Suggestion to make daily fractals stack. — Guild Wars 2 Forums

Suggestion to make daily fractals stack.

For those who dont understand what this mean ill have a tweet from another developer later on that explains what this system will do in their game.

But ehh also here have a tl;dr: Change how dailies work so after a day of you not doing them they dont reset and instead save up (u bank them) to do them later when u wish to.

Ggg creators of path of exile have recently revealed their next content update and with it a rework to a core piece of content, master missions.

Master missions are you normal daily, you get them then you go do them, for a while players complained in that game that they miss days or that they dont want to do them a day because they are doing smth else in the game and their daily nature makes them feel forced.

The new system will now save up the dailies ppl get in that game and you will be able whenever you want to go and do them.

I feel like this system could be a solid fit for daily fractals in gw2 for a couple reasons, for one the reasons stated above while also the fact that the fractal Content itself drops in value massively after going through the dailies for the day.

In gw2 the system could work like this: Today the dailies are underground facility, volcanic and nightmare. If someone doesnt have time to do said content these wont disappear after the reset, new dailies will apear but the old ones will be banked for you to do whenever you want (if you want to do them).

So if you log in in game on monday then go for a trip a week and log in the next monday you will have available to you the dailies of this monday and banked all the dailes from last week.

Now Poe wont have a cap afaik or maybe they will have but it will be a high one, it would be up to anet what the cap could be (10 of each? 25? 50?).

What this does:
1) Like now it still allows everyone to be on an equal footing (now we do them daily or not and that aplies to all) with this system we will all be able to do them daily or not and if not schedule when we want to do them ones we have banked or not. Everyone is given the same amount of content and no one gets more out of it.

2) it gives ppl with diff schedules and free time flexibility on how they want to tackle the content as well as agency. If you are content with how you do now (or dont do fractals) nothing will change, you will still get the same content to do (or not) and the same rewards as every body else. If you have more time on the weekemds but not enough time daily to log in and play the content or you simply more absorbed into doing smth else in the game during that day (wvw or pvp all day, maybe practicing with friends for a raid or you are catching up on story) the runs will be banked for you and you wont have to interupt your ganeplay to go and do them because if you dont you miss out.

If you enjoyed the nature of older content where u could have a fractals day or a dungeons day this system allows you to bank runs and then dedicate with your firends or smth a day just doing the content you like.

Comments

  • I agree that this could be a good idea especially for those that don't have a solid 1-2 hours of playtime everyday.

    That being said, I think this would turn into an LFG nightmare (at least in its current state) because there would be so many different fractal groups all with different fractal names of dailies from different days, resulting in a lot of clutter.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited August 26, 2019

    @Sapphire.3609 said:
    I agree that this could be a good idea especially for those that don't have a solid 1-2 hours of playtime everyday.

    That being said, I think this would turn into an LFG nightmare (at least in its current state) because there would be so many different fractal groups all with different fractal names of dailies from different days, resulting in a lot of clutter.

    Considering every gets the same dailies it would relatively well regulate it self tho for sure to an extend lfg would need an update, maybe be more like the dungeon section?

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Vinceman.4572 said:
    My opinion is that daily fractals are rewarding enough for players if not already too rewarding so they don't need that option at all. There is no negative point in skipping or missing a daily or dailies.

    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's just a pure gold income nothing more. If you are working towards fractal god a couple of days and weeks more are irrelevant as it's nothing special anyways.

    Dont particularly care about fractal god and i dont see how this would make farning it less time consuming

    I'd rather have real improvements for endgame content than just some random ideas which wouldn't result in a better system.

    Diff subject, id love to see improvements for the endgame, maybe more endgame in general, this is just a suggestion to imporve and make the daily sysstem more flexible.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Ayrilana.1396 said:
    Dailies are there to get players to do the content each and every day. Having this option would circumvent that.

    Yeah i was contemplating what should or shouldnt work like this and i came to the conclusion that fractals would be the best part of the game to work under this system. Rest of the game would continue ti work like this, retaining the daily log in value to some extend.

    A number of ppl ive spoken to dont like how the heavy focu on daily activities afects the game for them, it makes it feel like a chore or a job and chasing the daily look ppl will end up getting burned out. Giving the flexibility to tackle the content at your own pace without feeling like you are losing something will help ppl that might feel like that.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @zealex.9410 said:

    @Ayrilana.1396 said:
    Dailies are there to get players to do the content each and every day. Having this option would circumvent that.

    Yeah i was contemplating what should or shouldnt work like this and i came to the conclusion that fractals would be the best part of the game to work under this system. Rest of the game would continue ti work like this, retaining the daily log in value to some extend.

