How often do WvW guilds recruit people from outside WvW? — Guild Wars 2 Forums

How often do WvW guilds recruit people from outside WvW?

FrigginPaco.4178FrigginPaco.4178 Member ✭✭✭

Specifically, how often are WvW guilds interested in training or marshalling more players into WvW? For some time now WvW chats have stated that they've lost lots of players. Sometimes when I look at team chat I'm reminded that some of it is server-hopping.

OK.

Is there any desire or initiative to recruit from outside? One would assume that this is how it's done in some way, but I find that there are a lot of players who take a "revolving door" approach and hop servers to join guilds and play that way. Ignoring the implications of alliances since they are not live at the time of this post, the "jump ship" bandwagon appears to be how most WvW guilds acquire new members.

So...

Very few people would say PvE has a small population, and I would suggest perhaps looking there for new people. Why? I recently added some members to my guild who were completely disillusioned with any competitive formats. Slowly over the last several months I have managed to get them to tag along with a group of us and they've since expressed their increasing appreciation for the game mode and the guild as well. I am often reminded by them that if it weren't for the group of people they play with, they would probably not have given the game mode a shot. So coming back full-circle, I wonder why it doesn't appear that people want to try to recruit from outside since that's where all the manpower is.

Potential requires action in order to be realized.

Comments

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Some of the guilds are really tired of doing this.

    It IS the best way to build people to play WvW right, but when you train people , but they are on a link then you need to wait.

    And some guilds don’t want to put that kind of time in, believing it to be a low reward process.

    Thank You for the {MEME}

  • I guess I just don't understand how the answer to "low pop" is just outside the door. Of course, it is naturally better to get someone who is already interested. Sometimes a guild recruit pans out, and other times it doesn't. Plus, one would conceivably only need to do it in waves and take a break, pick up the megaphone and do it again. It's the same thing people need to do to fill out positions anywhere else in life. Need people? Find people, they may not be perfect, but sometimes it's the way it goes.

    Potential requires action in order to be realized.

  • fewfield.7802fewfield.7802 Member ✭✭✭

    Why do i even want to spend my time and effort on convincing and teaching someone who i dont really know yet how much they wanna contribute to the group?

    Ofc I am always willing to teach or answer any questions as long as people show me their real dedication. I dont mind being wiped with them if they show me their efforts and their will.

    But No, I will never try to convince ppl i never know to play wvw. It's just a waste of time for both of us.

  • this used to be a common occurrence before megaservers. its how I got started.

    Te lazla otstra.
    nerf list

  • Caedmon.6798Caedmon.6798 Member ✭✭✭

    @fewfield.7802 said:
    Why do i even want to spend my time and effort on convincing and teaching someone who i dont really know yet how much they wanna contribute to the group?

    Ofc I am always willing to teach or answer any questions as long as people show me their real dedication. I dont mind being wiped with them if they show me their efforts and their will.

    But No, I will never try to convince ppl i never know to play wvw. It's just a waste of time for both of us.

    This pretty much. It can end up in hours of wasted time. You want to recruit people in wvw,and especially hand pick them if you see certain people doing well.

  • Infusion.7149Infusion.7149 Member ✭✭✭

    It's an obsolete concept since the introduction of megaservers.
    The other problem is unless you're doing instanced content such as fractals or raids most people are spamming 1 , unless you're in an area that has less than 15 people in it.
    Let's say for example you find a PvE player , then what? Unless they are playing revenant or spellbreaker (berserker is usable) they will need new gear (trinkets at least). Typical healing builds don't run minstrel in PvE.

  • Depends on the guild... The question is very subjectional.

    You have the bandwagonner that is to lazy to put any effort in and just jumps to blackgate/or the latest fad for the hard carry..

    You have the close of groups that do nothing but wvw and fights.. And attempt to fill a void of content for gvg, tend to not openly recruit but approach player they are impressed by.

    You have the guilds that try to build community on the server that they are on. So they want to include all of their community so yeah they tend to openly recruit people.

  • SWI.4127SWI.4127 Member ✭✭✭

    Never tried it, but I would guess that it could be difficult to find people with the right attitude. Respect for getting people into the game mode though. WvW definitely needs fresh blood if it wants to have a future.

  • Liston.9708Liston.9708 Member ✭✭✭

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    On yaks bend, dragun knight would pop into Lions Arch all the time to rally the troops. As noted above, megaservers killed that

  • borgs.6103borgs.6103 Member ✭✭✭

    @Liston.9708 said:

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    On yaks bend, dragun knight would pop into Lions Arch all the time to rally the troops. As noted above, megaservers killed that

    And I remember wvw people telling Anet to at least make Lion's Arch "fixed" (Sorry I can't think of a better term.) in that every server has their own LA instance.

    But nope.

    Apathy is death.

  • Liston.9708Liston.9708 Member ✭✭✭

    Another suggestion was world chat (similar to team chat) that worked outside of wvw with an option to turn it off for those not interested

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @borgs.6103 said:

    @Liston.9708 said:

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    On yaks bend, dragun knight would pop into Lions Arch all the time to rally the troops. As noted above, megaservers killed that

    And I remember wvw people telling Anet to at least make Lion's Arch "fixed" (Sorry I can't think of a better term.) in that every server has their own LA instance.

    But nope.

    Yep, that was one of the initial reactions to megaservers - at least offer some way to join "your server" in a central hub such as LA (or cities in general). Anet never seem to care about that. The roleplaying community in particular took a massive hit.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited September 3, 2019

    @FrigginPaco.4178 said:
    Specifically, how often are WvW guilds interested in training or marshalling more players into WvW? For some time now WvW chats have stated that they've lost lots of players.

    A couple of notes:

    1. Traditionally there have been a number of different types of guilds populating the game mode. They all recruit and act in different ways. For some of those, recruitment starts where other elements in the mode has laid the ground work. There used to be specific guilds that marshalled players into WvW as PvX guilds or as more dedicated WvW training guilds. They were among the first ones to leave over the glaring core systems problems. Let's look at those.

    2. The mode still operates on a server- and queue system. If a server is full you can not bring new players onboard with you. If the maps are full, you have to wait to play. That alone is extremely detrimental to getting true new players to play the game mode. In fact, it has an opposite effect, letting players from outside games pull existing players out of this mode/game for social reasons. If they can't play together here, they play together elsewhere. For example, I am trying WoWC now, even though I absolutely loathe the levelling experience only because one of my GW2 communities (guild) decided to play it together. My friends is the only reason I play that and not this.

    3. The megaserver system split the community. What most people don't remember today is that EotM was initially less about the map and more about the underlying system of bringing some sort of megaserver-adaptation to WvW. It was an inferior version to the actual megaservers (and/or what players suggested at a time, but that stubborn approach to things is still the norm; Anet has always been hellbent on proving that they know better than what the players are suggesting but keep failing at it or never reach implementation of it) and when the project looked to be failing (mostly because of the map or it being disconnected from the other systems within WvW, such as scoring) they abandoned it rather than trying to salvage it.

    Alliances are essentially EotM 2.0 (pairing only ad hoc). This split between PvE servers and WvW servers has been extremely harmful for internal recruitment from other modes since people can't bring their guilds into WvW when PvE guilds looking to go PvX are split over all the god damned WvW servers.

    As discussed in recent Reddit threads, that is also extremely harmful to new-player interaction because the natural way of organising guilds and bringing those communities into WvW is also how new commanders are given birth and new players helped with actual ingame tools. That is the reason why PvX guilds died out and server-community guilds replaced them, creating the current dependence on fewer and fewer players as well as this move over to mass-management/security/meta-game tools that tend to create a barrier of entry for new players. That's why we have all this bickering over meta-builds and getting on voice communications or not and the toxicity of /map and /team channels. If you are to organize a whole server, you do that or drown in chores.

    My first guild in this game was a 300-member PvX guild that excelled at marshalling new players into WvW through simple guild events. There was no outspoken agenda to shuttle players in or train them, it was just a natural part of playing WvW together with such an unspecialized guild - a typical, general MMO guild. That entire guild quit overnight and followed leadership elsewhere in 2014, after they got tired of the negligence of core WvW gameplay (namely scoring and queues). That was even before EotM. There is absolutely no reason to still have those systems in 2019, that is pure meow neglect and wasted potential (of going down in history as the #1 RvR game ever). I still interact with that community, it just doesn't play GW2 anymore because of all this guffaw. The mode does not encourage community building, a cornerstone of MMO. Solving it is not prioritized, they may talk about it in a few months.

