So what is even the future of this game? — Guild Wars 2 Forums

So what is even the future of this game?

JTGuevara.9018JTGuevara.9018 Member ✭✭✭
edited August 15, 2019 in Guild Wars 2 Discussion

I ask this question because although obviously gw2 is not dead, it is in trouble. The more I play this game, the more it becomes a single-player, cash grab, WoW "killer", like every other typical MMO. Where's the plan concerning gw2 as it stands? Sure there is living world- s5, but....then what? How long can this game survive with just living world and gem store? I actually don't even CARE about expansions or gw3. Honestly, those will solve nothing, not the core issues regarding this series. If the expansions or gw3 are merely single-player, gem store oriented, cash grabs then what is even the point of playing them?

What I notice about gw2 is the disturbing lack of group content. I'm not even talking about hard content like fractals or raids, just general group content: something that is so basic regarding MMOs. Where are the guild functions? Why have dungeons, spvp & wvw been abandoned? Why is there no group content that people can get into to encourage socialization--example: player housing, bounty systems, job systems, etc? I notice that gw2, like other MMOs, generally caters to the single-player, instant loot gratification crowd.

Honestly, I'd rather scrap the expansions or gw3, and fix the game at this point...

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Comments

  • Unfortunately, the guild team (the devs making content for guilds) is no longer with Anet. Presumably, they are focusing on other things... despite the game being Guild Wars 2 :(

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    The root of the problem is that there is no integration between the guild system and group content.
    The best and fast solution atm is integrate Dungeons(ressurecting it), into guild system.

    Sure theres a room to a lot of ideas.

    "It's a testament to the folly of the humans and their gods. They say Arah was sacred, but all I see is one big dragon nest."(Rytlock Brimstone)

  • Goettel.4389Goettel.4389 Member ✭✭✭✭

    Only thing I do is group content, you might have missed it. Use LFG.

  • knomslayer.9457knomslayer.9457 Member ✭✭✭
    edited August 15, 2019

    Dungeons spvp and wvw are fine. People need to learn to use LFG
    Also im predicting after the 30th Aug announcement. More people will play Gw2 than wow classic. This is the time to kill wow forever. :angry:

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    Pretty much everything I do is group content. Dungeons Fractals and Raids are obviously in the game. PvP tournaments are in the game. WvW is in the game and I know for a fact that there are people in my guild that do that as a group. Beyond that there are meta events, hero point runs, group events throughout the world, boss events, mini dungeons, plenty of stuff for groups to do.

    What you want is challenging group content that can ONLY be done by a group. Okay. Doesn't change anything I've said though.

  • Luthan.5236Luthan.5236 Member ✭✭✭

    The good thing about the game is that it is very beginnger and alt-friendly. (Alt as in alt char 2nd and more chars/classes playing.) I remember playing WoW at release. After 6 months I got bored with my level 40 or 60 (I don't remember anymore) char and having to grind tons of money for a mount.

    GW2 1 year after release I had my main char finished through all the main story and had already 8 chars (each profession 1). Will always get new players - even if it is only for the story and stuff. (Even GW1 which is pretty dead and in maintenance mode might get players that don't only play for achievements in GW2 but because they want the story/lore.)

    So I don't see it dying that easily player-wise. As long as there is the megaserver system there will be a lot of population in most maps. (We get complaints about empty maps every now and then but it seems it is more because of festivals - and for unpopular maps.)

    As for making money: Worst case the game will go into maintenance mode ... which should not cost too much to keep it running (1 dev to repair the servers in case of server bugs might be enough + server upkeep). Doesn't need to compete with WoW and have millions of players that enjoy boring combat systems..

    One bad thing though is the communication of ArenaNet (often talked about - the lack of) and the fact that they aren't even fixing very old stuff from the core game. (Yesterday I saw someone mentioniong stuff buggged since release.) This could be better. In terms of teamwork/leadership I'd suggest to share the work and have one person working on fixing stuff - dedicated only to that. Instead of everyone focused on creating new contend ... then when there appear bugs having everyone focus on fixing them (which will have them only working on new bugs) and then back to creating new contend.

    Some people dedicated to fix bugs could fix the older bugs (while newer ones are fixed and the other people work on new content).


