I've been having lots of fun playing knowing that mAT's are disabled. 1 reason is just that the teams that play at's usually do it as an excuse to trash talk and now I know that not everyone does but when the mAT teams are so incredibely toxic that not 1 person can socialize with them then you know it's bad. The only reasons these teams(like team usa) exist is for 1.cheating 2. ganging up on ppl 3.so they can pretend they have friends. I'm very glad mAT's are disabled and here's the actual reason why.
As far as at's being a thing- they are not that big and as far as I know most of the top teir players just do some ranked and lfg AT's. Yet some group 'demand' that balancing and metabuilding should be done around AT's and I just don't get why anyone would want this. I feel like balancing has been done around at's but has honestly not changed the AT meta at all! For example we all know they tried to balance necro, right? but necro is still the same op stuff in AT's, the difference? As a result of nerfs now builds that were not seen in AT's(like condi reaper or power scourge) are now unplayable in any pvp game mode.
Now at least keeping these 2 topics in mind I ask myself- Why keep the mAT, when all it is is reward the top 1% of the worst , when you could be focusing on doing something interesting like trying to increase build diversity. I honestly think AT's are killing the game mode and would only like dailies as a casual source of income.