So what is even the future of this game? - Page 3 — Guild Wars 2 Forums

So what is even the future of this game?

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  • Ototo.3214Ototo.3214 Member ✭✭✭
    edited August 19, 2019

    @Zuldari.3940 said:
    The problem is this is an achievement based game, most of the players have played for years and have the achievements, so there is not a lot for them to care about doing. Without replay value a game declines, wow is successful because its always adding new content and achievements to go for, its also a progression game. I think staying in one spot all the time is not so great an idea, we need some progression to feel like we are doing something to further us along. You start to stagnate without any forward momentum.

    There is progression, it's just horizontal instead of vertical.
    Granted, many masteries feel a bit useless nowadays since they're only usable on certain maps, but this type of progression is what GW2 revolves around and is why many people prefer GW2 over other MMOs with vertical progression.

    Besides, at least in my eyes, vertical progression does nothing but give the illusion of progress. You get new gear with more stats so you hit with bigger numbers but now the new bosses also have higher defenses. Ultimately, you haven't really progressed because your damage is still roughly the same by ratio.

    Some people apparently like that and the gear treadmill it comes with, so I guess more power to em. But I don't. And prefer the horizontal progression of GW2.

    Edit: forgot to add that GW2 does still add new content pretty frequently now, including the boss rushes, forge events, and festivals. Those count as content regardless of if you in particular care about it or not.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Paradoxoglanis.1904 said:
    People seem to have this "casual vs hardcore" mentality when discussing gw2 content and its future.

    That in itself is the core of the problem that was mentioned above. There's an ultracasual content. There's content for mostly hardcore players. There's nothing in the middle. Not anymore, anyway.

    @zealex.9410 said:

    @Astralporing.1957 said:
    Fractals might have been that, but Anet decided to go more hardcore with them instead.

    Tiers 1 to 3 dont exist now?

    Oh, they do. The shift in difficulty can be seen in those as well, although probably less than in t4's

    These multiplerson instances in ff14 are idd repeatable and through roulletes u can do the synced for your dailies.

    Yes, precisely. One of those roulettes ("Main Scenario") has ben introduced because two of the story instances were the FFXIV:ARR's versions of GW2's Arah Story Mode: 30 and 45 minutes long, and filled to the brim with unskippable cutscenes. Noone wanted to do those a second time, and new players had trouble getting a full party for them. So, the devs added a daily roulette for those two with some major (as far as roulettes go) rewards. And suddenly players started to do those again. Surprising, isn't it?

    Compare that to Anet's way of solving the issue.

    Idk if that will stay the same, the ff14 devs are going to go back in the old arr content and change it to make it faster and more enjoyable to play.That will maybe entail skipable cutscenes as well.

  • Luthan.5236Luthan.5236 Member ✭✭✭

    At least now we know the next event after champion rush. I guess 1 week without event. Then the mastery experience event and they'll start the next season living world slow paced and not directly with the announcement at august 30 I guess. (And then always the regular festivals and smaller events like boss rushes in between the season episodes.)

    New expansion might not impossible though. They might save the deep sea dragon for last ... bringing a huge underwater content expansion for that.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited August 19, 2019

    @zealex.9410 said:
    Idk if that will stay the same, the ff14 devs are going to go back in the old arr content and change it to make it faster and more enjoyable to play.That will maybe entail skipable cutscenes as well.

    Those cutscenes were skippable initially. It ended with people getting angry at those that watched them, as that blocked progress. It's exactly why they've made unskippable - so veterans won't be angry on new players for playing the content as it was supposed to be played.

    Although you may be right, that the instances may get hit by the rework (although my guess would be more on 2.1-2.2 patch relocation fetchquests, and on "wine for the mossman" part of pre-titan questline, as those are really atrocious. Main Scenario instances are now quite liked, because they do give a lot of XP and tomestone currency.)

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Rasimir.6239 said:

    @Zuldari.3940 said:
    The problem is this is an achievement based game, most of the players have played for years and have the achievements, so there is not a lot for them to care about doing. Without replay value a game declines, wow is successful because its always adding new content and achievements to go for, its also a progression game. I think staying in one spot all the time is not so great an idea, we need some progression to feel like we are doing something to further us along. You start to stagnate without any forward momentum.

    Yet there are many people playing this game precisely because they enjoy playing it without chasing after new improvements all the time. Changing the game to be more progression oriented will renew it for some players while turning off others. Only ANet has the metrics that might help them decide which part of the playerbase to target and what kind of gameplay to offer.

    "Replay value" isn't limited to achievements, or shouldn't be. If the devs brought back the player's choice of story paths, that would increase replayability immensely.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Rasimir.6239 said:

    @Zuldari.3940 said:
    The problem is this is an achievement based game, most of the players have played for years and have the achievements, so there is not a lot for them to care about doing. Without replay value a game declines, wow is successful because its always adding new content and achievements to go for, its also a progression game. I think staying in one spot all the time is not so great an idea, we need some progression to feel like we are doing something to further us along. You start to stagnate without any forward momentum.