    A number of ppl ive spoken to dont like how the heavy focu on daily activities afects the game for them, it makes it feel like a chore or a job and chasing the daily look ppl will end up getting burned out. Giving the flexibility to tackle the content at your own pace without feeling like you are losing something will help ppl that might feel like that.

    And once they get that reward they want much quicker, they'll then be complaining about nothing left to do.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @zealex.9410 said:

    @Ayrilana.1396 said:
    Dailies are there to get players to do the content each and every day. Having this option would circumvent that.

    Yeah i was contemplating what should or shouldnt work like this and i came to the conclusion that fractals would be the best part of the game to work under this system. Rest of the game would continue ti work like this, retaining the daily log in value to some extend.

    A number of ppl ive spoken to dont like how the heavy focu on daily activities afects the game for them, it makes it feel like a chore or a job and chasing the daily look ppl will end up getting burned out. Giving the flexibility to tackle the content at your own pace without feeling like you are losing something will help ppl that might feel like that.

    And once they get that reward they want much quicker, they'll then be complaining about nothing left to do.

    That would prob aply to post this system being implemented ppl that havent played for god knows how long, the gold on a weekly basis you get out of fractals wont change, u have to not do the content for it to bank.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @zealex.9410 said:
    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's not a punishment if you get less gold than somebody who can play on a more regular basis than yourself. I mean, players already make too much gold too easily in this game.
    All in all you ask for getting your next legendary for free/earlier. I think it's healthy if you just wait it out and relax.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Vinceman.4572 said:

    @zealex.9410 said:
    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's not a punishment if you get less gold than somebody who can play on a more regular basis than yourself. I mean, players already make too much gold too easily in this game.
    All in all you ask for getting your next legendary for free/earlier. I think it's healthy if you just wait it out and relax.

    No? the fractals will bank at the same pace that they reset now and you will still have to do the same amount of fractals to get what you get now out of them.

    IF someone wants a legendary it would prob be faster for them to log in every day and do all their dailies than simply w8ijg for however long and then spending a day or 2 just doing fractals.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:
    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's not a punishment if you get less gold than somebody who can play on a more regular basis than yourself. I mean, players already make too much gold too easily in this game.
    All in all you ask for getting your next legendary for free/earlier. I think it's healthy if you just wait it out and relax.

    No? the fractals will bank at the same pace that they reset now and you will still have to do the same amount of fractals to get what you get now out of them.

    IF someone wants a legendary it would prob be faster for them to log in every day and do all their dailies than simply w8ijg for however long and then spending a day or 2 just doing fractals.

    So, your idea is not needed. Case closed.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Vinceman.4572 said:

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:
    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's not a punishment if you get less gold than somebody who can play on a more regular basis than yourself. I mean, players already make too much gold too easily in this game.
    All in all you ask for getting your next legendary for free/earlier. I think it's healthy if you just wait it out and relax.

    No? the fractals will bank at the same pace that they reset now and you will still have to do the same amount of fractals to get what you get now out of them.

    IF someone wants a legendary it would prob be faster for them to log in every day and do all their dailies than simply w8ijg for however long and then spending a day or 2 just doing fractals.

    So, your idea is not needed. Case closed.

    My idea would make the game feel less like a chore and for some allow them to play on their own schedule and free time, needed or not is subjective its not gonna affect your gameplay so you are fine to play how you like.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @zealex.9410 said:
    My idea would make the game feel less like a chore and for some allow them to play on their own schedule and free time, needed or not is subjective its not gonna affect your gameplay so you are fine to play how you like.

    One will fail to prove that the game feels like a chore in respect of playing fractals. As a healthy person one just skips the dailies the other day and goes fine with it because it really doesn't matter. It's the first sign that one could need psychological help if one feels the need to do something in a game/virtual reaility.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Vinceman.4572 said:

    @zealex.9410 said:
    My idea would make the game feel less like a chore and for some allow them to play on their own schedule and free time, needed or not is subjective its not gonna affect your gameplay so you are fine to play how you like.

    One will fail to prove that the game feels like a chore in respect of playing fractals. As a healthy person one just skips the dailies the other day and goes fine with it because it really doesn't matter. It's the first sign that one could need psychological help if one feels the need to do something in a game/virtual reaility.

    Yeah the interactions of daily system with ppl in games is an interesting subject. Still id rather give ppl the option to engage with the content in their own terms (it comes to when they can/want and for how long).

    A system like this would help not healthy ppl i guess to go about doing their dailies for w/e goal they have in mind on their own clock hence giving them a better experience. To compaire as an aproach for doing content to some the current system might feel like the whole timegating for skyscale deal, they could simply not get it along with everyone else and skip days if they dont have time but thats not something that would please them, hence they would log in to do the chore and have a suboptimal experience.

