How do you all feel about Strike Missions? — Guild Wars 2 Forums

How do you all feel about Strike Missions?

Strike Missions are the new stepping stone introduction to Raids and new content feature for those with some time on their hands to play Raids but without the preparation and group politics that usually go hand and hand with Raids.

Seen some mixed reactions to it, mostly on the idea of resources going to this rather than new Raids.

But what you all think of this?

How do you all feel about Strike Missions? 218 votes

I am a non raider who is interested in this
50% 111 votes
I am a non raider who is not interested in this
17% 39 votes
I am a raider who is not interested in this
6% 15 votes
I am a raider who is interested in this
24% 53 votes
<13

Comments

  • It just sounds like a mini-world boss. I personally don't think they are the correct way to go about making an easy mode for raids. I'd rather see them just change scaling in normal raids. Reduce the HP, add more time, put perma chill or something on bosses to make them easier. I wouldn't change it too much or mess with mechanics because the easy mode should be a training process to get into "normal" raids. Then just disallow players to get marks and reduced rewards for the easy mode and that be it.

    I think one person said it well. Strike Missions just sound like more content to abandon in a year from now. Keeping it tied to raids would be a lot better.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @Randulf.7614 said:
    You do create a lot of threads ;)

    I’m reserving judgement until I see them in action. Right now info is too scarce to go on for anyone to give an informed opinion.

    This is better conducted once they are released

    Well I can't help that somebody else didn't make the thread discussion first. This a discussion forum to discuss things. Why should it matter who it came from? 😉😋

    It doesn't I'm largely just ribbing ;)

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  • Raknar.4735Raknar.4735 Member ✭✭✭

    Having to create a squad / waste time instead of playing was the reason I quit raiding, so I'm interested in the "automatic" grouping of strike missions.
    I hope that Anet will create a variety (hard / complicated and easy) of strike missions if they do get a bigger following.

  • I think strike mission is the same like that dragon bash holo mordrem vinetooth arena.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    Hmm, to me it sounds quite interesting to be honest, and in theory it interests me a lot. I don't raid at all, and I don't like spending a ton of time doing PvE-related things. Strike missions--aside from gathering a group--sound pretty quick and easy as far as content goes, but still not as mindless as a world boss or bounty. It seems like a happy medium where I could enjoy it casually without feeling like I have to invest a ton of time and stress into it while still having to worry about stuff like builds/comps. Time will tell how they actually pan out, but for now I am definitely on board with the idea.

    Healing orbs are a mistake. Please delete them ANet.

  • PseudoNewb.5468PseudoNewb.5468 Member ✭✭✭
    edited September 1, 2019

    @Blackarps.1974 said:
    It just sounds like a mini-world boss. I personally don't think they are the correct way to go about making an easy mode for raids. I'd rather see them just change scaling in normal raids. Reduce the HP, add more time, put perma chill or something on bosses to make them easier. I wouldn't change it too much or mess with mechanics because the easy mode should be a training process to get into "normal" raids. Then just disallow players to get marks and reduced rewards for the easy mode and that be it.

    I think one person said it well. Strike Missions just sound like more content to abandon in a year from now. Keeping it tied to raids would be a lot better.

    I think the problem with scaling normal raids, making easy modes, is that, regardless, the raid will likely be more of a time investment that any other content. And people really don't want to waste time. So pugging an easy mode, could still be considered an absolute waste of time, creating tension if the people you play with make the process even slower. The thing about strikes, in how they describe it. They are making the time investment much lower, because it is one boss, and done. That person doing kitten DPS? they cost you 2 extra minutes, and you don't have to carry for more than 1 boss. The reduction in time investment should smooth over how players interact.

    Now, I don't know if this will have the same issues as dungeions. Where dungeons are a grind to the point where, basically, you get a group, and do specific (zerker meta) strategy of minimizing the run time so that you can rinse and repeat for more rewards faster. Even the relatively short dungeon, is go fast or gtfo, because we need to grind faster.

