QoL request since we have invisible tags — Guild Wars 2 Forums

QoL request since we have invisible tags

Swagger.1459Swagger.1459 Member ✭✭✭✭
edited August 14, 2019 in WvW

If someone wants to run an invisible squad then fine, I don’t care, but I feel it would be beneficial for us to know how many players from your side are on a map. Please add (your server only) population numbers to the WvW UI window please?

Comments

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

  • Illconceived Was Na.9781Illconceived Was Na.9781 Member ✭✭✭✭
    edited August 14, 2019

    @Swagger.1459 said:
    it would be beneficial for us to know how many players from your side are on a map. Please add (your server only) population numbers to the WvW UI window please?

    I'm not sure I understand what this has to do with private squads. We've never had access to population numbers, we've never known how many roamers or groups run tagless.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    There are actually people that tag watch.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    I know, there are spies everywhere and Charr government officers will come take you away at any point, and you’ll never to be seen again! Scary stuff!

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    There are actually people that tag watch.

    Tags can be invis now... so what’s your point?

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Swagger.1459 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    I know, there are spies everywhere and Charr government officers will come take you away at any point, and you’ll never to be seen again! Scary stuff!

    I am doomed.

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    I know, there are spies everywhere and Charr government officers will come take you away at any point, and you’ll never to be seen again! Scary stuff!

    I am doomed.

    Yup! You better watch out!

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Tinnel.4369 said:
    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

    Again:

    @Strider Pj.2193 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    @Strider Pj.2193 said:

    @Tinnel.4369 said:
    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

    Again:

    @Strider Pj.2193 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

    Who said anything about winning? Winning what?

    Winning a fight matters. If you're posturing for a fight where the enemy shouldn't be able to pinpoint you, but can because he has an alt sitting on your map watching your pin location that's problematic. This of course doesn't solve the problem of physically watching the squad rather than just the pin on map, but to do that they have to at least walk their toon out and find the squad, keep up with them, and stay alive. This is a step in a better direction.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭

    I think it'd be better if the range for green dots was clearer and from a greater distance. You can see your teammate's location in pvp and ironically you can use sentry to see enemy players more easier than allied players.

    The disadvantage is of course all those guilds that claim to run only 15 are going to expose themselves easier but then again your average montage blocks off half the screen sooo...

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    edited August 14, 2019

    i do invis tag. but i will invite anyone who asks for a squad in mine. i dont advertise anymore. since we rarely get numbers in nsp but i dont want players who want to join to be left out.

    we are still here. but sometimes the expectation and pressure is hard. take for example we are 8 to 12. and we have to take care of cd or ybs 25+

    so i make it so that ppl in my group are in coms and if they are not thats fine. but they will get killed quick and pugs following us in a fight get killed too, since they dont go thru the blob.

    i tell my guys that because we are few its ok that we die because many should best small numbrrs. but if we can beat small with big, then yey.

    i still play as public open tag. but i like this hidden tag now. my guys enjoy it. and ppl who are interested asks.

    i tell you i am happy when players join and tag up. its just great if another tag or guild is playing at our sea/eu.

    and i wouldnt mind seeing the numbers of population too. i mean starcraft has a max no. of units with x value per unit. the same should be in wvw.

    atleast im glad tomorrow is guildmissions day. so we dont have to care about the points for and hour or so. and we're adapting a deso tradition of hosting a commander hotswap event every fridays so ppl can tag and be followed by my committed guild. we're used to dying a lot so, we will follow and give every people a chance to enjoy being a commander without judgment.

    tldr. yes, id like to see the population. as a commander, its not easy to be the only one sometimes. we dont close doors to interested party and the pressure isnt easy fighting tanky players. so ty for the invis tag. we get to do wvw raids. and be at peace but answer the call when needed.

    Not Even Coverage is the Only broken thing in WVW.

  • I was thinking about this earlier this week.. since WvW has largely become a bunch of tagless people looking for stuff to do, it would be nice if we somehow could see everyone on our server on a the map where they are. Yes, I realize that is counterproductive to the invisible tag.

    In open world PVP MMOs that I have played in before where there is a big map in similar TeamVsTeamVsTeam game modes, having visibility of where your teammates are was extremely important, especially when the population decline would kick in. If I was not able to see teammates on the map in those game modes, I would probably assume no one one was probably on or that it wasn't worth my effort to find the action and log off. But because I could tell there was activity and where it was, this helped keep the game mode alive and in existence. I feel like those game modes would have died without a feature like this, it was that very feature that was keeping them alive.