  • Bakeneko.5826Bakeneko.5826 Member ✭✭✭

    Sooo... Which part of word "Daily" is not clear? Also, why some schuck who skips 10 days should get same rewqards in the end as player who does daily runs... well... daily?

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited August 27, 2019

    @Bakeneko.5826 said:
    Sooo... Which part of word "Daily" is not clear? Also, why some schuck who skips 10 days should get same rewqards in the end as player who does daily runs... well... daily?

    Someone who plays the game daily will have more opportunities to get more from the game, log ins, normal dailies, metas etc.

    It also doesnt mean the person who didnt do the fractals necessarily didnt log in, i've missed plenty dailies in the past on new releases due to not having the time to do everything and the new content.

  • Bakeneko.5826Bakeneko.5826 Member ✭✭✭

    @zealex.9410 said:

    @Bakeneko.5826 said:
    Sooo... Which part of word "Daily" is not clear? Also, why some schuck who skips 10 days should get same rewqards in the end as player who does daily runs... well... daily?

    Someone who plays the game daily will have more opportunities to get more from the game, log ins, normal dailies, metas etc.

    It also doesnt mean the person who didnt do the fractals necessarily didnt log in, i've missed plenty dailies in the past on new releases due to not having the time to do everything and the new content.

    Well kitten, looks like you made your priorities and sacrifices that day... And missed daily... You get nothing.

  • Taygus.4571Taygus.4571 Member ✭✭✭✭

    This would beat the purpose of there been dailies. Fractal parties can also already take too long to fill up... this would spread out the player base even more. No thank you.

  • legit if the rewards were better all i would do is fracts all day everyday,, i dont see why they dont just make frac dailies per toon instead of 1 daily for all ur toons,, this will make fracts fill faster because people will start using more toons to fill in spots... it would make more players use builds that are needed.. like ull start to see more druids and more revs so u wont have to wait on them as much just because u can do the dailies on every toon

  • the game is basically made so people dont just main 1 toon the whole time.. u can get hp's and lvl up another toon without ever even playing on it..via heroics and tomes of knowledge on other toons

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:
    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's not a punishment if you get less gold than somebody who can play on a more regular basis than yourself. I mean, players already make too much gold too easily in this game.
    All in all you ask for getting your next legendary for free/earlier. I think it's healthy if you just wait it out and relax.

    No? the fractals will bank at the same pace that they reset now and you will still have to do the same amount of fractals to get what you get now out of them.

    IF someone wants a legendary it would prob be faster for them to log in every day and do all their dailies than simply w8ijg for however long and then spending a day or 2 just doing fractals.

    So, your idea is not needed. Case closed.

    My idea would make the game feel less like a chore and for some allow them to play on their own schedule and free time, needed or not is subjective its not gonna affect your gameplay so you are fine to play how you like.

    So how would this work if day 1 3 7 and 10 all have solid ocean for example you would need to complete it 4 times then right?

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Linken.6345 said:

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:
    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's not a punishment if you get less gold than somebody who can play on a more regular basis than yourself. I mean, players already make too much gold too easily in this game.
    All in all you ask for getting your next legendary for free/earlier. I think it's healthy if you just wait it out and relax.

    No? the fractals will bank at the same pace that they reset now and you will still have to do the same amount of fractals to get what you get now out of them.

    IF someone wants a legendary it would prob be faster for them to log in every day and do all their dailies than simply w8ijg for however long and then spending a day or 2 just doing fractals.

    So, your idea is not needed. Case closed.

    My idea would make the game feel less like a chore and for some allow them to play on their own schedule and free time, needed or not is subjective its not gonna affect your gameplay so you are fine to play how you like.

    So how would this work if day 1 3 7 and 10 all have solid ocean for example you would need to complete it 4 times then right?

    You would have 4 runs of daily rewards banked to solid ocean if you didnt do for 4 days where it was a daily.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @zealex.9410 said:

    @Linken.6345 said:

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:
    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's not a punishment if you get less gold than somebody who can play on a more regular basis than yourself. I mean, players already make too much gold too easily in this game.
    All in all you ask for getting your next legendary for free/earlier. I think it's healthy if you just wait it out and relax.

    No? the fractals will bank at the same pace that they reset now and you will still have to do the same amount of fractals to get what you get now out of them.

    IF someone wants a legendary it would prob be faster for them to log in every day and do all their dailies than simply w8ijg for however long and then spending a day or 2 just doing fractals.

    So, your idea is not needed. Case closed.

    My idea would make the game feel less like a chore and for some allow them to play on their own schedule and free time, needed or not is subjective its not gonna affect your gameplay so you are fine to play how you like.

