Suggestion: World Completion through Reward Tracks — Guild Wars 2 Forums

Suggestion: World Completion through Reward Tracks

X T D.6458X T D.6458 Member ✭✭✭✭
edited August 12, 2019 in WvW

I know about all the controversy about Gift of battle for Legendaries and all that, but try to stay on topic please :)

So this idea is pretty simple. World completion would be separated by regions into 5 reward tracks. Each track is locked until the previous one is completed. The last track rewards 1 Gift of Exploration instead of 2 that you would get from Mapping. They will not reward the gold star by a characters name, the title "Been there, Done That" or any AP, and would not complete any hearts or unlock waypoints . Once all tracks are completed, they can be restarted, from the beginning. This would only be for core maps and first generation Legendaries.

1st Tier-Ascalon Reward Track-Standard Rewards
2nd Tier- Shiverpeaks Reward Track-Standard Rewards (Locked until Ascalon is completed)
3rd Tier- Maguuma Reward Track- Standard Rewards (Locked until Shiverpeaks is completed)
4th Tier- Kryta Reward Track- Standard Rewards (Locked until Maguuma is completed)
5th Tier- Orr Reward Track- Gift of Exploration (Locked until Kryta is completed)

It takes on average around 8 hours with boosts to complete a reward track, so it would take around 40 hours to complete it in total for 1 gift of exploration which is half of what you would get for World Completion. I think time wise it is about on par with how long you would spend doing this in PvE, however with less rewards.

Somewhere chasing bags....

Comments

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    yes pls <3 i'll start my collection of legendaries 1st gen

    Not Even Coverage is the Only broken thing in WVW.

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    Best idea 2019.
    Fully supported.

    Visit 🏴‍☠️ Eremite's WvW Necromancy Graveyard 🏴‍☠️

    CD -> TC -> Mag -> GOM -> AR -> JQ

  • Before offering the suggestion, it would be useful to take into account why World Map Completion is required. While ANet hasn't commented directly, it seems likely that the original intent was to show dedication to all major modes of the game: PvE via Map Completion, WvW via Gift of Battle, and ... well, not sure why there's no specific PvP requirement.

    I don't see ANet being willing to spend any of their time to enable people to skip the PvE dedication bit, given how they have doubled down and then trebled down on the WvW dedication component, which the OP doesn't want to discuss.

    That said, if a miracle happened and ANet changed their mind, sure, I'm with @Sovereign.1093: I'd be working on a lot more legendaries.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited August 12, 2019

    @Illconceived Was Na.9781 said:
    Before offering the suggestion, it would be useful to take into account why World Map Completion is required. While ANet hasn't commented directly, it seems likely that the original intent was to show dedication to all major modes of the game: PvE via Map Completion, WvW via Gift of Battle, and ... well, not sure why there's no specific PvP requirement.

    I don't see ANet being willing to spend any of their time to enable people to skip the PvE dedication bit, given how they have doubled down and then trebled down on the WvW dedication component, which the OP doesn't want to discuss.

    That said, if a miracle happened and ANet changed their mind, sure, I'm with @Sovereign.1093: I'd be working on a lot more legendaries.

    There are a few more things I wanted to add. There are already things you can do for Legendaries without actually participating in a particular game mode. You can earn dungeon tokens through rewards tracks as well as armors and weapons. You also get badges of honors from achievement chests, which can also be used for the Big Spender daily where you don't even need to step foot into WvW and can progress a reward track. I personally believe that the idea of gating the Gift of Battle behind a reward track is to have people play in a game mode with a smaller population. PvE already sees regular scheduled updates with Living World releases and festivals, and has a higher population than WvW. Mapping is also done a lot faster now with mounts and gliding. Also this idea would allow players to avoid having to buy extra character slots or create new characters for more Gifts of Exploration as World Completion can only be done once per character. This would also only be for core maps and first generation Legendaries.

    This would also not reward any
    -No title or AP for achievement
    -No gold star
    -Only 1 gift of exploration per cycle instead of 2. So time wise it is about similar to what you would spend mapping.
    -Would not complete any hearts or unlock any waypoints, so you would still have to take your character out to explore.

    Somewhere chasing bags....

  • I'm not saying that there aren't inconsistencies, @X T D.6458. However, there are reasons for those differences that don't relate to ANet's softening their opinion on World Map Completion. For example: dungeon reward tracks were likely invented because they needed a lot of reward tracks quick when they first implemented them, and they didn't have many options at the time. And sure, people can bypass WvW participation by Big Spender ... except that would take months, rather than the limited engagement that active reward tracks require.

    The point is that ANet seems extremely dis-inclined to revisit the requirements, especially to the point of inventing new reward tracks.
    Sure, they could do it and absolutely, there's precedent. I just can't imagine that they see it as good for the game overall.