  • @PseudoNewb.5468 said:

    @Blackarps.1974 said:
    It just sounds like a mini-world boss. I personally don't think they are the correct way to go about making an easy mode for raids. I'd rather see them just change scaling in normal raids. Reduce the HP, add more time, put perma chill or something on bosses to make them easier. I wouldn't change it too much or mess with mechanics because the easy mode should be a training process to get into "normal" raids. Then just disallow players to get marks and reduced rewards for the easy mode and that be it.

    I think one person said it well. Strike Missions just sound like more content to abandon in a year from now. Keeping it tied to raids would be a lot better.

    I think the problem with scaling normal raids, making easy modes, is that, regardless, the raid will likely be more of a time investment that any other content. And people really don't want to waste time. So pugging an easy mode, could still be considered an absolute waste of time, creating tension if the people you play with make the process even slower. The thing about strikes, in how they describe it. They are making the time investment much lower, because it is one boss, and done. That person doing kitten DPS? they cost you 2 extra minutes, and you don't have to carry for more than 1 boss. The reduction in time investment should smooth over how players interact.

    I definitely see what you mean. I true easy mode or training mode for raids would need to be done carefully. It would need to be similar to fractals but even more in depth. Let people pick the conditions for any boss. If they want to jump to Slothasor, they can. Open the UI at the start, pick the boss, pick the mode/difficulty, and off you go. I know getting 10 people can take some time but with easier content, it shouldn't be too bad. An easy/training mode would be much more forgiving on comp choices too. Its still a raid though so its not just brain-dead mashing 1 like an open world champion lol. This mode would purely be for those interested in getting into raids themselves without feeling overburdened by mistakes, perfect comps, max DPS, perfect rotations, etc. It would be a lot more work probably than entirely new bosses via strike missions but its hard to say at this point given we haven't seen the strike missions yet.

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭
    edited September 2, 2019

    I'm not optimistic. The issues which will determine the success or failure of strike missions are in conflict with each other. There is no longevity without rewards, no raid prep without chance of failure, and cooperation will suffer if groups fail and don't get rewards.

    • Longevity: there will have to be rewards, or there will be little interest over time. If the rewards take too much effort to get, the complaints will come. If "just enough," people will finish and move on to more lucrative pursuits. There will probably be a "daily strike mission" added to PvE dailies, which will help with longevity to some extent.
    • Community cooperation: The more failure we see, the more arguments and blame-slinging we'll see. The amount of salt will be proportional to how much players want the rewards. Remember Queensdale Champ trains, and that was about one champion bag per kill. Sure, the "failure" was someone killing out of sequence, but the key thing is people not getting the amount of rewards/time they expected.
    • Raid preparation: If the strike missions are truly going to "help prepare people to raid," there will have to be a real possibility of failure, and that means punishing content for a lot of players. The biggest obstacles to raid participation now are players wanting to play "their" build, and players wanting to bypass necessity of the learning curve. The blind join feature will allow for players with non-optimal builds to play strike missions. This will not suddenly make those builds acceptable by raiders. Learning less-punishing mechanics in strike missions might give some players insight into how to learn raid mechanics. Bear in mind, though, how easy a Legendary Facet assault where players know and adhere to its mechanics is -- versus the bodies littered everywhere in a group that doesn't.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • I'm interested in checking it out. It won't get me into raiding though, not the slightest chance of that.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @PseudoNewb.5468 said:

    @Blackarps.1974 said:
    It just sounds like a mini-world boss. I personally don't think they are the correct way to go about making an easy mode for raids. I'd rather see them just change scaling in normal raids. Reduce the HP, add more time, put perma chill or something on bosses to make them easier. I wouldn't change it too much or mess with mechanics because the easy mode should be a training process to get into "normal" raids. Then just disallow players to get marks and reduced rewards for the easy mode and that be it.