    So, we can't recruit from other games, we can't recruit from in the game, the primary objectives of the mode is still chiefly determined by when people should be asleep, at work or in school - a sharp contrast to the game's outspoken ideal of being social, casual, friendly and responsible. When we do play we are sometimes not allowed on to the maps, because they are full, especially not if our friends are popular among the community at large and create larger than normal queues to the maps they play. All of this makes people quit and it made the marshalling/PvX/helpful guilds quit first. Who had friendly casual commanders with a large following to create queues? those guilds. The groups that remain are far deeper dug into the mode and far more exclusive. There is absolutely no reason to be where we are at and at the same time no wonder why we are where we are at. A dug hole.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    ive unintentionally recruited people helping them with the WvW JP's

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Our guild actively recruits from our internal PvE players for WvW. We help them with picking a profession that they will enjoy playing but is also beneficial for our static squad, we help them gear up: sometimes with gold, sometimes showing them how to farm the easiest gear. Some of us will take them into the raid golem to practice. We help them transfer to our server and run dismounted until new joins have their warclaw. We explain what we are doing and why. Most importantly we treat our new WvW players with respect and patience as they learn the mode. The result of this consistent approach is that we retain most of those whom we introduce to WvW. It works for us.

  • I have only seen one guild ever and that is Time on HoD in random pve map chats.

  • People play games for different reasons. Some play to kill other players, others play to make equipment, others play for skin wars and to socialise with other players. As a game mode, wvw offers little to the bulk of gw2 players, its the forgotten part of the game. The only reason most pve players even enter it is to grind out the gift of battle and memories of battle for their legendary weapons. Ask yourself, why play wvw for little to no rewards when i can do anything else for so much more loot?

    I play the game because i like making items and gearing up characters in blingy items. I do a couple of hours a week wvw repeating the gift of battle reward track everytime and completing a number of wvw dailies needing to complete the dailies for the 2g, outside of this, the vast bulk of my gold comes from doing fractals and open world farming.

    The only way to fix the dwindling wvw population is for anet to support the game mode, which hasnt been done for a long time.

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    @Liston.9708 said:

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    On yaks bend, dragun knight would pop into Lions Arch all the time to rally the troops. As noted above, megaservers killed that

    And then he resorted to having a giant contact list and would PM everyone on that list. :/

    Megaservers were the first death blow to WvW.

  • Acheron.4731Acheron.4731 Member ✭✭✭

    They should build some type of tutorial mode on a simulated map with siegeraiser leading a small grp to attack a tower or defend an objective with important information scripted to let people know what is expected.
    They could also bribe commanders or use the devs on guild chat once a week to show interested people what it is like to play.
    Buy, yeah, megaserver kinda ruined pve recruitment.

    Dilly Dilly

  • As I see it, on one hand, it seems like a good chunk of people who're in the convo here have no interest at all in making the effort for their own reasons. On the other, many would certainly like to do so, but feel quite handicapped by the organization structuring of worlds as they exist right now.

    One of the big reasons I even asked the question was because I was a bit startled at the indifference exhibited by each respective community at large towards the other. PvE, PvP, WvW in general, not to mention that there are more or less hardcore people out there within each of those communities at well. For example, people who are in it to play how they want in PvE as opposed to fractals or raid players let's say. Fight guilds contrary to roamers or havoc guilds, large zerg guilds (which have reduced in number for many reasons), etc.

    So my thought was to see the perspective of people who mainly did WvW and see what the reality was for those players, basically, you all. In the spirit of full disclosure, I play WvW most frequently between PvE story beats I alternate between PvP and WvW when I feel bored with one mode. I'm only rank 920 at this moment and I know that's more of a measure of time than anything. It's a difficult reality to experience in the competitive modes, for about 5 years now. 5 of the 7 of the existence of the game.

    I'm sure I'm not the only one who would genuinely like to see people from different modes come together in a large melee over Hills or Garrison. I just thought that recruitment would be an exciting prospect for people. Maybe it used to be, but hopefully the alliances are poised to fix a good portion of this exact problem as it stands.

    Potential requires action in order to be realized.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    I presumed server hopping was how guilds lost members who didn't feel like xfering and also links breaking every 2 months. It's been my experience anyhow.

    Left fate when they delinked and left strm when they transfered. Got bored solo roaming and had no one to play with that was competent so I xfered from hod to fc and now I am stuck in t1.

    Anet buff me :-(
    Make me good at game!

  • @Justine.6351 said:
    I presumed server hopping was how guilds lost members who didn't feel like xfering and also links breaking every 2 months. It's been my experience anyhow.

    Left fate when they delinked and left strm when they transfered. Got bored solo roaming and had no one to play with that was competent so I xfered from hod to fc and now I am stuck in t1.

    Yeah, it's got to be a drag to move at your guilds behest, especially since moving to those more populous servers has the problems of... well room... and cost since it's 1800 gems to move to a high pop server. Definitely not an insignificant amount... Its got to be a coordinated move and everything and... it's often more trouble than it's worth.

    Potential requires action in order to be realized.

