Every week another group, another commander quits gw2 for the forseeable future. At this rate any sort of competitive wvw scene in NA will be gone by september. With no higher end players to drive the scene and provide content in whatever form, players entering the mode will have nothing to do but hit doors all day, eventually leading to the cold hard death of freeform zergvszerg gamertime, we had a good run boys, but it eventually all comes tumbling down tumbling down tumbling down.
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Don't worry, alliances are coming. They will fix all of this. We just have to be patient.
Another "the sky is falling" post. Zzzzzzzz.
is this thread from 2014?
Wvw is dead, Pvp is dead, PvE is dead and gw2 is dead
Ze Alliance, savior of the universe and beyond.. All fundamental issues that's plaguing wvw will be ended with one single feature!
Don't argue with idiots, they drag you down to their level and own you with experience.
Big Babou, Ranger for life.
Natural attrition. Those commanders are just handful on individuals but have a following so their exit impacts the game. But more will rise.
how do you plan to save ww?
Not Even Coverage is the Only broken thing in WVW.
I too finally got a new game I am interested to play! It is not released yet, soon!!
Founder & Retired Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
Henge of Denravi
https://discord.gg/P5dj7fd
Everything can be linked to the rise and fall of shattered aegis, the driving karmic force of wvw.
how so? ;3
Not Even Coverage is the Only broken thing in WVW.
PoF comes out, firebrand launches, shattered aegis is powerful due to copious amounts of aegis uptime firebrand gives, life is good. But then arenanet removes aegis on courage 1, and the cracks start to shine through pof. People start chaining bubbles, mega alliances start to form destabilizing servers. Fasf forward to christmas 2018 and arenanet decides to gut shattered aegis. Shortly after we get layoffs, warclaw, and antitoxin nerfs. Finally by refusing to buff SA along with the other 2 zeal grandmasters we start to suffer through chrono nerfs and the removal of detection pulse. The health of the game can be directly linked to how good shattered aegis is at the time, and requires shattered aegis to be strong to upkeep any form of playerbase.
Depending on whatever is announced on 30th, will either bring those people back/seal the deal/or leave the same sour tastes in the mouths of those that have been asking for changes. I can wish for better stuff, but I know better than to be hyped/have expectations. Whatever the result is, just gravitate to what makes ones self happy for the time being.
If NA is in a freefall then technically it is falling from the sky, not the sky falling on it.
Dont look a gift Asura in the mouth.
No seriously, dont. Shark teeth.
September which year, 2014?
Learn to lead yourself or do something other than zerg in WvW, it's not difficult...
Another SA thread.
Aren't FB and Scourge the meta for zergs and you want to make one stronger.
Problem is that when a commander leaves, especially a well established guild commander, a good portion of their guild leaves as well.
My guild leader recently went on hiatus. Instead of 30-ish running 5 nights a week from my guild there are 5-10 running a couple times per week. The rest of us followed to a new game, at least for awhile.
The stagnation of WvW is leading to a high degree of burnout, and yes it will increase as there are fewer and fewer experienced commanders for other commanders to coordinate with. Alliances are too far off to stop the trend.
There is only 1 obvious way: First reduce the tiers, then when there is just 1 tier and its still to much, remove the borderlands.
In the end, we will have just one match on EBG.
Only open question is: will this happen before Alliances are released, and do we need alliances, if it already happened
It is too late for that. Once you let Toxicity loose; you can not stop it without removing its roots. In other word; the only way to save this game is to give it a new rebirth; restruct Guild Wars 2 from the ground up.
The damage is done and it is what it is.
I urge Anet from bringing the Alliance until Guild Wars 2 full reconstruction because if not; the Alliance will expose Toxicity to the masses even more and will damage the game even more.
Refusing to address Balance first; Alliance will not save the game

(Yesterday before i quickly logged out from the game due to the same repetitive Toxic experience within the years being +1 shotted.....3 reported commanders called it quit due to frustration; not by the players but by having to deal with the same enemies Toxic design professions wiping their squad players over and over again. Not only the commanders were frustrated but the players including myself who logged out. )
-Every Professions Are Now Toxic-
highlight link+copy+paste
http://dulfy.net/2018/07/03/gw2-wvw-alliance-restructuring-update/
The Alliance system should've been in the game since release
The days of bringing everyone together including guilds are over
--I will continue to take a stand against Toxicity until Anet addresses it--
have a good day
mmm 3 tiers and 4 of eu would work. :P 1 tier for all would mean multiple eotm like for wvw, which i dont mind too.
Not Even Coverage is the Only broken thing in WVW.
