Please tell me this isn't working as intended.. 1 shot for over 40k in less than a second.. - Page 2 — Guild Wars 2 Forums

Please tell me this isn't working as intended.. 1 shot for over 40k in less than a second..

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  • XECOR.2814XECOR.2814 Member ✭✭✭

    @Strider Pj.2193 said:

    @XECOR.2814 said:

    @Strider Pj.2193 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    The one shot was backstab. There were 6 hits for your 40k. Likely not in 1 second but ok.

    You are running a Mesmer with greatsword. A power weapon. So likely you are running fairly glassy.

    So, a boosted up hit from stealth to a glassy class? Yes. It’s working as intended.

    Just because he is zerk doesnt mean any kitten dmg number is justified.

    Yes, it does, As @Sovereign.1093 noted, if that is his keep, then there are several other modifiers added.

    Sure toning some down would be great.

    But maybe, just maybe, that cloth armored, low health profession could add just a little bit of armor. Likely, looking at his HP, he is running mostly all mauraders: that comes with a risk.

    Popping like a gorged tick is the payoff.

    No it isnt. But its fine. Just let the game die.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    did some youtube search on power mirage. @[email protected] they are equally op too. so... its just how it is. paper you know. =)

    Not Even Coverage is the Only broken thing in WVW.

  • SLOTH.5231SLOTH.5231 Member ✭✭

    @alain.1659 said:

    @JTGuevara.9018 said:

    @Strider Pj.2193 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    The one shot was backstab. There were 6 hits for your 40k. Likely not in 1 second but ok.

    You are running a Mesmer with greatsword. A power weapon. So likely you are running fairly glassy.

    So, a boosted up hit from stealth to a glassy class? Yes. It’s working as intended.

    Are you seriously defending this? None of what you said even MATTERS. It's freakin 40k lmao! I hate how players have accepted this as NORMAL.

    Check the previous posts it is not 40 k. Or at least check the picture. There is only one char that can do one shot 30k+ dmg (as far as I have seen in wvw) and it is (or was) norn-form-soulbeast. Thief damage is, although not healthy, quite normal and necessary to burst down other overperforming dps builds. This is caused by a bad game balance and a heavy power creep that includes cc chains. And mesmers burst damage is not that bad either when you compare.

    And OP, as a burst profession player yourself, you should not make unnecessary claims about others. If you claim that you were one shotted with 40 k dmg, show the proof. Otherwise please at least use the truth. Perma invis malicious backstab deadeye is not good, we all know that. But demanding nerf and balance are two different things.

    NOT ONCE HAVE I MENTIONED NERF

    At this point I guess it’s time to move on from WvW and really the game as a whole as it’s no longer enjoyable at this point. It’s really unfortunate.

  • alain.1659alain.1659 Member ✭✭✭

    @SLOTH.5231 said:

    @alain.1659 said:

    @JTGuevara.9018 said:

    @Strider Pj.2193 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    The one shot was backstab. There were 6 hits for your 40k. Likely not in 1 second but ok.

    You are running a Mesmer with greatsword. A power weapon. So likely you are running fairly glassy.

    So, a boosted up hit from stealth to a glassy class? Yes. It’s working as intended.

    Are you seriously defending this? None of what you said even MATTERS. It's freakin 40k lmao! I hate how players have accepted this as NORMAL.

    Check the previous posts it is not 40 k. Or at least check the picture. There is only one char that can do one shot 30k+ dmg (as far as I have seen in wvw) and it is (or was) norn-form-soulbeast. Thief damage is, although not healthy, quite normal and necessary to burst down other overperforming dps builds. This is caused by a bad game balance and a heavy power creep that includes cc chains. And mesmers burst damage is not that bad either when you compare.

    And OP, as a burst profession player yourself, you should not make unnecessary claims about others. If you claim that you were one shotted with 40 k dmg, show the proof. Otherwise please at least use the truth. Perma invis malicious backstab deadeye is not good, we all know that. But demanding nerf and balance are two different things.

    NOT ONCE HAVE I MENTIONED NERF

    At this point I guess it’s time to move on from WvW and really the game as a whole as it’s no longer enjoyable at this point. It’s really unfortunate.

    My bad. I thought your exaggeration was based on a cry for nerf as we can easily see in this forums. I apologize for my mistake.

    You can leave wvw. But you can adjust to the situation.

    Interestingly you stumbled on a rarity called dagger staff thief. Never seen one of those but I am not a thief main so maybe they are popular on some servers or situations.

