During our Live Event today, we dropped some hints about our future plans for the competitive game modes. We wanted to go into a bit more detail here. This list is not all-inclusive, but has some of the bigger things that are currently on our list. Please keep in mind, this list is not carved in stone. Many of these plans could be changed dramatically or outright cancelled depending on changing priorities.
We’re looking to add some additional rewards to WvW. One of the big ways we’re looking into doing this is added rewards for capturing and defending objectives that scale up based on how big the action was. For example successfully capturing a keep that was defended by 50 players should be a lot more rewarding than capturing a keep that was completely undefended.
World restructuring, commonly referred to as the Alliance system, remains our top priority for WvW. We’re not going into details on this post, since a lot of detail has been released previously. We are still not in a place where we feel comfortable releasing a target date, but we are still working on it.
There remain big issues in WvW there are not addressed by World Restructuring. The biggest one is finding a means to make winning mean something in WvW without motivating players to burn themselves out trying to maintain 24/7 coverage. We have some early designs built around this and will be investigating them once World Restructuring is finished so it is a bit too early for us to go into details around the ideas, but we’re thinking about them.
Getting monthly tournaments back on, is currently our #1 priority for PvP. We’re working on this as fast as we can. (Note: Fixes may already be live by the time this post is up.)
Swiss tournaments remain our top priority for sPvP. Our current plan is that once the system is ready, we’ll create some special tournaments using the swiss format. Given the complexity of the automated tournament system, there is almost certainly going to be issues that we cannot discover until the system is stressed with real players and teams. Once we’ve addressed issues coming from there, we will convert all automated tournaments to the swiss format.
At this point, we’re holding off on the return of special tournament formats (2v2, 3v3, Tournament of Legends), until after swiss tournaments are complete. But now that some other bugs have been resolved, we’re hoping to get these going on a more regularly cadence.
We are currently planning on experimenting with mini-seasons with alternate game modes (2v2, 3v3, etc.) during what would normally be off-season time. The key tech we’re missing for this is currently getting additional rating types, as we currently only have ranked and unranked. We don’t feel it’s appropriate for your 2v2/3v3 rank to have any bearing on your conquest rank. We don’t have a timeframe for that change, however, it’s something we’re very interested in doing. Having conquest seasons not overlap with ranked queue for other game modes alleviates most of the concerns we have for splitting the population base.
Stéphane Lo Presti
Content Marketing Manager