    So how would this work if day 1 3 7 and 10 all have solid ocean for example you would need to complete it 4 times then right?

    You would have 4 runs of daily rewards banked to solid ocean if you didnt do for 4 days where it was a daily.

    So would all 4 of them trigger on 1 run or would you have to do it 4 times with diffrent instabilities mimicing the dailys?
    I would think its the 4 times route otherwise your just getting dubble benefit.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Linken.6345 said:

    @zealex.9410 said:

    @Linken.6345 said:

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:

    @Vinceman.4572 said:

    @zealex.9410 said:
    Yes there isnt a negative but you dont really make more gold than someone who already now does all their dailies. Thats the point of this system why punish or make someone feel forced to do this content the specific day it comes out if they have more important things to do? (in and out the game)

    It's not a punishment if you get less gold than somebody who can play on a more regular basis than yourself. I mean, players already make too much gold too easily in this game.
    All in all you ask for getting your next legendary for free/earlier. I think it's healthy if you just wait it out and relax.

    No? the fractals will bank at the same pace that they reset now and you will still have to do the same amount of fractals to get what you get now out of them.

    IF someone wants a legendary it would prob be faster for them to log in every day and do all their dailies than simply w8ijg for however long and then spending a day or 2 just doing fractals.

    So, your idea is not needed. Case closed.

    My idea would make the game feel less like a chore and for some allow them to play on their own schedule and free time, needed or not is subjective its not gonna affect your gameplay so you are fine to play how you like.

    So how would this work if day 1 3 7 and 10 all have solid ocean for example you would need to complete it 4 times then right?

    You would have 4 runs of daily rewards banked to solid ocean if you didnt do for 4 days where it was a daily.

    So would all 4 of them trigger on 1 run or would you have to do it 4 times with diffrent instabilities mimicing the dailys?
    I would think its the 4 times route otherwise your just getting dubble benefit.

    4 times on that days settup. Instabs afaik are random and dont have a set rotation plus the rewards dont scale based on them so finding a day with the least annoying ones as well as coordinating that with groups would be rather alot of work compaired to just doing it daily or with a premade on a set date.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 29, 2019

    If they do this then they’ll also have to do it for:

    • Raid rewards including LI/LD
    • WvW Skirmish rewards including tickets
    • PvP league rewards including tickets
    • Dailies
    • All timegated crafting
    • Dungeon token rewards
    • Home instance nodes
    • All other nodes
    • World bosses
    • Daily choice box drop for HoT/PoF

    Or we can just take the final step, remove all timegates, let people grind all of their rewards, get bored because there’s nothing left to do, less people logging on because there’s nothing to do, and the game falters.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Ayrilana.1396 said:
    If they do this then they’ll also have to do it for:

    • Raid rewards including LI/LD

    Raids are in a weekly lockout and unlike fractals they are all worthwhile doing (unless we are told later that they will rework how they work repeatability wise).

    I think you get chunky playtime each week when you repeat them and not only i find a week to be a big enough opening for ppl to do them, but with each new entry the list per week grows bigger. Fractals are static at 3/20(or 19) per day.

    • WvW Skirmish rewards including tickets
    • PvP league rewards including tickets

    Arent these "play the game feel the bar" type of deal? I dont really pvp or wvw hardcore enough but i remember watching teapot going nolife at them to finish them fast.

    • Dailies

    Some daily of sorts make sense considering that the game also has daily login rewards. I find normal dailies fast enough and rewarding on their own that they make sense being dailies.

    • All timegated crafting

    This is interesting, i personally dont consider crafting these as content but someone might will idk.

    • Dungeon token rewards

    Isnt there a repeatable achievement that gives you tokens?

    dungeon freqenter or smth.

    • Home instance nodes

    Look normal dailies, these take mere seconds to do per day.

    • All other nodes

    I mean i guess tho immersion wise it would be weird for nodes to never end plus that would require node ui to be made from scratch to hold all nodes and all their charges.

    I just find this personally abit hyperbole.

    • World bosses

    Look metas.

    • Daily choice box drop for HoT/PoF

    Those are tied to metas and from what i understand metas themselves have a cd between each repeat on top of the daily cd, one cant farm them because theres forced downtime.

    Or we can just take the final step, remove all timegates, let people grind all of their rewards, get bored because there’s nothing left to do, less people logging on because there’s nothing to do, and the game falters.

    Im not arguing to remove timegates. If you want to bank a do 4 solid ocean runs 4 days where solid ocean is a daily run will have to happen. Im just argueing for fractals, CONTENT that you can repeat on DEMAND rn to allow us to tackle it in that way and feel meaningfully rewarded or for the sake of player agency and make our own schedule with this on demand content.