    I think as a mesmer player who can go invis and one shot (killing without giving a sensible opportunity to react) an unsuspecting player it should not feel that awkward that a thief can one shot someone without proper armor/awareness.

  • UNOwen.7132UNOwen.7132 Member ✭✭✭

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    Yknow, your complaint would make a bit more sense if you werent (seemingly) playing a build that does that exact same thing but much better. Especially since its daredevil, so its not got the only advantage of infinite stealth that deadeye builds have.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @SLOTH.5231 said:

    @UNOwen.7132 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    Yknow, your complaint would make a bit more sense if you werent (seemingly) playing a build that does that exact same thing but much better. Especially since its daredevil, so its not got the only advantage of infinite stealth that deadeye builds have.

    The complaint isn’t about the class or I would have posted in the thief sub forum it’s more about the scaling of damage and how broken it is in WvW.

    Fair enough point and I would agree that damage scales too high.

    But don’t you own some responsibility in this encounter by being just shy of full glass?

    Thank You for the {MEME}

  • Simonoly.4352Simonoly.4352 Member ✭✭✭

    That backstab is par for the course really - backstab really should be hitting that hard bearing in mind what it is and the setup required.

    But that Vault damage - ewwww. Me no like. Make it stop!

  • SLOTH.5231SLOTH.5231 Member ✭✭

    @Strider Pj.2193 said:

    @SLOTH.5231 said:

    @UNOwen.7132 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    Yknow, your complaint would make a bit more sense if you werent (seemingly) playing a build that does that exact same thing but much better. Especially since its daredevil, so its not got the only advantage of infinite stealth that deadeye builds have.

    The complaint isn’t about the class or I would have posted in the thief sub forum it’s more about the scaling of damage and how broken it is in WvW.

    Fair enough point and I would agree that damage scales too high.

    But don’t you own some responsibility in this encounter by being just shy of full glass?

    I have 8 toons this is just one of them I play time to time in small scale groups when taking camps or attacking sections of smc and keeps. I have personally never one shot anyone glass or not when illusions pop up most people know to dodge lol

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    @XECOR.2814 said:

    @Strider Pj.2193 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    The one shot was backstab. There were 6 hits for your 40k. Likely not in 1 second but ok.

    You are running a Mesmer with greatsword. A power weapon. So likely you are running fairly glassy.

    So, a boosted up hit from stealth to a glassy class? Yes. It’s working as intended.

    Just because he is zerk doesnt mean any kitten dmg number is justified.

    Yes it does; it’s Zerk gear, high risk, high reward.

    Remember, this is a WvW forum where typically people do not run zerk but instead very tanky. That same thief burst hits my tanky class for not even 10k. That means that thief is basically all but useless when it comes to their effectiveness in WvW. The only thing they can do is burst down other zerk targets which they are likely to rarely find

    If that thief used that combo on my tanky class, they basically would have blown everything they had and the kitchen sink with nothing to show for it, other than possibly lit up with conditions they can’t clear and eventually die.

    Why do people persistently complain about “power creep” and “too much damage” when in fact the opposite is true. The damage in this game mode can’t be gauged around roamers or gankers running zerk or semi-zerk gear getting hit from other classes that likely have to spec into such damage and have the stars align before delivering these attacks. WvW is not built around roaming or small scale, never has and never will be. It’s built around large scale having practically every boon and/or condition in the book on you while you’re getting hit by like 5-10 people at once; all in semi-tanky gear.

    Roamers and gankers need to understand this (especially when it comes to mounts too), the game mode is not built around their style of play. The constant whining coming from these people has likely caused a hoard of unnecessary nerfs to classes

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @SLOTH.5231 said:

    @Strider Pj.2193 said:

    @SLOTH.5231 said:

    @UNOwen.7132 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    Yknow, your complaint would make a bit more sense if you werent (seemingly) playing a build that does that exact same thing but much better. Especially since its daredevil, so its not got the only advantage of infinite stealth that deadeye builds have.

    The complaint isn’t about the class or I would have posted in the thief sub forum it’s more about the scaling of damage and how broken it is in WvW.

    Fair enough point and I would agree that damage scales too high.

    But don’t you own some responsibility in this encounter by being just shy of full glass?

