What are your thoughts about the incoming nerfs to the Longbow Auto? — Guild Wars 2 Forums

What are your thoughts about the incoming nerfs to the Longbow Auto?

anduriell.6280anduriell.6280 Member ✭✭✭
edited August 31, 2019 in Ranger

@GW2 Systems Team said:
Ranger
* Long Range Shot: Reduce the damage range of this skill from 0.7-0.9 to 0.65-0.75 in WvW only.
Sincerely,
GW2 Systems Team

https://en-forum.guildwars2.com/discussion/85188/potential-future-balance-changes/p1

Hot takes, shoot.

<1

Comments

  • Cyric.7813Cyric.7813 Member ✭✭✭

    Ranger gets only nerfs

  • Auto attacks shouldn't be hitting that hard, so I hope other professions get auto attack nerfs in the future.

  • Dayra.7405Dayra.7405 Member ✭✭✭

    I don't think the base damages are the problem, all these cumulative modifiers are.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    As an auto attack it's been out of line for years. It's still going to be above average after this probably.

    Bite me.

  • Revolution.5409Revolution.5409 Member ✭✭✭

    If this will make wvw a more balanced game mode, there are no problems for me.
    I expect the same treatment for other professions too :)

  • They are not the nerf I wanted.

    I wanted the damage to increase only up to half its range, then decrease past that, and decreasing the lowest damage value, without reducing the maximum damage.
    The maximum damage would only be at the middle of the range. Get close enough to them or move too far, and the damage would be half of the middle point.

    I would have also wanted a minimum range for all ranged weapons, so bow can't hit without 120 units around the ranger, or making the longbow attacks easily interruptible when hit by very close p-close melee attacks, within 60 units.

    I'm well aware of how people would dislike such changes, but one of the best ways to keep ranged attacks with high damage balanced is making it safer to get close to them so they can't hit as hard when you are up close, while not making them too effective when the range is too long, since those attacks are way safer.
    A range indicator somewhere in the UI would help making the change more accepted, like a number showing the range units somewhere in or around the enemy HP bar..

    Nevertheless, the cummulative modifiers will still be a problem, and the only real solution I'm seeing to deal with them would be even less accepted: changing how critical damage works.
    Rather than making critical hits change the base damage, then have all damage modifiers applied to that, critical damage would be applied as extra damage added to he base as another modifier, and have damage modifiers still affect only the base.
    To compensate a bit for the damage loss, Ferocity could have its base ungeared stat increased from 0 to 1000.
    This would greatly reduce maximum damage across the board, and some raid bosses would probably have to have their stats adjusted to keep them reasonably doable, but it would definitely help keeping critical damage in check.

  • Eurantien.4632Eurantien.4632 Member ✭✭✭

    Oh man, that was scary. Glad it's not in sPvP.

  • I would rather they take out the range gimmick and keep the auto simple, but it's not a big deal.

    What triggers me is the general lack of support for making people giving the class a second glance for large-scale combat.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    It was kinda foreseeable.
    The AA could hit really hard compared to other ranged attacks but the counterplay was still there. I hope the weapon mechanics will get love in general as compensation.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited September 1, 2019

    @anduriell.6280 said:

    @GW2 Systems Team said:
    Ranger
    * Long Range Shot: Reduce the damage range of this skill from 0.7-0.9 to 0.65-0.75 in WvW only.
    Sincerely,
    GW2 Systems Team

    https://en-forum.guildwars2.com/discussion/85188/potential-future-balance-changes/p1

    Hot takes, shoot.

    Long Range Shot doesn't +1 shot but hey, +1 shotting is ok

    Unbelievable!!

    Notice there is nothing about nerfing +1 shotting

    --also notice that Thief Profession is exempt in their list--

    --Thief being the sole longest running Toxic +1 shotting Profession in the game is excused from nerfs---

    Yup!! Final Fantasy 14 and ESO just gained new increase of forner Guild Wars 2 players yesterday alone in guilds alone

    Square Enix and ZeniMax Online Studios would never put up with it especially for 7 years with continuation

    --don't want to put up with it either??--
    ---join us---

    --Rangers are much loved and appreciated there-- :)

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 2, 2019

    @Burnfall.9573 said:

    @anduriell.6280 said:

    @GW2 Systems Team said:
    Ranger
    * Long Range Shot: Reduce the damage range of this skill from 0.7-0.9 to 0.65-0.75 in WvW only.
    Sincerely,
    GW2 Systems Team

    https://en-forum.guildwars2.com/discussion/85188/potential-future-balance-changes/p1

    Hot takes, shoot.

