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I have a crazy suggestion   Let Blizzard cooperate with ArenaNet


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@Swagger.1459 said:

@Just a flesh wound.3589 said:How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

Magic? It can do all sorts of cool things!

OK, so first of all we invent magic then we can look at doing this.

I think the OP's suggestion is the least feasible suggestion that I've ever seen on these forums.

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Even if you ignore all the technical and legal issues of trying to make two distinct pieces of software developed at different times in different ways by different companies compatible with each other this is like asking who would win if a football (aka soccer) team played football against a rugby team playing rugby. I mean they're both trying to get a ball to one end of a field to score points right? But that's where the similarities end. They've got different rules, different tactics and different scoring systems so it would make absolutely no sense.

For example a quick google search tells me WoW characters can have up to about 180,000 hit points, whereas in GW2 the maximum is 15,922 (according to the Wiki). Even if everything else is equal if you're there with your 15,000 hit points, using skills designed to kill things with about 15,000 hit points maximum and you're going against something with 150,000 (10 times as many) with skills designed to hit comparable opponents who do you think is going to win?

It would probably be easier to build a new game designed to mimic both games skills, but then you'd have to equalise all the stats and other mechanics and work out what the effect would be from mechanics which don't exist in one game but do in another...and once you've done all that I suspect most people (especially those who lost) will say it bears no resemblance to the real games and is therefore irrelevant.

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Stupid suggestion lol. Blizzard could buy ArenaNet though - and keeping the game different from WoW (to satisfy a different type of customer) if NCsoft doesn't want ArenaNet/GW anymore.

The only thing I see for stuff outside of the actual GW2 game client ... is some mobile stuff (since I heard people talking about mobile getting more and more popular nowadays) that gets ingetraged with GW2. Like some mini games to gather crafting stuff or something like that.

But not to seperate full flegeded games and trying to combine their systems ... impossible.

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@Linken.6345 said:

@"Just a flesh wound.3589" said:How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

I believe the OP was joking. That cannot have been a serious suggestion.

It all depends on how clueless the OP actualy is mate.

I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss). I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

In the end I said it's like assuming you can call someone whenever you want because you have a phone - unless the other person also has a phone and you know their number that doesn't help. That got me as far as "Well it's a bit more advanced than a phone so I'm sure that won't be a problem, but I'll pass your concerns onto the IT department".

Software is pretty weird and unless you've had a reason to delve into how things work 'behind the scenes' I can understand how people may not realise that it's not as simple as 'hooking up' two games and then they can play together.

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@Danikat.8537 said:

@"Just a flesh wound.3589" said:How in the world would two games with separate (and possibly proprietary) programming merge enough to do that?

I believe the OP was joking. That cannot have been a serious suggestion.

It all depends on how clueless the OP actualy is mate.

I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss). I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

In the end I said it's like assuming you can call someone whenever you want because you have a phone - unless the other person also has a phone and you know their number that doesn't help. That got me as far as "Well it's a bit more advanced than a phone so I'm sure that won't be a problem, but I'll pass your concerns onto the IT department".

Software is pretty weird and unless you've had a reason to delve into how things work 'behind the scenes' I can understand how people may not realise that it's not as simple as 'hooking up' two games and then they can play together.

I had a similar convo with a friend who got grumpy and refused to buy a switch because his Zelda wii u save wouldn’t carry over. “But it’s the same game!!” Was the reply...

On topic though, joke, troll or serious this is obviously isn’t something that would happen, but it is one of those cool crossover “what if” discussions.

I have a character I use in every mmo I play. I like to think of him like an Eternal Champion in Moorcock’s books, and representing the same spirit across a multiverse. If my dwarf champion in lotro met my norn warrior in gw2, I’m pretty sure there’s a sitcom waiting to happen anyway...

One day I’ll commission a miniatures sculpt of his personas or even just a poster art

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@"Danikat.8537" said:I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss).

head --> desk

I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

Gotta love bosses who are clueless. One has to wonder how they even got that position in the first place. Sadly, this is common.

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@Danikat.8537 said:For example a quick google search tells me WoW characters can have up to about 180,000 hit points, whereas in GW2 the maximum is 15,922 (according to the Wiki). Even if everything else is equal if you're there with your 15,000 hit points, using skills designed to kill things with about 15,000 hit points maximum and you're going against something with 150,000 (10 times as many) with skills designed to hit comparable opponents who do you think is going to win?