    I have 8 toons this is just one of them I play time to time in small scale groups when taking camps or attacking sections of smc and keeps. I have personally never one shot anyone glass or not when illusions pop up most people know to dodge lol

    Just because you haven’t pulled one off, doesn’t mean you aren’t a classic target for one. Anyone that glassy stands that chance...

    I would stay closer to your pocket firebrand/scrapper

    Thank You for the {MEME}

  • Hmmm...wait till you meet these new double rifle condi deadeyes that just stealth around and put tons of poison and other conditions on you.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @Sleepwalker.1398 said:
    Hmmm...wait till you meet these new double rifle condi deadeyes that just stealth around and put tons of poison and other conditions on you.

    Big
    Grin

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
    "From the back of the room!, the one pvp fan! we got him! WoAH!"
    || Stealth is a Terribad Mechanic ||

  • Anput.4620Anput.4620 Member ✭✭✭

    @XECOR.2814 said:

    @Strider Pj.2193 said:

    @XECOR.2814 said:

    @Strider Pj.2193 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    The one shot was backstab. There were 6 hits for your 40k. Likely not in 1 second but ok.

    You are running a Mesmer with greatsword. A power weapon. So likely you are running fairly glassy.

    So, a boosted up hit from stealth to a glassy class? Yes. It’s working as intended.

    Just because he is zerk doesnt mean any kitten dmg number is justified.

    Yes, it does, As @Sovereign.1093 noted, if that is his keep, then there are several other modifiers added.

    Sure toning some down would be great.

    But maybe, just maybe, that cloth armored, low health profession could add just a little bit of armor. Likely, looking at his HP, he is running mostly all mauraders: that comes with a risk.

    Popping like a gorged tick is the payoff.

    No it isnt. But its fine. Just let the game die.

    Can't kill whats already dead.

  • Anput.4620Anput.4620 Member ✭✭✭

    Also you run glassmer and can do as much damage as that with tripple the evades and teleports along with visual clutter lol.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @DeadlySynz.3471 said:

    @XECOR.2814 said:

    @Strider Pj.2193 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    The one shot was backstab. There were 6 hits for your 40k. Likely not in 1 second but ok.

    You are running a Mesmer with greatsword. A power weapon. So likely you are running fairly glassy.

    So, a boosted up hit from stealth to a glassy class? Yes. It’s working as intended.

    Just because he is zerk doesnt mean any kitten dmg number is justified.

    Yes it does; it’s Zerk gear, high risk, high reward.

    Remember, this is a WvW forum where typically people do not run zerk but instead very tanky. That same thief burst hits my tanky class for not even 10k. That means that thief is basically all but useless when it comes to their effectiveness in WvW. The only thing they can do is burst down other zerk targets which they are likely to rarely find

    If that thief used that combo on my tanky class, they basically would have blown everything they had and the kitchen sink with nothing to show for it, other than possibly lit up with conditions they can’t clear and eventually die.

    Why do people persistently complain about “power creep” and “too much damage” when in fact the opposite is true. The damage in this game mode can’t be gauged around roamers or gankers running zerk or semi-zerk gear getting hit from other classes that likely have to spec into such damage and have the stars align before delivering these attacks. WvW is not built around roaming or small scale, never has and never will be. It’s built around large scale having practically every boon and/or condition in the book on you while you’re getting hit by like 5-10 people at once; all in semi-tanky gear.

    Roamers and gankers need to understand this (especially when it comes to mounts too), the game mode is not built around their style of play. The constant whining coming from these people has likely caused a hoard of unnecessary nerfs to classes

    the game wasnt built and balanced around mounted combat for the last 7 years.

    is it wrong to complain about the imbalance that has brought? or about the nullification of builds and heavily time gated gear such as Celestial?
    I got 4 ascended sets of Celestial... none of which work against a mount.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭
    edited September 5, 2019