    The dungeon frequenter is a good example of this, you could go all day farming dungeons hard and that something i want to be able to do in fractals but without the issue of introducing extra gold inc into the mix or making it so hsrdcore farming can game the system for a "rich get richer" situation.

  • Lexi.1398Lexi.1398 Member ✭✭✭

    How would this interact with teired dailies? Not everyone can do t4s, or wants to do t4s. t4 claims all chests, so if i say - got banked daily rewards for t1 and t2, would that mean i cannot claim banked rewards for t3 and t4 on the same "banked day"?

    I feel like it's a waste of data saving info for 80 fractals (20 fracs multiplied by 4 teirs) for people who don't touch them.

    And includes recs or not? I feel like recs are an intentional timegate for ad infinitium.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @zealex.9410 said:

    @Ayrilana.1396 said:
    If they do this then they’ll also have to do it for:

    • Raid rewards including LI/LD

    Raids are in a weekly lockout and unlike fractals they are all worthwhile doing (unless we are told later that they will rework how they work repeatability wise).

    I think you get chunky playtime each week when you repeat them and not only i find a week to be a big enough opening for ppl to do them, but with each new entry the list per week grows bigger. Fractals are static at 3/20(or 19) per day.

    • WvW Skirmish rewards including tickets
    • PvP league rewards including tickets

    Arent these "play the game feel the bar" type of deal? I dont really pvp or wvw hardcore enough but i remember watching teapot going nolife at them to finish them fast.

    • Dailies

    Some daily of sorts make sense considering that the game also has daily login rewards. I find normal dailies fast enough and rewarding on their own that they make sense being dailies.

    • All timegated crafting

    This is interesting, i personally dont consider crafting these as content but someone might will idk.

    • Dungeon token rewards

    Isnt there a repeatable achievement that gives you tokens?

    dungeon freqenter or smth.

    • Home instance nodes

    Look normal dailies, these take mere seconds to do per day.

    • All other nodes

    I mean i guess tho immersion wise it would be weird for nodes to never end plus that would require node ui to be made from scratch to hold all nodes and all their charges.

    I just find this personally abit hyperbole.

    • World bosses

    Look metas.

    • Daily choice box drop for HoT/PoF

    Those are tied to metas and from what i understand metas themselves have a cd between each repeat on top of the daily cd, one cant farm them because theres forced downtime.

    Or we can just take the final step, remove all timegates, let people grind all of their rewards, get bored because there’s nothing left to do, less people logging on because there’s nothing to do, and the game falters.

    Im not arguing to remove timegates. If you want to bank a do 4 solid ocean runs 4 days where solid ocean is a daily run will have to happen. Im just argueing for fractals, CONTENT that you can repeat on DEMAND rn to allow us to tackle it in that way and feel meaningfully rewarded or for the sake of player agency and make our own schedule with this on demand content.

    The dungeon frequenter is a good example of this, you could go all day farming dungeons hard and that something i want to be able to do in fractals but without the issue of introducing extra gold inc into the mix or making it so hsrdcore farming can game the system for a "rich get richer" situation.

    None of what I listed are any different than fractals.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    I don't see a major problem with "Banking" dailies, but it should apply to more than Fractals (why only fractals?)

    Now the system itself would have some major issues. First of all, a time limit for banking dailies must be in place. Imagine someone taking a 3 year break then coming back and getting access to all the dailies they've missed? That's just silly/ridiculous and not a really well thought out system. Even requiring the player to log-in to "bank" dailies isn't a good idea either. Also, to those feeling that dailies are a chore or a job, how would they feel if they bank 100 dailies? They'll probably quit the game.

    Maybe banking only dailies from a week would be a far better option, so a player can either do them every day, or "bank" them and do them all on the weekend when they have more time. Then at weekly reset (when Raids reset for example) all banked dailies disappear. Much more reasonable than "banking" years worth of dailies.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @maddoctor.2738 said:
    I don't see a major problem with "Banking" dailies, but it should apply to more than Fractals (why only fractals?)

    Could bank to more things, soneone suggested daily crafts as well as some other stuff. I think considering anet monetises very often (on a weekly basis?) and the shop is a rotating one, having reasons to log in often are necessary to an extend.

    Small, fast things like home nodes, regular dailies, your daily chak gerent etc i find perfect for this kind of deal.

    Now the system itself would have some major issues. First of all, a time limit for banking dailies must be in place. Imagine someone taking a 3 year break then coming back and getting access to all the dailies they've missed? That's just silly/ridiculous and not a really well thought out system.

    Suggested giving them a cap to how many days of dailies you can bank, said cap would depend on anet, i personally think a month or so would be fine (alternatively the cap could be smaller).