    I think one person said it well. Strike Missions just sound like more content to abandon in a year from now. Keeping it tied to raids would be a lot better.

    I think the problem with scaling normal raids, making easy modes, is that, regardless, the raid will likely be more of a time investment that any other content. And people really don't want to waste time. So pugging an easy mode, could still be considered an absolute waste of time, creating tension if the people you play with make the process even slower. The thing about strikes, in how they describe it. They are making the time investment much lower, because it is one boss, and done. That person doing kitten DPS? they cost you 2 extra minutes, and you don't have to carry for more than 1 boss. The reduction in time investment should smooth over how players interact.

    Now, I don't know if this will have the same issues as dungeions. Where dungeons are a grind to the point where, basically, you get a group, and do specific (zerker meta) strategy of minimizing the run time so that you can rinse and repeat for more rewards faster. Even the relatively short dungeon, is go fast or gtfo, because we need to grind faster.

    But that's all content though

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    I don't know what they will be like or how they plan on incentivising people to do these so I don't know how I feel about them.

    Raids had legendary armor as their big "carrot" at the start but what do these Strikes offer?

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    I have raided, and it gets boring quickly. Having to invest hours into it isn't always fun. So I welcome something more casual in that department.

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    Agreed. We know basically nothing about them and they were arguably the highlight feature of the announcement.

    We don't know how many there will be do we?

    Or what the incentives to do them will be?

    Or if they'll be repeatable or on daily/weekly cooldowns like actual raids?

    We know next to nothing about them, and the presentation could have been a good place to talk about them but that didn't happen.

    I think one is coming with the prologue isn't it? If not, then perhaps they just aren't finished and it was more of a teaser of a future feature. In which case, worst case, they can just make them instanced bounties which is what they sound like to begin with.

    We know nothing about the masteries either but I suppose they're coming in 6 months with episode 1.

    We don't even really know anything about the upcoming release. lol

    I highly doubt that these strike missions will offer the same level of rewards as raids. I doubt they will release strike mission specific armor and weapon skins, ascended gear, or another way to obtain legendary armor. I imagine, to keep my expectations as low as possible, it will be the bounty system in an instance setting in which players can complete them and get champion bags and possibly map currency. Whether or not there is anything of value to spend that map currency on is another question, because for prologue at least, they didn't advertise any grindable weapon/armor skins or general bonuses other than just a quick overview of the map.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    Nothing to discuss ... has anyone actually played these strike missions? how can they have a reasonable opinion if they like them or not?

  • Perhaps, the poll is for expressing whether the idea of Strike Missions presented is amenable to players.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    I'm not interested in it. I'll still play it but I'd have been happier with new dungeons.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    I'm not judging it yet, or evaluating it. The question was am I interested in it as a non-raider? And yes, I am interested in seeing what it is. (Clarification: I am not currently a raider, but I have managed to get an Escort done so I have the masteries, and I did raid for years in WoW. It's simply not how I want to spend my GW2 time. So I might be someone with a little more interest in easy-entry 10 man content than a true never-raider).

  • What I want to know the most is whether old content will get strikes too.

    There's tons of bosses that are wasted when used in a single story instance with no reason to repeat other than replaying the content with another character.
    Some have cool designs, some have interesting mechanics, some are in maps that would be perfect for short dungeon-like encounters, some had very underwhelming encounters that ended to fast or were too boring, some were temporary, never to be seen again. For example:

    • The personal story steps shared by all characters regardless of choices: The Battle of Claw Island, A Light in the Darkness, Retribution, Forming the Pact, The Battle of Fort Trinity, Temple of the Forgotten God, What the Eye Beholds, Further into Orr, Against the Corruption, The Source of Orr, and of course Victory or Death.
    • The Ancient Karka
    • Canach under Southsun.
    • The twisted watchwork assault knigths
    • Scarlet's Hologram
    • Barradin's Statue
    • The winged Teragriff from "Tracking the Aspect Masters".
    • The Shadow of the Dragon.
    • Mordremoth's Mind
    • The Ice Beast
    • Bloodstone Caudecus
    • Tegon and Temar
    • Lazarus
    • Balthazar
    • The First City.
    • Joko
    • Kralkatorrik
    • Kralkatorrik's inner realm
  • miraude.2107miraude.2107 Member ✭✭✭

