I've been in a raid static for a few years now. Every week, me and my guild are frustrated by the same things. After today's announcement about strike missions, I wanted to make a list of the frustrating things, so maybe the strike missions team can learn from the raid team's mistakes. Maybe the raid team could even fix some of these (is there still a raid team?...).
1.) Unskippable role play in repeatable end game content is bad. Samarog door cutscene use to be unskippable, but thankfully the team heard us, and gave us a skip button (same for deimos cutscene). Unfortunately the team forgot what they learned and put several minutes of unskippable dialogue in wing 7. Its fine and even fun the first play through, by the 10th play through its time to alt-tab or do something on a second monitor.
2.) Pre-events are often boring and pointless. Sometimes they introduce mechanics, and you only have to do them once, such as the pre-clear for vale guardian. That one isn't too bad. But then you have the dhuum pre-phase. Which is 2 minutes of unskippable pre-event you have to do every time you fight dhuum, even after wiping. This made dhuum cm pretty grueling. Don't get me wrong, dhuum cm was great. But my guild progressed to a point where the pre-event was just a boring slog to get to the real fight, but still had a lot of progression left to get the kill. I think role play/game design it would make sense for dhuum to stand up when the first green circle is spawns.
But then you have the absolute worst offender. The abomination that is the gate pre-event in wing 7. It doesn't even give rewards, and it’s a slow boring time waster. Honestly, I think you missed a huge opporunity by not making that event some sort of raid based mount race to catch the key or something. This brings us to point three:
3.) Good game play should give faster results, and there should always be the option to play well. Situations where you stand still and do nothing and just wait are not fun or engaging. So for example, a capture the point event is bad (wing 1 event after vg before spirit woods and wing 7 gate event). These events could be greatly improved by making the death of mobs speed up the events, or have the capture point be captured immediately when mobs die.
Another example of this philosophy is the broken king in wing 5. Higher dps makes this fight harder. And if the dps is too high, it would literally be impossible. So I often end up telling my players to only auto attack (or chrono not to give boons) because our initial burst was too high.
4.) It should be possible to select raid bosses after you have killed them x times. I’ve killed every boss in this game so many times, I shouldn’t have to pay 10 gold every week to skip spirit woods and the the wing 7 gate event. I’m not sure what x should be. Maybe 10? Or 20? I should just be able to open directly to kc or cardina without going through that boring stuff every week.
At the very least, I shouldn’t have to pay someone to open a boss I already killed this week, just so my team can practice the challenge mote version of it.
5.) Build templates. Yeah I know, you just told us your working on them. But you gave no specifics at all. So I am still going to mention it. Build templates need to be more than just a build swapping tool, which is what arcpds does now. Inventory management needs to be improved. My personal suggestion: all ascended items of the same type should be able to be combined into a single item of that type with stat selection of the items you combined in. So for example, you combine a berserker ring and a vipers ring and now you have a sort of, ‘mini-legendary’ ring that only has vipers and berserkers stats available on it. You could combine the ring again with a harriers ring to have 3 stats, etc. This would then easily integrate into their new item customization UI. Maybe this is already what they are planning, but again, they gave us no specifics.
6.) raid trophies should go in material storage. They are a crafting material, their only purpose is to be used by scribes. So they should be stored in material storage like all the other scribe crafting materials already in storage. We have 21 trophies now I believe. Many of my players have more than a stack of several of them.
edit: Oh and of course, how could I forget number 7:
7.) Class balance. Necro is occasionally good. But frequently bad. Better balancing would be great.