I wondered about this, but came to almost the opposite conclusion. As I understand it, WoW characters are overpowered hit point sponges who activate their skills slowly and can't dodge. That's exactly the kind of enemy GW2 characters fight all the time -- almost every boss fits that description! And we frequently see claims on the forum that those bosses are easy! On the other hand, if WoW characters have decent self-heals and/or their attacks aren't telegraphed, then yes, I agree with you.

(Also: eurgh, 180,000 hit points! And I thought GW2 had a bad case of number bloat!)

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@Randulf.7614 said:I have a character I use in every mmo I play. I like to think of him like an Eternal Champion in Moorcock’s books, and representing the same spirit across a multiverse. If my dwarf champion in lotro met my norn warrior in gw2, I’m pretty sure there’s a sitcom waiting to happen anyway...

I do the same. Never played WoW but I have a character I use in most western RPGs. Different skills, somewhat different class (e.g. here she's a ranger and in Elder Scrolls Online she's a warden), sometimes different race but in my head she's the same person in each one.

I'm not sure what would happen if they all met, I suspect they wouldn't get along, but it could be interesting.

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@Ashantara.8731 said:

@Danikat.8537 said:I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss).

head --> desk

I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

Gotta love bosses who are clueless. One has to wonder how they even got that position in the first place. Sadly, this is common.

To be fair my boss is very good at what she does and she's not required or expected to have that kind of knowledge - she's a people person who doesn't worry that much about details. But she tends to forget at times that part of the reason I'm there is because I have skills and experience she doesn't and I can worry about those details. I'm not an IT specialist either, but I have to deal with the inner workings of the software more than she does.

@Tommo Chocolate.5870 said:

@Danikat.8537 said:For example a quick google search tells me WoW characters can have up to about 180,000 hit points, whereas in GW2 the maximum is 15,922 (according to the Wiki). Even if everything else is equal if you're there with your 15,000 hit points, using skills designed to kill things with about 15,000 hit points maximum and you're going against something with 150,000 (10 times as many) with skills designed to hit comparable opponents who do you think is going to win?

I wondered about this, but came to almost the opposite conclusion. As I understand it, WoW characters are overpowered hit point sponges who activate their skills slowly and can't dodge. That's exactly the kind of enemy GW2 characters fight all the time -- almost every boss fits that description! And we frequently see claims on the forum that those bosses are easy! On the other hand, if WoW characters have decent self-heals and/or their attacks aren't telegraphed, then yes, I agree with you.

(Also: eurgh, 180,000 hit points! And I thought GW2 had a bad case of number bloat!)

Sure, but we're usually not fighting bosses solo and I can't imagine WoW players would be happy with a 10 vs 1 fight.

All else being equal I think the ability to dodge and use skills while moving would definitely count in GW2 players favour, although WoW players have a few tricks up their sleeves too, like tanks being able to taunt enemies to draw their attacks away from more vulnerable players. Not sure if that works in PvP or how it works if it does, but I could imagine it being annoying. You can dodge their attacks but they can redirect yours away from the guy you want to kill and onto one of those hit point sponges.

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As a person whose job usually revolves around making unrelated programs communicate with each other, I can assure the OP that while his request is not unusual (I literally get similar requests on a daily basis), it becomes a question of feasibility.

In this case, I would estimate that the number of hours required to build the necessary link plus the number of hours necessary to negotiate all of the legal aspects, would likely exceed the amount of hours necessary to build 2-3 whole new games.

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@Ashantara.8731 said:

@"Danikat.8537" said:I've been dealing with this at work. We're due to get a new database "soon" and I keep being told that it will work with all the software we're currently using because it has "this very whizzy, techy thing called...an A...P...I for talking to other programs" (direct quote from my boss).

head --> desk

I can't seem to get people to understand that unless the other programs - some of them over 10 years old - are capable of receiving and interpreting that data it still won't work.

Gotta love bosses who are clueless. One has to wonder how they even got that position in the first place. Sadly, this is common.

Bosses manage and divide the tasks that need doing, this doesnt need much more knowledge than, an IT dude does IT things.

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@FrizzFreston.5290 said:Bosses manage and divide the tasks that need doing, this doesnt need much more knowledge than, an IT dude does IT things.

Depends on the infrastructure (re: bosses only have to know how to manage and devide tasks). Also, if you have specialists working in their respective departments, you should listen to their expertise.

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