    @Diak Atoli.2085 is there some info about the original guild wars (the historical/lore events that set the stage for guild wars 1)? I have heard about this ... but always wondered. I only remember/see GW1 as a game where fights between player guilds were prominent (more prominent than in GW2 where it is more about WvW or going solo in a queue in PvP). Only thing I found was in wiki of GW1/GW2 somewhere that there was mentioned "some guilds fought and it brought destruction" or something like that. Not more than 1-2 paragraphes. I'm missing a bit the detailed version (mentioning heroes and some of the bigger guilds from the lore ... important battles).

    Or is this explained in game in the first campaign? (Have not played GW1 yet.) The wiki seemed to have only low amounts of info as if it wasn't really more explained thatn those few paragaphs. (Which is sad.)

  • Origin of the game's name:

    https://wiki.guildwars.com/wiki/The_Guild_Wars
    The Guild Wars were a series of military conflicts between the human kingdoms of the northern continent that finally ended in 1070 AE. When considered separately, they are known as the First, Second, and Third Guild Wars.
    The Third Guild War came to an abrupt and brutal end by the emergence of an even greater threat. The Charr invaded the human kingdoms, ...

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Luthan.5236Luthan.5236 Member ✭✭✭

    Problem might also the balancing issues. And we still get always people crying for new expansions and new elicte specs. (Which are similar to full new professions/classes.) How many new classes did WoW introduce with each expansion? (According to some research there aren't that many more classes than at release.)

    If they wanted to change they'd need to focus on making dungeons and raids and stuff - without adding a gear treadmill. (But then you'd have players that complain that they finished it too fast. If one time playthrough is enough - if you don't need to grind the dungeon/raid for a gear treadmill to be able to do the next one.)

    Imo focus should be in PvP (and yeah add more guild content ... I saw that short stuff someone above also quoted ... doesn't mean a lot if "Guild" isn't really relevant in the game and people might expect more).

    In fact we get 2 vs 2 PvP map ... which seems less appealing than 5 vs 5. Since I prefer bigger battles and also team online games where teams of 10-20 people fight each other I'd say they should make something in between WvW and sPvP. Maps for 10-20 vs 10-20. Could be interesting for guilds - and needing more teamwork/coordination. (Actual contest at the moment allows for circle capping, losing, recapping - while killing and getting points as well afaik.) But depends on the gameplay the'd create on such maps. (Certainly it should not be deathmach - which is boring.)

    "Raids" (in terms of PvE content) could get bigger sized as well. But then it should focus on enabling it for weakar/less skilled players as well. Meaning 30-40 players raid that can played well if 5-10 players are not really pros. (Coordination between players - timing and having different groups going to different locations ... should be important. As with Boss Blitz atm ... imagine Bronze tier was disabled and you had to time for gold ... a lot of players would find this already challenging. That with harder bosses and more mechanics as raid. Gold tier at Blitz of course is easy and guilds would laugh about it. Just to explain what I mean when I say groups of people going to different locations and coordination. With 5 players or 10 ... there probably it is only focusing on fighting bosses - 10 at one place fighting and dps and staying alive.)

  • Raknar.4735Raknar.4735 Member ✭✭✭

    I'll also just call myself a veteran since i was here since GW1 and give my thoughts on this.
    I've seen a lot of people call the open world "single-player" content, yet big metas require a lot of people. Yes, they aren't hard to coordinate, but you need the people. That itself is already enough for me to not call it "single-player". People cooperate to finish the meta, you play as a group, but don't have to be in a group. What's wrong with that?

    I still have a question for everyone saying that they want true MMO-content like dungeons/fractals/raids. How is that MMO content? How are 5-10 player groups "massively"? 5-10 Players are the amount of players i normally see on lobby based games. Most shooters have more players in a single match.

    Don't kid yourself, only because you keep pressing 1 while doing open world metas just to get the reward, doesn't mean everyone is. You're only able to do that, because others are doing your damage.

    About the group SPvP. There are 5man group tournaments.
    Removing Team-Queue from normal ranked SPvP was good, it makes match making too volatile. If you want another example of why team queues are bad, just look at the time Riot tried to add "dynamic-Queue" for a whole season, no one took ranking seriously.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @JTGuevara.9018 said:
    I can't say that I'm surprised by some of the responses here.