    Even requiring the player to log-in to "bank" dailies isn't a good idea either. Also, to those feeling that dailies are a chore or a job, how would they feel if they bank 100 dailies? They'll probably quit the game.

    Chore in the sense that rn they have to log in every day to do 3 of them, it feels formulated, on the clock with no way of tackling it alternatively. What would they do if they logged in after a break or smth and found however many banked runs? Quit? I mean potentially (havent seen anyone quiting over having saved up runs with good gold). They would have a bunch of diff ways to tackle them, do them daily on the clock, do alot of them during the weekends or any other compination.

    Maybe banking only dailies from a week would be a far better option, so a player can either do them every day, or "bank" them and do them all on the weekend when they have more time. Then at weekly reset (when Raids reset for example) all banked dailies disappear. Much more reasonable than "banking" years worth of dailies.

    Sure, cap could be higher, maybe to a months worth or lower, again i talked about a cap, saving a years would seem extreme to me id be fine with much much less.

    Resets could be a good way of handling them as well since u are given quite abit of time.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited August 29, 2019

    @Ayrilana.1396 said:

    @zealex.9410 said:

    @Ayrilana.1396 said:
    If they do this then they’ll also have to do it for:

    • Raid rewards including LI/LD

    Raids are in a weekly lockout and unlike fractals they are all worthwhile doing (unless we are told later that they will rework how they work repeatability wise).

    I think you get chunky playtime each week when you repeat them and not only i find a week to be a big enough opening for ppl to do them, but with each new entry the list per week grows bigger. Fractals are static at 3/20(or 19) per day.

    • WvW Skirmish rewards including tickets
    • PvP league rewards including tickets

    Arent these "play the game feel the bar" type of deal? I dont really pvp or wvw hardcore enough but i remember watching teapot going nolife at them to finish them fast.

    • Dailies

    Some daily of sorts make sense considering that the game also has daily login rewards. I find normal dailies fast enough and rewarding on their own that they make sense being dailies.

    • All timegated crafting

    This is interesting, i personally dont consider crafting these as content but someone might will idk.

    • Dungeon token rewards

    Isnt there a repeatable achievement that gives you tokens?

    dungeon freqenter or smth.

    • Home instance nodes

    Look normal dailies, these take mere seconds to do per day.

    • All other nodes

    I mean i guess tho immersion wise it would be weird for nodes to never end plus that would require node ui to be made from scratch to hold all nodes and all their charges.

    I just find this personally abit hyperbole.

    • World bosses

    Look metas.

    • Daily choice box drop for HoT/PoF

    Those are tied to metas and from what i understand metas themselves have a cd between each repeat on top of the daily cd, one cant farm them because theres forced downtime.

    Or we can just take the final step, remove all timegates, let people grind all of their rewards, get bored because there’s nothing left to do, less people logging on because there’s nothing to do, and the game falters.

    Im not arguing to remove timegates. If you want to bank a do 4 solid ocean runs 4 days where solid ocean is a daily run will have to happen. Im just argueing for fractals, CONTENT that you can repeat on DEMAND rn to allow us to tackle it in that way and feel meaningfully rewarded or for the sake of player agency and make our own schedule with this on demand content.

    The dungeon frequenter is a good example of this, you could go all day farming dungeons hard and that something i want to be able to do in fractals but without the issue of introducing extra gold inc into the mix or making it so hsrdcore farming can game the system for a "rich get richer" situation.

    None of what I listed are any different than fractals.

    Dungeons are repeatable, raid bosses despawn you can do all raids per week and have a much larger reset (which allows for more flexibility, pvp/wvw im not that familiar, timegated crafting i found to work with a banking system i guess, home and dailies to an extend are necessary for daily logins, worldbosses and metas cant be farmed they have respawn timers on top of reset.

    Fractals are in the position of being repeatable in the sense that on demand you can start a new one but the value drops sagnificantly to warrant any repeated play (ala dungeons in core gw2 or the repeatable instanced content of other mmos).

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 29, 2019

    @zealex.9410 said:

    @Ayrilana.1396 said:

    @zealex.9410 said:

    @Ayrilana.1396 said:
    If they do this then they’ll also have to do it for:

    • Raid rewards including LI/LD

    Raids are in a weekly lockout and unlike fractals they are all worthwhile doing (unless we are told later that they will rework how they work repeatability wise).

    I think you get chunky playtime each week when you repeat them and not only i find a week to be a big enough opening for ppl to do them, but with each new entry the list per week grows bigger. Fractals are static at 3/20(or 19) per day.

    • WvW Skirmish rewards including tickets
    • PvP league rewards including tickets

    Arent these "play the game feel the bar" type of deal? I dont really pvp or wvw hardcore enough but i remember watching teapot going nolife at them to finish them fast.