    If offered, I'd definitely take advantage of them.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Infusion.7149Infusion.7149 Member ✭✭✭
    edited August 12, 2019

    I'd suggest that elegy mosaics have a reward track instead as they have multiple uses : 300 for Gift of the Rider (could've sworn it was 400) and quite a few (792) for the Funerary weapons. At 50-60 elegy mosaics per reward track it'd still take a while to attain funerary weaponset.
    The only issue would be exploration collection-based weapons such as staff (Nevermore), axe (Astralaria), pistol (HOPE), shortbow (Chuka & Champawat).

    1st gen legendaries can be bought on the TP. If you assume 40 hours is a fair time requirement for it some people are likely to mention whatever is farm of the month with a gold per hour amount (which is cliche and gets old). Supposedly Gift of Exploration is 400g , so you're suggesting a 80g per reward track affair which throws it off other reward tracks due to the end weapon result being tradable.

    Also I hope the Mist Lord weapons that they announced can be upgraded to legendary. Maybe require maxed WvW titles for it to turn into legendary (functionality-wise not skin) or something as a prerequisite instead of a lame requirement such as reward tracks. One maxed title = one weapon choice after material sinks, for example. To add to that given that likely <1% of WvW players have Ultimate Dominator , the title should mean a choice of a legendary or something worthwhile , not just another green and blue item from rankups.

    edit:

    @ArchonWing.9480 said:
    Let's kill 2 birds with one stone!

    PvE'rs don't want to do WvW and WvW'ers don't want to do map completion.

    So why not have a vendor that exchanges them?

    1 Gift of Battle for 2 Gifts of Exploration + 50 gold
    1 Gift of Exploration for 2 Gifts of Battle +50 gold

    This doesn't force people to do anything anymore, but it still is more efficient to do it the regular way.

    I have multiples of Gift of Battle. For anyone that WvWs regularly they are trivial, and I would gladly pay the 50g any day to avoid mapping Tyria over and over.
    If Arenanet wants to make serious money off WvWers they should make it a 800 gem conversion.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited August 12, 2019

    Let's kill 2 birds with one stone!

    PvE'rs don't want to do WvW and WvW'ers don't want to do map completion.

    So why not have a vendor that exchanges them?

    1 Gift of Battle for 2 Gifts of Exploration + 50 gold
    1 Gift of Exploration for 2 Gifts of Battle +50 gold

    This doesn't force people to do anything anymore, but it still is more efficient to do it the regular way.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Infusion.7149 said:
    I'd suggest that elegy mosaics have a reward track instead as they have multiple uses : 300 for Gift of the Rider (could've sworn it was 400) and quite a few (792) for the Funerary weapons. At 50-60 elegy mosaics per reward track it'd still take a while to attain funerary weaponset.
    The only issue would be exploration collection-based weapons such as staff (Nevermore), axe (Astralaria), pistol (HOPE), shortbow (Chuka & Champawat).

    1st gen legendaries can be bought on the TP. If you assume 40 hours is a fair time requirement for it some people are likely to mention whatever is farm of the month with a gold per hour amount (which is cliche and gets old). Supposedly Gift of Exploration is 400g , so you're suggesting a 80g per reward track affair which throws it off other reward tracks due to the end weapon result being tradable.

    Also I hope the Mist Lord weapons that they announced can be upgraded to legendary. Maybe require maxed WvW titles for it to turn into legendary (functionality-wise not skin) or something as a prerequisite instead of a lame requirement such as reward tracks. One maxed title = one weapon choice after material sinks, for example. To add to that given that likely <1% of WvW players have Ultimate Dominator , the title should mean a choice of a legendary or something worthwhile , not just another green and blue item from rankups.

    edit:

    @ArchonWing.9480 said:
    Let's kill 2 birds with one stone!

    PvE'rs don't want to do WvW and WvW'ers don't want to do map completion.

    So why not have a vendor that exchanges them?

    1 Gift of Battle for 2 Gifts of Exploration + 50 gold
    1 Gift of Exploration for 2 Gifts of Battle +50 gold

    This doesn't force people to do anything anymore, but it still is more efficient to do it the regular way.

    I have multiples of Gift of Battle. For anyone that WvWs regularly they are trivial, and I would gladly pay the 50g any day to avoid mapping Tyria over and over.
    If Arenanet wants to make serious money off WvWers they should make it a 800 gem conversion.

    Mistlord weapons will be upgradeable to legendaries? Source on this?

