after seeing these upcoming changes gonna make necro viability be PVE- bad WvW/PVP- meh-almost good but not quite (only keeping some viability due to ability to boon corrupt but that is it)
it got me thinking to how I would change necromancer, now this is CORE necromancer overall and not touching on the elite specs, because that is another can of worms entirely.
first of all I would rework life force to not be a deathshroud mechanic and instead make it 5 additional skills that the necromancer has access to that can be changed to different skills with traits to focus either
but you can't mix and match like say 1-3 of the shroud skills are boon corrupt 4/5 is condition application for balance sake across gamemodes.
also I would rework a majority of the utility skills of necromancer to either be focused boon corrupt and do no damage or do no boon corrupt and afflict conditions/damage, or even add survivability skills. but overall nerf the boon corruption of necromancer and put in more utility and survivability skills and just overall more condition damage skills. since necromancer would be losing deathshroud it will need more survivability in the form of reworked/new utility skills, and just select a few different boon corrupt skills and overall enhance their boon corrupt power while overall reducing the amount of boon corrupt skills available then reworking some of the skills to be pure condition application/damage oriented. Or even give them some more utility skills along with some survivability skills while we are at it.
I would also REVERT Epidemic to it transferring instantly instead of being a projectile, while also making it spread the FULL DURATION of the conditions with a max of 5 targets and a max stacks applied per condition is 25. at LEAST for PVE
rework staff's Aoes to not only be stronger but be a lasting AoE sorta like what plaguelands is right now but in a much weaker state ofc.
Also add a new function of boon corrupt (at least for PVE) to where if there is no boons to corrupt it will instead apply a stack of bleed or vulnerability or something to help compensate the fact that most mobs in PVE do NOT have boons for most of the fight.
I feel like this could help by making balance with necro much easier due to removing deathshroud in all gamemodes as well as nerfing its overall boon corrupt (so its not just a boon corrupt bot) while giving it some survivability in the form of skills so they can be tweaked, also giving options to necromancer players to change their shroud skills to the build they wish to use be it condition or power. But I do feel at the core of necromancer it should still remain a CONDITION application class with some boon corrupt
I know this is just a pipe dream and that Anet doesn't really care about necros enough to rework them but this is just something I felt I needed to write to get my thoughts out, I love necromancer and I just wish it was actually viable without its 1 utility of boon corrupt. and it relying on others to have boons to corrupt for its viability.