    Long Range Shot doesn't +1 shot but hey, +1 shotting is ok

    Unbelievable!!

    Notice there is nothing about nerfing +1 shotting

    --also notice that Thief Profession is exempt in their list--

    --Thief being the sole longest running Toxic +1 shotting Profession in the game is excused from nerfs---

    Yup!! Final Fantasy 14 and ESO just gained new increase of forner Guild Wars 2 players yesterday alone in guilds alone

    Square Enix and ZeniMax Online Studios would never put up with it especially for 7 years with continuation

    --don't want to put up with it either??--
    ---join us---

    --Rangers are much loved and appreciated there-- :)

    Just to mention I play mostly eso these days and u may as well steer clear of it cuz seeing how u are with thief in this game ud really hate on my nightblade lmao. The rogue class in eso is also balanced around stealth except in eso the stealth is far less annoying to use than in gw2. Sure u can almost permastealth in gw2 but to do so is annoying seeing as how it requires constant upkeep of multiple utilities and blasting thru smoke fields where as in eso I press a button every 3 sec :) which actually allows me to play and enjoy other aspects of the game while stealthing :) so yeah u should probably stay away from eso burny Haha.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited September 2, 2019

    @Psycoprophet.8107 said:

    @Burnfall.9573 said:

    @anduriell.6280 said:

    @GW2 Systems Team said:
    Ranger
    * Long Range Shot: Reduce the damage range of this skill from 0.7-0.9 to 0.65-0.75 in WvW only.
    Sincerely,
    GW2 Systems Team

    https://en-forum.guildwars2.com/discussion/85188/potential-future-balance-changes/p1

    Hot takes, shoot.

    Long Range Shot doesn't +1 shot but hey, +1 shotting is ok

    Unbelievable!!

    Notice there is nothing about nerfing +1 shotting

    --also notice that Thief Profession is exempt in their list--

    --Thief being the sole longest running Toxic +1 shotting Profession in the game is excused from nerfs---

    Yup!! Final Fantasy 14 and ESO just gained new increase of forner Guild Wars 2 players yesterday alone in guilds alone

    Square Enix and ZeniMax Online Studios would never put up with it especially for 7 years with continuation

    --don't want to put up with it either??--
    ---join us---

    --Rangers are much loved and appreciated there-- :)

    Just to mention I play mostly eso these days and u may as well steer clear of it cuz seeing how u are with thief in this game ud really hate on my nightblade lmao. The rogue class in eso is also balanced around stealth except in eso the stealth is far less annoying to use than in gw2. Sure u can almost permastealth in gw2 but do do so is annoying seeing as how it requires constant upkeep of multiple utilities and blasting thru smoke fields where as in eso I press a button every 3 sec :) which actually allows me to play and enjoy other aspects of the game while stealthing :) so yeah u should probably stay away from eso burny Haha.

  • Yasai.3549Yasai.3549 Member ✭✭✭

    I rather they nerf Maul than ranged autos.

    Ranged autos do stupid damage, yes, but they are also screwed by terrain and anyone who doesn't use terrain in wvw dueling is an idiot.

    On the other hand I am extremely unhappy with the fact that Rangers have more 1 shot potential than any profession in the game right now.

    Maul still bursts really hard.

    Winter's Bite still bursts really hard.

    Wordly Impact still bursts really hard.

    If yu are playing any profession without some form of Protection uptime, any of these skills landing will force a heal and allow them to whittle yur health down with ranged autos.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • anduriell.6280anduriell.6280 Member ✭✭✭
    edited September 2, 2019

    @Yasai.3549 said:
    I rather they nerf Maul than ranged autos.

    Ranged autos do stupid damage, yes, but they are also screwed by terrain and anyone who doesn't use terrain in wvw dueling is an idiot.