    When I emphasize group content, I mean content that actually requires people to group up to complete; content that motivates people to cooperate. I thought that's what MMOs were about, cooperation. If there's no cooperation, then what's the point of an MMO? Just play a single-player games. Yes, there are open world meta events, but they require little cooperation except for something along the lines of 2 or more players on the same map agreeing to keep pressing 1 on a boss because you can't obviously do it by yourself due to the high HP pools. Only the HoT metas require cooperation... but people tend not to like those.... Still, that's hardly enough to sustain people playing over the long-term, metas get stale after a while. People really just play them for the loot, not because the meta has unique mechanics! If you don't believe me, the upcoming boss rush confirms this notion. Fractals and raids are group content, but they are locked for new or beginner players. Also, where is the guild content? You would think for a game called Guild Wars, there would be more stuff for guilds. Apparently not. Where are the guild missions? Where are the guild functions?

    spvp has been decimated with the focus on the single-player as well as almost completely neglected. spvp removed the team queues, the ability to play as a GROUP, making conquest spvp completely pointless as a game mode. Why even bother playing when you or a friend can just troll the matches for the rest of your allies? Why even try? And people have the nerve to protect this? So-called "competitive" pvp is nothing but a cash grab farm for gold and gear. Tournaments are just a consolation prize being that they're every two hours, it's not enough.

    wvw has been completely silent on alliances for over a year and a half.

    You know, when I see that gw2 has laid off about 1/3 of its workforce, releases content and updates at a snail's pace, gw2 not communicating its direction.... maybe...just MAYBE there's room for questions about the state of the game....but no.... "Don't worry about it! Enjoy the gemstore!" "gw2 is steady chugging along as usual!!"….But no....I'm just a veteran, what do I know? Players just come and go right? Yeah...until they don't....

    Well there is tripple trubble and how many guilds do that daily or even weekly?
    Thats one of the reasons anet stoped doing such events the playerbase refuse to do content that needs to much cooperation in open world.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    On the subject of group play, one of the things that i saw in ff14 is how they tie such group activities with their story content. Like for example, the player needs to go kill some powerful god like being because its trouble if left unchecked, bam you get a dungeon (4man) mission to do that. Similarly the big steps of their story for example the climax boss is an 8 man encounter.

    These are by no means hard, they have mechanics but its like a 1 or 2 wipes at most kind of encounter. It really adds to the narative that these antagonists are big deals and we, the players must come together to defeat them, even if the fights themselves are nowhere near raid hard.

    It really grinds my gears how gw2 has moved away from this considering at its core the gw2 combat system is all about teamplay, even when you play with only 1 more person the content gets insanely easier (just the boons a group dishes out compaired to 1 person as well as the ability to ress downed players fast and do more dmg than the npcs). Like the diff i noticed when playing gqw1 campaign with full bots vs playing with some friends was massive, not just the encounters going by smoother but just the bants and the talk during the mission just made the whole thing more enjoyable.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @zealex.9410 said:
    On the subject of group play, one of the things that i saw in ff14 is how they tie such group activities with their story content. Like for example, the player needs to go kill some powerful god like being because its trouble if left unchecked, bam you get a dungeon (4man) mission to do that. Similarly the big steps of their story for example the climax boss is an 8 man encounter.

    We used to have that at the end of the personal story (Arah story mode). ANet made the concious decision to remove that requirement and replace it with a single-player story instance, to allow but no longer require grouping to finish the story.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Rasimir.6239 said:

    @zealex.9410 said:
    On the subject of group play, one of the things that i saw in ff14 is how they tie such group activities with their story content. Like for example, the player needs to go kill some powerful god like being because its trouble if left unchecked, bam you get a dungeon (4man) mission to do that. Similarly the big steps of their story for example the climax boss is an 8 man encounter.

    We used to have that at the end of the personal story (Arah story mode). ANet made the concious decision to remove that requirement and replace it with a single-player story instance, to allow but no longer require grouping to finish the story.

    Yeah it sucks, it took out all the sense of scale and grouping up to take out a big foe that the fight could have.

  • Sznurek.8791Sznurek.8791 Member ✭✭
    edited August 15, 2019

    @JTGuevara.9018 said:
    So what is even the future of this game?

