I'm trying to make a condi build for open-world, solo group events and champions.
In my experience, one or two mistakes is usually fatal as once you are downed, it's over. Downed Lava font helps a bit, but not enough against strong veterans and champions.
Here is my work-in-progress:
I do not have Elites unlocked yet, so this can't be an option for now.
Weapon is really depending on situation:
I chose Settler because I think toughness is great when solo and it has a strong synergy with healing power. Condi is a minor attribute, but it is backup with 100% burning duration.
I usually have a conjure in utility slot. Earth shield is a great defensive weapon. Barrier synergies well with my current Healing Power, and I can play with Fire, Earth, and Water attunment to provide DPS or sustain. And of course, Signet of Fire remains my main DPS skill.
Signet of Earth could be replaced by something else. It is there because it synergies with Strength of Stone and Written in Stone. Maybe Arcane Armor would be a better choice, or Armor of Earth with Earth's Embrace and Soothing Disruption.
There are a few traits I'm not so sure about, or some that could change for some challenge:
Burning Precision: great for 20% burning duration, but my critical hit are very low, only mediocre with fury (provided by Persisting Flames). Conjurer is a strong alternative. Its aura will trigger Elemental Shielding, and CD reduction helps with FGS (more evades) and Earth Shield block, Magnetic Aura (also triggering Elemental Shielding), and invulnerability (usable twice per conjure life). Tough choice!
Smothering Auras can be used when I need more cleanses, although the new Burning Rage is really great !
Persisting Flames because fury helps with Burning Precision and longer fire fields for more burning (and time to cast blast finishers). Pyromancer's Puissance is however really interesting and Binding Ashes might be an occasionnal choice when needed more blinds.
Written in Stone mostly for Signet of Fire, although I might consider Stone Heart for some heavy situations.
Soothing Ice has good synergy with Elemental Shielding and high Healing Power.
Flow like Water fits my tank build and Earth Shield provides regular block and I can bring Arcane Armor for more. Soothing Disruption can be an alternative if I do some changes but not sure it worths it.
Soothing Power seems the best here.
I chose Water to be able to recover quickly from a burst (loosing 50%+ health in a few seconds), something a lot more difficult to do without. But I miss Arcane and precisely Evasive Arcana (dodge in fire).
Sigil of Energy because it is always nice to have more dodges. But some are good alternatives: