Potential Future Balance Update and Future Plans for Competitive - Page 2 — Guild Wars 2 Forums

Potential Future Balance Update and Future Plans for Competitive

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Comments

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    ppl, making demands isn't going to get you anywhere. play a different game and wait for the content to be done if you are this enraged. for your own health and sanity.

    Te lazla otstra.
    nerf list

  • Anput.4620Anput.4620 Member ✭✭✭

    @Stand The Wall.6987 said:
    ppl, making demands isn't going to get you anywhere. play a different game and wait for the content to be done if you are this enraged. for your own health and sanity.

    Dismount skill would come SoonTM months ago.

    I am playing Gloria Victis now lol.

    So if SoonTM is months, then what is potentially in the future?

  • @JTGuevara.9018 said:

    @Defias.1892 said:

    @Frostchant.1523 said:
    Why not touching this topic during the announcement?

    Cuz it was a Living World announcement

    @JTGuevara.9018 said:
    Too little, too late.

    I am hanging on this game by a THREAD thanks to the good will of my guild and my friends, otherwise I would've been long gone. Still, I think it's telling that this post happened merely hours after the "big" announcement. gw2 has lost its way.

    Its a living world announcement

    Yeah, an "announcement" that confirms what we already knew! (season 5)

    Come on bruh, I wasn't born yesterday...

    If you already knew, then why did you watch it

  • Diku.2546Diku.2546 Member ✭✭✭
    edited August 31, 2019

    Critical insight & time doesn't work here.


    I really love Guild Wars 2 WvW, but I'm very disappointed with this post.

    We can't stop the nothingness that is insidiously approaching our Worlds.

    Same Marketing & Team Creation Mechanics...Look big & strong, but without Critical Insight & Real Coding...we'll continue to lose our World populations & ANet will financially be swallowed up by the nothingness that's being nurtured by their decisions in the Long-Term. Decisions that choose to ignore, censor, or remain ignorant to the WvW community's feedback is how I feel.

    WvW needs to be given a new Match-Up model...that doesn't manipulate Team Creation to create an Illusion of Competition.

    WvW needs a new Match-Up model that encourages healthy & Real Competition to lure players back to play with all their friends & family...that can be done in 5 simple steps...imho

    ANet's Marketing & Team Creation Mechanics.

    They only looked big & strong.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

  • Mean while... Tortured thief mains are whimpering in the corner at this revelation

  • Tammuz.7361Tammuz.7361 Member ✭✭
    edited August 31, 2019

    what duration of resistance are we talking on warrior warhorn?

  • Urelementar.6120Urelementar.6120 Member
    edited August 31, 2019

    Many on the nerfs to necro: I am fine with that, but please add something to survive long fights other than Parasitic Contagion (witch is not a vaiable option in pvp/wvw). It is already really difficult to survive the burst from almost all other classes. Maybe increase the healing power Multiplier on some skills so it becomes more of a viable stat.
    I am mainly fighting 1v1 in wvw and stacking all the defences (full trailblazer with dmg reduction food ) is sometimes still not enough to get 1 shot by rangers or deadeyes before you can even atack them, running away is not an option since they are a lot faster.

  • Djamonja.6453Djamonja.6453 Member ✭✭✭
    edited August 31, 2019

    @L A T I O N.8923 said: There is not punnishment for opening a tome, spam the skills and close the tome( most of the fights last shorter then bringing all Tomes+weapon skills on cooldown in most inconvinient wat

    There's no punishment for it because that would be extremely poor play and would hurt your squad more than not spamming the skills.

  • @Stephane Lo Presti.7258 said:
    Hi everyone,

    We want to bring your attention to two threads that is of interest to the Guild Wars 2 community but since they are in different subforums, we're sharing links here:

    Future Plans: Competitive

    Potential Future Balance Changes

    Could you add something to squads that would reward people for joining squads. Something like if 10 people are in a squad you get 10% WVW experience, 20 people in squad 10% to reward track progress, 30 people in squad +1 PIP, 40 in squad -5% damage reduction, 50 in squad +5% dmg output. I always see commanders struggling to get people to join their squads. Just a thought.

  • I think WvW is quickly heading to the Ktrain days of EotM.

  • @Stand The Wall.6987 said:
    ppl, making demands isn't going to get you anywhere. play a different game and wait for the content to be done if you are this enraged. for your own health and sanity.

    Certainly there are some posters whose tone might be considered demanding, but there are many who are in the the state of having gone down on their knees to beg, plead, and cajole. And they have a right to express that desperation. After all, they've been making the same requests for years while receiving mostly nothing but prevarications and evasions from the people they are making those requests to. As for waiting for the content to be "done:" they HAVE been waiting.

    And waiting.
    And waiting.
    And then waiting some more.

    “I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living.”
    **― Dr. Seuss **

  • @SnowMochi.7602 said:

    @Stand The Wall.6987 said:
    ppl, making demands isn't going to get you anywhere. play a different game and wait for the content to be done if you are this enraged. for your own health and sanity.

    Certainly there are some posters whose tone might be considered demanding, but there are many who are in the the state of having gone down on their knees to beg, plead, and cajole. And they have a right to express that desperation. After all, they've been making the same requests for years while receiving mostly nothing but prevarications and evasions from the people they are making those requests to. As for waiting for the content to be "done:" they HAVE been waiting.

    And waiting.
    And waiting.
    And then waiting some more.

    I think its mostly that i'm jealous ppl still have hope lol.
    yeah I get it... but I can't help myself from saying something about it anyways.

    Te lazla otstra.
    nerf list

  • @Stand The Wall.6987 said:

    @SnowMochi.7602 said:

    @Stand The Wall.6987 said:
    ppl, making demands isn't going to get you anywhere. play a different game and wait for the content to be done if you are this enraged. for your own health and sanity.

    Certainly there are some posters whose tone might be considered demanding, but there are many who are in the the state of having gone down on their knees to beg, plead, and cajole. And they have a right to express that desperation. After all, they've been making the same requests for years while receiving mostly nothing but prevarications and evasions from the people they are making those requests to. As for waiting for the content to be "done:" they HAVE been waiting.

    And waiting.
    And waiting.
    And then waiting some more.

    I think its mostly that i'm jealous ppl still have hope lol.
    yeah I get it... but I can't help myself from saying something about it anyways.

    This is true. :)
    I was going to add that after a certain point, if the request isn't being heard or something, and one's patience is at an end, then yes, I agree: pass the time by doing something else enjoyable (and healthier). Patience does have a limit, after all!

    “I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living.”
    **― Dr. Seuss **

  • @Stand The Wall.6987 said:
    ppl, making demands isn't going to get you anywhere. play a different game and wait for the content to be done if you are this enraged. for your own health and sanity.

    Pretty sure people logging off and silently waiting for Anet to "get it" is why they think pvp/wvw populations are a lost cause

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @Nexxus.5347 said:

    @Stephane Lo Presti.7258 said:
    Hi everyone,

    We want to bring your attention to two threads that is of interest to the Guild Wars 2 community but since they are in different subforums, we're sharing links here:

    Future Plans: Competitive

    Potential Future Balance Changes

    Could you add something to squads that would reward people for joining squads. Something like if 10 people are in a squad you get 10% WVW experience, 20 people in squad 10% to reward track progress, 30 people in squad +1 PIP, 40 in squad -5% damage reduction, 50 in squad +5% dmg output. I always see commanders struggling to get people to join their squads. Just a thought.

    no stat bonus pls. its already hard to kill a bigger group.

    Not Even Coverage is the Only broken thing in WVW.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭
    edited September 1, 2019

    @Swamurabi.7890 said:
    I find it amusing that two Anet threads directly affecting WvW are NOT found in the WvW forums.

    I agree. It’s also that the ‘balance update’ part is stickied in ‘Professions’ subforum which makes sense, and the ‘Competitive’ one is stickied in sPvP sub forum which also makes sense.

    Our link to it though? Not stickies and dropping unless posts...

    Thank You for the {MEME}

  • Jojo.6590Jojo.6590 Member ✭✭✭
    edited September 1, 2019

    Delete, wrong thread!

  • Kaiser.9873Kaiser.9873 Member ✭✭✭

    @Cambeleg.7632 said:

    @Justine.6351 said:
    I'm sorry what exactly was promised? WvW is everything I expected and more. I wouldn't be here if it wasn't. But go ahead and stomp your feet and threaten to quit or something. That solves many things I heard, from my 5 year old cousin.

    You are kidding, right? Seriously WvW is "everything you expected and more"?

    Roaming like before the structure upgrades, is DEAD since time ago. You barely will find a solo roamer more than five minutes in several servers 'cos, as soon as they're killed, the call the hordes for getting a kitten campament.

    The fights stopped being fun when Arenanet made balance patches unknowing what is being played in WvW. And yes, the fact they split the balances for every game mode was a shy, but good step... but not enough since clearly they don't play it really. Or should I remember how a developer who isn't in the company anymore dared to say "WvW is fine" playing in the server located in last place in the leaderboard in Europe? How the hell a dev can dare to say such thing without checking the server status prolly?

    WvW is far to be what is supposed to be. Siege should be challenging and fun, not "let see how many sieges we can put inside for defending", either "oh, this server is empty, let stomp the map for PvDoor!". Battles should be fun, and not "grab moar necros and bubbles!". Matchups should be fun, and not the kitten Groundhog Day week after week!

    You ask about promises? Good, let talk about promises... like making WvW worth to be played, with a balanced system and teams. They sold the Linking World as the way to balance... and let me remember, what happened with this? OH! Guild Wars 2 became *Bandwagoning Wars 2".

    And you say that "WvW is everything you expected and more"? Well, look outside and see how many *don't" think as you.

    #shameforGW2

    I'm not sure where these people come from. Perhaps they should've included /s in their post. WvW was fun for a long while. It hasn't been in a long while. It may or may never be as fun as it was, and tbf it's too late for most of those that left already.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    You don't fool me, the fact that those threads are in a different forum just proves you don't even care about WvW.

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • Cambeleg.7632Cambeleg.7632 Member ✭✭✭

    @Kaiser.9873 said:
    I'm not sure where these people come from. Perhaps they should've included /s in their post. WvW was fun for a long while. It hasn't been in a long while. It may or may never be as fun as it was, and tbf it's too late for most of those that left already.

    I'm a bit lost with your words. Could you explain me exactly about what they're related, please?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Hmm. I wonder if they will consider placing this as a sticky in the WvW section considering it’s components are a sticky in PvP and Professions

    Thank You for the {MEME}

  • Vova.2640Vova.2640 Member ✭✭✭

    Don't bother. It's over. You may as well cancel your wold restructure while you're still in the early phases of it (ha!)
    Bot for real. There wont be anyone to "restructure" anymore.

  • Catchyfx.5768Catchyfx.5768 Member ✭✭✭

    @Frostchant.1523 said:
    Why not touching this topic during the announcement?

    Kinda this :)
    If you vere little bit more detailed on announcement, there will be much less "Hoax" then it was/is.
    Thanks for info Anet! <3

    Jokaurene

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited September 2, 2019

    7 Years+ of damages is done and is irreversible. Progress is learning and not repeating. Log-in WvW and PvP right now to see for yourself?

    Do you see any progress?

    Do you see any hot-fix-patches nerfing Toxic builds until a permanent fix patch release?

    Is it worth it?

    Know your values and worth

    'When you learn how much you're worth, you'll stop giving people excuses'

  • @Nexxus.5347 said:

    @Stephane Lo Presti.7258 said:
    Hi everyone,

    We want to bring your attention to two threads that is of interest to the Guild Wars 2 community but since they are in different subforums, we're sharing links here:

    Future Plans: Competitive

    Potential Future Balance Changes

    Could you add something to squads that would reward people for joining squads. Something like if 10 people are in a squad you get 10% WVW experience, 20 people in squad 10% to reward track progress, 30 people in squad +1 PIP, 40 in squad -5% damage reduction, 50 in squad +5% dmg output. I always see commanders struggling to get people to join their squads. Just a thought.

    no no no ;)
    rewarding brain dead blobs no please not

    instead reward small harass / guerrilla / disrupts squads

  • @Burnfall.9573 said:
    7 Years+ of damages is done and is irreversible. Progress is learning and not repeating. Log-in WvW and PvP right now to see for yourself?

    Do you see any progress?

    Do you see any hot-fix-patches nerfing Toxic builds until a permanent fix patch release?

    Is it worth it?

    Know your values and worth

    'When you learn how much you're worth, you'll stop giving people excuses'

    blame warrior for toxic game play

  • Soulbeast has still not been noticed to be able to have constant protection and do 20k rapid fire?

  • cobbah.3102cobbah.3102 Member ✭✭✭

    @Burnfall.9573 said:
    quick news update: we recently gained over 116 new ex-Gw2 players in ESO. Checking in FF14l: more guilds are growing with new additional guilds from ex-Guild Wars 2 players.

    I actually met few of them in game from my friends lists. (too funny right :) )

    Anyhow, we are extremely excited to say that Guild Wars 2- +1 shotring, Toxic Stealth Design, Toxic Profession Design, Power-Creep, Perma-Everything, Spam Everything Mindlessly and most importantly, 1 Build Rule Them All= I AM GOD.....are Not allowed here

    come join us, you will not regret it

    (by the way, you will not find any excuses for a 'Rogue Profession/Jobs) to be excused for being Toxic here as well also included to be immunized for years from any consequential nerfs)

    To Thief Profession: not its players...Please stay away from any healthy competitive games.

    YOU ARE NOT ALLOWED!!

    --someone made a comment that Anet is fully aware of Guild Wars 2 diminish and allowing the game to intentionally die to save as much profit as they can to start a new project that is not Guild Wars related instead-)

    by the way, (didn't you notice the low grade quality in the next living story? -just curious)

    I don't know about that but it is obviously that PvP and WvW are dead to them and Living Story is the last straw that is keeping the game afloat

    So there,

    PvP and WvW

    Nothing new but is confirmed we do not exist to them

    'can't save something that does not care to be saved'

    '

    Hmm Oracles are alive and well

  • eXruina.4956eXruina.4956 Member ✭✭
    edited September 3, 2019

    Just an honest opinion they have already heavily diverged from the original balance design format, and kittened everything up, restricting the capabilities of some classes while other classes were over-tuned , having access to kitten everything and running amok. They seriously need to think this through and stop doing useless nerf/buffs that don't do kitten or kitten things up even more, I'd rather see one good balance patch that'll even partially fix all the kitten they've been kittening instead of kitten posturing tweaks that either do nothing or kitten things more. ~____~"

    Kitten.. kitten.. kitten.. kitten.. kiiiiiiiiiitten..~ >____<"

    Edit: If they really want to fix combat balance the very first step would be to focus on bringing classes closer in line to each other in terms of power level. then they can focus on establishing class identity and style hand in hand with that power level. and finally polish weapons, skills and traits so that everything has a purpose and would be a real option for something instead of being a wallflower weapon, trait or skill that will never get used.

    Based on the trend and template of the balance team throughout HoT, PoF and now.. all that mentioned above is just a fantasy.. Years have passed and they just kitten things to oblivion leaving a lot of half-baked, open ended, kitten.

  • Korgov.7645Korgov.7645 Member ✭✭✭

    @Burnfall.9573 said:
    7 Years+ of damages is done and is irreversible. Progress is learning and not repeating. Log-in WvW and PvP right now to see for yourself?

    Do you see any progress?

    There has been some good development, too:

    • Skirmishes
    • Tier pips on map objectives
    • Use All option on reward track boxes
    • Scourge shroud skill delay and visual tell
    • Visual tell on friendly vs hostile AoE skills
    • Options to reduce name plate visual clutter
    • Options to reduce characters' visual detail
    • Revealed mechanism (exception DE)
    • Stability removal protection
    • Resistance conversion to Chill instead of Immobile
  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Burnfall.9573 said:
    quick news update: we recently gained over 116 new ex-Gw2 players in ESO. Checking in FF14l: more guilds are growing with new additional guilds from ex-Guild Wars 2 players.

    I actually met few of them in game from my friends lists. (too funny right :) )

    Anyhow, we are extremely excited to say that Guild Wars 2- +1 shotring, Toxic Stealth Design, Toxic Profession Design, Power-Creep, Perma-Everything, Spam Everything Mindlessly and most importantly, 1 Build Rule Them All= I AM GOD.....are Not allowed here

    come join us, you will not regret it

    (by the way, you will not find any excuses for a 'Rogue Profession/Jobs) to be excused for being Toxic here as well also included to be immunized for years from any consequential nerfs)

    To Thief Profession: not its players...Please stay away from any healthy competitive games.

    YOU ARE NOT ALLOWED!!

    ... and then you go onto Youtube to find some cool alliance wars zerg fight videos and instead find solo people stealthing into zergs and killing 20 enemies in a seconds burst before stealthing again and running away laughing.

    Funny how things work.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Korgov.7645 said:

    @Burnfall.9573 said:
    7 Years+ of damages is done and is irreversible. Progress is learning and not repeating. Log-in WvW and PvP right now to see for yourself?

    Do you see any progress?

    There has been some good development, too:

    • Skirmishes
    • Tier pips on map objectives
    • Use All option on reward track boxes
    • Scourge shroud skill delay and visual tell
    • Visual tell on friendly vs hostile AoE skills
    • Options to reduce name plate visual clutter
    • Options to reduce characters' visual detail
    • Revealed mechanism (exception DE)
    • Stability removal protection
    • Resistance conversion to Chill instead of Immobile

    All of those are good.

    But tell me, what, other than skirmishes and tier pips, is WvW specific?

    Thank You for the {MEME}

  • Korgov.7645Korgov.7645 Member ✭✭✭

    @Strider Pj.2193 said:

    @Korgov.7645 said:

    @Burnfall.9573 said:
    7 Years+ of damages is done and is irreversible. Progress is learning and not repeating. Log-in WvW and PvP right now to see for yourself?

    Do you see any progress?

    There has been some good development, too:

    • Skirmishes
    • Tier pips on map objectives
    • Use All option on reward track boxes
    • Scourge shroud skill delay and visual tell
    • Visual tell on friendly vs hostile AoE skills
    • Options to reduce name plate visual clutter
    • Options to reduce characters' visual detail
    • Revealed mechanism (exception DE)
    • Stability removal protection
    • Resistance conversion to Chill instead of Immobile

    All of those are good.

    But tell me, what, other than skirmishes and tier pips, is WvW specific?

    Only those two are exclusive to WvW. The others can be enjoyed outside WvW, but they were targeted at WvW issues.

  • Korgov.7645Korgov.7645 Member ✭✭✭

    @Strider Pj.2193 said:

    @Korgov.7645 said:

    @Strider Pj.2193 said:

    @Korgov.7645 said:

    @Burnfall.9573 said:
    7 Years+ of damages is done and is irreversible. Progress is learning and not repeating. Log-in WvW and PvP right now to see for yourself?

    Do you see any progress?

    There has been some good development, too:

    • Skirmishes
    • Tier pips on map objectives
    • Use All option on reward track boxes
    • Scourge shroud skill delay and visual tell
    • Visual tell on friendly vs hostile AoE skills
    • Options to reduce name plate visual clutter
    • Options to reduce characters' visual detail
    • Revealed mechanism (exception DE)
    • Stability removal protection
    • Resistance conversion to Chill instead of Immobile

    All of those are good.

    But tell me, what, other than skirmishes and tier pips, is WvW specific?

    Only those two are exclusive to WvW. The others can be enjoyed outside WvW, but they were targeted at WvW issues.

    And... that’s my point.

    The first person you quoted is.... let’s just say a one trick pony.

    But to claim WvW has seen a lot of development? I just can’t agree with you on that.

    There has been decent amount of development.

    Unfortunately it has been missing the real issues in WvW. Or even made things worse in WvW. Like guild upgrades, Watchtowers, world linking, 1-up-1-down matchmaking, gliding, Warclaw, DBL movement gimmicks, portable cannons, repair hammers, shield generators, Golem Rush event, no downed state events, thief portals, detection pulse removal, and most recently the food power creep.

    Imagine if all that effort was put into world restructuring instead. Clearly it has not been the top priority.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Korgov.7645 said:

    @Strider Pj.2193 said:

    @Korgov.7645 said:

    @Strider Pj.2193 said:

    @Korgov.7645 said:

    @Burnfall.9573 said:
    7 Years+ of damages is done and is irreversible. Progress is learning and not repeating. Log-in WvW and PvP right now to see for yourself?

    Do you see any progress?

    There has been some good development, too:

    • Skirmishes
    • Tier pips on map objectives
    • Use All option on reward track boxes
    • Scourge shroud skill delay and visual tell
    • Visual tell on friendly vs hostile AoE skills
    • Options to reduce name plate visual clutter
    • Options to reduce characters' visual detail
    • Revealed mechanism (exception DE)
    • Stability removal protection
    • Resistance conversion to Chill instead of Immobile

    All of those are good.

    But tell me, what, other than skirmishes and tier pips, is WvW specific?

    Only those two are exclusive to WvW. The others can be enjoyed outside WvW, but they were targeted at WvW issues.

    And... that’s my point.

    The first person you quoted is.... let’s just say a one trick pony.

    But to claim WvW has seen a lot of development? I just can’t agree with you on that.

    There has been decent amount of development.

    Unfortunately it has been missing the real issues in WvW. Or even made things worse in WvW. Like guild upgrades, Watchtowers, world linking, 1-up-1-down matchmaking, gliding, Warclaw, DBL movement gimmicks, portable cannons, repair hammers, shield generators, Golem Rush event, no downed state events, thief portals, detection pulse removal, and most recently the food power creep.

    Imagine if all that effort was put into world restructuring instead. Clearly it has not been the top priority.

    Agree on the priority.

    The only item that you listed in the last 3 years is Warclaw. The other items (within 3 years) are not specific to us.

    But yeah.

    Thank You for the {MEME}

  • OutOfOrder.3719OutOfOrder.3719 Member ✭✭✭
    edited September 3, 2019

    Chaotic interruption Mirage is still way too strong in WvW roaming and the penalty of your weapon recharge rate being reduced is absolutely meaningless. The Mirage cloak damage from your illusions critically hitting with Infinite horizon is where all the damage comes from.

    You are also introducing a guaranteed interrupt from chaotic storm , which is also used for the chaotic interruption Mirage build by taking staff.

    This build is Cancer in WvW roaming and PvP 5vs5 Ranked. Please address this properly. You temporarily disabled it, until supposedly it could be addressed properly.

    From what I can see, it has not been reworked or addressed properly.

    I know that Mesmer identity is being able to disrupt, but players should not be immobilized and dazed simultaneously. It’s way too powerful and ruined last season once everyone started using this build.

    On another note, all the other changes look like they could improve WvW Zerg fights in general. But this is what stood out immediately after reading these proposed changes.

    Now I know people are going to put me in Over Nerf Mirage clan, but that really isn’t the case.

    I actually think the most powerful classes in PvP that have not been addressed or toned down is Holosmith and Spellbreaker. Now Spellbreaker has been toned down a couple times, but Holosmith Damage output really should be addressed.

    For example, reducing the barrier output of Sand Flare in WvW will make it easier to zergbust and a great change for WvW. If this change was also made in PvP it would nerf Scourge out of the meta and make it way to easy to kill Necros. This is a solid change and well thought out that should never be implemented in PvP, but totally reasonable in WvW.

    Reducing Aegis spam from Firebrand looks good.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Hmm.. I guess this link post won’t be stickied. It’s too bad as newer players won’t see this once it drops off the main page despite the sections that apply to WvW being stickied in different forum sections.

    Thank You for the {MEME}

  • Anput.4620Anput.4620 Member ✭✭✭

    @Burnfall.9573 said:
    quick news update: we recently gained over 116 new ex-Gw2 players in ESO. Checking in FF14l: more guilds are growing with new additional guilds from ex-Guild Wars 2 players.

    I actually met few of them in game from my friends lists. (too funny right :) )

    Anyhow, we are extremely excited to say that Guild Wars 2- +1 shotring, Toxic Stealth Design, Toxic Profession Design, Power-Creep, Perma-Everything, Spam Everything Mindlessly and most importantly, 1 Build Rule Them All= I AM GOD.....are Not allowed here

    come join us, you will not regret it

    (by the way, you will not find any excuses for a 'Rogue Profession/Jobs) to be excused for being Toxic here as well also included to be immunized for years from any consequential nerfs)

    To Thief Profession: not its players...Please stay away from any healthy competitive games.

    YOU ARE NOT ALLOWED!!

    --someone made a comment that Anet is fully aware of Guild Wars 2 diminish and allowing the game to intentionally die to save as much profit as they can to start a new project that is not Guild Wars related instead-)

    by the way, (didn't you notice the low grade quality in the next living story? -just curious)

    I don't know about that but it is obviously that PvP and WvW are dead to them and Living Story is the last straw that is keeping the game afloat

    So there,

    PvP and WvW

    Nothing new but is confirmed we do not exist to them

    'can't save something that does not care to be saved'

    '

    Why would WvW players go to FF14 lol, that games trash for PvP.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Nope, sorry, no mirage nerfs to be agreed upon until they tone down the ridiculous bunker builds that can still dish out high damage in wvw.

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
    "From the back of the room!, the one pvp fan! we got him! WoAH!"
    || Stealth is a Terribad Mechanic ||

  • Acheron.4731Acheron.4731 Member ✭✭✭

    nerf mesmer

    Dilly Dilly

  • Warkind.6745Warkind.6745 Member ✭✭✭

    The time to salvage WvW's reputation with a "don't worry, this is what's planned and we're working on it" post has come and gone.

    All is vain.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭
    edited September 7, 2019

    Oppressive Collapse: This skill will require line of sight on the activation.

    I asked for this back in Oct 2017, finally it has come to fruition - don't lose hope guys, it more or less takes two years :P
    Forgot to add, this was from https://en-forum.guildwars2.com/discussion/86662/
    In general I don't think the changes will affect me too much, in particular I am ok with the antitoxin change. The holosmith changes may be scary for some holo mains, but I really want to see how the changes will affect the higher skilled players, I'm assuming it will be a small adjustment period in positioning. I am also wondering how the scourge&fb changes will affect the overall dynamics of zerg play, probably noticeable but not much I'm guessing. Can't wait to see it in action though. Just waiting for other changes in general.

  • Acheron.4731Acheron.4731 Member ✭✭✭

    Dilly Dilly

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    Items

    • Superior Rune of Antitoxin: Change it so that instead of increasing outgoing condition cleanses by one it instead increases incoming condition cleanses by one, thus only affecting the wielder, but allowing it to scale up with external cleanses.

    Engineer

    • Purge Gyro: Reduce the number of cleansing pulses from 5 to 3 in WvW. Pending the superior rune of antitoxin change, this may stay at 5 cleansing pulses.
    • Sneak Gyro: Increase the cooldown of this ability from 45 to 75 60 seconds in WvW.
    • Corona Burst: The existing split from PvP of reduced might gain is brought to WvW. Reduced the damage of this ability by 20% in PvP and WvW.
    • Holographic Shockwave: Reduced range from 600 to 300.
    • Impact Savant: See if there is a way to include condition damage on this trait globally. Reduce the vitality loss of this trait from 300 to 180 in WvW and PvP.
    • Chemical Field: This skill is replaced by Detection Pulse (from the old Sneak Gyro elite toolbelt) as the toolbelt skill for Purge Gyro.

    Oh hey there is some resemblance of sanity coming from Anet! But I wonder if that antitoxin change will push the scrapper out of the zerg meta entirely. The sneak gyro cd increase is at least not horrible, though it will hurt everyone. The purge gyro should stay as is with cleanses considering gutting antitoxin. Impact Savant buff would be fantastic and the holo nerfs are reasonable. Chemical field loss... well its a dps loss and less suppression of enemies but at least detection pulse has alot of utility in wvw.

    Also, Anet, please that vitality loss... if you got to have this punishment for choosing scrapper, why even split it between the modes? While the rest may show sanity, this just shows the absolute pointlessness of skill splits. Why even care about that in PvE? Everyone run glass cannons in the meta anyway. Nobody cares about vitality. Keep it 180 everywhere and save yourselves a few lines of code.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Last time we had a discussion of that in here it was no longer there, so no, not really. I can't even say specifics, cause you get dinged for everything....

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
    "From the back of the room!, the one pvp fan! we got him! WoAH!"
    || Stealth is a Terribad Mechanic ||

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