    Realistically what I hope for:

    • PvP 2v2 tournaments(like 5v5 monthly automated tournaments)
    • WvW alliances system + adding big rewards for wining a match(not for eotm so the "big" maps are still preffered for playing long/hardcore), adding pips for eotm(for more casual playing when someone doesn't have time to play an hour or longer)
    • PvE going back to ls2 maps model where maps are filled with content but are small so there's less work needed to make them. And we only get part of the map in one ls chapter. So after for example 2-3 ls episodes we get one nice map with pretty big meta-event. The time gained in creating less maps is used for creating more raids(cut the time from 9 months - 4.5 for example) and fractals.

    What I am scared will happen

    • WvW - nothing - alliances aren't even close and arenanet hasn't considered making match rewards
    • PvP - nothing - the 2v2 maps are added with no idea what to do with them
    • PvE will give us ls5 which will have new map each episode. Creating a raid will still take almost a year.
  • Raknar.4735Raknar.4735 Member ✭✭✭
    edited August 15, 2019

    @zealex.9410 said:

    @Raknar.4735 said:
    I'll also just call myself a veteran since i was here since GW1 and give my thoughts on this.
    I've seen a lot of people call the open world "single-player" content, yet big metas require a lot of people. Yes, they aren't hard to coordinate, but you need the people. That itself is already enough for me to not call it "single-player". People cooperate to finish the meta, you play as a group, but don't have to be in a group. What's wrong with that?

    Whats wrong with that is group content and doing something along xyz other players isnt the same. The realest way i can put it to words would be that anet replaces all players in metas with simple npc bots and nothing would change.

    Dungeons, fractals, raids all require more than just others being there and to diff extend they all rely to communication far more than most of the ow.

    To describe it in one line ill just quote Woodenpotatpes: Gw2 is the play alone together mmo and thats sad.

    You don't need any communication in Dungeons, fractals, raids if everyone knows what he's doing. If you say you can replace players with npcs during metas like Chak gerent, you can do the same with all of the instanced content, since those npcs would be smart enough to do simple mechanics.

    I'd rather have a "play alone together mmo", than a "play completely shut off from the rest of the community mmo", since there's nothing massively about instanced content and you don't interact with anyone but a select few.

    I still have a question for everyone saying that they want true MMO-content like dungeons/fractals/raids. How is that MMO content? How are 5-10 player groups "massively"? 5-10 Players are the amount of players i normally see on lobby based games. Most shooters have more players in a single match.

    I think they refer to the inherent need for communication and interaction between players to innitiate and beat that content. Out of all worlds bosses and metas only tt reliably has had a community around doing it and i find it to be the best example of non single player ow content gw2 has.

    I agree that we need more metas like TT, but you always have interaction in open world. Simply rezzing is interaction.
    It still doesn't change the fact that instanced content isn't truly MMO-content. Back during GW2's release some people even scoffed at the fact that every zone is instanced in itself and not a connected persistent open world.

    Don't kid yourself, only because you keep pressing 1 while doing open world metas just to get the reward, doesn't mean everyone is. You're only able to do that, because others are doing your damage.

    The others would prob die of boredom if they didnt press anything else tbh.

    I quit raids because i nearly fell asleep repeating my rotation, so idk

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    More of the same.

  • Teon.5168Teon.5168 Member ✭✭✭

    @JTGuevara.9018 said:
    I ask this question because although obviously gw2 is not dead, it is in trouble. The more I play this game, the more it becomes a single-player, cash grab, WoW "killer", like every other typical MMO. Where's the plan concerning gw2 as it stands? Sure there is living world- s5, but....then what? How long can this game survive with just living world and gem store? I actually don't even CARE about expansions or gw3. Honestly, those will solve nothing, not the core issues regarding this series. If the expansions or gw3 are merely single-player, gem store oriented, cash grabs then what is even the point of playing them?

    What I notice about gw2 is the disturbing lack of group content. I'm not even talking about hard content like fractals or raids, just general group content: something that is so basic regarding MMOs. Where are the guild functions? Why have dungeons, spvp & wvw been abandoned? Why is there no group content that people can get into to encourage socialization--example: player housing, bounty systems, job systems, etc? I notice that gw2, like other MMOs, generally caters to the single-player, instant loot gratification crowd.

