PvEers/ Raiders/ SPvPers/WvWers/Fractalers etc what do you want next that will satisfy you in GW2? — Guild Wars 2 Forums

PvEers/ Raiders/ SPvPers/WvWers/Fractalers etc what do you want next that will satisfy you in GW2?

PvEers/ Raiders/ SPvPers/WvWers/Fractalers etc what do you want next that will satisfy you in GW2?

Give a clear answer to what exactly you want to be done to the game that will make you happy.

<1

Comments

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @maddoctor.2738 said:
    Short answer: more meaningful/repeatable content and less throwaway/filler content.

    I dont understand. Explain please

  • For spvp I’d like more game modes you can play. Right now we have conquest and I’d Like some more modes like ctf and king of the hill. Also the ability to queue into the new 2v2 maps they made.

  • Josiah.2967Josiah.2967 Member ✭✭✭

    LFG (casual) option with a que system for all PVE content. Raids, Dungeons, and Fractals. Buff that scales with all non-party members qued through the system to equal the playing field. Maybe 5% (damage, defense and healing received).

    Huge buff to Dungeon Content to make it worth doing again. That way it is competitive. I feel like I joined too late and it is like pulling teeth to get dungeon interest currently.

  • Direct X 12, Visual bugs associated with mounts fixed

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    Swimsuits. Those will definitely satisfy me. ;)

    Goodnight everybody!

    I would also like swimsuits to wear.
    Anet can add them with competitive fishing.

    My list of suggestions for GW2
    Max Masteries | 17.5k AP

  • Gop.8713Gop.8713 Member ✭✭✭✭

    Alliances . . .

    Skyscale rift cheeves . . .

    Dismount skill . . .

    Pretty much in that order . . .

    But really I'm pretty much as happy as can be expected without those things. It's still a pretty great game. The one thing that I would love for them to be able to fix is the way they handled the sigil of nullification collection, and that opportunity is long past . . .

  • CeNedro.7560CeNedro.7560 Member ✭✭✭
    edited September 3, 2019

    PvE: New Maps which have a progression. Best maps were Straits of Devastation and HoT maps(also traveling and exploringwise, though with mounts it probably won't be possible again), though the eventchains should be more split up/not that straightforward(thinking of an event-net which is linked to many different outcomes depening on your performance/state of other events/... So f.e. loosing an event shouln't cancel the events but open another path). I also really liked the way they released Drytop(split up map).

    Dungeons: Yes please, preferably the way they originally promoted them pre-release.

    Fractals: Yes, but shorter and more relaxing than the ones they released recently(f.e. Sirene is doable but stressful). Make the stressful ones CM but the normal daily T4 should stay relaxed.

    PvP: Don't care

    Raids: Don't care

    WvW: Alliance system, fixing bugs, getting rid of lag and less lootbased gameplay(less PiPs and Wxp- focused).

  • Cronospere.8143Cronospere.8143 Member ✭✭✭
    edited September 3, 2019

    Guild content and new upgrades.
    (Bulk of new simple guild decorations, more decorations per area, new guildhall music for PoF and LS, Guild mount skins)

    Guild mount skins, omg that would be epic!

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited September 3, 2019

    Any sort of mildly challenging content that is repeatable and has decent rewards. I would hope for some procedurally generated elements too to spice it up every now and then a little

    Bonus points for adding various levels of difficulties and for adding solo/hotjoin/premade + PvP mode to it

  • Casual but long-term GW player here (GW2 since beta, GW at release). I want a new expansion with huge maps that have tons to explore and experience. No new currencies, and consolidate the existing currencies because I think there are too many different ones. Higher-quality loot drops, sick of trash and unidentified gear that ends up as trash too. Thanks for asking.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 3, 2019

    As I just wrote in another thread, my personal wish would be for certain game modes stop being developed, so that the others can receive more much needed attention with more resources dedicated to them. They dumped Dungeons a long time ago (which was a shame at the time), now it's time to dump Fractals and Raids, IMO. Let those people work on PvE/story, WvW and QoL updates instead. That way we will get more frequent updates in those departments.

    And let's be honest: some great story ideas that were used for raid instances could have been better implemented elsewhere, because that game mode's focus is on challenging fights - story is wasted there. And we already have tons of fractals, no? I would have loved to learn about Saul D'Alessio's fate in PvE story mode instead of raids, or enter the realm of the djinn to explore and quest, and what not.