    Yet there are many people playing this game precisely because they enjoy playing it without chasing after new improvements all the time. Changing the game to be more progression oriented will renew it for some players while turning off others. Only ANet has the metrics that might help them decide which part of the playerbase to target and what kind of gameplay to offer.

    "Replay value" isn't limited to achievements, or shouldn't be. If the devs brought back the player's choice of story paths, that would increase replayability immensely.

    it would. I used to make new characters just for the story paths, now though...its kinda boring, i havent made a new character and i havent gotten past the first 30 levels of stories as thats just about where the paths drop off.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Tiviana.2650Tiviana.2650 Member ✭✭✭✭

    @SkyShroud.2865 said:
    Future? If you mean direction, I don't think there is a concrete one. Gw2 is all over the place.
    Anet need to decide to make the game for what audience, you can't be jack of all trades and expect everything to go well.

    Well now thats not entirely true.....

    WoW is a jack of all trades, and a very popular one. Its a well rounded game, people complain but its mainly hot air, they are still playing. So yes you can have a game that has it all, and a side order of fries.

  • pretty obvious is it, the future of this game is about skins. Heck, they i wont be surprised if there will be a marrying function, look at these people role playing in DR and LA, making love with them pixels

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @baguette.3248 said:
    pretty obvious is it, the future of this game is about skins. Heck, they i wont be surprised if there will be a marrying function, look at these people role playing in DR and LA, making love with them pixels

    Oh no. Not RP in a MMORPG. How -dare- they! also cant tell if sarcasm but it doesnt seem to be.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • narcx.3570narcx.3570 Member ✭✭✭✭

    @Iozeph.5617 said:
    Sad statement? It's a bloody video game. Seriously, could you IMAGINE if instead people who sought validation for their existences did so by raising children, or a puppy, or taking up competitive bicycling, motorsport, or painting, or curing a disease, or - making a video game that gives people a release from their every day humdrum lives? But playing a game? This game was never supposed to be that sort of validating experience for the user. Imagine if it were-

    .~xXGooberSmashXx~. sets triumphantly behind his keyboard, wipes the sheen of sweat from his brow, then heaves a wearied sigh as he reflects over his accomplishment. "It was a long road, but now I've finally -made diamond Legend/ or cleared this raid wing/ or collected all those minis/ or made the top of the leader boards for this season of ranked- etc. I was born for this. Worked for all my life for it. There's never been one better, and I know it. THEY know it too. And yet... Yet now that it's done I feel hollow... Empty. Adrift on a sea of mediocrity and the human dross who float within it -contented to be carried along wherever its feculent currents take them. But not I! I say thee nay! (slumps in his gaming chair, his mouth settled into a heavy frown) But how? What shall I do? It's all downhill from here now, isn't it? No wine. No women. No swag. Only the slow and easy slide into decrepitude. The retrograde from the ultimate into my second n00bhood. No. I won't bear it! My public won't either. Better to go out at the top of my powers, at the heights of my glory before I fade and give over the respect of my peers in exchange for their pity. No. No, much better to end it now. Good bye, world! You shall be lessened by my passing. /salute"(pulls out gun and blows his brains out, or steps outside and takes one long glimpse of the sun before stepping off the kerb in front of a bus, or tries it on one last time before self-asphyxiating with the cord from his gaming mouse. etc.)

    There. There's your sad statement.

    Wow, saying that people who are good or care about succeeding at video games are sad losers seeking the validation that is missing from their real lives, who might as well commit suicide without their precious virtual shinies... What an original and contemporary stance. But let's say that people who care about raiding are seeking some sort of validation, whatever...

    Let's turn that around and ask what it says about the person who looks at something like raiding, which is at its heart a challenge put forth for a group of people to overcome together, and says, "Yes, I want to do that, but I don't want to actually show up prepared, or take the effort to be helpful to these 9 other people. In fact, pulling my own weight or being held accountable for my contribution is rubbish... No, no, it's is their job to carry me through it, because I want it and I deserve it--just for being me!"

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    I love the threads where people are looking for some deep meaning for the future of a video game. It's pretty simple. Anet is going to follow the path of releasing content and selling you skins, keys and chairs. When that plan stops making them money, they are going to pare back like every other game until they have to flip from development to maintenance mode. If it gets really bad, the game just goes away.

    It's unlikely this thread is going draw out a roadmap or hint of what's happening with timelines. You get what you get, when you get it, and you won't know until it's ready to be gotten.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • baguette.3248baguette.3248 Member ✭✭
    edited August 20, 2019

    @Dante.1763 said:

    @baguette.3248 said:
    pretty obvious is it, the future of this game is about skins. Heck, they i wont be surprised if there will be a marrying function, look at these people role playing in DR and LA, making love with them pixels

    Oh no. Not RP in a MMORPG. How -dare- they! also cant tell if sarcasm but it doesnt seem to be.

    Congratulations, you’re smart enough to figured it out.

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    eh the new-old rumor is the big announcement on the 30th is just GW2 for mobile.
    So what's the future ?

    Just compare this to NCSoft's other franchises gone mobile. Medicority with an emphasis on monetization.

  • @TexZero.7910 said:
    eh the new-old rumor is the big announcement on the 30th is just GW2 for mobile.
    So what's the future ?