    On the other hand I am extremely unhappy with the fact that Rangers have more 1 shot potential than any profession in the game right now.

    Maul still bursts really hard.

    Winter's Bite still bursts really hard.

    Wordly Impact still bursts really hard.

    If yu are playing any profession without some form of Protection uptime, any of these skills landing will force a heal and allow them to whittle yur health down with ranged autos.

    Well i agree with you there are a lot of skills in game that do hit extremely hard.

    But i dont think nerfing the base damage a 15% will solve the issues. It will make hammer revenants even more prevalent in wvw. It will not make rangers to move away from the longbow anyway because there is not other choice from them.
    I feel like the balance team is just catering to the whiners thieves and mesmers taken down by an auto while they were running away with their teleports when the failed in the ganking attempt.

    If @systemsteam wants the ranger to move away from longbow what imo they should do is to give the range back to shortbow (or ideally give it the same range as longbow) and improve the weapon giving it some utility or the splinter effect to the attacks. And then they can nerf that 15% off the LB and rev hammer AA.

    Then the ranger may move to condi builds which will make the lb obsolete.

  • Yasai.3549Yasai.3549 Member ✭✭✭

    @anduriell.6280 said:

    Well i agree with you there are a lot of skills in game that do hit extremely hard.

    But i dont think nerfing the base damage a 15% will solve the issues. It will make hammer revenants even more prevalent in wvw. It will not make rangers to move away from the longbow anyway because there is not other choice from them.
    I feel like the balance team is just catering to the whiners thieves and mesmers taken down by an auto while they were running away with their teleports when the failed in the ganking attempt.

    If @systemsteam wants the ranger to move away from longbow what imo they should do is to give the range back to shortbow (or ideally give it the same range as longbow) and improve the weapon giving it some utility or the splinter effect to the attacks. And then they can nerf that 15% off the LB and rev hammer AA.

    Then the ranger may move to condi builds which will make the lb obsolete.

    The reason why Hammer rev is not great in wvw roaming is because they are easily picked on by so many classes.

    Hammer Rev may dish out the damage but they have extremely obvious tells and even worse cast time.

    Coupled with the fact they severely lack any form of sustain, they are easily put down in a drawn out fight, which most if not all roam builds are designed to contend with.

    I just feel that it is extremely disgusting that one of the best dueling sustain professions in the game also has the best burst capability.

    Thieves and Mesmers pay for their burst through building very squishy stats, to the point a stray DH LB 2 can instantly drop them.

    Rangers, on the other hand doesn't have this weakness at all, having very high Protection uptime, easy Vuln stacking, and hefty damage boosts, as well as ridiculously high Power scaling.

    The only thing stopping them from playing in zergs and dominating is that they are countered very hard by multiple layers of projectile hate and aegis, which zergs tend to have an overabundance of.

    A class with high sustain, unrivalled burst and sustain dps from ranged or melee, excellent escape, is obviously gonna be constantly on the radar for balance changes.

    This category which ranger falls in is also shared by Holosmith and Warrior, but each for similar aspects, though not exactly like Ranger.

    The only thing more toxic than cheesy 1 shot builds or disgusting Condi stacking tumors, are all rounders which do everything a little too well.

    Imagine if Weaver had a seriously stupid scaling to all stats or have ridiculous base numbers.

    They would be the most broken class in wvw roaming due to no wasted stats and extreme coverage of all aspects of combat.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • bigo.9037bigo.9037 Member ✭✭✭

    @Yasai.3549 said:

    @anduriell.6280 said:

    Well i agree with you there are a lot of skills in game that do hit extremely hard.

    But i dont think nerfing the base damage a 15% will solve the issues. It will make hammer revenants even more prevalent in wvw. It will not make rangers to move away from the longbow anyway because there is not other choice from them.
    I feel like the balance team is just catering to the whiners thieves and mesmers taken down by an auto while they were running away with their teleports when the failed in the ganking attempt.

    If @systemsteam wants the ranger to move away from longbow what imo they should do is to give the range back to shortbow (or ideally give it the same range as longbow) and improve the weapon giving it some utility or the splinter effect to the attacks. And then they can nerf that 15% off the LB and rev hammer AA.

