Option of making players being able to attack/get attacked in the open world - Page 2 — Guild Wars 2 Forums

Option of making players being able to attack/get attacked in the open world

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  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Gopaka.7839 said:

    @Rasimir.6239 said:

    @Gopaka.7839 said:

    @Rasimir.6239 said:

    @cNd.1096 said:
    Why people are against something that doesn't affect them? If you don't want to fight with other players in PvE maps then fine - don't do it, but let others have fun this way if they feel like it. Personally I would love to see some kind of duels in PvE, like it was done in 4story for example.

    Because it does affect them. If players duell in open world pve, they will produce visual and audio noise for other players in the area, and potentially have an influence on other people's play experience, too, for example when they upscale events and mobs without participating or fill out the population limits on maps that try to go for a map-wide meta event.

    Anet DO NOT have problem with the visual noises in the game. If that was an issue for them they wouldn't add all those shiny weapons, and armors, and mounts, and gliders, and World Bosses to gather all those shinies on one place.

    I'm not talking about shiny stuff (although I do try to avoid that as much as I can). I'm talking about people bashing each right other on top of me. I've had my share of that in other games, and it's one of the things I really can do without.

    This is you. Some win, some lose. Anet decides what is best for sustaining and growing the gw2 community.

    ANet decides, and all signs point at them deciding repeatedly to not include open world pvp.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭

    @Psycoprophet.8107 said:
    I think I'd be a great idea and add alot of flavor to pve. Be cool exploring pve and coming across players battling it out.seeing as how I'm not effected unless I opt for it to effect me I just be more variety and non static activity to enjoy in pve.

    I mean... it's a game with weapons and armors, combat system, spells and all. :D No idea why people would like their gaming experience to be the same as their irl... just doing their everyday PvE chores in a save environment like they usually do. It's like having a second job. Little bit "of flavor" as you said would be nice. ;)

  • Gopaka.7839Gopaka.7839 Member ✭✭✭
    edited August 15, 2019

    @Li Xiaolu.4823 said:
    Just a suggestion for those who want to have open-world PvP. After killing a player you will be arrested by the Seraph, Peacemaker, Wardens, Lionguard …… and sent to prison for lets say two week online time. :)

    Well... What you are saying has been done in many games, but the fact that the one you are killing has agreed to be killed in the first place means you don't have to be arrested overall. Your idea can be implemented in a smaller scale if you fight in the cities, but this means even more of the "precious" resources, that all of you are talking about like Anet is starving to death begging for piece of bread, will be spend.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭
    edited August 15, 2019

    @Etria.3642 said:
    There are SO many ways this would be used by trolls to make pve folks miserable. Especially if attacking someone flagged makes them flagged too.

    One of the things I most enjoy about GW is how everything is leaned toward cooperative gameplay. This is not that.

    I wouldn't like that as well if it's done like this. The idea is to not disturb any pve player if he doesn't want to. The only disturbance will be seeing few players fighting and it will look the same way as someone passing by or being near you with a mount. Same visual disturbance imo.

  • Blude.6812Blude.6812 Member ✭✭✭✭

    @Cyninja.2954 said:

    @Gopaka.7839 said:

    @Sigmoid.7082 said:
    It doesn't really matter how many times this idea gets brought up it doesn't change the fact that it's overall not s great idea and will get shot down time and time again.

    Using the search function would show you the results of this discussion as time has gone on.

    Not winning the lottery doesn't stop you buying more lottery tickets and hoping to get lucky ... :D

    “Insanity is doing the same thing over and over again and expecting different results.” - Albert Einstein

    And someone buying lottery tickets doesn't affect me in any way what so ever--LOL.
    and yes the search function does wonders
    and as Anet has clearly said NO!!!!!!!!!!!!!

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Gopaka.7839 said:

    @Randulf.7614 said:

    @Gopaka.7839 said:

    @Randulf.7614 said:

    @Gopaka.7839 said:

    @Ben K.6238 said:
    Oh look! It's another one of these.

    It was a bad idea last week. It's still a bad idea this week.

    Oh look! It's another one complaining for the same thing like the others:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    @Sigmoid.7082 said:
    It doesn't really matter how many times this idea gets brought up it doesn't change the fact that it's overall not s great idea and will get shot down time and time again.

    Using the search function would show you the results of this discussion as time has gone on.