    Just compare this to NCSoft's other franchises gone mobile. Medicority with an emphasis on monetization.

    Living World Season 5 will be mobile? Seems far-fetched.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Dante.1763 said:

    @Ashantara.8731 said:
    "Replay value" isn't limited to achievements, or shouldn't be. If the devs brought back the player's choice of story paths, that would increase replayability immensely.

    it would. I used to make new characters just for the story paths, now though...its kinda boring, i havent made a new character and i havent gotten past the first 30 levels of stories as thats just about where the paths drop off.

    Yeah, it's a shame. Playing through the story beyond the core campaign's personal one (pre-Claw Island) really is super boring, especially when you have more than 2-3 characters. Playing through the same content with different characters (different races, different professions) and nothing ever changes, nothing ever leaves you a choice, is very frustrating and repetitive. You no longer feel like it matters which character you play.

  • Redavv.2643Redavv.2643 Member ✭✭
    edited August 20, 2019

    The game has a lot of content which you can decide to play alone if you feel like it or join a group on LFG or party with your friends and create your own fun and content.
    I have played many mmos in my time my first was Star Wars Galaxies a sandbox game the community created their content the pvp battles etc etc.

    Gamers now days need to open 100 boxes and to have something new each day, that does not work. Just grab a few friends and do things in the game roam in wvw . play pvp. go and clear a dungeon and set a goal how fast you can do it. Go to a Hot or Pof map and do achievments and kill everything do events. gather materials which will give you the ability to craft ascended gear for like zero gold.

    Dont get into the hype of some streamers which in my opinion many of them have produced a lot of amazing content but they also need to make money and GW2 community does not care that much of watching some one play the game or talk for 5 hours straight about his problems about the game. So in order to succeed they need to find a more profitable game to stream no problem with that in my opinion.

    ROLE PLAY MMO's are meant to be played in various ways if you feel alone in the GW2 world join an active guild join their discord join the commanders discord and then you will realise that players create their own fun in any game not just GW2.

    Also i dont get why some people hate the gemstore :D GW2 has no sub fee they got to make a living in order to create new content and games.

    My only problem with the game is that many people are lazy to read what their traits and skills do they prefer for someone to tell wear this and pick those stats without even knowing what their stats do. And this stats from the starting area of the game GW2 needs to create a new tutorial about everything a class is capable off and about fields and combos etc. That would improve the quality of game play and the players.

  • Tarlonniel.6534Tarlonniel.6534 Member ✭✭✭

    @Ashantara.8731 said:

    @Dante.1763 said:

    @Ashantara.8731 said:
    "Replay value" isn't limited to achievements, or shouldn't be. If the devs brought back the player's choice of story paths, that would increase replayability immensely.

    it would. I used to make new characters just for the story paths, now though...its kinda boring, i havent made a new character and i havent gotten past the first 30 levels of stories as thats just about where the paths drop off.

    Yeah, it's a shame. Playing through the story beyond the core campaign's personal one (pre-Claw Island) really is super boring, especially when you have more than 2-3 characters. Playing through the same content with different characters (different races, different professions) and nothing ever changes, nothing ever leaves you a choice, is very frustrating and repetitive. You no longer feel like it matters which character you play.

    I'm with you folks; what makes a game replayable for me is having different ways to interact with the story and develop my character. A new set of skills or a different outfit don't mean nearly as much. I've also got a number of characters "stuck" at Claw Island because there's no point going on. HoT was a breath of fresh air because of how much it changed if your character was sylvari, but we haven't seen anything on that scale since.

    Maybe the devs would like to do more branching stories and characterization stuff, but I think we're running into resource limitations here. It seems MMORPGs just can't do player choice the way single player games can, and maybe they shouldn't, maybe it would be bad for these types of games. Even SWTOR went through a similar integration of characters and storylines, despite having a famous IP, the resources of EA and the talent of BioWare behind it.

    It's a shame for folks like us who want something different, but I try to accept that different genres have different needs and different priorities. And also that this is a business, in the end.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Tarlonniel.6534 said:
    I've also got a number of characters "stuck" at Claw Island because there's no point going on.

    Almost all of my characters are "stuck" there, too, for the same reason. :(

    I am a very casual player.
    Very.
    Casual.

  • Rukia.4802Rukia.4802 Member ✭✭

    @knomslayer.9457 said:
    Dungeons spvp and wvw are fine. People need to learn to use LFG
    Also im predicting after the 30th Aug announcement. More people will play Gw2 than wow classic. This is the time to kill wow forever. :angry:

    I'm sorry but nothing it keeping me away from WoW classic, tho I do hope some good updates are on the way for GW2 cuz game seems pretty much dead atm. The amazing part of classic this time is we'll permanently keep our progress. I even took vacation on the 30th lol.

    TIME FOR A CRUSADE

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭
    edited August 20, 2019

    @Tiviana.2650 said:

    @SkyShroud.2865 said:
    Future? If you mean direction, I don't think there is a concrete one. Gw2 is all over the place.
    Anet need to decide to make the game for what audience, you can't be jack of all trades and expect everything to go well.

    Well now thats not entirely true.....