    Then the ranger may move to condi builds which will make the lb obsolete.

    The reason why Hammer rev is not great in wvw roaming is because they are easily picked on by so many classes.

    Hammer Rev may dish out the damage but they have extremely obvious tells and even worse cast time.

    Coupled with the fact they severely lack any form of sustain, they are easily put down in a drawn out fight, which most if not all roam builds are designed to contend with.

    I just feel that it is extremely disgusting that one of the best dueling sustain professions in the game also has the best burst capability.

    Thieves and Mesmers pay for their burst through building very squishy stats, to the point a stray DH LB 2 can instantly drop them.

    Rangers, on the other hand doesn't have this weakness at all, having very high Protection uptime, easy Vuln stacking, and hefty damage boosts, as well as ridiculously high Power scaling.

    The only thing stopping them from playing in zergs and dominating is that they are countered very hard by multiple layers of projectile hate and aegis, which zergs tend to have an overabundance of.

    A class with high sustain, unrivalled burst and sustain dps from ranged or melee, excellent escape, is obviously gonna be constantly on the radar for balance changes.

    This category which ranger falls in is also shared by Holosmith and Warrior, but each for similar aspects, though not exactly like Ranger.

    The only thing more toxic than cheesy 1 shot builds or disgusting Condi stacking tumors, are all rounders which do everything a little too well.

    Imagine if Weaver had a seriously stupid scaling to all stats or have ridiculous base numbers.

    They would be the most broken class in wvw roaming due to no wasted stats and extreme coverage of all aspects of combat.

    I'm Happy if they nerf 1hit ranger. Ever since anet nerfed sicem and no unblockable, roaming has been much better. All the noob rangers went away. And that means anet isn't paying attention to my insanely overpowered build with no weakness except mobility ( not enough to escape people chasing me ). So I'm happy.

  • @bigo.9037 said:
    I'm Happy if they nerf 1hit ranger. Ever since anet nerfed sicem and no unblockable, roaming has been much better. All the noob rangers went away. And that means anet isn't paying attention to my insanely overpowered build with no weakness except mobility ( not enough to escape people chasing me ). So I'm happy.

    You are joking, right?
    "insanely overpowered build with" ? lol ... sometimes, some of you just make me laugh ...

  • Yasai.3549Yasai.3549 Member ✭✭✭

    @Lazze.9870 said:

    Unrivaled sustained melee dps? That has never been true for ranger.

    I guess when yu have sustained ranged dps, yu can technically fight at any range, especially if they have access to perma Protection, high frequency of Weakness application, and strong heal over time.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • bigo.9037bigo.9037 Member ✭✭✭

    @Lazze.9870 said:

    @Yasai.3549 said:
    A class with high sustain, unrivalled burst and sustain dps from ranged or melee, excellent escape, is obviously gonna be constantly on the radar for balance changes.

    Unrivaled sustained melee dps? That has never been true for ranger.

    GS weapon is the weapon with.. probably most utility of any class except ele who can swap atunements.

    Evade on AA chain with quickness hits very hard with high evade uptime, maul hits hard with very low cd, evade / leap for combo field or gap closing, block that doubles as a knockback, a stun that resets maul cd. Not to mention while merged you have most likely another stun, a dmg mitigation tool of some kind and another utility.

    High protection uptime, regen, quickness, stab. Multiple sources of stealth if you have longbow. Did I mention dolyak stance? Oh boi.

  • A build capable of great damage from distance that is also strong in close combat. Post this build I'm curious to try something different from sniper ranger. :)

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited September 2, 2019

    @bigo.9037 said:

    @Lazze.9870 said:

    @Yasai.3549 said:
    A class with high sustain, unrivalled burst and sustain dps from ranged or melee, excellent escape, is obviously gonna be constantly on the radar for balance changes.

    Unrivaled sustained melee dps? That has never been true for ranger.

    GS weapon is the weapon with.. probably most utility of any class except ele who can swap atunements.

    Evade on AA chain with quickness hits very hard with high evade uptime, maul hits hard with very low cd, evade / leap for combo field or gap closing, block that doubles as a knockback, a stun that resets maul cd. Not to mention while merged you have most likely another stun, a dmg mitigation tool of some kind and another utility.