    Sadly, I think the invisible tag option is counter productive to the current population issues we are facing. It's the opposite that we need to be doing to keep this game mode alive.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Tinnel.4369 said:

    @Strider Pj.2193 said:

    @Tinnel.4369 said:
    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

    Again:

    @Strider Pj.2193 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

    Who said anything about winning? Winning what?

    Winning a fight matters. If you're posturing for a fight where the enemy shouldn't be able to pinpoint you, but can because he has an alt sitting on your map watching your pin location that's problematic. This of course doesn't solve the problem of physically watching the squad rather than just the pin on map, but to do that they have to at least walk their toon out and find the squad, keep up with them, and stay alive. This is a step in a better direction.

    So.., help me here...

    You want to win a fight but you don’t want them to find you..

    And if they can find you it should be one scout that tries to keep up to tell his squad where you are to catch up to you....

    So, because he can see you on map, you.... won’t get a fight?

    Or maybe you don’t want him to see you so you can get into a keep and possibly cap it before he gets to you?

    Kinda have to help me out here..,

    If PPT isn’t your goal, then why do you care if the opponent knows where you are?

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 14, 2019

    @Swagger.1459 said:

    @Ayrilana.1396 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    There are actually people that tag watch.

    Tags can be invis now... so what’s your point?

    If people made the effort to watch tags, they’d certainly to the same for player counts. The one difference being that player counts would give them more meaningful information.

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    @Strider Pj.2193 said:

    @Tinnel.4369 said:

    @Strider Pj.2193 said:

    @Tinnel.4369 said:
    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

    Again:

    @Strider Pj.2193 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

    Who said anything about winning? Winning what?

    Winning a fight matters. If you're posturing for a fight where the enemy shouldn't be able to pinpoint you, but can because he has an alt sitting on your map watching your pin location that's problematic. This of course doesn't solve the problem of physically watching the squad rather than just the pin on map, but to do that they have to at least walk their toon out and find the squad, keep up with them, and stay alive. This is a step in a better direction.

    So.., help me here...

    You want to win a fight but you don’t want them to find you..

    And if they can find you it should be one scout that tries to keep up to tell his squad where you are to catch up to you....

    So, because he can see you on map, you.... won’t get a fight?

    Or maybe you don’t want him to see you so you can get into a keep and possibly cap it before he gets to you?

    Kinda have to help me out here..,

    If PPT isn’t your goal, then why do you care if the opponent knows where you are?

    You're getting it, but does why the enemy tracking you from an alt account is bad really need to be explained?

    While you have a point in that there's no value in winning PPT, what's its relevance here?

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    @Strider Pj.2193 said:

    @Tinnel.4369 said:

    @Strider Pj.2193 said:

    @Tinnel.4369 said:
    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

    Again:

    @Strider Pj.2193 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

    Who said anything about winning? Winning what?

    Winning a fight matters. If you're posturing for a fight where the enemy shouldn't be able to pinpoint you, but can because he has an alt sitting on your map watching your pin location that's problematic. This of course doesn't solve the problem of physically watching the squad rather than just the pin on map, but to do that they have to at least walk their toon out and find the squad, keep up with them, and stay alive. This is a step in a better direction.

    So.., help me here...

    You want to win a fight but you don’t want them to find you..

    And if they can find you it should be one scout that tries to keep up to tell his squad where you are to catch up to you....

    So, because he can see you on map, you.... won’t get a fight?

    Or maybe you don’t want him to see you so you can get into a keep and possibly cap it before he gets to you?

    Kinda have to help me out here..,

    If PPT isn’t your goal, then why do you care if the opponent knows where you are?

    You're getting it, but does why the enemy tracking you from an alt account is bad really need to be explained?

    While you have a point in that there's no value in winning PPT, what's its relevance here?

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    @Strider Pj.2193 said:

    @Tinnel.4369 said:

    @Strider Pj.2193 said:

    @Tinnel.4369 said:
    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

    Again:

    @Strider Pj.2193 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

    Who said anything about winning? Winning what?

    Winning a fight matters. If you're posturing for a fight where the enemy shouldn't be able to pinpoint you, but can because he has an alt sitting on your map watching your pin location that's problematic. This of course doesn't solve the problem of physically watching the squad rather than just the pin on map, but to do that they have to at least walk their toon out and find the squad, keep up with them, and stay alive. This is a step in a better direction.

    So.., help me here...

    You want to win a fight but you don’t want them to find you..

