Weapon : Staff.
Staff is a Defensive oriented Power weapon with Support aspects.
*Holy Fury replaces Adrenaline system
*Holy Fury Generates from Weapon damage as well as taken damage.
*Burst Skills are replaced by Judgement skills:
F1 Reparations: Upkeep skill heals nearby allies 10% of the damage you do with weapons.
F2 Seize and Detain - AoE Taunt that Pulls nearby enemies after 2 seconds
F3 Safe Haven - create a safe area that removes a conditions every second for 4 seconds and grants protection to allies within and blocking projectiles
F4 Benediction - Upkeep channel skill healing allies in the targeted area. Cant move while channeled. Heals downed allies as well.
*Heal: Divine Touch - Dwayna touches the ground healing 5 allies in the area, and creating a temporary barrier equal to 30% of their health for 3 seconds.
Fist of Justice - Strike enemy, stunning them, removing a boon and increasing duration of conditions on them.
*Law and Order - Your next Judgement skill cost no Holy Fury.
*Gavel's Might- Conjure forth a Gavel of justice, striking down on enemies in front of you, healing you and healing an addition for each enemy hit up to 5 targets.
*Elite: Invocation- Become one with the Divine Judgement, becoming an avatar of judgement for 10 seconds. Consumes all Holy Fury
Holy Fury will generate at a slower pace compared to the core Adrenaline mechanic. In exchange of this and the lack of damage from traditional burst skills, the Justicar has access to more support and defensive skills. Making Justicar both an excellent front like healer, but also excellent break bar breaker.