    High protection uptime, regen, quickness, stab. Multiple sources of stealth if you have longbow. Did I mention dolyak stance? Oh boi.

    Why on earth are you telling me this? The claim was that ranger has UNRIVALED SUSTAINED MELEE dps. That's not the case. It's false. It has high burst, yes, but burst isn't the same as sustained dps.

    Yes, greatsword + soulbeast is great. Finally. After years of being an underpowered weapon in terms of power (not utility), it's actually great. Doesn't automatically means ranger has unrivaled sustained melee dps. Makes me question if you know what that implies to begin with.

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited September 2, 2019

    @Yasai.3549 said:

    @Lazze.9870 said:

    Unrivaled sustained melee dps? That has never been true for ranger.

    I guess when yu have sustained ranged dps, yu can technically fight at any range, especially if they have access to perma Protection, high frequency of Weakness application, and strong heal over time.

    The weapon they're nerfing literally scales on range, the other doesn't have any range.. so I don't know what you're on about. Axes? Axe auto is considering unrivaled sustain dps in your eyes?

    Stop babbling about how good SB is in general and show me this unrivaled sustained melee dps.

    Geez. This forum sometimes...

  • anduriell.6280anduriell.6280 Member ✭✭✭
    edited September 2, 2019

    Too many Less than 1000 wvw rank come to this subforum to whine about ranger in wvw. That's is being like that from ever.
    I would love for any dev in the balance team to actually talk to some veterans in this subforum. They have the usernames and stats, so they can know which players have played how many hours in that game mode.
    And the same for sPvP.

    At least they could get some ideas to how to stir the ranger so its fun to play while balanced as it seems nobody know what to do with the class in competitive.

    At least they buffed the lb5 and now feels fun to use. And the funiest thing is this nerf will fix nothing.

  • Fueki.4753Fueki.4753 Member ✭✭✭

    I'd rather have Anet take the Knockback and stealth (unless that's another weapon) away from Ranger Longbow than nerf it's damage.

  • @Fueki.4753 said:
    I'd rather have Anet take the Knockback and stealth (unless that's another weapon) away from Ranger Longbow than nerf it's damage.

    Then you might as well delete the weapon if you take away those skills.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    It's such a safe pick with stupidly 'flexible' longbow attack range that it's hard to say it's not deserved.
    And now they can lower the point-blank range to 600. :D

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited September 3, 2019

    I mean, the lb auto hits way too hard and the nerf will help, but its the ez 25 might and all the stacking dmg mods that do it. this has been said over and over by tons of people, yet anet still wants to nerf the wrong thing lol. such incompetence.

    Te lazla otstra.
    nerf list

  • Substance E.4852Substance E.4852 Member ✭✭✭
    edited September 3, 2019

    @Yasai.3549 said:
    If yu are playing any profession without some form of Protection uptime, any of these skills landing will force a heal and allow them to whittle yur health down with ranged autos.

    As opposed to literally every other roaming class that just wrek you with leaps/ports instead of ranged spam?

    @InsaneQR.7412 said:
    It was kinda foreseeable.
    The AA could hit really hard compared to other ranged attacks but the counterplay was still there. I hope the weapon mechanics will get love in general as compensation.

    LMAO you know they wont

    How many times do we need to go through this sad song and dance? Or are there still people coping by telling themselves they'll resurrect Druid someday?

  • anduriell.6280anduriell.6280 Member ✭✭✭
    edited September 3, 2019

    @Substance E.4852 said:
    How many times do we need to go through this sad song and dance? Or are there still people coping by telling themselves they'll resurrect Druid someday?

    Its super funny you know... All those threads about 'bring back druid for competitive'..... Druid is a class for PvE raids, it has been said by anet hundreds of times. Soulbeast was designed for competitive like all the PoF specs. Not that anet knows what to do with it thou...

  • Tayga.3192Tayga.3192 Member ✭✭✭
    edited September 3, 2019

    If they needed to "nerf" longbow, they should've fixed the range. Its damage is not a problem.