  • Bloody kitten loots
    I like every aspect of the game minus loots
    Rewards/loots from events, meta, etc are pretty kitten useless. Not once have I ever been excited from loot drops in this game.
    Yes horizontal progression does not allow much room for a range of loot but honestly maybe even having exotics drop a bit more would spice things up cos at the moment the loots are absolute s###

  • coso.9173coso.9173 Member ✭✭✭

    new fractals being added regularly, maybe 1 with each new episode, since any of them don't even require to make a new map, but only to populate old map parts with enemies.

  • JustTrogdor.7892JustTrogdor.7892 Member ✭✭✭✭
    edited September 3, 2019

    For PvE I'm going to make a less popular suggestion. Less new maps. I don't think this game has the player population to continue making new maps that can be filled by players. Instead players just gravitate to the maps and meta events that offer the most rewards per time played after the novelty of the new map has worn off. That's why the Silverwastes RIBA is still so popular and a lot of other LS maps are almost ghost towns at times. I don't think the game has enough players to support frequently making more maps that can be expected to have a high population of players over a long amount of time. Many will be popular for a short period of time then ghost towns until Anet adds something later like the Skycale collections to "force" players back to them, then after time back to being a ghost town. I'm not sure how Anet can fix that.

    Second and probably an extremely very unpopular opinion, throttle the influx of gold players earn. It's too easy to earn the coin players need for gear or other things. This of course will be very unpopular for people that trade gold for gems. However, it doesn't feel rewarding to me when gold is so trivialized. There is nothing exciting for me about getting a drop in PvE worth something anymore aside from G1 precursors and insanely rare drops like Chak Egg Sac. "I got an exotic drop worth 15 gold on the TP. Yawn I can make that in an hour." Instead it seems rewards are often just salvaging and selling mats for the most part. It's probably too late to make something like a L80 exotic sword drop exciting again. But I would like there to be something more exciting about playing the game aside from do event, open bags, sell anything worth more than 20 silver and salvage and sell the rest. I guess what I'm trying to say is there is nothing exciting about receiving loot these days because it is so easy to make gold for the the things characters need. The players that would be punished by changing the mass amount of easy to earn gold at this point would be new players and I don't think that is something Anet is aiming for. Again I don't know how to fix that at this point.

  • I'm giving up on them saving the WvW dwindling population. Alliances are going to be the equivalent of closing the gate after the horses have left the barn.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Knighthonor.4061 said:
    PvEers/ Raiders/ SPvPers/WvWers/Fractalers etc what do you want next that will satisfy you in GW2?

    Give a clear answer to what exactly you want to be done to the game that will make you happy.

    The devs made different sections on the forums purposely, and that’s where specific feedback about those modes go... Use them if you had ideas, because the devs aren’t going to sort through this thread in the general section...

    https://en-forum.guildwars2.com/categories/pvp

    https://en-forum.guildwars2.com/categories/wvw

    https://en-forum.guildwars2.com/categories/fractals-dungeons-raids

    https://en-forum.guildwars2.com/categories/professions

  • Linken.6345Linken.6345 Member ✭✭✭✭

    Content would be nice

  • As someone who spent the first 6 and a half months after release, playing SPvP exclusively, and then quitting untill HoT release, and playing that in PvE Exclusively untill after killing sabetha, and again quitting untill a month or so ago, when i returned and got PoF.

    For SPvP - I'd love to see some proper balance and change of pace that could shake up SPvP, im not sure if Swiss-style is going to do enough for that.

    For PvE - I'd love more raids, and more Fractals, and ofc a proper HardMode. It's not that i hate the dungeons, it's just that for me personally, the several-paths-approach, never quite did it for me, with that said, i don't think it'd be fair to introduce only new fractals and raids, and ignore the dungeoneers entirely, so an even ratio for all three would be amazing.

    For Open-World - I'd love to see some actually-hard-and-mechanically-difficult World Boss Encounters, for me personally, i only did world bosses once or twice per boss, and that was basically it. the reward and difficulty simply didnt hold any interest to me at all, and thus the replayability for me was non-existant when it came to that content.

    For WvW - I'd love something that would pull someone like me, whos spent less than 60 minutes total in the WvW zones, i can honestly not tell you what it'd be, because i have no idea. all i know is, that the concept of WvW, giant battles and so on, is one i find fun - but when there, it does nothing for me.

    Going for any one of these, without the rest however - Would be a massive F you, to anyone who enjoys those particular playstyles, so it has to be all

    TL;DR, Arenanet is like a sandwich shop, that refuses to tell the regulars and new customers, that they've stopped selling sandwiches. Content Would be Nice .

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @maddoctor.2738 said:
    Short answer: more meaningful/repeatable content and less throwaway/filler content.