    @Randulf.7614 said:
    I need a copy and paste response for these threads. So here we go, wall of text incoming...

    No

    Well, my friend, I guess people do like to be repetitive... you just don't like what you are reading.

    I have no issue with people wanting this, but it has been repeatedly asked that people use the search function and not keep bringing the same subject up.

    This subject has been brought up a great deal and it always comes back to a resounding and emphatic no from the community. It can't even happen on a technical basis because the open world is specifically not set up for pvp due to the way the game flag players and creatures among other things.

    So by all means be in favour of it, but there does not need to be a daily thread on this subject. It isn't going to make it more likely to happen. If anything t is just going to annoy both the community and the dev teams for constant asking for something they have already addressed

    So what you are saying is that Anet cannot make all the creatures in the open world one fraction that can kill all, the normal/neutral players a second fraction that can kill the first fraction only, and the dueling players a third fraction that can kill each other and the first fraction? This sounds a bit like WvW mechanics and don't see what the issue will be to be implemented. Just make the third fraction being able to kill each other just like in the small arena in the PvP Lobby.

    No, I'm saying the issue of flagging was raised by Anet. They know their game engine better than 100% of the GW2 community. If they say this is is an issue/complication, then that's the end of it. They are the only ones who could find a workaround for it and they have stated neither a desire to do it or a commitment to making it a priority given they have two fully working competitive modes and the sheer volume of people who are vehemently against it.

    How old/new is your information about Anet statement on the subject ?

    One response was a few months back, one was further back. Maybe 2-3 years.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Gopaka.7839Gopaka.7839 Member ✭✭✭

    @Voltekka.2375 said:
    Play pvp or wvw. Problem solved for everyone.

    You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭

    @Voltekka.2375 said:

    @Gopaka.7839 said:

    @Voltekka.2375 said:
    Play pvp or wvw. Problem solved for everyone.

    You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.

    You have to convince me, anet, and everyone in general HOW this would be beneficial to THE number one casual game, where people need no vertical gear progression and can pretty much roflstomp any story or single player content by pressing 1.
    "Anet's chance to stay big". I would laugh if i didnt think you troll.

    The game is casual for the casuals, and is challenging for the players searching to be challenging. You think raiding is easy? Or creating all the legendaries? Or being like this guy in Efficiency with 1 mln account value ? Or the other one who collected all the items that can be dropped from the Wardrobe Unlock ? This game isn't played because it's casual... well maybe this is why it's been tried from the players with free accounts by promising them they can play the game casually whenever... but after time only the real players stick around and buy the expansions and stuff from the gem store. So yeah... the game may look casual on the surface but it's not in it's core if you dig deep down. And that's why I think the suggestion I gave at the beginning would be accepted by the mass and even loved by many of them. Also I think it's going to be interesting feature, mount's are interesting implementation in the game.... Watched Wooden Potatoes Lets Play and he was role-playing so hard without a mount while others jump around on them.... I just can't imagine how the new players are feeling while observing this. Open world PvP would feel the same way I assume.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭

    @maddoctor.2738 said:

    @Gopaka.7839 said:

    @Voltekka.2375 said:
    Play pvp or wvw. Problem solved for everyone.

    You can say the same thing about the prehistoric man, not using tools to hunt or fire to cook. The idea is progression, moving forward, getting bigger, stronger... this is the way of the bigger companies to be big and stay big. Last time I checked ArenaNet is a company... yes ? What we are talking about here is a way for ArenaNet to get bigger and stay big.

    You got it backwards. Games used to have open pvp then gaming progressed and it was removed from most games. You aren't asking for progress you are asking to go back to the dark ages.

    I'm asking for the progress and the dark ages coexisting because maybe some of us like both at the same time. Yes if you have to choose one or the other everyone will choose the progress. But if both is an option I'm all in... This game have it all, so why not eve more? Funzies for everyone.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭
    edited August 15, 2019

    @kratan.4619 said:

    @Danikat.8537 said:
    Anyone know why there's been so many PvP in PvE topics recently? We used to get one every few months at most, then for the last few weeks it seems like we've had a new one every other day.*

    Perhaps because there are not enough people playing PvP that they would now rather force others to participate in open world? Other than that, open world PvP is really only for griefers, not people who want competition or a more challenging leveling experience.