    WoW is a jack of all trades, and a very popular one. Its a well rounded game, people complain but its mainly hot air, they are still playing. So yes you can have a game that has it all, and a side order of fries.

    True, you need difficulty scaling or options if you want cater for huge audience while outside pve you can only able to cater to one audience. However, gw2 never meant for multiple audiences, it doesn't has this concept of difficulty scaling or options, this much is seen in dungeons and raids. I doubt they have the resources to pull it off either.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Tiviana.2650Tiviana.2650 Member ✭✭✭✭
    edited August 20, 2019

    @SkyShroud.2865 said:

    @Tiviana.2650 said:

    @SkyShroud.2865 said:
    Future? If you mean direction, I don't think there is a concrete one. Gw2 is all over the place.
    Anet need to decide to make the game for what audience, you can't be jack of all trades and expect everything to go well.

    Well now thats not entirely true.....

    WoW is a jack of all trades, and a very popular one. Its a well rounded game, people complain but its mainly hot air, they are still playing. So yes you can have a game that has it all, and a side order of fries.

    True, you need difficulty scaling or options if you want cater for huge audience while outside pve you can only able to cater to one audience. However, gw2 never meant for multiple audiences, it doesn't has this concept of difficulty scaling or options, this much is seen in dungeons and raids. I doubt they have the resources to pull it off either.

    I understand that, all im saying is they attracted that multiple audiences by putting raids and pvp/wvw in the game. Now you have to deal with those audiences that want to have content progression too. And while they may be smaller than the open world players...but they also play open world so dont forget that, they are still a large group of players.

    Also not to be ot but what happened to the forums? They changed yesterday

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited August 20, 2019

    @JTGuevara.9018 said:
    I ask this question because although obviously gw2 is not dead, it is in trouble. The more I play this game, the more it becomes a single-player, cash grab, WoW "killer", like every other typical MMO. Where's the plan concerning gw2 as it stands? Sure there is living world- s5, but....then what? How long can this game survive with just living world and gem store? I actually don't even CARE about expansions or gw3. Honestly, those will solve nothing, not the core issues regarding this series. If the expansions or gw3 are merely single-player, gem store oriented, cash grabs then what is even the point of playing them?

    What I notice about gw2 is the disturbing lack of group content. I'm not even talking about hard content like fractals or raids, just general group content: something that is so basic regarding MMOs. Where are the guild functions? Why have dungeons, spvp & wvw been abandoned? Why is there no group content that people can get into to encourage socialization--example: player housing, bounty systems, job systems, etc? I notice that gw2, like other MMOs, generally caters to the single-player, instant loot gratification crowd.

    Honestly, I'd rather scrap the expansions or gw3, and fix the game at this point...

    Because most ppl play MMOs solo for most of the time. So why wouldn't you cater to the largest crowd? Also, player housing? In what MMO is that such a social experience? Maybe in a RP guild? And what has solo playing with "instant loot gratification" to do? If anything solo playing enables a playstyle that is at your own pace, rather than rewards and progress that need to cater to the average time window of ~1hr that a group stays together before someone has to leave.

    And as you said yourself it's like that in ESO, WoW, GW2, BDO pretty much every major MMORPG. And once you cater to the hardcore "organized groups only" players, you'll end up like Wildstar etc. with no players at all, since the hardcore gamers that want to do organized group stuff might be the majority on the forums but only <5-10% in any major MMO I've ever played.

    And no, imo it's not really possible to have ppl grouping up without having content that requires them to do exactly that. In other words, making the content so hard that only an organized group can push through it, because otherwise you simply don't need a group and even if you make one regardless, there won't be any need to communicate.

    Also, let's face it. At least half of the ppl you meet in MMOs are annoying and incompetent (and more so in the "open world" of these MMOs than in instanced dugeons etc) and they have no respect for you, as in they make you wait, they run into groups of mobs no one wanted to clear, they have no rotation and the wrong gear and do no damage, they can't dodge attacks, they blame you when they mess up etc.

    In short, gouping up is a major hassle. Therefore, to make ppl group up together, you need to give them an incentive that is stronger than the obstacles they face by grouping up. So unless you want to ruin the economy by throwing 10 times more rewards at ppl simply because they run around in a group or unless you want to annoy players by arbitrary game mechanics that for no reason other than forcing the group feature on to them, require several ppl to stand on pressure plates or similar other stuff like that, you have no other choice other than making content so hard that you simply have to search for other ppl to complete it.

    And since I am personally convinced that GW2 is the goto MMO for ppl that are 35-40+ years old and/or with kids and a very busy RL, that play for like 2hrs a week, I am not at all convinced that harder and especially organized group content, that requires some sort of commitment to the game and some basic knowledge of game mechanics in general, is what GW2 players want.