    I usually get rapid shot by thief rifle for 3 shots before i'm downed. If I do put up a fight, they cloak....and then I take DOUBLE the amount of damage on a single shot as he slowly stalks me, and my health bar is 1/2 to 1/4 left. I have to merge with pet for Smokescale bond, and Spam F2 to keep myself alive for a few seconds more. The idea being as soon as he fires, he gets one shot to hit me, decloaks, and the f2 immediately takes me to his sorry kitten if he's close enough for me to reach him. Then F1 to knock him down if he has no stability, then F3 to stomp the ground...if all goes to luck, i can hit him with knockback to stun his butt with LB #4...and then Rapidfire on #2. IF he survives that, then the sucker shadowsteps away and cloaks again....by then i'm down to a hairs health, and they just turn around and shoot me at their leisure. Comes down to just how Tanky they are. I'm finding that the Permaboon tanks are nearly impossible to kill on any bursts, and they output far more condition damage that just whittles you down and destroys you in less than 15 seconds to one full minute.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @KeyOrion.9506 said:
    I usually get rapid shot by thief rifle for 3 shots before i'm downed. If I do put up a fight, they cloak....and then I take DOUBLE the amount of damage on a single shot as he slowly stalks me, and my health bar is 1/2 to 1/4 left. I have to merge with pet for Smokescale bond, and Spam F2 to keep myself alive for a few seconds more. The idea being as soon as he fires, he gets one shot to hit me, decloaks, and the f2 immediately takes me to his sorry kitten if he's close enough for me to reach him. Then F1 to knock him down if he has no stability, then F3 to stomp the ground...if all goes to luck, i can hit him with knockback to stun his butt with LB #4...and then Rapidfire on #2. IF he survives that, then the sucker shadowsteps away and cloaks again....by then i'm down to a hairs health, and they just turn around and shoot me at their leisure. Comes down to just how Tanky they are. I'm finding that the Permaboon tanks are nearly impossible to kill on any bursts, and they output far more condition damage that just whittles you down and destroys you in less than 15 seconds to one full minute.

    All that work to hit someone who just needs to dodge to stealth and reset their shot.

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
    "From the back of the room!, the one pvp fan! we got him! WoAH!"
    || Stealth is a Terribad Mechanic ||

  • When glass hits glass, one of them breaks.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @sephiroth.4217 said:
    Warclaw side effect... gotta play full burst or go home.

    Working as intended, you just need to aDaPt like the ones who decided to go full burst mode to deal with mounts.

    • Sparkles and Rainbows.

    Well, when it's that or spend the next year sulking on the forums... It's not a hard choice.

    -Safe Spaces and Relentless Positivity

    [HUNT] the predatory instinct

  • @SLOTH.5231 said:

    @UNOwen.7132 said:

    @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    Yknow, your complaint would make a bit more sense if you werent (seemingly) playing a build that does that exact same thing but much better. Especially since its daredevil, so its not got the only advantage of infinite stealth that deadeye builds have.

    The complaint isn’t about the class or I would have posted in the thief sub forum it’s more about the scaling of damage and how broken it is in WvW.

    People wont get the fact 'its broken in principle' and rightious cleave out other classes in order to save their own buttcheeks

    I get you and yes its too much

  • @SLOTH.5231 said:
    One shot at full HP 17kHP no time to react over 40k dmg in less than a second and don't kitten tell me it's a L2P issue. I don't mind dying but this is complete kitten.

    https://ibb.co/0rnxT47

    you have absolutely no toughness whatsoever. you fought a thief using skills and likely utility skills that were upping his or her damage. theres also a ton of factors you're not listing, amount of might, how much initiative he or she used when casting that vault (1% increase per initiative spent btw) not to mention boundful dodger which is another 10%. thieves can't do anything but ambush you. they have to put all of their damage in that first hit and if it misses, have to keep coming back. you learn a lot about classes after playing them for a long time.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    Assassin's Signet D/P BD damage mod build.
    18k is actually pretty low to be honest.

    The only real culprit here is extended OOC stealth on D/P + DrD. Otherwise, you could have easily lived because everything after the backstab was when you were downed, and can dodge/negate everything else while taking minimal damage. Vault is easy to interrupt/blind/dodge out of, and the thief burned his whole initiative bar for those three skills.

    Damage being high isn't a problem. If you play a glass build which can blow people up, people can do the same. Mesmer is 100% able to deal comparable damage, with a build designed around pure burst easily able to shatter combo for well into the 30-40k mark into light armor base defenses while stunlocking their target. Ranger playing Sic 'Em Soulbeast with QZ+OWP can do the same thing in strictly less time from range with more mobility. Rifle Warrior is the same. Same with nuke DH/Guard, fire ele, power reaper/scourge, glass holo, etc. etc. If you can't react fast enough, you die. Welcome to playing a high-risk burst build.

    Damage is fine. Play D/D power thief in berserker gear and tell me how good it is. It does more damage, but it's complete trash. Damage with no visual tells (ooc/ranged stealth) and high degrees of safety and with failsafes, like what D/P Daredevil (and soulbeast, and mirage, and holo) offers, is not.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

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