    • Dailies

    Some daily of sorts make sense considering that the game also has daily login rewards. I find normal dailies fast enough and rewarding on their own that they make sense being dailies.

    • All timegated crafting

    This is interesting, i personally dont consider crafting these as content but someone might will idk.

    • Dungeon token rewards

    Isnt there a repeatable achievement that gives you tokens?

    dungeon freqenter or smth.

    • Home instance nodes

    Look normal dailies, these take mere seconds to do per day.

    • All other nodes

    I mean i guess tho immersion wise it would be weird for nodes to never end plus that would require node ui to be made from scratch to hold all nodes and all their charges.

    I just find this personally abit hyperbole.

    • World bosses

    Look metas.

    • Daily choice box drop for HoT/PoF

    Those are tied to metas and from what i understand metas themselves have a cd between each repeat on top of the daily cd, one cant farm them because theres forced downtime.

    Or we can just take the final step, remove all timegates, let people grind all of their rewards, get bored because there’s nothing left to do, less people logging on because there’s nothing to do, and the game falters.

    Im not arguing to remove timegates. If you want to bank a do 4 solid ocean runs 4 days where solid ocean is a daily run will have to happen. Im just argueing for fractals, CONTENT that you can repeat on DEMAND rn to allow us to tackle it in that way and feel meaningfully rewarded or for the sake of player agency and make our own schedule with this on demand content.

    The dungeon frequenter is a good example of this, you could go all day farming dungeons hard and that something i want to be able to do in fractals but without the issue of introducing extra gold inc into the mix or making it so hsrdcore farming can game the system for a "rich get richer" situation.

    None of what I listed are any different than fractals.

    Dungeons are repeatable, raid bosses despawn you can do all raids per week and have a much larger reset (which allows for more flexibility, pvp/wvw im not that familiar, timegated crafting i found to work with a banking system i guess, home and dailies to an extend are necessary for daily logins, worldbosses and metas cant be farmed they have respawn timers on top of reset.

    Fractals are in the position of being repeatable in the sense that on demand you can start a new one but the value drops sagnificantly to warrant any repeated play (ala dungeons in core gw2 or the repeatable instanced content of other mmos).

    Fractals are no more special than the other activities I had listed. If fractals were made so that you could bank dailies then people would request the same to be done for everything else.

    Essentially every argument for fractals that you have given can be used to support those other activities receiving the same treatment. Pretty much every argument against those activities receiving the same treatment by you can be applied to fractals. It’s quite the double standard.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @zealex.9410 said:
    Resets could be a good way of handling them as well since u are given quite abit of time.

    I suggest the 1-week reset because WvW and Raids reset weekly, if the time is longer, then those need to be included in "banking". Keep in mind that Raids are far less rewarding than Fractals, allowing players to play all fractals of the week in one evening (or two) is still stretching way beyond the rewards of Raids, but it's a compromise.

    Making it longer than a week will conflict with the schedule of Fractal releases and updates, like adding new Fractals in the future, or making tweaks to instabilities (or adding new ones), or simply changing the order of Fractals when new ones are added. Imo, the fractals you "bank" should be the exact same when you go and play them, or at least most of them.

    Further, allowing banking of fractals for a longer period of time, means dead Fractals in between episode releases. Imagine if the bank time was 2 to 3 months, you'd log-in, play the episode, quit the game until the next one, and happily continue with all the fractals you "missed". Then leave again. Same for nearly anything else they'd allow players to bank, they'd be giving players an incentive to leave the game and return only for the next episode, not good for the game.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @maddoctor.2738 said:

    @zealex.9410 said:
    Resets could be a good way of handling them as well since u are given quite abit of time.

    I suggest the 1-week reset because WvW and Raids reset weekly, if the time is longer, then those need to be included in "banking". Keep in mind that Raids are far less rewarding than Fractals, allowing players to play all fractals of the week in one evening (or two) is still stretching way beyond the rewards of Raids, but it's a compromise.

    Making it longer than a week will conflict with the schedule of Fractal releases and updates, like adding new Fractals in the future, or making tweaks to instabilities (or adding new ones), or simply changing the order of Fractals when new ones are added. Imo, the fractals you "bank" should be the exact same when you go and play them, or at least most of them.

    I was thinking if not for a weekly reset after the cap new dailies replace the old, that would include any resuffling or new fractal that might have happened while keeping the (bulk) avaialable from cap for you to at any day. But maybe thats more tricky.

    Further, allowing banking of fractals for a longer period of time, means dead Fractals in between episode releases. Imagine if the bank time was 2 to 3 months, you'd log-in, play the episode, quit the game until the next one, and happily continue with all the fractals you "missed". Then leave again. Same for nearly anything else they'd allow players to bank, they'd be giving players an incentive to leave the game and return only for the next episode, not good for the game.