    Only way I see to have ppl grouping up is to have a hardmode for the entire GW2 open world content with 5 times the rewards and 5 times the difficulty or whatever, so if you want that group experience, choose HM and get into a group, then go and do the usual events.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Adenin.5973 said:
    And since I am personally convinced that GW2 is the goto MMO for ppl that are 35-40+ years old and/or with kids and a very busy RL, that play for like 2hrs a week

    If that was true the game would be empty and dead at this point. Fortunately the game has lots of players that play every day to keep alive and going.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited August 20, 2019

    @maddoctor.2738 said:

    @Adenin.5973 said:
    And since I am personally convinced that GW2 is the goto MMO for ppl that are 35-40+ years old and/or with kids and a very busy RL, that play for like 2hrs a week

    If that was true the game would be empty and dead at this point. Fortunately the game has lots of players that play every day to keep alive and going.

    As I see it, if what I said was not true the game would be already empty and dead. How many serious MMO gamer play GW2 all year long? Without any new content other than 2hrs of story every 3-4 months? Imo the answer is very few.

    The uber casual mother that plays 2 hrs every week however has no issue whatsoever with so little new content. The game is easy enough, caters to a playstyle of simply jumping right into action by participating in any way with any event, so you don't even need know anything about the game and just auto attack a world boss to get the same rewards.

    You get every 4 months 2 hrs of story and a map and that's more than enough to keep you busy for playing several weeks.

    The many years old content like silverwastes or whatever these casuals do is still not boring, since you play it only like 2-3 times for a few minutes ever month.

    Gw2 is the perfect MMO for these ppl. But if you want to play 2+ hrs every single day? Dear lord. Better look for another game.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Adenin.5973 said:

    @maddoctor.2738 said:

    @Adenin.5973 said:
    And since I am personally convinced that GW2 is the goto MMO for ppl that are 35-40+ years old and/or with kids and a very busy RL, that play for like 2hrs a week

    If that was true the game would be empty and dead at this point. Fortunately the game has lots of players that play every day to keep alive and going.

    As I see it, if what I said was not true the game would be already empty and dead. How many serious MMO gamer play GW2 all year long? Without any new content other than 2hrs of story every 3-4 months? Imo the answer is very few.

    If every player of the game plays only 2 hours in a week then explain why you find enough players to complete meta events every day. Does this game have 100 million players to support a 2 hour/week playstyle? It doesn't, we already know that. Reality and your claim don't support each other. No game can survive with players playing only a little bit in a day/week, they require players to play every single day. And fortunately this game does have those kind of players.

  • MetalGirl.2370MetalGirl.2370 Member ✭✭✭

    @Raknar.4735 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @Goettel.4389 said:
    Only thing I do is group content, you might have missed it. Use LFG.

    Even better: Use a commander (or Mentor) Tag. That gathers groups in Open-World quite fast, commander & LFG together even better.

    And I don't worry if raids and the rest of the DPS-community dies out :) I would rather see it as gain (less toxic people) than as problem.

    gain???? GAIN????!!???!!?

    poor casual soul...

    Maybe, maybe not, but definitely allergic against the attitude of many hardcore player.

    Hardcore community dies= game dies.

    Pfft, GW2 exist long time without raids and DPS Meter ;)

    hardcore community dies, and you will be left w/o snowcrows guides/builds etc...
    content creators/streamers, most of them are hardcore, no more of them equals to no more gw2 pressence in youtube, twitch etc.
    So, no more new players which leads to casual community dieing too.

    End of guild wars

    You see, there is a simple fact you're ignoring about the casual playerbase: they don't use the guides and builds.
    The youtube and twitch presence of GW2 is already small enough that it doesn't matter for new players.

    You're actually delusional if you think the hardcore community is "carrying" the game.

    Hardcore people ARE carrying the game ...
    casuals come and go... they are not doing anything much for community or Anets pockets...
    It is us who spend money and keep the game alive

    STOP TELLING ME I'M NOT FORCED TO DO SOMETHING - I AM AN AP HUNTER SO YES, I HAVE TO DO IT
    ....AND GIVE HAIRSTYLES !!!!!!!!!!!!!!!!!!!!

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @kharmin.7683 said:

    @Lilyanna.9361 said:

    Honestly, this makes me sick to my stomach that somene wants this game to lose people because you can't do the harder content.

    Just being a devil's advocate here. It isn't that players don't want to do harder content. Quite the contrary. It is that they don't want to do the harder content with builds for speed runs. DPS meters seem to prevent this choice, especially when they are used to kick players. This behavior is what stems the "toxic" argument.

    What do speed runs and dps meters have to do with anything? Those that don't want to use those builds can band together and finish the content playing with like minded individuals. If their problem is indeed the builds and the meters. But it's not, the dps meters and speed runs is only an excuse. A rather weak excuse.

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    "So what is even the future of this game?"

    Cooking, apparently.

    X__________________________
    (Signature Required)

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited August 20, 2019

    @maddoctor.2738 said:

    @Adenin.5973 said:

    @maddoctor.2738 said:

    @Adenin.5973 said:
    And since I am personally convinced that GW2 is the goto MMO for ppl that are 35-40+ years old and/or with kids and a very busy RL, that play for like 2hrs a week

    If that was true the game would be empty and dead at this point. Fortunately the game has lots of players that play every day to keep alive and going.

    As I see it, if what I said was not true the game would be already empty and dead. How many serious MMO gamer play GW2 all year long? Without any new content other than 2hrs of story every 3-4 months? Imo the answer is very few.

