Quickening Thirst (Major Adept of Blood Magic Specialization)
Increases movement speed while above the health threshold. Dagger skills recharge faster if activated while above the health threshold.
Health Threshold: 75%
Movement Speed Increase: 25%
Recharge Reduced: 33%
First of all, why am I expected to maintain above 75% health in order to be rewarded, when I am equipped with a weapon that leeches (with skill #2)? By the choice of weapon, it already means that I expect to see potentially overwhelming damage and aim to counter that, however obsolete the weapon skills are. Not to mention Dark Pact (#3) even bleeds the character itself, making it even harder to maintain above the threshold.
Alternately, I could maintain above the threshold by camping in shroud as long as possible, but then, I would also lose access to all my weapon skills, effectively nullifying the reward.
Furthermore, what is the point of rewarding me with shorter recharge time for leeching, and thus more healing, when I am already above 75% health (in a relatively good state)?
No comment on the off hand skills, as those are more condition centered. Although, it does strikes me weird and hard to balance/design to have a weapon that is power based in main hand and condition based in off hand. Either the identity of the weapon should be reworked more consistent and better clarified, or the weapon based trait should be just scrapped off.