    Yeah w/e the cap would be it shouldn't be anywhere near multiple months. Kinda tricky balance but i want the playstyle of "this day ill do just fractals, or my raids (on the weekly reset), or dungeons etc. Raids and dungeons sorta have that (mostly dungeons).

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited August 29, 2019

    @Lexi.1398 said:
    How would this interact with teired dailies? Not everyone can do t4s, or wants to do t4s. t4 claims all chests, so if i say - got banked daily rewards for t1 and t2, would that mean i cannot claim banked rewards for t3 and t4 on the same "banked day"?

    I feel like it's a waste of data saving info for 80 fractals (20 fracs multiplied by 4 teirs) for people who don't touch them.

    And includes recs or not? I feel like recs are an intentional timegate for ad infinitium.

    In theory it should bank all dailies from all 4 tiers for you do to, doing t4 will do all 4 tiers but doing anything lower consumes that tier plus any lower but the higher tier ones would remain as they do now.

    The System poe follows it banks diff tier maps for you do to, there doing the highest doesnt reward all the lower ones due to the nature of maps there but at least ui wise the system could be very similar to that.

    Have some icon or smth next to each fractal on the fractal list with 4 numbers (white, yellow, orange, red indicating a tier) doing a lower tier doest take away the higher one but doing the highest one takes the lower ones away as it does rn.

    I proposed having a cap to how many you can bank and considering that each daily have a t1-t4 versions all would be saved up till the cap. Alternatively what someone else here suggested is for them to reset after a while, same aproach but after a while the banked runs dissapear.

    This still allows you to bank runs and do them in w/e way u want.

  • Sublimatio.6981Sublimatio.6981 Member ✭✭✭

    i don't like this idea. what if you like playing everyday but your friends be like "no, today instabilities are terrible, we're gonna do daily twice tomorrow"? that just creates conflict. also on bad instability days you won't find players in LFG because everyone is waiting them out.

    "clang clang shriiiiek clang!" -Belinda Delaqua
    When I join your LFG

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited August 29, 2019

    @Sublimatio.6981 said:
    i don't like this idea. what if you like playing everyday but your friends be like "no, today instabilities are terrible, we're gonna do daily twice tomorrow"? that just creates conflict. also on bad instability days you won't find players in LFG because everyone is waiting them out.

    What if tommorow's instabs arent really that much better? Tho i could see such confict because of random isntabs.

    Even better imo they could just rever isntabs to being set for every fractal since that was a better system ^^

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Sublimatio.6981 said:
    i don't like this idea. what if you like playing everyday but your friends be like "no, today instabilities are terrible, we're gonna do daily twice tomorrow"? that just creates conflict. also on bad instability days you won't find players in LFG because everyone is waiting them out.

    As I said in my post above, this suggestion can only work with this:

    Imo, the fractals you "bank" should be the exact same when you go and play them, or at least most of them.

    When you bank a fractal it banks everything related to it, including instabilities. It's also why the reset timer needs to be quick enough so any changes to instabilities and additions of new fractals won't affect as many players. If the Fractal you bank is not the exact same when you run it, then there are many risks and problems with banking it shouldn't be used.

  • Sublimatio.6981Sublimatio.6981 Member ✭✭✭

    @maddoctor.2738 said:

    Imo, the fractals you "bank" should be the exact same when you go and play them, or at least most of them.

    that's still a terrible idea, what if you want to run your banked daily t4 but other person has saved different t4 than you so nobody gets the reward except you

    "clang clang shriiiiek clang!" -Belinda Delaqua
    When I join your LFG

  • Vavume.8065Vavume.8065 Member ✭✭✭✭

    I just started getting back into doing fractals, personally I think there should be more dailys for them than there is now, I seem to get them all done pretty quickly and am left wishing there was more to do.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Vavume.8065 said:
    I just started getting back into doing fractals, personally I think there should be more dailys for them than there is now, I seem to get them all done pretty quickly and am left wishing there was more to do.

    You can play how many fractals you want a day just keep churning em mate.

  • Vavume.8065Vavume.8065 Member ✭✭✭✭
    edited September 17, 2019

    @Linken.6345 said:

    @Vavume.8065 said:
    I just started getting back into doing fractals, personally I think there should be more dailys for them than there is now, I seem to get them all done pretty quickly and am left wishing there was more to do.

    You can play how many fractals you want a day just keep churning em mate.

    Nah it's not the same without the daily reward chests, it would feel pointless for me to farm without gaining pristine's, which I need for FG. I am reward/progression driven.

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