    If every player of the game plays only 2 hours in a week then explain why you find enough players to complete meta events every day. Does this game have 100 million players to support a 2 hour/week playstyle? It doesn't, we already know that. Reality and your claim don't support each other. No game can survive with players playing only a little bit in a day/week, they require players to play every single day. And fortunately this game does have those kind of players.

    A meta event needs <50 ppl. Also GW2 has a megaserver infrastructure, so unless there are less than 50 ppl playing on that map on your entire continent, you will always find players to do the meta events and the map and cities will look populated, this will probably be still the case in 10 years when the game is no longer getting new updates but the server are still running.

    Also, ever played on a private server? I've played on a WoW private server and never saw so many ppl on a server in my entire life. That doesn't mean that this private server had more ppl than retail WoW. It had like 5k ppl max playing at the same time, vs hundreds of thousands on retail WoW. So "populated" world and finding "enough ppl", expecially when you have a megaserver which has only that one purpose, to always make the world appear populated, is a very flawed argument to make when you want to find out if the game has a large population or not.

    And when I look what Anet does, the Living world content schedule, that 100% caters to the ppl I described, the ridiculous cash shop that certainly caters not to school kids but more to ppl that have 2 cars and a big house and can spend 25€+ for a skin, the fact that the game has no item hunt/gear treadmill, so that the casuals that don't really play the game still can do everything, all of that just tells me that the GW2 target audience can't be the MMO gamer that plays every single day.

  • MetalGirl.2370MetalGirl.2370 Member ✭✭✭

    @Raknar.4735 said:

    @MetalGirl.2370 said:

    @Raknar.4735 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @Goettel.4389 said:
    Only thing I do is group content, you might have missed it. Use LFG.

    Even better: Use a commander (or Mentor) Tag. That gathers groups in Open-World quite fast, commander & LFG together even better.

    And I don't worry if raids and the rest of the DPS-community dies out :) I would rather see it as gain (less toxic people) than as problem.

    gain???? GAIN????!!???!!?

    poor casual soul...

    Maybe, maybe not, but definitely allergic against the attitude of many hardcore player.

    Hardcore community dies= game dies.

    Pfft, GW2 exist long time without raids and DPS Meter ;)

    hardcore community dies, and you will be left w/o snowcrows guides/builds etc...
    content creators/streamers, most of them are hardcore, no more of them equals to no more gw2 pressence in youtube, twitch etc.
    So, no more new players which leads to casual community dieing too.

    End of guild wars

    You see, there is a simple fact you're ignoring about the casual playerbase: they don't use the guides and builds.
    The youtube and twitch presence of GW2 is already small enough that it doesn't matter for new players.

    You're actually delusional if you think the hardcore community is "carrying" the game.

    Hardcore people ARE carrying the game ...
    casuals come and go... they are not doing anything much for community or Anets pockets...
    It is us who spend money and keep the game alive

    Casuals come and go and spend their money because they don't have gold.
    Hardcore players and Veterans have enough gold to buy everything by converting.
    Hardcore people are not carrying the game.

    Hardcore people are carrying the game..
    I'm a hardcore player and still spent £70 last week alone getting that RNG outfit ...

    STOP TELLING ME I'M NOT FORCED TO DO SOMETHING - I AM AN AP HUNTER SO YES, I HAVE TO DO IT
    ....AND GIVE HAIRSTYLES !!!!!!!!!!!!!!!!!!!!

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @maddoctor.2738 said:

    @kharmin.7683 said:

    @Lilyanna.9361 said:

    Honestly, this makes me sick to my stomach that somene wants this game to lose people because you can't do the harder content.

    Just being a devil's advocate here. It isn't that players don't want to do harder content. Quite the contrary. It is that they don't want to do the harder content with builds for speed runs. DPS meters seem to prevent this choice, especially when they are used to kick players. This behavior is what stems the "toxic" argument.

    What do speed runs and dps meters have to do with anything? Those that don't want to use those builds can band together and finish the content playing with like minded individuals. If their problem is indeed the builds and the meters. But it's not, the dps meters and speed runs is only an excuse. A rather weak excuse.

    I completely agree. I was just offering a perspective to answer the earlier poster.

    I am a very casual player.
    Very.
    Casual.

  • Raknar.4735Raknar.4735 Member ✭✭✭
    edited August 20, 2019

    @MetalGirl.2370 said:

    @Raknar.4735 said:

    @MetalGirl.2370 said:

    @Raknar.4735 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @Goettel.4389 said:
    Only thing I do is group content, you might have missed it. Use LFG.

    Even better: Use a commander (or Mentor) Tag. That gathers groups in Open-World quite fast, commander & LFG together even better.

    And I don't worry if raids and the rest of the DPS-community dies out :) I would rather see it as gain (less toxic people) than as problem.

    gain???? GAIN????!!???!!?

    poor casual soul...

    Maybe, maybe not, but definitely allergic against the attitude of many hardcore player.

    Hardcore community dies= game dies.

    Pfft, GW2 exist long time without raids and DPS Meter ;)

    hardcore community dies, and you will be left w/o snowcrows guides/builds etc...
    content creators/streamers, most of them are hardcore, no more of them equals to no more gw2 pressence in youtube, twitch etc.
    So, no more new players which leads to casual community dieing too.