    And if they can find you it should be one scout that tries to keep up to tell his squad where you are to catch up to you....

    So, because he can see you on map, you.... won’t get a fight?

    Or maybe you don’t want him to see you so you can get into a keep and possibly cap it before he gets to you?

    Kinda have to help me out here..,

    If PPT isn’t your goal, then why do you care if the opponent knows where you are?

    You're getting it, but does why the enemy tracking you from an alt account is bad really need to be explained?

    While you have a point in that there's no value in winning PPT, what's its relevance here?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Tinnel.4369 said:

    @Strider Pj.2193 said:

    @Tinnel.4369 said:

    @Strider Pj.2193 said:

    @Tinnel.4369 said:
    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

    Again:

    @Strider Pj.2193 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

    Who said anything about winning? Winning what?

    Winning a fight matters. If you're posturing for a fight where the enemy shouldn't be able to pinpoint you, but can because he has an alt sitting on your map watching your pin location that's problematic. This of course doesn't solve the problem of physically watching the squad rather than just the pin on map, but to do that they have to at least walk their toon out and find the squad, keep up with them, and stay alive. This is a step in a better direction.

    So.., help me here...

    You want to win a fight but you don’t want them to find you..

    And if they can find you it should be one scout that tries to keep up to tell his squad where you are to catch up to you....

    So, because he can see you on map, you.... won’t get a fight?

    Or maybe you don’t want him to see you so you can get into a keep and possibly cap it before he gets to you?

    Kinda have to help me out here..,

    If PPT isn’t your goal, then why do you care if the opponent knows where you are?

    You're getting it, but does why the enemy tracking you from an alt account is bad really need to be explained?

    While you have a point in that there's no value in winning PPT, what's its relevance here?

    The only thing that maybe would be a problem (if PPT didn’t matter to you) would be if they ran from you.

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    @Strider Pj.2193 said:

    @Tinnel.4369 said:

    @Strider Pj.2193 said:

    @Tinnel.4369 said:

    @Strider Pj.2193 said:

    @Tinnel.4369 said:
    Tag watching is very much a real thing and not simply some foil hat conspiracy theory.

    Simply seeing a tag on map didn't give you any indication of numbers or what they were doing before and seeing numbers now will still give no indication of what they're doing.

    I think the change is beneficial in deterring tag watching behavior with alts and also allowing multiple tags to run on a map without appearing conflicting or confusing unsquaded players. Also, closed squads can now run closed without dealing with any expectations from pugs or other commanders, and this is beneficial for a number of reasons.

    I see how it can be taken as detrimental in that people log in and check maps for a tag as a gauge for the level of participation, but I would point out that that's really a poor/lazy metric. That tag could be doing any number of things with any size squad from 1-50, or even be a closed squad. There's other ways to gauge what's going on on the map, up to and including getting out on the map!!

    Again:

    @Strider Pj.2193 said:

    @Voltekka.2375 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    Oh, you would be surprised

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Ok.. I must have missed the memo where winning matters again? Someone send it to me please.

    Who said anything about winning? Winning what?

    Winning a fight matters. If you're posturing for a fight where the enemy shouldn't be able to pinpoint you, but can because he has an alt sitting on your map watching your pin location that's problematic. This of course doesn't solve the problem of physically watching the squad rather than just the pin on map, but to do that they have to at least walk their toon out and find the squad, keep up with them, and stay alive. This is a step in a better direction.

    So.., help me here...

    You want to win a fight but you don’t want them to find you..

    And if they can find you it should be one scout that tries to keep up to tell his squad where you are to catch up to you....

    So, because he can see you on map, you.... won’t get a fight?

    Or maybe you don’t want him to see you so you can get into a keep and possibly cap it before he gets to you?

    Kinda have to help me out here..,

    If PPT isn’t your goal, then why do you care if the opponent knows where you are?

    You're getting it, but does why the enemy tracking you from an alt account is bad really need to be explained?

    While you have a point in that there's no value in winning PPT, what's its relevance here?

    The only thing that maybe would be a problem (if PPT didn’t matter to you) would be if they ran from you.

    Them using that knowledge to alter their strategy in any way is problematic. Running is if course one option.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @Swagger.1459 said:

    @Ayrilana.1396 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    There are actually people that tag watch.

    Tags can be invis now... so what’s your point?

    If people made the effort to watch tags, they’d certainly to the same for player counts. The one difference being that player counts would give them more meaningful information.