    It's because all those pro players are leaving the game because everything is the same and Anet doesn't break the rules. Just adding new zone and the work here is done. Breaking the rules and implementing such feature would not only add new feature... it will change the way the game feels, the old will feel new and interesting.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    people don't like change. They complain about no content but won't embrace what could be new content or even bother to say what new content they want, unless it;s housing or fishing, every one loves that.
    Game needs a shake up, be it more PVP, Cantha or other stuff. If you don't want open world PVP so badly why not say what you want?

  • castlemanic.3198castlemanic.3198 Member ✭✭✭✭

    Structured pvp exists, WVW exists, Guild hall pvp exists, hell they even added a small pvp arena in suns refuge if you do the (very easily accomplished) achievement to do so, and you get to invite players in your party to join from anywhere in the world if you get the (also very easily attainable) spearmarshal's plea.

    in essence, duels exist in a variety of forms, each of them very far away from open-world pve. even if it was possible (since according to the devs themselves, engine-wise it's not), it seems like the devs don't intend on having open world duelling and have done everything since the launch of the game to make sure it's not in the game. And the suns refuge pvp arena feels like a HUGE bone to throw at people who want dueling, since that's essentially what that arena is.

    Whataboutism is disingenuous at best. If you join a debate and provide little to no proof when the other side provides lots of evidence, you can't then declare yourself the winner of that debate.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Gopaka.7839 said:
    Where's the middle ground between PvE and PvP/WvW ? The PvE is too sterile while PvP/WvW is too brutal. Most PvE players are afraid to enter PvP because of points and competition, and failing the team, and for WvW it's just train with the zerg or get trained by the other zergs and you are there for the pure reason to kill or get killed. PvP in the open world would me more like....I'm doing PvE stuff but can do PvP stuff at any moment while at it. I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular. Players like to experience PvE and PvP in the same time, there is a moment of surprise.

    GW2's open world is not at war, at least not the playable races among each other. Therefore, it makes no sense to attack other players. It would only break the immersion even more than some other already implemented ill design choices do.

    People are running around the open world lathered in sparkly oil and armoured diapers. I believe the immersion argument is kind of invalid at this point.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited August 15, 2019

    @Westenev.5289 said:
    People are running around the open world lathered in sparkly oil and armoured diapers. I believe the immersion argument is kind of invalid at this point.

    No one said the open world was a peaceful place. There are wildlife, non-playable races and monsters threatening us. But we as player characters are not at war with each other.

    As I added above: "I'd rather see them add more exciting exploration tasks into open world maps. This game has a high enough percentage of fight content, it gets boring."

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @Cyninja.2954 said:

    @Gopaka.7839 said:

    @Just a flesh wound.3589 said:
    I guess I’ll post ANet’s word about open world PvP and dueling again.

    Open world PvP 
    http://www.mmorpg.com/blogs/TemperHoof/072012/23486_Guild-Wars-2-Redefines-Open-World-PVP
    “The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP, and while it isn’t ‘true’ open world PvP for more PvP purists, it does contain many of the elements that make world PvP so exciting. Hopefully it will mostly satisfy people that want open world PvP.” — Mike Ferguson

    .

    @Ben Phongluangtham.1065 said:
    I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    Either is unlikely to happen for reasons of cost, Dev time and going against the cooperative philosophy behind PvE in this game.

    Thanks for quoting stuff from 2012. Things are changing trough the years, new stuff are implemented in the game in a weekly basis.

    Unless you quote or provide arguments to the contrary, the official stance has remained the same ever sicne 2012. Given how the game has moved even more towards PvE content, I'll wait until you come up with some of the things which changed which would in any way support your position. Besides you wanting something ofcorse.

    Ben said that recently as of 2019. Simply put, open world pvp will never happen.

  • Zuldari.3940Zuldari.3940 Member ✭✭✭

    Personally i think its a fun aside thing. It wouldnt affect pve because only people that wanted pvp would turn on their tag. Thats all it really would be is the flip of a switch. Just go to the arena guy in the guild to turn it on or off.

    Coo! Quaggan Love's You! ♥♥♥

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Zuldari.3940 said:
    Personally i think its a fun aside thing. It wouldnt affect pve because only people that wanted pvp would turn on their tag. Thats all it really would be is the flip of a switch. Just go to the arena guy in the guild to turn it on or off.