    I dont understand. Explain please

    Meaningful/repeatable content: what players either repeat a lot, or is content with interesting mechanics/fights/story and unique rewards. Raids, Fractals
    and well designed meta events are examples of the first, living world story instances and well made large scale collections (like Skyscale) are examples of the second type.

    Throwaway/filler content: content that is barely built to be played once and then be completely forgotten. Not to be confused with Living story/collections, story can be repeated on different characters and large scale collections are long term goals, talking about anything else that the game is overflowing with. Think about the largest living world maps that have nothing for you to do in them and boring meta events that are there to get some AP and a couple unique rewards and then forget they exist. It's content that is required to keep the maps alive, but I think we have too much of it, and too large living world maps, their resources can be much better spent elsewhere.

  • Easy mode raids for regular pugs
    Fractal legendary armors
    Cantha
    Underwater revamp + big underwater content
    remove the floor circle spam and the trash add spam in fractals

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Swagger.1459 said:

    @Knighthonor.4061 said:
    PvEers/ Raiders/ SPvPers/WvWers/Fractalers etc what do you want next that will satisfy you in GW2?

    Give a clear answer to what exactly you want to be done to the game that will make you happy.

    The devs made different sections on the forums purposely, and that’s where specific feedback about those modes go... Use them if you had ideas, because the devs aren’t going to sort through this thread in the general section...

    https://en-forum.guildwars2.com/categories/pvp

    https://en-forum.guildwars2.com/categories/wvw

    https://en-forum.guildwars2.com/categories/fractals-dungeons-raids

    https://en-forum.guildwars2.com/categories/professions

    I will counter that, moderators have already said they review and forward summarize feedback. If anything this thread has value since it concatenates those in one spot.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • Infusion.7149Infusion.7149 Member ✭✭✭

    @Jasper Defthand.3018 said:
    Direct X 12, Visual bugs associated with mounts fixed

    Vulkan > dx12

    There's d9vk already which is what is used for running on Linux/Windows.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭

    1) Reduce the aggro range of PoF and beyond back down to 600.
    2) Reduce visual clutter so that combat isn’t mindless and shallow mess.
    3) Reduce bright flashing effects so that it doesn’t damage players’ eyes.

    In general, don’t just go AbandonNet. Go back and fix/address issues players have with existing contents.

    ^^

  • More comunication from anet.
    Raid every 6 months instewd of 9 (since LS should be every 3 months right?) but that is not possible I think. Just a wish
    Elite specializations, idealy tied to story and relesed separately and not at once. This way there will be something new every 3 months instead of 9 (raid relese) or ~6 (balance patch)

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    for them to deliver the 2 year teased content.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @sephiroth.4217 said:
    for them to deliver the 2 year teased content.

    Are you talking the 18month guild wvw one?
    If so A it aint 2 years and B that aint content, its still the same just you get to do it with your guildies

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited September 4, 2019

    @Linken.6345 said:

    @sephiroth.4217 said:
    for them to deliver the 2 year teased content.

    Are you talking the 18month guild wvw one?
    If so A it aint 2 years and B that aint content, its still the same just you get to do it with your guildies

    and pvp... no difference between 18 months and 18 years, still an absurd amount of time to tease players if you know what I mean.

    • sparklers and rainbows.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    Additional after some thought:
    PvE: More guild hall expansions and goals, additional missions and new types of missions in the form of weekly goals

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • A game that receives updates more than 3 times a year would be a good start.

    But as primarily a pve player:

    Raids and fractals need to be released far more often than 1 a year.
    They need to be harder as well. people should not be clearing new raids 2 hours after release. combined both of these issues are causing the pve scene to stagnate.

    We also need new elite specs to shake things up again.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    Playing with builds are what make this game fun for me.

    There are a bunch of old weapons and skills that need to be brought up out of uselessness, as well as some traits.

    If they really gave a hard pass at that, I wouldn't even want more elite specs.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    Swimsuits. Those will definitely satisfy me. ;)

    Goodnight everybody!

    You kid, but we've been asking about this for years. So many summers come and gone without it. T-T

    But as for what would actually satisfy?
    A from-the-ground-up crafting and itemization re-work. It'll never happen, but it impacts everything in the game, and it just feels terrible.
    Teetering on probably 40-50 suffixes, too many stats in general, a no-longer-utilized "Discovery" system, poor sinks, rarity that leads to grind... It's a mess.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • UNOwen.7132UNOwen.7132 Member ✭✭✭
    edited September 4, 2019

    More fractals would be nice. Dungeons are definitely a bad idea, as the only thing that distinguishes them from Fractals (the explorable path mechanic) is also what makes them worse, making them non-canon and irrelevant to the lore of the game, increasing the workload without a significant reward, and causing them to reuse a lot of bosses in the different paths.