    Honestly, I'd rather scrap the expansions or gw3, and fix the game at this point...

    Completely disagree. How long have you been playing GW2?

  • Wizler.8192Wizler.8192 Member ✭✭✭

    @rabenpriester.7129 said:
    dead, goodbye.

    Skritt voice
    "Stuff, STUFF!!"

  • Zuldari.3940Zuldari.3940 Member ✭✭✭

    @Arden.7480 said:

    @ErikTheTyrant.4527 said:
    I can't help but feel that these kinds of posts are just other mmo users who want to try and sabotage gw2. They just try to make the game seem like its dying even though it's not.

    It's a very common thing to see nowadays, check WoW's forums...

    GW2 forums and reddit always get anxious 2 months after the episode, the same thing happened before PoF, and in between every episode that GW2 is dying, while seeing that we get constant patches.

    We must learn to ignore those kind of posts, and don't comment on them. There is no use to prove someone is wrong every single week.

    True to a certain extent. As a wow player before this i heard years worth of the sky is falling threads, so i tend to chuckle when i see one. But at the same time a game needs to move forward and not stagnate in one place in order to be popular and profitable. You will always have the die hard players that stick with a game to the end saying everything is fine even when it isnt. Well the point is to have a game that not only the die hards play, but you have a good sized population so people can do things together. And if your core game is good then making new content will always keep players interested. Otherwise you wind up with a small playerbase, that dwindles away.

    Look its been what, 2 years since pof? The time frame for expansions is usually 1.5 to 3 years for many games in the genre. But expansions are needed not only as a big burst of revenue, but to retain players.

    Coo! Quaggan Love's You! ♥♥♥

  • borgs.6103borgs.6103 Member ✭✭✭

    If you look at the game as a mobile game played on the PC, you'll understand and finally move-on.

    The future is bright. Bright from the gemstore-exclusive shinies.

    Apathy is death.

  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    @JTGuevara.9018 said:
    I ask this question because although obviously gw2 is not dead, it is in trouble. The more I play this game, the more it becomes a single-player, cash grab, WoW "killer", like every other typical MMO. Where's the plan concerning gw2 as it stands? Sure there is living world- s5, but....then what? How long can this game survive with just living world and gem store? I actually don't even CARE about expansions or gw3. Honestly, those will solve nothing, not the core issues regarding this series. If the expansions or gw3 are merely single-player, gem store oriented, cash grabs then what is even the point of playing them?

    What I notice about gw2 is the disturbing lack of group content. I'm not even talking about hard content like fractals or raids, just general group content: something that is so basic regarding MMOs. Where are the guild functions? Why have dungeons, spvp & wvw been abandoned? Why is there no group content that people can get into to encourage socialization--example: player housing, bounty systems, job systems, etc? I notice that gw2, like other MMOs, generally caters to the single-player, instant loot gratification crowd.

    Honestly, I'd rather scrap the expansions or gw3, and fix the game at this point...

    What do you consider Teq, TT, Claw of Jormag, or any of the other world bosses? I've made a lot of friends in the game by regularly showing up for these events. Same with the bounties in PoF zones.

  • Excursion.9752Excursion.9752 Member ✭✭✭

    The future of this game is somewhat status quo. People leave... People come back... New Gem Store Items weekly. Semi annual fractal/raid releases. The occasional bone thrown to the pvp game modes. Steady living world updates. Balance patches that enrage the people who abuse said class. Every so often we will get a quality of life update that makes you feel like someone is listening out there. This has been the present, past, and future of this game I am not sure what else to expect.

    What I do know is that the proverbial sky has been falling on this game since release and I have not been hit in the head yet by anything. So why people keep pulling the fire alarm is beyond me. If your bored with the game that's ok go play something else because you probably need to. We will all still be here when you come back awaiting your questions in map chat because of how much has changed since you left.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    @Goettel.4389 said:

    @JTGuevara.9018 said: Only the HoT metas require cooperation... but people tend not to like those....

    You mean the most popular group content in the game?
    Yeah, like I said. Use LFG.

    Agreed. Good communication and working together is essential for these. Same as for getting Gold in the Boss Blitz in the festival of the four winds. We've all seen how things go when good comms take the lead and explain what needs to happen and monitor the event to look for trouble spots. That's when groups work at their best.