  • Substance E.4852Substance E.4852 Member ✭✭✭
    edited September 4, 2019

    @anduriell.6280 said:

    @Substance E.4852 said:
    How many times do we need to go through this sad song and dance? Or are there still people coping by telling themselves they'll resurrect Druid someday?

    Its super funny you know... All those threads about 'bring back druid for competitive'..... Druid is a class for PvE raids, it has been said by anet hundreds of times. Soulbeast was designed for competitive like all the PoF specs. Not that anet knows what to do with it thou...

    They could have made Druid decent in WvW zergs but they decided that it was more important to make Scrapper into a heal bot rather than the one spec that does absolutely nothing but heal

  • Mokk.2397Mokk.2397 Member ✭✭✭

    Neither the range or Long range shot was ever a problem until the Firebrand /Scourge Blob Meta .People only get picked off when they are separated from the blob . Get rid of the ridiculous boon spam and that would force players to protect themselves against projectile damage instead of hiding under the aprons of the Firebrand. Nerf the Boon spam and all these other so called "balance" changes won't be necessary.
    ANET!!! TEAR DOWN THIS META!

  • Infusion.7149Infusion.7149 Member ✭✭✭

    @Dayra.7405 said:
    I don't think the base damages are the problem, all these cumulative modifiers are.

    Your analysis is spot on. Exactly what I had posted on the balance thread.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    A ranger that can't pick off his targets. A Necromancer well can be launched at the longest range of a Ranger now. And the wells are doing 15k-20k dmg per second PULSES...how is this even closely fair for the class that was SUPPOSED to be the long range class of the game? We try to keep combat ranged, and the necro's try to get up in your face. Seriously WHY would we want to close with a CONDI WELL OUTPUTTING 15k-20k DAMAGE PER GOD kitten SECOND ANET!

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited September 6, 2019

    @anduriell.6280 said:

    @Substance E.4852 said:
    How many times do we need to go through this sad song and dance? Or are there still people coping by telling themselves they'll resurrect Druid someday?

    Its super funny you know... All those threads about 'bring back druid for competitive'..... Druid is a class for PvE raids, it has been said by anet hundreds of times. Soulbeast was designed for competitive like all the PoF specs. Not that anet knows what to do with it thou...

    It has definetely not been said by them a hundred times, and even if that was true, they need to get inside their heads that there is NO reason why druid should be relegated to a raid only spec when the potential for it to shake up the stale WvW meta is there. Apart from GotL, there is nothing about the druid that is particularly strong in PvE either, it's just carried by core ranger buffs.

    Which is why keeping GotL is the only thing they need for it to be relevant in PvE. Anything else can be reworked any way they want to make it viable for WvW squads or PvP.

  • I'm starting to doubt their competency in balancing

  • Fueki.4753Fueki.4753 Member ✭✭✭

    @Joshewwah.2956 said:
    I'm starting to doubt their competency in balancing

    I think that their goal is less balancing the game, but rather it's shaking things up for the sake of shaking things up.

  • @Fueki.4753 said:

    @Joshewwah.2956 said:
    I'm starting to doubt their competency in balancing

    I think that their goal is less balancing the game, but rather it's shaking things up for the sake of shaking things up.

    If they are doing that, then they might as well gut every class and just buff thief

  • Fueki.4753Fueki.4753 Member ✭✭✭

    @Joshewwah.2956 said:

    @Fueki.4753 said:

    @Joshewwah.2956 said:
    I'm starting to doubt their competency in balancing

    I think that their goal is less balancing the game, but rather it's shaking things up for the sake of shaking things up.

    If they are doing that, then they might as well gut every class and just buff thief

    It'll happen eventually.

  • knite.1542knite.1542 Member ✭✭✭

    Nice little nerf but not really going to fix what's really annoying about soulbeasts, IMO.

    I would rather the the range lowered and the damage modifiers reworked a bit.

    I would say raise the CD on sic em, and make the maul damage modifier require you to hit a target.

    so you are still salty about that.

  • @knite.1542 said:
    Nice little nerf but not really going to fix what's really annoying about soulbeasts, IMO.

    I would rather the the range lowered and the damage modifiers reworked a bit.

    I would say raise the CD on sic em, and make the maul damage modifier require you to hit a target.