    End of guild wars

    You see, there is a simple fact you're ignoring about the casual playerbase: they don't use the guides and builds.
    The youtube and twitch presence of GW2 is already small enough that it doesn't matter for new players.

    You're actually delusional if you think the hardcore community is "carrying" the game.

    Hardcore people ARE carrying the game ...
    casuals come and go... they are not doing anything much for community or Anets pockets...
    It is us who spend money and keep the game alive

    Casuals come and go and spend their money because they don't have gold.
    Hardcore players and Veterans have enough gold to buy everything by converting.
    Hardcore people are not carrying the game.

    Hardcore people are carrying the game..
    I'm a hardcore player and still spent £70 last week alone getting that RNG outfit ...

    Have you seen all the casual players running around with that outfit?
    You're a pretty small sample size, to say that hardcore players are carrying the game without having the actual stats is meaningless.

    If all hardcore players would spend a lot of money, Anet would create more content for that specific target audience. Yet they mostly create content for a different target audience.
    I wonder why?

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Raknar.4735 said:
    Casuals come and go and spend their money because they don't have gold.
    Hardcore players and Veterans have enough gold to buy everything by converting.
    Hardcore people are not carrying the game.

    Let's be clear here. Average hardcore players are not rich players, not by a long shot. Those that have tons of gold to buy everything they want by converting are farmer/grinders, those that spend their hours in-game looking for the easiest possible content with the maximum amount of gold rewards.

  • Raknar.4735Raknar.4735 Member ✭✭✭

    @maddoctor.2738 said:

    @Raknar.4735 said:
    Casuals come and go and spend their money because they don't have gold.
    Hardcore players and Veterans have enough gold to buy everything by converting.
    Hardcore people are not carrying the game.

    Let's be clear here. Average hardcore players are not rich players, not by a long shot. Those that have tons of gold to buy everything they want by converting are farmer/grinders, those that spend their hours in-game looking for the easiest possible content with the maximum amount of gold rewards.

    I'm not claiming they are rich, just that they in general are more likely to use the conversion to buy things from the gemstore, since they have a capital from raiding / fractals. The casual players that MetalGirl probably has in mind, the "come and go"-type will not farm nor grind. They will most likely use their money if they want something "shiny" from the gemstore.

    It's obvious there are many types of hardcore players. Some only PvP, some only WvW, some only Raid, some play the whole game day and night and farm/grind.
    I agree that my statement "Hardcore players and Veterans have enough gold to buy everything by converting" is wrong, deliberately exaggerated. What i wanted to express is that the average hardcore player has more gold than the average casual player.

  • Haishao.6851Haishao.6851 Member ✭✭✭

    @Raknar.4735 said:

    @MetalGirl.2370 said:

    @Raknar.4735 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @Goettel.4389 said:
    Only thing I do is group content, you might have missed it. Use LFG.

    Even better: Use a commander (or Mentor) Tag. That gathers groups in Open-World quite fast, commander & LFG together even better.

    And I don't worry if raids and the rest of the DPS-community dies out :) I would rather see it as gain (less toxic people) than as problem.

    gain???? GAIN????!!???!!?

    poor casual soul...

    Maybe, maybe not, but definitely allergic against the attitude of many hardcore player.

    Hardcore community dies= game dies.

    Pfft, GW2 exist long time without raids and DPS Meter ;)

    hardcore community dies, and you will be left w/o snowcrows guides/builds etc...
    content creators/streamers, most of them are hardcore, no more of them equals to no more gw2 pressence in youtube, twitch etc.
    So, no more new players which leads to casual community dieing too.

    End of guild wars

    You see, there is a simple fact you're ignoring about the casual playerbase: they don't use the guides and builds.
    The youtube and twitch presence of GW2 is already small enough that it doesn't matter for new players.

    You're actually delusional if you think the hardcore community is "carrying" the game.

    Hardcore people ARE carrying the game ...
    casuals come and go... they are not doing anything much for community or Anets pockets...
    It is us who spend money and keep the game alive

    Casuals come and go and spend their money because they don't have gold.
    Hardcore players and Veterans have enough gold to buy everything by converting.
    Hardcore people are not carrying the game.

    "Converting" is really just buying gems from people selling their. They were bought with money first so anet does make money from it.

  • Raknar.4735Raknar.4735 Member ✭✭✭

    @Haishao.6851 said:

    @Raknar.4735 said:

    @MetalGirl.2370 said:

    @Raknar.4735 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @vyncius.6105 said:

    @Dayra.7405 said:

    @Goettel.4389 said:
    Only thing I do is group content, you might have missed it. Use LFG.

    Even better: Use a commander (or Mentor) Tag. That gathers groups in Open-World quite fast, commander & LFG together even better.

    And I don't worry if raids and the rest of the DPS-community dies out :) I would rather see it as gain (less toxic people) than as problem.

    gain???? GAIN????!!???!!?

    poor casual soul...

    Maybe, maybe not, but definitely allergic against the attitude of many hardcore player.

    Hardcore community dies= game dies.