    And I'd bet we've all been there when things go pear-shaped when communication is absent.

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @Zuldari.3940 said:

    @Arden.7480 said:

    @ErikTheTyrant.4527 said:
    I can't help but feel that these kinds of posts are just other mmo users who want to try and sabotage gw2. They just try to make the game seem like its dying even though it's not.

    It's a very common thing to see nowadays, check WoW's forums...

    GW2 forums and reddit always get anxious 2 months after the episode, the same thing happened before PoF, and in between every episode that GW2 is dying, while seeing that we get constant patches.

    We must learn to ignore those kind of posts, and don't comment on them. There is no use to prove someone is wrong every single week.

    True to a certain extent. As a wow player before this i heard years worth of the sky is falling threads, so i tend to chuckle when i see one. But at the same time a game needs to move forward and not stagnate in one place in order to be popular and profitable. You will always have the die hard players that stick with a game to the end saying everything is fine even when it isnt. Well the point is to have a game that not only the die hards play, but you have a good sized population so people can do things together. And if your core game is good then making new content will always keep players interested. Otherwise you wind up with a small playerbase, that dwindles away.

    Look its been what, 2 years since pof? The time frame for expansions is usually 1.5 to 3 years for many games in the genre. But expansions are needed not only as a big burst of revenue, but to retain players.

    The problem that many players have with Season 5, is actually the vision of another Season that, as Season 3&4 took 2 years to finish, will end in like 2021 or 2022.

    And it looks like Anet is gonna talk about Living World during their announcement for 45 minutes, so people start to think Episodes will replace expansions.

    But if so... do they have resources to make Episodes have a content for at least 1 week plus?

    That this PAX announcement isn't straight up announcement of Expansion 3, that scares people and we still have 2 weeks to wait for 'something', not even knowing what.

    WoW in contrary will have the next expansion next year for certain, cos it will be 2 years after BfA, but GW2 offers some episodes...

    Everyone is aware of that, that's why recently there is even more posts about uncertainty of this game.

    But people need to understand that 30th of August will answer all the questions, and whether we will see an expansion or not... In 15 days we will know...

    The wound is the place where the Light enters you ~Stephane Lo Presti

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited August 15, 2019

    @JTGuevara.9018 said:
    You know, when I see that gw2 has laid off about 1/3 of its workforce

    Game started with at most 200 employees, and reached 436 employees total in early 2019 (before the layoffs), then went down to 293 after they laid off 143 employees. Notice that they still have way more employees than they did have on release. They more than doubled their number of employees after Path of Fire and judging by the release pace, half the company wasn't working on Guild Wars 2 anymore but those cancelled unannounced projects. In other words Guild Wars 2 didn't lay off any of their workforce, Arenanet did. There is a huge difference here.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭

    @Arden.7480 said:
    But people need to understand that 30th of August will answer all the questions, and whether we will see an expansion or not... In 15 days we will know...

    Actually do not count on anybody saying if we will get a new expansion on the 30th. Even if they did plan an expac after lws5, big chance is they won't even tell us to have a hype starting in a year or so when the lws5 is about to finish. They want to hype lws5 and not "we bring a new expac in future but you have to endure lws5 first".

  • Dami.5046Dami.5046 Member ✭✭✭✭

    People are reading too much into this announcement . I see as advertising for the game at a game con.
    I seriously don't think we will hear expansion to any of those 45 minutes, if they weren't even planning one a year ago (maybe even 2)
    I hope they are planning one for the games sake, but as the above poster has said, they aren't going to even going to give a stiff of any plans, look at when they did the Q&A on this forum and how rude people were demanding they answered and had broken promises? Now take that to an expansion.
    Yeah game destroying stuff.

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @Aaralyna.3104 said:

    @Arden.7480 said:
    But people need to understand that 30th of August will answer all the questions, and whether we will see an expansion or not... In 15 days we will know...

    Actually do not count on anybody saying if we will get a new expansion on the 30th. Even if they did plan an expac after lws5, big chance is they won't even tell us to have a hype starting in a year or so when the lws5 is about to finish. They want to hype lws5 and not "we bring a new expac in future but you have to endure lws5 first".

