Benzaldehyd.3419 Posted September 3, 2019 Share Posted September 3, 2019 Is there a legal overlay, thats show me the stability- boon of the enemy in the target under my character? So i havnt look at the top of my desktop and searching the stability- boon every time. Show all boons and conditions under my character would be ok too in the first step. Thats would make me faster, too. Link to comment Share on other sites More sharing options...
rng.1024 Posted September 5, 2019 Share Posted September 5, 2019 Any such overlay, by it's nature, would unfortunately be against the TOS.But I highly recommend you make a [suggestion] thread about it in the "Profession" sub-forum, as that's what the devs use to adress gameplay concerns and the more posts that expresses the need for this, the better. Because I fully agree it's time they added within the core game better visuals for certain boons. Link to comment Share on other sites More sharing options...
Benzaldehyd.3419 Posted September 5, 2019 Author Share Posted September 5, 2019 Why its against the TOS? The programm do screenshots of my desktop and place the stability- boon icon on an other place. And when there isnt a stability- boon icon it do nothing. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted September 5, 2019 Share Posted September 5, 2019 or they could give the option to inlarge target buff bar, like in gw1 Link to comment Share on other sites More sharing options...
Tayga.3192 Posted September 5, 2019 Share Posted September 5, 2019 @ChSch.1596 said:Why its against the TOS? The programm do screenshots of my desktop and place the stability- boon icon on an other place. And when there isnt a stability- boon icon it do nothing.It gives you unfair advantage Link to comment Share on other sites More sharing options...
Daishi.6027 Posted September 5, 2019 Share Posted September 5, 2019 I fully agree with rng saying to post that to get it some attention. Even as a simple quality of life making it easier to see isn’t a bad suggestion. However, I have to say: citation needed for how this would be against the ToS.A-net’s stance has always been about macros and 1 input = 1 action, (Unless an instrument) and anti botting. By this logic anyone who uses an overlay to see their mouse cursor easier is going against the ToS. This in no way offers any advantage over the regulars who notice the icon instinctively or are aware of the skills that trigger stability. Link to comment Share on other sites More sharing options...
shippage.1983 Posted September 6, 2019 Share Posted September 6, 2019 I don't think it's an advantage to have certain boons more visible at all. It should be player vs player, and not player vs UI. I usually set my UI scale to large or largest so I can see the boon icons clearer. Also think of PvP as a spectator sport, most people are will just see a huge line of icons and have no idea what's going on. Link to comment Share on other sites More sharing options...
Tiipi.6750 Posted September 6, 2019 Share Posted September 6, 2019 @shippage.1983 said:I don't think it's an advantage to have certain boons more visible at all. It should be player vs player, and not player vs UI. I usually set my UI scale to large or largest so I can see the boon icons clearer. Also think of PvP as a spectator sport, most people are will just see a huge line of icons and have no idea what's going on. It's an advantage because reading UI is an important skill. Link to comment Share on other sites More sharing options...
shippage.1983 Posted September 6, 2019 Share Posted September 6, 2019 @everyman.4375 said:@shippage.1983 said:I don't think it's an advantage to have certain boons more visible at all. It should be player vs player, and not player vs UI. I usually set my UI scale to large or largest so I can see the boon icons clearer. Also think of PvP as a spectator sport, most people are will just see a huge line of icons and have no idea what's going on. It's an advantage because reading UI is an important skill.To a certain extend, I agree. But if you're more focused on the UI rather then gameplay, then I think it's an issue of the UI not being clear enough. I'm not saying the UI is impossible to read in its current state, but there is definitely room for improvement. Link to comment Share on other sites More sharing options...
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