    Pfft, GW2 exist long time without raids and DPS Meter ;)

    hardcore community dies, and you will be left w/o snowcrows guides/builds etc...
    content creators/streamers, most of them are hardcore, no more of them equals to no more gw2 pressence in youtube, twitch etc.
    So, no more new players which leads to casual community dieing too.

    End of guild wars

    You see, there is a simple fact you're ignoring about the casual playerbase: they don't use the guides and builds.
    The youtube and twitch presence of GW2 is already small enough that it doesn't matter for new players.

    You're actually delusional if you think the hardcore community is "carrying" the game.

    Hardcore people ARE carrying the game ...
    casuals come and go... they are not doing anything much for community or Anets pockets...
    It is us who spend money and keep the game alive

    Casuals come and go and spend their money because they don't have gold.
    Hardcore players and Veterans have enough gold to buy everything by converting.
    Hardcore people are not carrying the game.

    "Converting" is really just buying gems from people selling their. They were bought with money first so anet does make money from it.

    I mean, that's obvious. But someone that only converts from gold -> gems doesn't give Anet money directly. It does increase the value of the gems -> gold conversion, so it is more enticing to buy gold via gems, increasing gem sales.

    The initial gem purchase that changes the value of the conversion makes Anet money.
    The question is: who does purchase more gems, the casual community or the hardcore community? I'd bet it's the casual community.

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @Inculpatus cedo.9234 said:

    @TexZero.7910 said:
    eh the new-old rumor is the big announcement on the 30th is just GW2 for mobile.
    So what's the future ?

    Just compare this to NCSoft's other franchises gone mobile. Medicority with an emphasis on monetization.

    Living World Season 5 will be mobile? Seems far-fetched.

    I didn't mention LS5. I said the rumor is the big announcement is gw2 mobile.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @maddoctor.2738 said:
    If every player of the game plays only 2 hours in a week then explain why you find enough players to complete meta events every day.

    Try to play at off-hours, and you will see.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • @TexZero.7910 said:

    @Inculpatus cedo.9234 said:

    @TexZero.7910 said:
    eh the new-old rumor is the big announcement on the 30th is just GW2 for mobile.
    So what's the future ?

    Just compare this to NCSoft's other franchises gone mobile. Medicority with an emphasis on monetization.

    Living World Season 5 will be mobile? Seems far-fetched.

    I didn't mention LS5. I said the rumor is the big announcement is gw2 mobile.

    And yet ArenaNet specifically said the 'big announcement' was about Living World Season 5.

  • TexZero.7910TexZero.7910 Member ✭✭✭✭
    edited August 21, 2019

    @Inculpatus cedo.9234 said:

    @TexZero.7910 said:

    @Inculpatus cedo.9234 said:

    @TexZero.7910 said:
    eh the new-old rumor is the big announcement on the 30th is just GW2 for mobile.
    So what's the future ?

    Just compare this to NCSoft's other franchises gone mobile. Medicority with an emphasis on monetization.

    Living World Season 5 will be mobile? Seems far-fetched.

    I didn't mention LS5. I said the rumor is the big announcement is gw2 mobile.

    And yet ArenaNet specifically said the 'big announcement' was about Living World Season 5.

    Source needed.

    This says absolutely nothing about LS - https://www.guildwars2.com/en/news/dont-miss-our-special-announcement-event/
    Clicked to the additional link and it says a first look at LS. 45 minutes for just a first look ? Doubt it, you wouldn't hype a special event for trailer that will last all of 3 minutes and still have 42 minutes of stage time.

  • "Are you ready to catch the very first look at an all-new chapter in Guild Wars 2‘s Living World story?"

    https://www.guildwars2.com/en/news/join-us-for-a-special-live-event-on-august-30/

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @Inculpatus cedo.9234 said:
    "Are you ready to catch the very first look at an all-new chapter in Guild Wars 2‘s Living World story?"

    https://www.guildwars2.com/en/news/join-us-for-a-special-live-event-on-august-30/

    Again 3 minute trailer 42 minutes of stage time. Doubt.
    Even the HoT Pax event had more than a first look and ran for about the same time. There's more than just a "first look" going on.

  • Acheron.4731Acheron.4731 Member ✭✭✭

    @DeanBB.4268 said:
    "So what is even the future of this game?"

    Cooking, apparently.

    lol, and you have to farm the upcoming map repetitively for all the ingredients

    A true friend of the crown

  • Healix.5819Healix.5819 Member ✭✭✭✭

    @TexZero.7910 said:
    Again 3 minute trailer 42 minutes of stage time. Doubt.
    Even the HoT Pax event had more than a first look and ran for about the same time. There's more than just a "first look" going on.

    HoT's event was a "first look" into HoT. It's simply the first time they're showing/talking about it. They will of course be talking about season 5, where they've been and what's to come, but don't expect anything more. 45 minutes really isn't a lot of time and past events will show you how they can easily waste it if they choose to, such as taking 10 minutes just to get through an introduction and onto the main topic, and we already know they'll be answering questions.

    Note that they've held big events like this for less. PAX 2013 took 1.5 hours to show off the revamped Tequatl.

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