    But.... people who want to PvP can simply go to that format and do so. This would be an even easier solution. No need for the devs to create on/off tags or to visit the arena guy (not everyone is in a guild either, especially new players?).

    I am a very casual player.
    Very.
    Casual.

  • Diak Atoli.2085Diak Atoli.2085 Member ✭✭✭

    No.
    /15charrsonachair

  • Zuldari.3940Zuldari.3940 Member ✭✭✭
    edited August 15, 2019

    @kharmin.7683 said:

    @Zuldari.3940 said:
    Personally i think its a fun aside thing. It wouldnt affect pve because only people that wanted pvp would turn on their tag. Thats all it really would be is the flip of a switch. Just go to the arena guy in the guild to turn it on or off.

    But.... people who want to PvP can simply go to that format and do so. This would be an even easier solution. No need for the devs to create on/off tags or to visit the arena guy (not everyone is in a guild either, especially new players?).

    It was ideas, not saying the guy to flag you has to be in the guild hall. Could be an npc in DR. The point is playing open world while flagged can be a fun challenge, much better than a wvw map that you are locked to, in open world its freedom. You can be out in the world riding along mining and another player that is flagged sees you, and the battle is on. You fight them while having to survive the environment around you also. Its a dif way of playing the game, and lots of us find it fun, it dont step on the pve toes because unless you volunteer to turn on your flag you can go about your business.

    I played on pve /pvp/ rppvp servers and all of them were a blast, its just a dif way of going about you day in game, some people would rather pvp out in the open world than get locked to a map in one small section of the game

    I think pve players think this is going to make them targets...no it wont only turning on a pvp tag will allow you to attack or get attacked by another player.

    Coo! Quaggan Love's You! ♥♥♥

  • msalakka.4653msalakka.4653 Member ✭✭✭

    I've been advocating for this for a while now. They keep bringing PvE clowns in to take a dump on WvW, I think it's high time we get to bring the fun to carebear city.

  • Lady Vanithy.6495Lady Vanithy.6495 Member ✭✭
    edited August 15, 2019

    NCSoft already has the game you seek....Lineage 2 did pk'ing best. It's still around, I think. Lovely game but that aspect killed it (for me).

    Typo. Words are hard.

  • Zuldari.3940Zuldari.3940 Member ✭✭✭

    @Lady Vanithy.6495 said:
    NCSoft already has the game you seek....Lineage 2 did pk'ing best. It's still around, I think. Lovely game but that aspect killed it (for me).

    Typo. Words are hard.

    Its also p2w , and very eastern in its gameplay grind..no ty

    Coo! Quaggan Love's You! ♥♥♥

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Gopaka.7839 said:
    Where's the middle ground between PvE and PvP/WvW ? The PvE is too sterile while PvP/WvW is too brutal. Most PvE players are afraid to enter PvP because of points and competition, and failing the team, and for WvW it's just train with the zerg or get trained by the other zergs and you are there for the pure reason to kill or get killed. PvP in the open world would me more like....I'm doing PvE stuff but can do PvP stuff at any moment while at it. I gave the WoW example for a reason. People enjoy open world PvP, if not, the game wouldn't be so popular. Players like to experience PvE and PvP in the same time, there is a moment of surprise.

    Not "afraid". Simply different things appeal to different people. Or are you afraid to take on mobs?

    New to the game? Feel free to give a yell if you need PVE help.

  • NigthMaremoon.7185NigthMaremoon.7185 Member ✭✭
    edited August 15, 2019

    No thanks, that's the main reason I drop games like Aion, open world PvP only leaves to drama and idiots looking to grief people, I was so tired of going to a zone just to gather nods and out of nowhere an Idiot just appear out of nowhere to kill me for no reason, screw that. if you want to pvp go play Aion or lineage , have fun being one shotted there.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Gopaka.7839 said:

    @Sigmoid.7082 said:
    It doesn't really matter how many times this idea gets brought up it doesn't change the fact that it's overall not s great idea and will get shot down time and time again.

    Using the search function would show you the results of this discussion as time has gone on.

    Not winning the lottery doesn't stop you buying more lottery tickets and hoping to get lucky ... :D

    Because hoomans do not know statistics?

    New to the game? Feel free to give a yell if you need PVE help.