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I am fine with this idea XTD - either way I was fine with doing it manually, butI am also fine grinding it out as reward tracks which I can spend my time in wvw doing defense/offense. I always feel bad when I have to do something else when my server is in need of a callout. This will help me spend more useful time where I need it without worry. It's 2k19, changes are needed, after all we got a warclaw didn't we? This makes more sense than that. Some others also make good points here but I like the idea of collating several tracks into one GOE. Perhaps you can select a GOE track which autoselects and rotates the reward tracks it needs until it completes with a gauge that shows you how far into completion you are.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited August 12, 2019

    Or you could like... just do PvE if you're that desperate for legendaries.

    Just saying.

    Its not that hard and WvWers are known to love it anyway.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • No. What's next reward track for achieves, Pve titles etc. Like play the entire game. There's enough stuff in these reward tracks that allows you to dodge pve. Maybe make reward tracks in pve for wvw/pvp progression by doing events while your at it that way everyone gets everything by spamming one mode.

  • Widmo.3186Widmo.3186 Member ✭✭✭
    edited August 12, 2019


    Yes please, PvE has no problems with lack of ppl while PvP and WvW do, this way some people for sure will join those modes.

    During my "career" Ive done 100% map completition only once and I wanted to cut myself in half. But thats because I prefer PvP modes so after 100% I felt fulfilled because Ive seen everything open world had to offer, turned around and never done this kitten again. Rest legendaries I bought/they were 2nd generation.

    So, imo those tracks would be wonderful but Id add restriction that you need to achieve 100% map completition at least once on any character in order to unlock them. This way new people would need to actually play the game and see what it has to offer before sticking to one mode and veterans wouldnt have to do same events/vistas etc over and over again, falling asleep every 15 minutes.
    We should enjoy the game instead of mindlessly grinding same things that dont entertain us. Ive seen this topic many times on guild and other chats and conclusion was always the same: in making legendaries the hardest part is Gift of Exploration and out of 100 asked people maybe 1 or 2 actually enjoyed doing 100% map completition. Rest was doing at best 1-2 maps per day because they couldnt handle more.

    but lets be honest, this wont ever happen lol, almost like alliances

    Dont mind me, I just randomly spam 35 skill-buttons

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Widmo.3186 said:

    Yes please, PvE has no problems with lack of ppl while PvP and WvW do, this way some people for sure will join those modes.

    During my "career" Ive done 100% map completition only once and I wanted to cut myself in half. But thats because I prefer PvP modes so after 100% I felt fulfilled because Ive seen everything open world had to offer, turned around and never done this kitten again. Rest legendaries I bought/they were 2nd generation.

    So, imo those tracks would be wonderful but Id add restriction that you need to achieve 100% map completition at least once on any character in order to unlock them. This way new people would need to actually play the game and see what it has to offer before sticking to one mode and veterans wouldnt have to do same events/vistas etc over and over again, falling asleep every 15 minutes.
    We should enjoy the game instead of mindlessly grinding same things that dont entertain us. Ive seen this topic many times on guild and other chats and conclusion was always the same: in making legendaries the hardest part is Gift of Exploration and out of 100 asked people maybe 1 or 2 actually enjoyed doing 100% map completition. Rest was doing at best 1-2 maps per day because they couldnt handle more.

    but lets be honest, this wont ever happen lol, almost like alliances

    That's a really great idea about having the reward track locked until a character finishes World completion at least once.

    Somewhere chasing bags....

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Jayden Reese.9542 said:
    No. What's next reward track for achieves, Pve titles etc. Like play the entire game. There's enough stuff in these reward tracks that allows you to dodge pve. Maybe make reward tracks in pve for wvw/pvp progression by doing events while your at it that way everyone gets everything by spamming one mode.

    This would not reward the title, and as also previously stated there are numerous ways to obtain PvE items in WvW. Ill also add Cultural Armor and items from the heroics/testimonies vendor.

    Somewhere chasing bags....

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Legendary Weapons are all about doing content we don't like.

    I ground my eyeballs out doing HoT masteries so I could craft shinning blade. If I can do that, anybody can do anything.

    Anet buff me :-(
    Make me good at game!

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Justine.6351 said:
    Legendary Weapons are all about doing content we don't like.

    I ground my eyeballs out doing HoT masteries so I could craft shinning blade. If I can do that, anybody can do anything.

    Which game mode could use more people?

    Somewhere chasing bags....

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @X T D.6458 said:

    @Justine.6351 said:
    Legendary Weapons are all about doing content we don't like.

    I ground my eyeballs out doing HoT masteries so I could craft shinning blade. If I can do that, anybody can do anything.

    Which game mode could use more people?

    Open World PvE obviously. I had to tag up and call out meta events in map chat to complete some of the masteries.

    Anet buff me :-(
    Make me good at game!

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    On another note, tekkit just updated his taco markers with map completion for pof maps and is currently working on hot map completion taco markers. Just thought people in here might be interested since it's related to map completion.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    No.
    Suffer with the rest of us.

    Deja vu...