  • Acheron.4731Acheron.4731 Member ✭✭✭

    I think most PVE'rs would love wvw if they tried it. It is just really hard to get started and know what to do.
    EOTM use to be a great 'training ground' for wvw but is mostly desolate now days due to lack of pips.
    I am sure some PVE players have found it toxic when trying to play (for example during warclaw intro) and getting yelled at for placing siege on the edge or taking up a que spot....but que's are much fewer and farther between now.
    ANET just really needs to dangle more wvw only shinies to attract more people. Perhaps the next legendary trinkets, rings, necks will have a large wvw contribution. who knows. Good for you for making an effort.

    Dilly Dilly

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭
    edited September 4, 2019

    From what I observed so far, most don't. They just recruit from WvW itself, most of which are done by bandwagoning and taking the remnants of disbanded guilds. Those who don't bandwagon or not on bandwagon server, you can see their numbers go lesser by days.

    What I realize is people don't like recruiting newbies, they don't like the trouble of training them up or finding the correct ones. Most importantly, they don't like risking to be wiped due to carrying them.

    The guilds that do consistently get people from pve will only be the pvx guilds and those guilds are very few in numbers.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Very true, [BoB] Brotherhood of Bogans does it. Recruiting from its pve/raider base along with roamers/solo players that join the open tag, letting everyone in the OCX time zone experience wvw with someone. Also giving we're access to people that do pve/raids

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Chaba.5410 said:

    @Liston.9708 said:

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    @Stand The Wall.6987 said:
    this used to be a common occurrence before megaservers. its how I got started.

    On yaks bend, dragun knight would pop into Lions Arch all the time to rally the troops. As noted above, megaservers killed that

    And then he resorted to having a giant contact list and would PM everyone on that list. :/

    Megaservers were the first death blow to WvW.

    And alliances would fix that problem since servers wouldn't exist and you could recruit anyone from mapchat again . . .

  • enkidu.5937enkidu.5937 Member ✭✭✭

    Recruiting? The game mode is easy to access, you just have to click 2 buttons.

    But 99% of those ppl that just jump in from time to time are ganked when roaming, and kicked from squads. So they take their leave quickly.

    Better find a guild that does both, PvE and WvW, but I guess, there aren't many. They may just get steam rolled by WvW guilds or zergs all day long.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    The saddest thing is, I don't see recruitment for WvW specifically any more at any city location outside of WvW. And I see recruitment messages for WvW on some guilds...but come on. We're already in WvW doing WvW things. Unless the sucker didn't have a guild, their just not going to drop their current guilds to join another one branded for just wvw. Still...outside WvW, I remember one guy that recruited in Lions Arch for the first three years. I don't see him anymore. And he was always recruiting players for NA in Lions Arch.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    ppl who join are always welcome to see how we do things. its pretty simple and basic. the test is to resist squirtling or squirelling and obey the dictatorship.

    Not Even Coverage is the Only broken thing in WVW.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    it was a major factor before megaservers...

    too many complications now days, wrong servers, wrong links and so on.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • So I'll bite and answer this with a few comments. I have done this and continue to do so periodically. Echoing the comments above what winds up happening over time is folks leave the game. You wind up basically perpetually training people, spending a ton of time getting people geared up and into the game mode only to have them leave later on. Add to that if you have the misfortune of being on a server that is consistently outnumbered it also burns folks out at a rather high rate. I still see players coming in to check out WvW but this has slowed down considerably after the summer started this year. Maybe it will pick up again now that school is back in session. Its a great idea. Problem is many of us as guild leaders or community managers have to develop our own content with a drought of changes coming from the Anet side which have been in development for years now. It would take a concerted effort to get people pulled in. Also the comment above that talked about the challenges regarding transferring servers is very real. The vast majority of the time when I ask people what server they are on they don't even know. lol. Not to mention the steep cost if you are on the realm listed as Very High. I've also been on a server that was locked for four months. So I see a variety of reasons for this. When you think about it the main organized content that is driven by players has been around GvG tournaments. Not everyone is into the big huge lag infested 3 way battles inside SMC. :p I would love to see more advertising of guilds in general. On my server I'm one of the only people who bothers with Reddit or the main forums.

    Guild leader for Goats of Thunder. No pants allowed.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    @FrigginPaco.4178 said:
    Specifically, how often are WvW guilds interested in training or marshalling more players into WvW? For some time now WvW chats have stated that they've lost lots of players. Sometimes when I look at team chat I'm reminded that some of it is server-hopping.

    OK.

    Is there any desire or initiative to recruit from outside? One would assume that this is how it's done in some way, but I find that there are a lot of players who take a "revolving door" approach and hop servers to join guilds and play that way. Ignoring the implications of alliances since they are not live at the time of this post, the "jump ship" bandwagon appears to be how most WvW guilds acquire new members.