    I'm curious on how they will play out but it will definitely help me gauge better on if I want to try raids or not. I'm not gauging my response though on the content but on the players. If raiders here act anything like the ones in WoW did when LFR was introduced, it will definitely help me decide on whether or not I want to raid. It'll give me a good gauge on which guilds are actually helpful and which ones are toxic. An example being, there was a warrior in the Sha of Anger fight that just filled chat with vitriol that was in mythic gear, blaming the healers for constantly dying and linking his recount over and over again showing him top damage and calling everyone worthless, etc. and unfortunately there were plenty others like him. If I go into a few hundred Strike Missions and have people in ascended gear in most of them basically showing this same attitude, I'll decide that I will not touch raiding at all and the Missions will probably be the farthest I go. First impressions, at least to me, do exist in games and seeing a raider act like that in a 'raid lite' basically tells me they act worse in an actual raid. I've dug through too many mounds of kitten trying to find gold. I'm not gonna go the distance on something I'm actually interested in just to get screamed at. If I'm doing that, I may as well just wait until my shift at work where at least I get paid.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    Can't vote until I've seen them. Also, your choices leave something to be desired. I'm a non-raider who will try them but whether or not I like them remains to be seen.

  • @Inculpatus cedo.9234 said:
    Perhaps, the poll is for expressing whether the idea of Strike Missions presented is amenable to players.

    Sure. Even so, I don't think I can state what that idea is. All they really said is "10 person"... everything else was noise or jargon.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Woot woot, new content. I just hope it's something I don't immediately drop like raids. This could be great!

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • To be honest, they should implement the queueing capability for normal raids and allow you to tick roles you intend to fill. This would make both joining and organizing normal raids easier. i'm not advocating nerfing raids, I'm advocating making organizing PuGs easier.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    If I feel like I 'have to' do it, like if masteries or cheeves are locked behind them, then I'll do them. But speaking generally group content just isn't my thing . . .

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    it's gonna be a hit / miss with the community, and not so sure it may be a good thing to continue to segregate the community

    i'd rather see them fixing up the raid scene rather than doing strike missions, raids are pretty much going down the same path of Dungeons. that once it is put out, it's left abandoned and never looked at

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  • GWMO.4785GWMO.4785 Member ✭✭✭

    You misspelled "(Just a tweaked version of) bounties"

  • sigur.9453sigur.9453 Member ✭✭✭
    edited September 2, 2019

    @Firebeard.1746 said:
    To be honest, they should implement the queueing capability for normal raids and allow you to tick roles you intend to fill. This would make both joining and organizing normal raids easier. i'm not advocating nerfing raids, I'm advocating making organizing PuGs easier.

    like other have statet after hearing this whish/idea for many many times:
    as a non "classic trinity" game, this is far from possbile. especially if you consider some bosses need extra roles (kiter/s, dhuum green, condi/power dps,..... )
    Further there are some varieties in group setup and/or tactics used other than in other games where it just gets down to tank (1-x), Healer (1-x) and Dps (everything else).
    And lastly boons. i do not even want to think about how the lfg tab would look like if you consider them as well and your goal is to have every boon you want.

    the only scenario that would work is when the encounters would be hard to fail in ANY team composition which,i guess, strike missions will be.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭

    Depends a lot on how they actually work and what is required. Mostly will they be kinda open for everyone or purely elitist thingies like the raids are.

  • If it really is Raiding- EZ mode, where players can learn rotations and be allowed to make mistakes while enduring the process, I can't see how this is a bad thing, especially for people who want to see the Raiding content continue.