    Ok, so ur in favor of screwing over some players on their own server bc ur worried about mean and nasty spies. Gotcha

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    @Swagger.1459 said:

    @Ayrilana.1396 said:

    @Swagger.1459 said:

    @Ayrilana.1396 said:

    @Swagger.1459 said:

    @Luranni.9470 said:
    Yeah coz that won't be exploited by wvw leech-alts at all.

    Yeah, cause we need to screw over legit players by being paranoid conspiracy theorists over “leech alts” lol

    There are actually people that tag watch.

    Tags can be invis now... so what’s your point?

    If people made the effort to watch tags, they’d certainly to the same for player counts. The one difference being that player counts would give them more meaningful information.

    Ok, so ur in favor of screwing over some players on their own server bc ur worried about mean and nasty spies. Gotcha

    Who is getting screwed?

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    @zerosouls.4750 said:
    I was thinking about this earlier this week.. since WvW has largely become a bunch of tagless people looking for stuff to do, it would be nice if we somehow could see everyone on our server on a the map where they are. Yes, I realize that is counterproductive to the invisible tag.

    In open world PVP MMOs that I have played in before where there is a big map in similar TeamVsTeamVsTeam game modes, having visibility of where your teammates are was extremely important, especially when the population decline would kick in. If I was not able to see teammates on the map in those game modes, I would probably assume no one one was probably on or that it wasn't worth my effort to find the action and log off. But because I could tell there was activity and where it was, this helped keep the game mode alive and in existence. I feel like those game modes would have died without a feature like this, it was that very feature that was keeping them alive.

    Sadly, I think the invisible tag option is counter productive to the current population issues we are facing. It's the opposite that we need to be doing to keep this game mode alive.

    The problem with this is you would soon realise just how much of the population sits inside structures whenever there isn't a clear tag to follow, or even when there is- there are a lot of sheep in wvw.

    Have to agree that in other pvp games I have played you could see friendlies all across the map which made it a lot easier for tactics when I was leading 80 people on our side against 80 on theirs - knowing where all your people are is very important in a battle!

    So this might be a good idea but it goes against bringing in invisible tags. Despite being exactly what the game needs now if it wants to retain it's dwindling population and interest from mainly pve players- who might stay if they could see some people doign things or action, but will just switch back to pve rather than trying to track down the elusive golemancer...

  • Whiteout.1975Whiteout.1975 Member ✭✭✭

    Can't we all just already check whether we are Outnumbered instead? I don't see why specific number's need to be known. Also, how many objective's your team owns on a map should also give you a pretty good idea how effective your side is atm on that particular map... Regardless of numbers.

    Aside from that. If someone want's to be followed. They will make that known... Like putting up a visible tag. Or if they don't have a tag... Then they will try to communicate that anyways. IF they truly want follower's that bad.

    Invisible tags I have been waiting literally years for. So Thankful to finally have them 😁. There is no reason having to keep playing Mr./Mrs."Babysitter" Tag by default. When someone just rather not. Other nice thing is like @Luranni.9470, @Voltekka.2375 and @Ariella.9035 basically saying how deceptive players (spy's) watch tag. In order to wreak havoc much easier on that server/group their targeting. It honestly does happen a lot... I've witnessed it so many time's both on the attacking and receiving end :/

  • @Strider Pj.2193 said:
    So, because he can see you on map, you.... won’t get a fight?
    If PPT isn’t your goal, then why do you care if the opponent knows where you are?

    Although it's been a while since I've been on a "strong" server, here's a frequent behavior I observed from several enemy servers: When our stronger guilds were running a visible tag and came to respond to a callout, the enemy groups would run as soon as the tag started heading in their direction. When that same guild ran tagless, the enemy didn't run until it was too late.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Shining One.1635 said:

    @Strider Pj.2193 said:
    So, because he can see you on map, you.... won’t get a fight?
    If PPT isn’t your goal, then why do you care if the opponent knows where you are?

    Although it's been a while since I've been on a "strong" server, here's a frequent behavior I observed from several enemy servers: When our stronger guilds were running a visible tag and came to respond to a callout, the enemy groups would run as soon as the tag started heading in their direction. When that same guild ran tagless, the enemy didn't run until it was too late.

    See this makes sense.

    Now don’t get me wrong. I support the invisible tag. Glad they put it in. But tag watching was never a concern.

    At least not since the last tourney...

    I advocate for the invisible tag to allow a guild group to run truly closed if desired.

    Personally don’t care about tag watching.

    That can be dealt with in other ways.....

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