    I personally expect nothing, I only empathize with the others :D

    The wound is the place where the Light enters you ~Stephane Lo Presti

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭

    Dulfy and Streamers.... Keep in mind people also have real lifes. You cannot expect them to create content 24/7 all the time or set aside real life things that are more important. I read that Dulfy did not abandonned but that she simply was too busy in real life atm. Besides there are plenty of guides around (reddit, wiki,...). As for streamers, people never stick at just 1 game (especially gw2 is good to combine with other games). Why is a streamer not allowed to check out some hype game when all other players can? Most even said they will still play gw2 and make content regarding but not as frequent as before (or not as partner).

  • Xar.6279Xar.6279 Member ✭✭✭
    edited August 15, 2019

    It all depends on ArenaNet.

    People want to play GW2. And likes this game. It's combat system, etc, etc.
    But even the biggest fans have their patience limit.

    This video is quite interesting:

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Illconceived Was Na.9781 said:

    @JTGuevara.9018 said:
    You know, when I see that gw2 has laid off about 1/3 of its workforce,

    No, ArenaNet laid off an estimated 1/3 of its workforce. Near as we can tell from what little has been mentioned, those resources were allocated towards projects other than GW2.

    releases content and updates at a snail's pace,

    The rate is the same as it's been for years.

    gw2 not communicating its direction....

    They've never been consistent about communicating plans. Sometimes, they gives us a ton of info; most of the time they don't. Lots of companies are like this; a few aren't. It's understandable why companies that share their plans are fan favorites, including ones that produce awesome products (and some that produce less-than-good ones). That doesn't mean that a company must appear collaborative to succeed.

    maybe...just MAYBE there's room for questions about the state of the game.

    You began with a statement that the game was in trouble. That's not "asking questions," that's pushing an agenda.

    "Don't worry about it! Enjoy the gemstore!"

    A very few of the comments are like that. Some of the comments are closer to "what's different this month from 12 months ago or the last 873 times someone has said that the game was dead or dying or in trouble?"

    "gw2 is steady chugging along as usual!!"….

    You say that like it's a bad thing, as if ANet suddenly changed from a company with a clear sense of how to make fun games that were profitable to one that has no clue. Of course, that's a possibility; we just aren't likely to see evidence of that.

    But no....I'm just a veteran, what do I know?

    It's what you've claimed that people are disagreeing with. Your preferences and your observations are your own. However, that's not the same as objective facts about the state of the game.

    Players just come and go right? Yeah...until they don't....

    Yes, the sun rises and sets until it doesn't, too. That's not a very useful concept, especially if one is cherry picking facts to suit a narrative.


    There are plenty of things to criticize about the game and about the company that makes it. The thing is that most of those criticisms are well-established; they aren't new. That doesn't make them invalid, of course; it just means that they are unlikely to be precursors of the End of Days for the game.

    I dont agree that the pace has been consistent over years. S4 was noticably slower than se3.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Vieux P.1238 said:
    What's the Future hold for Gw2?
    Well, when you got sites like Dulfy abandoning & not updating Gw2 section.

    She's busy with real life and has said so on multiple occasions. Unless that was a blatant lie it's not because GW2 is dead.

    & Popular twitch streamers leaving left & right the game cuz you can't creat real content.

    Maybe two? Of a section of twitch that is abysmal to begin with. Not the biggest loss and the content that IS created certainly doesn't have much to do with it. more the stuff that isn't (or fast enough).

    Not much holding up this game at the moment. What makes you think it got a Future?

    What's holding the game up is that we know it will continue for at least another 1 and a half years /shrug

    Bite me.

  • @zealex.9410 said:
    I dont agree that the pace has been consistent over years. S4 was noticably slower than se3.

    Not counting the delay between HoT's launch and LS3.1, there was an average of ~73 days between LS3 episodes, with the longest 84 days. For LS4, the average was 90-94 days, depending on whether we ignore the gap between PoF and LS4.1 (which was 59 days).

    That's on average 2.5-3 weeks slower. It's mathematically noticeable, but it's still close to the expected/assumed timeline of 2-3 months.

    On the other hand, it ignores the density, size, and quality of the releases. Two LS4 releases included new Mounts, for example. Two included double sets of in-game armor collections. LS4 also included a massive tectonic shift at ANet HQ. It also ignores the other content changes we've gotten in between LS releases, including now annual festivals (FotFW and Dragonbash).