Doors the Final Frontier: This fall new exciting LEGENDARY DOORS with skins are coming.
Choose between -
Commander's Choice. This door spawns a gigantic face and actively transports you to the shadow realm where you have to 1v1 a veteran champion by yourself. If you fail to do so you cannot join the match for 10 minutes.
Dolyak Walkin. You spawn as a dolyak taking supply away from the current objective running it to the location of your choice. Take an automatic 50% extra damage while doing so and you are on fire the entire time slowly dying. Better move fast.
Underwater Selkie. The doors all change into giant slides that dump you into FFXIV.
Guild leader for Goats of Thunder. No pants allowed.
I suggest everyone quit the game until they fix up at arenanet which might be never. Game is dead
Ferguson's Crossing Server Leader
WVW LEADER
VR
I love you lol.
Te lazla otstra.
List of skill and trait boon rip priority.
Also BG is open.
Guild leader for Goats of Thunder. No pants allowed.
Threads like this really show who are the real wvw'ers and who are not.
Another derailing post ^ - Anet
"Is there pvp stuff for this?" - "Absolutely, eh we actually have a new armor set coming soon." - "Woo!"
"From the back of the room!, the one pvp fan! we got him! WaH!"
|| Stealth is a Terribad Mechanic ||
We should all just transfer to BG honestly, might as well hit doors with the best of em.
Look like Expandas is leaving the game too.
Y'all will be back when they make the grand announcement at the live event on Aug 30th!
You'll see!
You'll be back!
You'll be sorry for leaving so early!
muffles laughter
Another derailing post ^ - Anet
"Is there pvp stuff for this?" - "Absolutely, eh we actually have a new armor set coming soon." - "Woo!"
"From the back of the room!, the one pvp fan! we got him! WaH!"
|| Stealth is a Terribad Mechanic ||
I guess we'll see if it can compete with a 15-year-old MMO re-release. If it can't.. well.. at least there's open world PvP in that one..
Where every fight is balanced and no one is ever ganked, I'm sure of it.
Dont look a gift Asura in the mouth.
No seriously, dont. Shark teeth.
Maybe it would make sense to merge NA & EU regions.?
Can also be limited server change for players - once every 3 - 6 months. I understand that continuous server changers are an opportunity to make money for the game, but in the long run, these jumpers will be bad for the whole system.
I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
Alexander the Great
** [MERC] Devona's Rest **
Already done.
So many guilds have quit in the last 3 months it's sad. Not disbanded, quit. Entire guilds leaving the game for ff14, etc..
Anything at this point is too little too late, imo.
I WISH THAT I COULD TURN BACK TIME
Grasp onto hope, comrades. Alliances incoming soon in 3020.
Alliances won't fix anything. It was a pipe dream to give people hope to keep playing. End of.
At this point, it would do nothing more than what guilds looking for fights have already been doing. Dropping up and down tiers to get better content.
Pug drivers are quitting. Fight guilds leaving. Soon it will be nothing more than zergs of noobs running builds of the month trying to pick anything they can get in range of, and banging on doors.
Content is dead.
'Vision without action is daydream. Action without vision is nightmare'
Bro, if we wanted to run around a barren map looking for fights that almost always end in a gank, we'd be playing fortnite
"WvW is about fites" right?
No, according to the latest information gathered from the borderlands, wvw is about killing npc lords for bags.
Another derailing post ^ - Anet
"Is there pvp stuff for this?" - "Absolutely, eh we actually have a new armor set coming soon." - "Woo!"
"From the back of the room!, the one pvp fan! we got him! WaH!"
|| Stealth is a Terribad Mechanic ||
We tried man... Played the game for years without anything done to wvw. From skill balance based on anything but wvw, alliances taking 2 + years, mounts getting put in the game without being able to be cc'd(more tools to run away from fights) and no rewards. Anet blew it and wasted a potential great game mode by ignoring it lol
Ferguson's Crossing Server Leader
WVW LEADER
VR
You know ... if the elitist competitive players actually would all leave, the less skilled players would actually find challenges in fights again. Who knows, within a few months WvW might find a new balance in servers and fights. I wouldn't be so overly worried and overly negative; the game is changing, and it probably needs to keep changing.
I keep hearing that WvW is dead since I started playing the game, and I have to say that I've never had this much fun with any game before. And I play mostly WvW these days.
Edited: As some players seem to understand the beginning of my post as in "would the elitists just leave already", I feel the need to clarify. That is not what I am saying. I am just talking about the outcome of what would happen, if they all decided to take that path. All I am trying to say is, if that happened, the game would change, we would find a new baseline. Change itself is nothing to fear. I am asking no one to leave.
