in from the network and go out into the network.

    This is way over simplified on how a CPU and it's interactions to memory subsystems and back end frame work functions. Not even getting into the process it self and if it can be parallelized at all without extra (most of the time significant) synchronization overhead. How many FLOPS a CPU and do at a time is a pure synthetic benchmark that often has no real world relation to how it performs in a given application. Nor does it consider what sorts of instruction sets are being used or integer operations which are always required for load/store operations.

    However, those operations are done within the server, not over the network that is connected to the end client, so no, "all the stuff" does not go in and out of the network. Huge amounts of data can be executed client side and server side with only KB's worth of data being sent back and forth between the two.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • Magnuzone.8395Magnuzone.8395 Member ✭✭✭

    I never lag but for the last 2 weeeks or so it's been almost unplayable. Someone messed up something. Cant use skills or anything in fights.

  • SidewayS.3789SidewayS.3789 Member ✭✭✭

    on EU too. I mean skill lag/rubber banding, and i'm not talking about EBG with 3 blobs in SM, no no no. I'm talking about 35/40 against a 35/40. No idea what is happening ,but the last 2 weeks were a pain.

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  • X T D.6458X T D.6458 Member ✭✭✭✭

    Yea it has been really bad lately. I had to leave WvW last night because it was unplayable.

    Somewhere chasing bags....

  • Never had lag. Not ever. Until the last month.

  • It's the game in general plenty of threads on the issue

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    It don't feel like anything got fixed. It felt like another hamster got murdered.
    ʕ•̫͡•ʕ̫͡ʕ•͓͡•ʔ-̫͡-ʕ•̫͡•ʔ̫͡ʔ-̫͡-ʔ

  • Im aussie an still gettin around 192ms in wvw with large groups around, considering eso id be sitting on 500ms or sitting nack on the log in screen.

    I cant say im getting "bad lag"

  • Egg.6198Egg.6198 Member ✭✭
    edited August 24, 2019

    Anet has always had garbage servers from day 1 for wvw. I do not think anet could foresee the potential lag issues with so many players or they were just winging it to see what would happen, a bit like most projects Anet do for wvw. Where Anet went wrong is they never fixed the problem despite sooooo many countless complaints over the years from wvw players. But the recent lag is soo much worst for EU across all the servers and not just for 3 way blob fights. Its the type of "lag" that rubberbands you, instead of the occasional lag spike but the rubberbanding continues for the entire fight even after it and sometimes with no fight. Before you may get rubberbanding but only for a few minutes and then it would catch up and go back to normal. Also before we would get skill lag but sometimes we get no skills working, people even complaining about dodge and 111 not even working which was not the case in the past with "normal skill lag".

    I think I read somewhere the servers for EU have been "downgraded", something to do with letting Amazon handle the servers now but dont know the full details on that. So maybe EU players have to connect even further away but the flip side is NA servers will get a more stable connection or not. It probably explains why most of the complaints are coming from EU players. Anet knows this but they will handle it like everything related to wvw by doing nothing. Nothing because the company is clearly downscaling everything to save money (layoffs), next server quality and with broken promises for wvw. In all honesty at this point in the game, over so many years old school players do not really expect anything different from anet but always hope for change.

    I guess the best way to look at the entire situation is Anet is like a shop that is having a closing down sale. The difference is the closing down sale has been going on for years and the shop (Anet) will not close down because it still has loyal customers that keep its profits just above to keep it in business. But the shop has to make layoffs to good staff members and sacrifice quality to give what the masses want to stay a float. Usually a product that is more expensive than its worth and the customer looses interest in fast and leaves the customer wanting more of that shallow instance gratification to throw a credit card at (Cash Cow).

    I would like my mind to be changed though.

  • Acheron.4731Acheron.4731 Member ✭✭✭

    I love the 'Dang' comment by ANET in the second post, lol
    For those that didn't see it:

    DrStephenCW
    Studio Tech Director
    7 hours ago

    https://imgur.com/a/kQJOllt?

    The red line is bad: it should be laying at the bottom. This is the reset in North America today (which took place after my previous post).

    Dang. <-----

    A true friend of the crown

  • primatos.5413primatos.5413 Member ✭✭✭

    Reset EU Yesterday unplayable .. not even 3-way but lagging as hell @ 2-way fights (maybe 60 vs 60) allready ... gg Anet .. WHY IGNORING ALL THE POSTS ABOUT LAGS .. screw u clowns -.- .. at least they should have the grit to tell people that they won´t do anything about it bcz they are told to only feed PvE needs or whatever reazons...Maybe this could help some players stop playing :D

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @primatos.5413 said:
    Reset EU Yesterday unplayable .. not even 3-way but lagging as hell @ 2-way fights (maybe 60 vs 60) allready ... gg Anet .. WHY IGNORING ALL THE POSTS ABOUT LAGS .. screw u clowns -.- .. at least they should have the grit to tell people that they won´t do anything about it bcz they are told to only feed PvE needs or whatever reazons...Maybe this could help some players stop playing :D

    Indeed it was insane in the EU UW/GH/BB matchup yesterday (blue bl). Its been a long time since I've seen lag like that. Not only did the skill queue collapse, but movement as well. It's usually only the first bit. The only fun moments was when it was trying to catch up and instead of doing a slow as kitten autoattack every... 2s or something... it did 5 autoattacks within 1s.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Acheron.4731Acheron.4731 Member ✭✭✭

    The red line is bad.
    Dang.
    -ANET

    A true friend of the crown

  • Not to worry NA is very bad also

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