    So...

    Very few people would say PvE has a small population, and I would suggest perhaps looking there for new people. Why? I recently added some members to my guild who were completely disillusioned with any competitive formats. Slowly over the last several months I have managed to get them to tag along with a group of us and they've since expressed their increasing appreciation for the game mode and the guild as well. I am often reminded by them that if it weren't for the group of people they play with, they would probably not have given the game mode a shot. So coming back full-circle, I wonder why it doesn't appear that people want to try to recruit from outside since that's where all the manpower is.

    Wait, there is an area outside of wvw?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Baldrick.8967 said:

    @FrigginPaco.4178 said:
    Specifically, how often are WvW guilds interested in training or marshalling more players into WvW? For some time now WvW chats have stated that they've lost lots of players. Sometimes when I look at team chat I'm reminded that some of it is server-hopping.

    OK.

    Is there any desire or initiative to recruit from outside? One would assume that this is how it's done in some way, but I find that there are a lot of players who take a "revolving door" approach and hop servers to join guilds and play that way. Ignoring the implications of alliances since they are not live at the time of this post, the "jump ship" bandwagon appears to be how most WvW guilds acquire new members.

    So...

    Very few people would say PvE has a small population, and I would suggest perhaps looking there for new people. Why? I recently added some members to my guild who were completely disillusioned with any competitive formats. Slowly over the last several months I have managed to get them to tag along with a group of us and they've since expressed their increasing appreciation for the game mode and the guild as well. I am often reminded by them that if it weren't for the group of people they play with, they would probably not have given the game mode a shot. So coming back full-circle, I wonder why it doesn't appear that people want to try to recruit from outside since that's where all the manpower is.

    Wait, there is an area outside of wvw?

    We don’t speak of said evil.

    Inquire no more. Or we shall be forced to take action

    Thank You for the {MEME}

  • Brother.1504Brother.1504 Member ✭✭✭✭

    Back before mega servers it was very common to see recruitment in LA map chat. Not so much anymore.

  • Ya it’s really hard to recruit for wvw because the reasons people have mentioned already...many people are spread through different servers and that makes it difficult to train people in a real WVW setting

    I got lucky one time, with someone looking for a guild for WvW on SF. Luckily I was also on SF, reached out, trained and everything. He was OCX so once I trained him up I barely see him since I’m on NA time...which kinda blows...but it was really cool to get someone into a game mode that really is fun and showing him the potential of what WVW has to offer

  • @Chaba.5410 said:
    It ain't simply WvW players that ended up being disconnected from the rest of the playerbase, I remember when Anet removed Power of the Mists, a bunch of PvE-only players started making forum posts asking why they weren't getting extra strikes on resources nodes anymore. They literally had no clue that how their server was doing in WvW was directly tied to bonuses they got in PvE.

    It's one of the things that Anet missed the most imo. The interconnectivity between game modes used to be a significant thing back in the day. Even in GW1, Favor of the Gods (generated by PvP) was used to open up access to the old school version of the raid portals with Underword, Fissure of Woe, and I believe also Domain of Anguish, possibly others. Definitely something I hope to be addressed in the future.


    @enkidu.5937 said:
    Recruiting? The game mode is easy to access, you just have to click 2 buttons.

    But 99% of those ppl that just jump in from time to time are ganked when roaming, and kicked from squads. So they take their leave quickly.

    Better find a guild that does both, PvE and WvW, but I guess, there aren't many. They may just get steam rolled by WvW guilds or zergs all day long.

    On your end, you observe that a lot of players who try WvW don't stick around because they can't "endure" the deaths/general roflstomping that can occur to a fresh player. And yeah, that can totally happen for sure. Frankly, I blame how stunningly easy most PvE is, and yet, I get a lot of players in my own guild who sometimes struggle doing things I don't consider that dangerous. I and another officer coach them to learn certain playstyles or different builds when necessary, but it's still something we run into from time to time. I feel like the game doesn't do a good job of shifting the expectation of what each game mode might be like. Although I'm not certain what else can be done about that if players are willfully ignorant, which some are.

    Potential requires action in order to be realized.

  • I just want to reiterate, it's not that I feel 100% of the duty is on WvW players. I haven't asked other people about it and thought it was worth exploration and deliberation.

    Potential requires action in order to be realized.

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    It seems almost entirely impossible after megaservers, just because it's so unlikely someone in open world is actually someone who you can WvW with.

    Once alliances are out it'll be more doable, you can have your casual guild that you WvW flag and people who aren't WvW flagged & don't WvW you can bring in, or you can collect people from the loner set to add to your guild or alliance.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.