  • Vancho.8750Vancho.8750 Member ✭✭✭

    People dislike getting ganked on their way to their blob in WvW. That is why the it got the mount and now every ganker is whining about in the WvW forum. I can't imagine what will happen with pve with the total meltdown because 100 people wanted to gank people in open world. The only way i can see it happening is having map for that and it is already done in WvW it just doesn't have Pve objectives to draw people to farm it and risk getting killed over it.

  • Fenella.2634Fenella.2634 Member ✭✭✭

    @Gopaka.7839 said:
    The idea is to not disturb any pve player if he doesn't want to.

    Sure... So, what exactly is wrong with inviting the player you want to duel to a guild hall arena? Same PvE balance, no outsiders bothered.
    Already implemented, problem solved, case closed.

    For the record: I like sPvP. WvW gets on my nerves easily, though. And in OW the cooperation aspect is really great and sets the game apart from other MMOs.

  • Goettel.4389Goettel.4389 Member ✭✭✭✭

    I'd love (optional) world PvP (not WvW), but it won't happen.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    I mean y'all say it's gonna kill gw2 but the game has already been on a decline. I see the same folks in certain maps, in the same spots. There are barely roamers now, only zergs. You can look at WvW and you'll see they are practically begging for new content. PvP folks are leaving because Anet is not respecting their own system and letting people abuse what monsters they created to please YOU PVE folks.

    I am not agreeing with the OP to force fights everywhere, but how y'all gonna use the statement of: "This will kill gw2" when this game actively has bad decisions floating around, in your face???

    Should I even bring up the mount fiasco when half of you SCREAMED at Anet about the very fair mount contracts that were CHEAPER than they once were? Thanks to the VERY LOUD PvE folks you not only made the rng contracts more expensive but you ALSO bumped up the premium mounts to 2000 gems when it used to be what? 1600 gems?

    Sure, let's not have PvP running around in every map, but don't sit here and lie and say things are fine when it's clearly not fine in ALL gamemodes when I can literally go back and link all the issues people were typing about PVE alone.

  • Cuks.8241Cuks.8241 Member ✭✭✭
    edited August 15, 2019

    I would love the ability to flag for pvp in open world. For me is the thrill during exploring that I can get attacked anytime and anywhere and have to defend. It really makes the world more interesting and dangerous.

    It can be implemented that it doesn't bother pve only players. So all the arguments that it would bother pve are silly. Just do not flag, problem solved. Visual clutter and noise? Have you played this visual mess of a game, seriously?

    Also it is not only fun for gankers. Sure there are gankers. Some of us even love gankers because it is an extra challenge. But I have played mmorpgs for years that had different open pvp systems and many had big communities, happenings and drama just because of open pvp. It is actually something that gw2 is missing. Yeah the community is nice and warm and fuzzy and helpful but is actually missing the drama and player villains and heroes known around the world that arise with open pvp.

    Anyway I know it will never happen. Maybe it could be a good addition in the past to attract people that actually like the thrill of danger in open world. But now I doubt it would be worth implementing it.

    Also gw2 would actually be good for some old school hardcore open world pvp where you can drop stuff you are wearing when killed. Because it doesn't have vertical progression and gear is quite easy to obtain, the risk would not be as high as some other games where you could literary get killed and drop a weapon that was worth hundreds of $$$. And then the drama begins and guilds are at war and there is blood and forum flaming.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭

    Open world wont kill gw2. PvP/WvW players will have something to do in the open world and thus learn more about PvE on the way. PvE players on the other hand will get used to seeing players getting killed by other players and maybe learn more about the PvP/WvW community a little bit more while communicating with some WvW/PvP players. And thus go do some PvP and WvW. What my idea is basically bringing all the community together around all the contents that this game is providing, not splitting them apart. I know WvW players playing the game doing only WvW, not knowing what a guild hall is even. I know PvE players who havent played WvW a single time. I know PvP player that does only tournaments. Why all of you think splitted community is a good community ? WvW struggle for fresh blood ? How do you suggest they do that ? Go out in LA spreading the good word and putting posters on the bank and trading post ?

  • Fenella.2634Fenella.2634 Member ✭✭✭

    Lots of "PvE players" tried WvW simply for the mount. Some stayed, most didn't.
    Most people I know play more than one game mode anyway.

    OTOH, I'm all for new WvW maps to bring some new life to the game mode. Wouldn't that work too for your purpose? If only WvW players weren't so much against it... :P