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
    "From the back of the room!, the one pvp fan! we got him! WoAH!"
    || Stealth is a Terribad Mechanic ||

  • Djamonja.6453Djamonja.6453 Member ✭✭✭

    I oppose this idea because someone from BG posted it ;)

  • lare.5129lare.5129 Member ✭✭✭

    I don't believe that I see .. explore tracks? Please - NO. And again - NO.
    If someone don't want open maps - always exist easiest way - buy Legendary from TP.

  • Samug.6512Samug.6512 Member ✭✭✭

    This is a fantastic idea. Doing map explo feels like a chore, it would be fantastic if I could do it while playing my favourite game mode, not instead.

    [NUKE]

  • @Illconceived Was Na.9781 said:
    Before offering the suggestion, it would be useful to take into account why World Map Completion is required. While ANet hasn't commented directly, it seems likely that the original intent was to show dedication to all major modes of the game: PvE via Map Completion, WvW via Gift of Battle, and ... well, not sure why there's no specific PvP requirement.

    I don't see ANet being willing to spend any of their time to enable people to skip the PvE dedication bit, given how they have doubled down and then trebled down on the WvW dedication component, which the OP doesn't want to discuss.

    That said, if a miracle happened and ANet changed their mind, sure, I'm with @Sovereign.1093: I'd be working on a lot more legendaries.

    Unfortunately I don't think it is so much a design concept anymore, since they gated things like Legendary Armor and at least 1 trinket to raid content. Which Seems counter to the concept of accessibility to all. That said I certainly wouldn't say no to a Legendary reward track that rewards clovers, or mystic coins or amalagamated gems, even if it was gated to once a week. to correspond with your weekly wvw track.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    For all the pve haters this is an excellent idea.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    The existing system is perfect. For newer Legendaries, they can look into doing something different.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Voltekka.2375 said:
    Whats next? A fractal reward track? A raid reward track? Wvwers should either get out of their comfort zone (mounts have made map explo much faster, one can also use some tools like Taco) or just buy that Gen1 leggy from tp.
    The current system is fine.

    As much as I would like the reward track for selfish reasons, I agree @Voltekka.2375

    Keep it the same.

    Thank You for the {MEME}

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    At this stage in the game, it really is no skin off their back to implement something like this. The only people it "may hurt are those that are in the business of selling legendaries for profit (and they are few and far between). The legendaries would drop somewhat in price; however, due to sheer volume, they may actually end up making more gold than they were before.

    It really isn't something they need to sink any resources in, other than developing a new track and naming it.

  • Excursion.9752Excursion.9752 Member ✭✭✭

    @ArchonWing.9480 said:
    Let's kill 2 birds with one stone!

    PvE'rs don't want to do WvW and WvW'ers don't want to do map completion.

    So why not have a vendor that exchanges them?

    1 Gift of Battle for 2 Gifts of Exploration + 50 gold
    1 Gift of Exploration for 2 Gifts of Battle +50 gold

    This doesn't force people to do anything anymore, but it still is more efficient to do it the regular way.

    Great Idea and I don't believe it would take much to implement. They could just even add it here at the Black Lion Exchange Specialist

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited August 13, 2019

    we should also have reward tracks that give fractal weapons, legendary insights, and even precursors so every iteration of casual will be catered to.

    wealth without toil is poison.

    Te lazla otstra.
    nerf list

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    I see we're still in the Bargaining Phase.
    Wake me up when we reach Acceptance.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    In my eyes it will at least help retain whatever leftover population we have anyway. I don't see a problem with it either way. It doesn't affect the game mode directly, and it only aims to benefit an already dwindling population and those left with low motivations. Fractal reward tracks? Sounds super sweet to me too. The warclaw opened my eyes to how far anet is willing to go, and this seems like something that makes sense with their thinking.

  • lare.5129lare.5129 Member ✭✭✭

    1)As for me current pattern is ok now.

    2)anyway idea with additional track/s is bad, also a lot of changes to bring that.
    We can look in root of discussion. The GIFT. The Gift of Exploration
    so if final result is not acc-bond I am not see same big issue make gift of exploration is NOT acc-bound and sellable on TP.
    This is more and more less changes, same result, also we dont spam useless for many ppl exploration tracks, and etc.
    This is "less pain" suggestion.

    3) How after that we prevent cry "why I can't buy Gift of Battle" from other people?

    4) So again we back to the - Want legend weapon from t1 and don't want do Gift of Exploration? - Buy it.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    we should also have reward tracks that give fractal weapons, legendary insights, and even precursors so every iteration of casual will be catered to.

    wealth without toil is poison.

    I dont want to get fractal weapons from WvW, that wouldn't make sense. Just like it wouldnt make sense to get WvW gear from fractals. Precursors can drop from anywhere, I actually got mine from WvW ;)

    Somewhere chasing bags....

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