    What a joke! Have you ever played ranger? Or have you played since the last patch? May I know what class are you playing?
    All ranger's haters are coming on this section forum, to complain and cry about ranger, instead to learn their own class, or instead to give ideas how to improve their classes.
    All these ppl who don't have ranger as main character, and coming here to toxic every single thread of ranger's forum, are nothing but pathetic.

  • Fueki.4753Fueki.4753 Member ✭✭✭

    @Dragonzhunter.8506 said:
    All these ppl who don't have ranger as main character, and coming here to toxic every single thread of ranger's forum, are nothing but pathetic.

    That's the same for most classes though.
    Mesmer mains complain about people hating Mirage.
    Necro mains complain mains complain about people hating Scourge
    Guardian mains complain about people hating Firebrand
    Holosmith mains complain about people hating Holosmith.
    Revenant mains complain about people hating Hammer and Shiro.
    Thief mains complain about people hating Stealth and constant disengaging and all the other cheap things Thieves do.

    I can't remember seeing many people complain about Warrior (past the 5 signet META 6 years ago) and Elementalist being too strong though.

  • knite.1542knite.1542 Member ✭✭✭
    edited September 10, 2019

    @Dragonzhunter.8506 said:

    @knite.1542 said:
    Nice little nerf but not really going to fix what's really annoying about soulbeasts, IMO.

    I would rather the the range lowered and the damage modifiers reworked a bit.

    I would say raise the CD on sic em, and make the maul damage modifier require you to hit a target.

    What a joke! Have you ever played ranger? Or have you played since the last patch? May I know what class are you playing?
    All ranger's haters are coming on this section forum, to complain and cry about ranger, instead to learn their own class, or instead to give ideas how to improve their classes.
    All these ppl who don't have ranger as main character, and coming here to toxic every single thread of ranger's forum, are nothing but pathetic.

    Sorry if me sharing my opinion 'toxiced this thread.' Either way, I am not crying or complaining about anything.

    so you are still salty about that.

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited September 10, 2019

    @knite.1542 said:
    Sorry if me sharing my opinion 'toxiced this thread.' Either way, I am not crying or complaining about anything.

    You're not helping either. All the suggestions are net nerfs, and there are zero interest in bringing ranger more into the general wvw meta outside of roaming.

    Look at the "Potential WvW-centric Balance Changes" thread. You only find "good, ranger nerfs", suggestions to nerf it even more or no feedback at all. The suggestions are mostly the kind that hurt core ranger abilities. On the flip side, there are no suggestions to revitalize druid and make it better for larger squads, or have a look at the soulbeast's stance sharing which also has squad potential.

    Anet stated they wanted to shake up the meta, but the end result will be that the squads will look exactly the same. Ranger is left to roaming, but its build are getting worse for every patch they do.

    And yes, I find it particularly ridiculous coming from what I assume is an engineer player, which got both of its elite specs in a good spots for both zergs and roaming.

  • Dragonzhunter.8506Dragonzhunter.8506 Member ✭✭✭
    edited September 10, 2019

    @Fueki.4753 said:

    @Dragonzhunter.8506 said:
    All these ppl who don't have ranger as main character, and coming here to toxic every single thread of ranger's forum, are nothing but pathetic.

    That's the same for most classes though.
    Mesmer mains complain about people hating Mirage.
    Necro mains complain mains complain about people hating Scourge
    Guardian mains complain about people hating Firebrand
    Holosmith mains complain about people hating Holosmith.
    Revenant mains complain about people hating Hammer and Shiro.
    Thief mains complain about people hating Stealth and constant disengaging and all the other cheap things Thieves do.

    I can't remember seeing many people complain about Warrior (past the 5 signet META 6 years ago) and Elementalist being too strong though.

    I don't know how many main rangers are going to other classes forums to complain about those classes, but definitely I didn't complain never on other forums than Ranger's one.
    If I have to say something about how hard is for me as a ranger to beat X class, or that Y class is too OP etc, I'll do it only on Ranger forum, because I'm trying to get help and discuss with other rangers about what kind of build can counter that class. It is disrespectful to go on other classes forums and say there that "Yes, your class must be nerfed till the ground, till the roots, so you can't play anymore this class".

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