    Plus, the whole lack of difficulty scaling that also makes Fractals just infinitely superior to Dungeons.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    B A L A N C E

    Fix these unbalanced classes. All of them. Underpowered, overpowered. It's disgusting in PvP right now and people are literally just giving up because it's so bad.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    PvE : "I want new update to the Core Metas to get new phases and mechanics to the fights"

    SPvP : "I want a new 40vs40 instanced pvp match with PvPvE element"

    WvW: "I want improved PvPvE elements with stronger NPC and more Mini objectives on the map and powerful NPC Faction boss NPC that players can summon to attack enemies on the map. Need better access to mobile sieges instead of being guild specific.

  • Halbarz.3854Halbarz.3854 Member ✭✭
    edited September 5, 2019

    **Pve: **
    - Dungeons: every day 2 random paths are selected (daily mission) --> reward each 1 token of accession (3 total) : 25 tokens = Weapon box, 30 tokens = armor box (except leggings and chest) 45 pieces = leggings / chest box.

    MAPS:
    - Rework core game meta events
    - Add more bosses such as tequila and triple trouble then rotate them through the week. (monday X, tuesday Y, ...)
    - Maps such as DragonFall are for many people a lot of fun, expand on the idea of such maps (bigger, more variation of events, etc...) compensate by adding less filler maps (see next point)
    - Instead of whole new maps expand on older zones to compensate the work done on the "Meta Maps"

    WvW:
    - the NPC's are a joke (guards/elites) make them stronger

    • reward system is fine (add more) it is going into the right direction.

    • SPvP and WvW should use the same characters, let people just go in slap on a few skins and off they go with the class they want. (this would stimulate new players and motivate others to try out a different class) the whole gear aspect should be removed (as in SPVP) Rewards should still be stat and gear based as these should be usable in PVE.

    • remove some of the smaller towers (as the map is crowded) and rework them into smaller objectives.

    Quality of Life:
    - in game announcement board: Let guilds setup events in advance for the community this should be visible in the main cities. (time, date, what, start location + some details) this could be done through submission (a GM checks if it's ok or not)
    - Reduce the amount of trash loot.
    - Look into the RNG system ... my new account gets waaaay better loot then my original launch day one - something is fishy ... ;)
    - Black lion chests - 2 fixed items are just to much out of 4 especially at the price point for a key.

    SPVP:
    I am not that into it but a time based (fixed time and dates) 40vs40 such as @Knighthonor.4061 suggested would be cool.

    Balance:

    • Rework some of the weapons, update skills, ...
    • I feel like the need for teamwork, builds that support groups has diminished over the years
      **Game is based on just zerging these days, other builds are often not wanted or required anymore. **
    • rework gear:
      Berserker gear: after X amount of pieces boon duration is reduced by X % but Fury effect is increased from 20% to 23%
      Do this for all types of armor to get people to think again about their build instead of slapping on full damage.
  • @Halbarz.3854 said:

    • Look into the RNG system ... my new account gets waaaay better loot then my original launch day one - something is fishy ... ;)

    'casual bias'. It's a real thing. Basically, you get better loot if you are new or don't play often.

    Basically, it's the gaming equivalent of a drug dealer giving you the high end gear to get you hooked, then starts cutting your stuff with bicarb.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited September 5, 2019

    @TheGrimm.5624 said:

    @Swagger.1459 said:

    @Knighthonor.4061 said:
    PvEers/ Raiders/ SPvPers/WvWers/Fractalers etc what do you want next that will satisfy you in GW2?

    Give a clear answer to what exactly you want to be done to the game that will make you happy.

    The devs made different sections on the forums purposely, and that’s where specific feedback about those modes go... Use them if you had ideas, because the devs aren’t going to sort through this thread in the general section...

    https://en-forum.guildwars2.com/categories/pvp

    https://en-forum.guildwars2.com/categories/wvw

    https://en-forum.guildwars2.com/categories/fractals-dungeons-raids

    https://en-forum.guildwars2.com/categories/professions

    I will counter that, moderators have already said they review and forward summarize feedback. If anything this thread has value since it concatenates those in one spot.

    No, sorry. There is a reason why modes are separated out. 1- It’s logical. 2- It makes it easier to go through information being posted.

    There were also individuals in charge of monitoring specific sections and reporting back any useful or interesting info back to the devs. Also makes the devs job easier to scan for anything interesting in sections that relate to what their role is.

    Are you new to the forums?

  • Anything but Living World.

  • Fishing. :p

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    Underwater wvw would be nice. Flood EB for a weekend and see what happens.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.