Weave Self should benefit power builds as well — Guild Wars 2 Forums

Weave Self should benefit power builds as well

Umbralpixel.9305Umbralpixel.9305 Member ✭✭
edited August 31, 2019 in Elementalist

Can you boost weave self to benefit power builds maybe a 15 or 20% damage modifier increase it only boots condition damage and can unravel be reworked to dish out condition for three seconds based on element or if the boon duration can increase since it's almost not worth

another thing berserker headbut removes stability but oour tailored victory is shut down by stability pls if it could remove stability s well and maybe shorter float.
also fiery greatsword should have a way lower cool down considering we don't have much access to fury without becoming a glass cannon with air traitline.
this means we can't crit as much and even if we have amulet which is power base we become a glasss cannon in which maybe high risk should have high returns.
a warrior doesn't have to sacrifice surviability to to do 8k damage in fact the'r best defense is killed before their killed and rampage wipes me off the face of of the earth yet has a lower cool down than fiery greatsword which doesn't do a signicant amount of damage worthy of three minute cool down.

Maybe make the second pickup of fiery greatsword last 20 seconds but even the skill of fiery greatsword might not need a toon down since we can rarely tae advange of ferocity and crit without being a glasscannon.

Comments

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    Can we get something that not just another damage modifier? I'm so tired of seeing ideas that exist to make camping fire better then it already is.

  • juno.1840juno.1840 Member ✭✭✭

    It doesn't need to buff power builds -- some skills can benefit on approach over another. It makes choices more impactful.

  • Umbralpixel.9305Umbralpixel.9305 Member ✭✭
    edited September 5, 2019

    Please tell me what's wrong with it benefitting power builds.

  • @Umbralpixel.9305 said:
    Please tell me what's wrong with it benefitting power builds.

    Math.. the modifier is for all other stuff 20%. while other build wouldn't have so much trouble Swordweaver would go far above 40k.
    It would also not help to close the gaps between the different elite specialisations and the core. Weaver would be still far above the others.

  • Umbralpixel.9305Umbralpixel.9305 Member ✭✭
    edited September 5, 2019

    I understand but the improvement was meant for pvp and wvw, in which instead of npc any class decent player can kite our slow predictable skill as spellbreaker said power weaver isn't to viable in upper tiers of skillhood unless becoming a glasscannon or killing enemy very slowly, which sadly leads to boring gameplay for the opponent or instant death for cc chain and burst. In which case have a damage modifier applied weave self even if just ten percent would be quite agreeable.

    and pls remember maybe each class should excel at something and sadly for weaver we can only provide dps and limited cc. whereas guardian, revenant bring instant dps burst and boons.
    Which is why i saw many people say weaver is the last choice (maybe in competition with renegade) to use in tournament. A a quote from a spellbreaker top tier, "I played every class but weaver, it just feels useless"

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Umbralpixel.9305 said:
    I understand but the improvement was meant for pvp and wvw, in which instead of npc any class decent player can kite our slow predictable skill as spellbreaker said power weaver isn't to viable in upper tiers of skillhood unless becoming a glasscannon or killing enemy very slowly, which sadly leads to boring gameplay for the opponent or instant death for cc chain and burst. In which case have a damage modifier applied weave self even if just ten percent would be quite agreeable.

    and pls remember maybe each class should excel at something and sadly for weaver we can only provide dps and limited cc. whereas guardian, revenant bring instant dps burst and boons.
    Which is why i saw many people say weaver is the last choice (maybe in competition with renegade) to use in tournament. A a quote from a spellbreaker top tier, "I played every class but weaver, it just feels useless"

    U mean anyone except necro. But maybe you are just playing the wrong build. I saw pretty mobile eles running around.

    And if you add something that impactful, you'd have to do it for other classes as well.

    But that would make hybrid builds insanely powerful.

    Imagine warriors bubble also doing 8k hits per tick
    Or plaguelands 8k hits per tick
    Or entangle doing an 20k attack.
    Or guardians +quickness+fury skill also boosting condidmg and power dmg of allies.

    There's already way too much dmg in the game.
    The thing needed to do is nerfing dmg. Not boosting it.

  • Umbralpixel.9305Umbralpixel.9305 Member ✭✭
    edited September 6, 2019

    The other classes already have it. Berserker recieved a boost renegade found ore re-established a wonderful bunker build. sadly eles is the poster child for classes of traits outdated and or has such pitiful impact when combined with class mechanic, i'm looking at earth traitline.

    also sadly while other classes have a plethora of build diversity, elemenatlist is stuck either arcane or water traitlline with other niche glass cannon or what one would call meme build.

    And sadly any decent gamer who played every class will know how to kite elementalist primordial stance which sometime make condi impractical and while other classes has instant 6k damage while being tanky.

    So even if their opponent played your class like say herald or spellbreaker and you're a spellbreaker or herald you can still even the odds with an instant burst.

    whereas elementalsit is stuck with with low range skill, easliy doge-able skill, and a coni applicant which can easily be kited by any decent player.

    which is why power builds should be supported as a elementalist will have stable damage, but i undrstand that weaverr could be broken with it great--or decent sustain but still power builds should be supported and i really don't like playing condition builds.

    and as you said maybe nerfing other classs could be answer,but if you nerf other classes they'll complained "i'm going to stop playing because my build is ruined" also whether you wanted to admit it or not the game ,might seem a little dull when big numbers aren't on the screen, and you'd have to nerf more bunker builds ;-;

    **also the key point is that whether it's trait or utility skills elementaliat are outdated for example, earth of armor the cool down it is long and can easliy be corrupted if or ripped off and or the conjure weapons, they're mostly viable in pve and and not wvwv or pvp.

    Then there's cleansing ire a long cool down and sadly a condi bomb is folllowed by another condi bomb making it useless. hopefully these skill can be nerf to 5 stacks and become an ammo utility awhile cleansing less condition**

    So even if weaver power builds are improved not EVERY other class needs a boost. Their other classes which need to boost but not EVERY

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