  • Can't really comment on whether it's the right thing to do or not as I've never managed to get onto a Group to even get into a Raid in 7 years of playing GW2! They always want very specialist builds and don't want Noobs.

    This might be why 59% of the people that voted yes are people who don't currently do Raids? #JustSayin :-)

    There's a whole load of content in behind those Raid 'gates' that a lot of people can't access because building a team of 10 is just not as easy as it sounds for the average PVE player. GW1 let you have Heroes and Hench to get around this issue. Maybe this would work for GW2???

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited September 2, 2019

    I don't know, I haven't played one yet. They look kinda neat; remind me of Queen's Jubilee.

    If we want ANet to step up their game, then we must step up ours.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    I think they will be fine.

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  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    I'm stuck at whether I consider myself a raider or not. I mean, I don't actively raid, but I would if I had the time and a group to do it with.
    Plus it doesn't really affect my opinion on whatever this new feature is, will be or whatever. If it's something I can join in on easily enough it might be very interesting for me. Unlikely to make me raid though. I still don't have time to wait for hours to form a group I actually want to play with.

  • Fueki.4753Fueki.4753 Member ✭✭✭

    If Strike Missions are supposed to ease people into organized content like raiding, I'd like Strike Missions to unlock the raiding masteries.

  • UNOwen.7132UNOwen.7132 Member ✭✭✭

    @Blackarps.1974 said:
    It just sounds like a mini-world boss. I personally don't think they are the correct way to go about making an easy mode for raids. I'd rather see them just change scaling in normal raids. Reduce the HP, add more time, put perma chill or something on bosses to make them easier. I wouldn't change it too much or mess with mechanics because the easy mode should be a training process to get into "normal" raids. Then just disallow players to get marks and reduced rewards for the easy mode and that be it.

    I think one person said it well. Strike Missions just sound like more content to abandon in a year from now. Keeping it tied to raids would be a lot better.

    The problem is that just making raids easier doesnt exactly help people get into raids, because the issue is learning a bunch of new mechanics and even an entirely different way of doing PvE content which you cant make easier without just trivializing the mechanics. Strike Missions can do a better job by being raid-like content that doesnt have to adhere to an existing design and can be made easy more naturally.

  • @UNOwen.7132 said:

    @Blackarps.1974 said:
    It just sounds like a mini-world boss. I personally don't think they are the correct way to go about making an easy mode for raids. I'd rather see them just change scaling in normal raids. Reduce the HP, add more time, put perma chill or something on bosses to make them easier. I wouldn't change it too much or mess with mechanics because the easy mode should be a training process to get into "normal" raids. Then just disallow players to get marks and reduced rewards for the easy mode and that be it.

    I think one person said it well. Strike Missions just sound like more content to abandon in a year from now. Keeping it tied to raids would be a lot better.

    The problem is that just making raids easier doesnt exactly help people get into raids, because the issue is learning a bunch of new mechanics and even an entirely different way of doing PvE content which you cant make easier without just trivializing the mechanics. Strike Missions can do a better job by being raid-like content that doesnt have to adhere to an existing design and can be made easy more naturally.

    I think that mostly depends on how serious the person is about actually raiding. Easier raids would need to keep the same mechanics to avoid confusion. They could in turn just draw them out so you don't have so many electric fields at VG or pools to move at Sloth or Matthias for example. I think Strike Missions will just be more content and not so much a bridge into raids. The same way dungeons don't really get you into fractals. Lower fractals get you into trying higher fractals.

  • Naxos.2503Naxos.2503 Member ✭✭✭
    edited September 2, 2019

    I am rather interested, for myself and for my guild. We've had 5 guildies who are properly Raid-ready but not completely experienced either. And we do have several players who want to get in, but have trouble practicing. This will be a great opportunity for people to practice together for the real thing.