"and then we know that we have looked back through the ivory gates into that world of wonder which was ours before we were wise and unhappy"
-- H. P. Lovecraft - Celephais
Let me ask you few questions;
what are the attitudes behind elitists?
what are the mentality of elitists?
Does Guild Wars 2 gaming culture promotes healthy competition?
Does Guild Wars 2 gaming culture promotes Toxic Elitism?
Lastly, In the past 7 years to the present...how has Guild Wars 2 designs, mechanics and balancing tackle Toxic Elitism?
-Until than, have a nice day--
Yeah I’ve been noticing roughly the same. Guilds having half their members switch to other games or just quitting outright, commander after commander after commander deciding they’re bored of wvw, servers being split up into a million pieces (I did not think it could get any worse but it did).
I left t1/t2 because after a year of it I decided it was kind of stupid and I didn’t care who won the matchups anymore. Now I’m bored of t3/T4 because NOBODY IS ONLINE and if I can’t get a fight OR ppt because as soon as I log off everything I worked for is immediately taken .. why even play this game man?!
That’s a bit like taking away swords in a sword fight and asking everyone to use sticks. Just remove all the people who know what they’re actually doing and let us faceroll our keyboards on DPS tempest cause meta builds are for ‘’’’toxic elitists’’’’ how does that sound like it’s better ?
Nothing personal but I think you just don’t see the scope of the problem and hold resentments toward players that have had longer to get used to playing the game well. Just because people have taken the time to get good at something doesn’t mean they aren’t entitled to playing the same game you are. There is a reason the term ‘toxic casual’ is far more common than ‘toxic elitist’.
Not sure that's the point. I have people in my guild who pretty much do nothing but WvW, and they're not saying it's dead like this guy is. So they're having fun and obviously doing something different. The organized zerg guild is definitely on the decline, but I'm still fighting when I go into WvW. The experience the OP wants may or may not be dying, but WvW isn't dying for some people They're having fun, having fights, getting stuff done. Not sure why it's dead if people are still doing that.
I know, I should not bite, but here we go. Please note, that my answers are highly subjective and by no means backed up by facts or statistical analysis.
I know a few players and guilds, where people play highly competitive, try to work to get better, try to help others get better. I am not sure, I would call these people elitists.
What I would call elitist are people of the mindset I'd summarize as:
Gid gud or GTFO.
That is not helpful, IMO. It might work for some people, but for me and I would guess (and I have to guess since I did not do statistical analysis and research) for quite some players an open mindset is more helpful.
I was shocked when I was first confronted with the "meta is life, meta is life" mindset and its consequences. Being kicked from zergs, even being borderline insulted did do nothing for me even wanting to improve myself, considering different class- and build-options.
It took people like a certain (in)famous Gandara PPT night-time commander to make me see the benefit of certain builds.
I am not sure. The only game-mode I play, which is somewhat competitive is WvW, but even this game mode I mostly value and view as a cooperative game mode, not a competitive one.
That said, there could be better / more structures in place to support the competition between servers. I feel like many hings are out of our control when playing: If you have 70+ man zergs where we bring 50 man-zergs into the game, there's not that much you can do. If the enemies are bad, you can of course achieve wins, but if both zergs are somewhat competent, size matters a lot more than skill. Maybe that's what you are aiming at with your question?
Changes to the underlying mechanics would be huge, though. I am not sure any solution can be designed and implemented short-term, even coming up with a concept to deal with these issues could be costly, and if not that many people play WvW, it might not be worth the invest.
Also if you implement measures to counter imbalances there's the risk of people viewing that as "now we can laze about; the players which perform worse are boosted by the game anyway", so special care has to be taken with such measures if the aim is to promote a healthy competition!
As most of GW2 content is centered around cooperative gameplay and it does quite a good job at that, I''ll have to voice a clear NO on this one. There are some exceptions, where I have seen salty / toxic behavior. When certain hard world bosses fail, there always seem to be a few thickheads trying to ruin the whole experience, especially for the commander. I would not pin that on the game, though. It's just certain people being certain people.
I've seen some salt and even toxic behavior in raids, while training with random pugs. Enough salt indeed to keep me away from the game mode. But does the game promote such behavior? Surely not. I don't see a single element in the game, which would reward people for behaving that way.
"and then we know that we have looked back through the ivory gates into that world of wonder which was ours before we were wise and unhappy"
-- H. P. Lovecraft - Celephais
Jawgeous recent update
BG killed WvW a long time ago.
If you check the latest populations, we have only 2 full servers and 1 very high. rest are high and medium. It may be too late at this point...