    So sure, you'd be technically correct that 90 days is noticeably longer than 73. But it's also accurate to describe the overall pace as consistent, in that it's been, on average, along the expectation we think ANet set for us a while back: new stories every 2-3 months, other changes in between.


    I am reminded of something my grandmother said when she was in a nursing facility:

    The food here is terrible... and the portions are so small.

    On the whole, people who are satisfied with the kind of content aren't going to quibble about the days, while people unhappy with the details are going to also focus on the increased gap between LS episodes.

    Regardless the point is that things are substantively different, as the OP claimed. The OP wrote "at a snail's pace," which isn't something we can quantify and prove one way or the other, but it's misleading in that ... at worst, the LS episodes come out more slowly. If 90 days equals "snail's pace," why would 73 days be consider "quick"?

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Tiviana.2650Tiviana.2650 Member ✭✭✭✭

    @Xar.6279 said:
    It all depends on ArenaNet.

    People want to play GW2. And likes this game. It's combat system, etc, etc.
    But even the biggest fans have their patience limit.

    Thats the crux of it, i want gw2 to be popular and successful, i want to see it progress. But in the end its in the devs hands, and ncsoft dont forget. There are modes in this game that are dying they need some changes like yesterday. People will start a mass exodus if you dont put some effort into more than just temp content and the gem store. Im not saying that because i am hating on them, im saying it because i want this game to go forward with a healthy playerbase, with everyone at least somewhat happy in their game mode of choice. I want gw2 to rise to the top, i want that feeling of ooo whats next around the corner they are going to release. And im pretty sure most players want to feel the same. Open world, raids and fracts, pvp , wvw, stories and hearts/quests, i want them all to have engaging and re playable content, that when you log in you are going whoo hoo im gonna do this today!

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited August 15, 2019

    @Illconceived Was Na.9781 said:

    @zealex.9410 said:
    I dont agree that the pace has been consistent over years. S4 was noticably slower than se3.

    Not counting the delay between HoT's launch and LS3.1, there was an average of ~73 days between LS3 episodes, with the longest 84 days. For LS4, the average was 90-94 days, depending on whether we ignore the gap between PoF and LS4.1 (which was 59 days).

    That's on average 2.5-3 weeks slower. It's mathematically noticeable, but it's still close to the expected/assumed timeline of 2-3 months.

    On the other hand, it ignores the density, size, and quality of the releases. Two LS4 releases included new Mounts, for example. Two included double sets of in-game armor collections. LS4 also included a massive tectonic shift at ANet HQ. It also ignores the other content changes we've gotten in between LS releases, including now annual festivals (FotFW and Dragonbash).

    So sure, you'd be technically correct that 90 days is noticeably longer than 73. But it's also accurate to describe the overall pace as consistent, in that it's been, on average, along the expectation we think ANet set for us a while back: new stories every 2-3 months, other changes in between.


    I am reminded of something my grandmother said when she was in a nursing facility:

    The food here is terrible... and the portions are so small.

    On the whole, people who are satisfied with the kind of content aren't going to quibble about the days, while people unhappy with the details are going to also focus on the increased gap between LS episodes.

    Regardless the point is that things are substantively different, as the OP claimed. The OP wrote "at a snail's pace," which isn't something we can quantify and prove one way or the other, but it's misleading in that ... at worst, the LS episodes come out more slowly. If 90 days equals "snail's pace," why would 73 days be consider "quick"?

    We been told episodes are developed in conjunction with one another and usually each episode takes smth like 6 or 9 month? So even if near the end of se4 there were some very big changes the episodes should've already been on development for a while.

    Lets not forget se3 came right after of another fairly big shake up at anet with the whole restructuring post hot. On the subject of aditional content outside lw itself, namely the mounts the festivals and the armors se3 had similar projects (namely fractal support compaired to festival support, legendary armor for raids, wvw armor and backpiece) The only part the 2 cant realy compaire were the mounts and thats only because mounts and gliders are treated differently from anet as features.

    Just to have it mentioned se3 happened over the course of 12 months while se4 happened over 18.

    why would 73 days be consider "quick"?

    Personally i dont consider it quick i just consider se4 really slow

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