    It'll also make a nice step between T4 fractals and Raids, which is a lot better than the cliff that used to be there.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    mm if it's a case of you can just jump in regardless of what class I happen to be on then fine. IF i need to make a group and get kicked because I can't be bothered to get my healer then meh.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭
    edited September 2, 2019

    Being able to do Dynamic Events in the open world and World bosses as a social event by effortlessly joining with other players is still one of the major draws of GW2 for me. It completely fits my semi-avoidant personality that nevertheless still enjoys having other people play around me.

    I always found it a pity that GW2 decided to go the way of (instanced) Raids, instead of adding more World bosses and more harder open world Events like Triple Trouble. Even though these Strike Missions will be instanced, the fact that you can bypass the whole "teaming up/be in a Guild/mark your calendars" thing is a major plus in my book. So I am mildly exited.

    It all depends on the Rewards though. If you can earn some sort of Strike Mission currency that will buy you some unique Rewards, then that would be cool. I would still vastly prefer these events to take place in the Open World.

    And I think this is a perfectly fine thread, Strike Missions are the only thing that interested me in the Pax announcement anyway. And I love speculating and anticipating on stuff, so there. :) Thanks OP!

  • Gorani.7205Gorani.7205 Member ✭✭✭

    Currently not voting, because I have no clue what Strike Missions actually are!
    1. Is it a "regular (basic GW2) world boss", that can be summoned in the open world? How would non-raid-party players interact with it?
    2. Is it a "complex world boss" (Shatterer, Triple Trouble Wurm, Mordremoth etc.) you have to fight in an instance?
    3. Is it a renamed PoF/LS4 style bounty boss in the open world / in an instance?
    4. Is it a Dragon Bash like Holo-Arena you can access at various spots on the open map, that takes you to an instanced , complex fight within a small copy of the open world?
    5. Can you access the Strike Mission with less than 10 players?
    6. Is there a minimum size for the Strike Mission party?

    So many unanswered questions about this topic

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    I an intrigued.

    But if it is another form of content about rote memorization of a rotation then not really interested after all.

  • @sigur.9453 said:

    @Firebeard.1746 said:
    To be honest, they should implement the queueing capability for normal raids and allow you to tick roles you intend to fill. This would make both joining and organizing normal raids easier. i'm not advocating nerfing raids, I'm advocating making organizing PuGs easier.

    like other have statet after hearing this whish/idea for many many times:
    as a non "classic trinity" game, this is far from possbile. especially if you consider some bosses need extra roles (kiter/s, dhuum green, condi/power dps,..... )
    Further there are some varieties in group setup and/or tactics used other than in other games where it just gets down to tank (1-x), Healer (1-x) and Dps (everything else).
    And lastly boons. i do not even want to think about how the lfg tab would look like if you consider them as well and your goal is to have every boon you want.

    the only scenario that would work is when the encounters would be hard to fail in ANY team composition which,i guess, strike missions will be.

    The dps requirements for normal raids are forgiving enough they could get away with a standard formula.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited September 3, 2019

    Probably a calibration for the world bosses stop looking like a zerg fest and the players feel more "engaged" than just spam #1.
    Anyway working as inteended or not, is a signal that Anet is aware of a old problem of meaningless content.

    Raids create engagment, but is 'too hard' for average gw2 player, so this "strike missions" will be probably a middle ground between raids and open world bosses.

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  • Endless Soul.5178Endless Soul.5178 Member ✭✭✭✭

    As a non-raider, I'm definitely interested in this.

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  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited September 3, 2019

    As a raider I’m curious about it but more towards whether it can be low-manned to increase the challenge. I’m sure it can depending on any mechanics that require a specific number of players.

  • Tiviana.2650Tiviana.2650 Member ✭✭✭✭

    @Ayrilana.1396 said:
    As a raider I’m curious about it but more towards whether it can be low-manned to increase the challenge. I’m sure it can depending on any mechanics that require a specific number of players.

    They could always add a CM to it i guess, if they havent

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